Hologram Panel

supply multi-information and direct interact for entity, item and block

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Hologram Panel

Hologram Panel

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Hologram Panel is a mod that is intended to provide a hover panel that displays useful information and supports some direct interaction Also, it is designed to be easily extensible with built-in support for some profile and debug options

You can report an issue or make a feature request here. Remember, GitHub is more recommended

You can trigger this by manually looking at it

trig

In most cases, holograms will be displayed triggered by a system called `popup`, you can configure it in the config screen

Then, you can quickly obtain information from it and do more than mods like `The one probe.` We can get the information in a more interactive way

Get the detailed item information that is stored just by your view

display_widthout_open

queue and store items conveniently without opening the container

query_and_store

transforming items between containers directly, holding `G`(by default) can move your mouse freely

drag

with a more stylized widget format and see multiple working progress at the same time

style_display

What's more, the displayed items support search, and can also be integrated with `REI` and `JEI`

search

If you think the widget is too big or too small, you can adjust its size conveniently, just by holding `alt`(by default) and scrolling your mouse. Also, you can hold shift at the same time to adjust in a more precise way

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Also, support for entity and support collapse the information, which takes too much space

collapse_and_entity

Fluid and Energy are also supported for entity, item, and block.

image

In addition to holograms, followed by the source and displayed on screen, there are also two other kinds of display types

By default, holograms will face the player. Press and hold `U` to trigger the `CycleSelector`, which is designed to configure something without taking too many shortcuts and opening a screen

select

`LocateFacePlayer` mode is the default mode applied to holograms. Under this mode, holograms will always face the player and adjust their size by the distance between you and its position

`LocateOnScreen` mode will let the hologram always display on screen, and with a link line between the hologram and the source This mode is designed for entities like players and pets, or other very important blocks

LocateOnScreen

LocateOnScreen

`LocateFreelyInWorld` mode will render them in 3D level, they will not adjust their size and rotation by the movement of the camera It is designed to be applied to blocks like containers, like chests, and some blocks that need continuous monitoring

LocateFreelyInWorld

Drag is supported through all three kinds of display types

cross_three_drag

`LocateOnScreen` supports adjusting its position and rotation. `LocateFacePlayer` only supports adjusting its position.

`TransformationOrientation` is used to indicate which is the x/y/z axis for the currently modified object. There are three different types of `TransformationOrientation` hold x/y/z then scroll your mouse, the object will change its location or rotation according your setting

`world axis`: Axis is the same axis used by the Minecraft world.

world_axis

`local axis`: Axis is the coordinate used by the hologram. The axis will change by the rotation of hologram

local_axis

`player axis`: Axis is the coordinate used by the camera. The axis will change by the movement and rotation of the camera. The camera is controlled by player, so your move and see direction will change the axis.

player_axis

Projector Block

projector_block

This block is used to store, persist, and share location settings with other players

projector_use

Right-clicking it will bind the selected hologram's information to it, or set the bind hologram selected if it exists

The `CycleSelector` also supports a quick hide or recovery operation

hide

Hologram will be hidden if no information is provided to save screen space to make UI more clear enable force display mode will display them by `ctrl`(default)

force_display

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