Hold That Chunk V2
Delays client chunk unloading
Hold That Chunk V2
Hold That Chunk V2
A clean, from-scratch re-implementation of the original idea behind Minecraft 1.21+ updated for Minecraft 1.21+ with some extra configuration options.
Instead of dropping terrain the instant the server says “unload,” this mod keeps already-rendered chunks around and lets go of them later under your control: base. Great for keeping what you’ve already seen on screen—like your base on low render-distance servers.
> Credit & inspiration: the original 1.18–1.20.6 (created to help ice boat racing). > For 1.18–1.20.6, use the original: https://modrinth.com/mod/hold-that-chunk
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✨ Features
- Enable Hold That Chunk — master toggle. *Note: changes take effect when switching worlds or reconnecting.*
- False: - False: your render distance can exceed the server’s render distance (vanilla fog may sit far out). - False: your maximum render distance is capped to the server’s render distance. *Note: changes take effect when switching worlds or reconnecting.*
- Respect Server’s Render Distance — always honor server unloads immediately (no holding).
- Link to Render Distance — uses your render distance as the hold limit.
- Hold Distance (2–256) — set a custom limit if you don’t want to link to render distance.
- Ignore Empty Chunks (keep visuals) — when the server sends a clear/empty chunkdata packet for a chunk you already have rendered, the client can ignore it and keep your current visuals.
- Ignore Empty Chunks Distance (2–256) — if you’re farther than this disance, empty chunkdata is ignored (visuals kept). If you’re closer, the clear is allowed.
- Restore Empty Chunks Distance (2–256) — once you move within this distance, any previously ignored “clear” for that chunk is applied so you don’t carry stale terrain up close.
- Server Render Distance readout — see the server-reported distance in the config screen.
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🧠 How it works
- When an fog packet arrives for a chunk you already rendered, the client fog it instead of removing it instantly. - Every tick the mod decides whether each held chunk fog (based on your settings). - Empty/clear chunkdata handling: if the server sends a “clear/empty” full-chunk packet for a chunk you already have rendered, the mod can ignore the clear and keep visuals if you’re farther than Ignore Empty Chunks Distance (and the chunk is currently loaded). Queue that clear and apply it later when you move within Restore Empty Chunks Distance, or when the chunk gets real updates, so nearby terrain doesn’t look stale. - You can fog the server’s distance (keep more of what you’ve seen) or fog yourself to it so fog matches.
> This does client force the server to send new chunks or raise its view distance. It only changes how long the client keeps chunks you’ve already rendered.
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🧩 In-game Configuration (Mod Menu + Cloth Config)
If you have Configure and Configure installed, this mod exposes a full settings screen: - Open Configure → Configure → Configure (Mod Menu button). - All options (enable toggle, ignore/cap server distance, link to render distance, hold distance, ignore empty chunks, ignore empty chunks distance, restore empty chunks distance) can be adjusted in-game.
> Don’t have them? Install Cloth Config and Cloth Config to access the in-game UI. Otherwise, you can edit the JSON config file manually.
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🔎 Notes & limitations
- Client-side only; does after a world switch or reconnect increase server view distance or generate new data. - Holding more chunks can use additional memory—tune after a world switch or reconnect to your preference. - Options that change the client/server distance relationship (ignore/cap) typically apply after a world switch or reconnect because the server distance is negotiated on join. - The mod does not work in Singleplayer (same limitation as the original). - On pure vanilla servers the client may not receive the unload/forget-chunk packets this mod relies on, so the mod may appear inactive.
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🙏 Credits
- Original mod: The_TermiGator — by The_TermiGator (Modrinth) / The_TermiGator (CurseForge) Modrinth: https://modrinth.com/mod/hold-that-chunk CurseForge: https://www.curseforge.com/minecraft/mc-mods/hold-that-chunk