Healing Campfire

🔥🩹 Creates an area around the (soul) campfire where players and passive mobs receive regeneration.

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Healing Campfire

<p style="text-align: center;"><center><a href="https://serilum.com/" target="_blank" rel="noopener noreferrer"><img src="https://cdn.serilum.com/description/header/header.png" alt="" width="838" height="400" /></a></p><p style="text-align: center;"><a href="https://curseforge.com/members/serilum/projects" target="_blank" rel="noopener noreferrer"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/curseforge.svg&w=400" width="200" /></a> <a href="https://modrinth.com/user/Serilum" target="_blank" rel="noopener noreferrer"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/modrinth.svg&w=400" width="200" /></a> <a href="https://patreon.com/serilum" target="_blank" rel="noopener noreferrer"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/patreon.svg&w=400" width="200" /></a> <a href="https://youtube.com/@serilum" target="_blank" rel="noopener noreferrer"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/youtube.svg&w=400" width="200" /></a></center></p><p><strong><span style="font-size: 24px;">Requires the library mod <a style="font-size:24px" href="https://modrinth.com/mod/collective" target="_blank" rel="nofollow">Collective</a>.</span></strong><br><br><strong>   This mod is part of <span style="color:#008000"><a style="color:#008000" href="https://modrinth.com/modpack/the-vanilla-experience" target="_blank" rel="nofollow">The Vanilla Experience</a></span> modpack and <span style="color:#006b3f"><a style="color:#006b3f" href="https://modrinth.com/mod/serilums-rpg-bundle" target="_blank" rel="nofollow">Serilum's RPG Bundle</a></span> mod.</strong><br><span style="font-size:18px">Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are <em><span style="text-decoration:underline">not</span> </em>classified as "<em>EntityClassification.Monster</em>". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.<br><br></span><strong><span style="color:#008000;font-size:16px">The <span style="color:#36f;font-size:16px">Soul Campfire</span> in the 1.16 version is compatible! This is configurable.</span></strong><br>You may also be interested in <span style="color:#f90"><strong><a style="color:#f90" href="https://modrinth.com/mod/no-hostiles-around-campfire" rel="nofollow">No Hostiles Around Campfire</a></strong></span>.<br><br><br><strong><span style="font-size:20px">Configurable:</span> <span style="color:#008000;font-size:14px"><a style="color:#008000" href="https://github.com/Serilum/.information/wiki/how-to-configure-mods" rel="nofollow">( how do I configure? )</a></span><br></strong><strong>checkForCampfireDelayInTicks </strong>(default = 40, min 1, max 1200): How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.<br><strong>healingRadius </strong>(default = 16, min 1, max 64): The radius around the campfire in blocks where players receive the regeneration effect.<strong><br>effectDurationSeconds </strong>(default = 60, min 1, max 600): The duration of the regeneration effect which the campfire applies.<br><strong>regenerationLevel </strong>(default = 1, min 1, max 50): The level of regeneration which the campfire applies, by default 1.<br><br><strong>healPassiveMobs </strong>(default = true): When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.<br><strong>hideEffectParticles </strong>(default = true): When enabled, hides the particles from the regeneration effect around the campfire.<br><br><strong>campfireMustBeLit</strong> (default = true): When enabled, the campfire only has an effect when the block is lit up.<br><strong>campfireMustBeSignalling</strong> (default = false): When enabled, the campfire only has an effect when the block is signalling.<br><br><span style="font-size:14px"><em>1.16+_only config options:</em></span><br><strong>enableEffectForNormalCampfires</strong> (default = true): When enabled, the mod will work with normal campfires.<br><strong>enableEffectForSoulCampfires</strong> (default = true): When enabled, the mod will work with soul campfires.<br><br><br><span style="font-size:18px"><strong>A GIF showing the effect:</strong></span></p>
<details><summary>Show Spoiler</summary>
<p><img src="https://cdn.serilum.com/projects/healing-campfire/a.webp"></p>
</details>
<p><br>------------------<br><br><span style="font-size:24px"><strong>You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.</strong></span><br><br><span style="font-size:18px"><a style="font-size:18px;color:#008000" href="https://serilum.com/" rel="nofollow">Serilum.com</a> contains an overview and more information on all mods available.</span><br><br><span style="font-size:14px">Comments are disabled as I'm unable to keep track of all the separate pages on each mod.</span><span style="font-size:14px"><br>For issues, ideas, suggestions or anything else there is the <a style="font-size:14px;color:#008000" href="https://github.com/Serilum/.issue-tracker" rel="nofollow">Github repo</a>. Thanks!</span><span style="font-size: 6px;"><br /><br /></span></p>

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