IdentitySteal

Mystery identity cards with unique role abilities for PvP gameplay — steal powers, summon allies, fake deaths, and more!

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IdentitySteal

# IDENTITYSTEAL

> *A dynamic identity system for Paper 1.21+ PvP servers — where every card grants unique powers and every role changes the battlefield.*

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<img src="https://img.shields.io/badge/Paper-1.21+-blue?style=for-the-badge" alt="Paper 1.21+"> <img src="https://img.shields.io/badge/Spigot-1.21+-orange?style=for-the-badge" alt="Spigot 1.21+"> <img src="https://img.shields.io/badge/Java-21+-orange?style=for-the-badge" alt="Java 21+"> <img src="https://img.shields.io/badge/PlaceholderAPI-Supported-yellow?style=for-the-badge" alt="PlaceholderAPI"> <img src="https://img.shields.io/badge/TAB-Compatible-purple?style=for-the-badge" alt="TAB">

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Overview

locked Identity Cards is a comprehensive role-based identity system designed for competitive PvP environments. Players receive locked Identity Cards granting persistent, unique abilities that fundamentally alter gameplay strategy.

Key Features

- 🤝 Ally System — Permanently locked to your hotbar; each card provides a Primary (Right-Click) and Secondary (Shift + Right-Click) ability - 🤝 Ally System — Earn XP through kills (+50) and ability usage (+10); reach 1,000 XP for Tier II evolution with 1.2x power scaling - 🤝 Ally System — Balanced deck-style system ensuring diverse role representation across Tank, DPS, Support, and Utility categories - 🤝 Ally System — Built-in ally selection GUI for team coordination

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Role Catalog

DPS Roles

Blitz — *Electro-Kinetic Striker*

- Cooldowns: — Gain Speed V for 2s on every hit; every 3rd hit deals +3 bonus damage (5s internal cooldown) - Cooldowns: — Launch forward 8 blocks via velocity; enemies in path receive Slowness V for 1.5s - Cooldowns: Primary (configurable) | Secondary: 12s

Frost — *Tundra Master*

- Secondary: Ice Wall — Manifest a localized blizzard leaving Ice Paths (Speed II); applies Slowness III and Weakness I; 4s exposure causes Deep Freeze (root) - Secondary: Ice Wall — Summon a 3×3 Packed Ice wall for projectile blocking

Rebel — *Insurgent Leader*

- Passive: Unyielding Will — Summon vindicators that target your enemies - Passive: Unyielding Will — 5 auto-resurrections (Totem-style saves)

Ghost — *Ethereal Wraith*

- Passive: Escape Instinct — Invisibility, Flight, Resistance II for 5s; breaks on damage - Passive: Escape Instinct — Mount nearest enemy (5 block range); apply Blindness and Nausea for 3s - Passive: Escape Instinct — Speed II for 2s after taking damage (6s internal cooldown)

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Tank Roles

Pawn — *Dimensional Manipulator*

- Secondary: Weight Shift — Toggle between: - Secondary: Weight Shift 0.5× scale, Speed II, Jump II, −25% damage - Secondary: Weight Shift 2.0× scale, Strength II, Resistance II, −25% speed - Secondary: Weight Shift — Ant: directional launch | Titan: 6-block AoE stomp with knockback

Poseidon — *Abyssal Sovereign*

- Secondary: Whirlpool — Riptide anywhere (no water required); drowning immunity; every 4th hit triggers Tidal Wave (knockback + bonus damage) - Secondary: Whirlpool — Vortex pulling enemies inward with Slowness IV

Forge — *Combat Artificer*

- Risk: — +20% attack damage, Resistance I, 50% knockback resistance - Risk: — Instantly restore 50% durability to armor and main-hand item - Risk: After Overclock expires, receive Slowness II and Weakness I for 4s

Anchor — *Space-Time Architect*

- Passive: Waypoints — Place up to 6 temporary anchors - Passive: Waypoints — GUI teleportation to any active anchor - Passive: Waypoints — Convert anchors into 5 permanent waypoints

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Support Roles

Healer — *Celestial Guardian*

- Secondary: Sanctuary — Gain Absorption (+4 hearts) until damage taken; cooldown: 15s - Secondary: Sanctuary — 5-block radius zone applying Regeneration I and Resistance I to allies only (not self) for 5s; cooldown: 20s

Prophet — *Divine Sage*

- Passive: Fate's Bounty — Access GUI of categorized Enchanted Books - Passive: Fate's Bounty — Individual 300s cooldowns per book type

Archivist — *Forbidden Scholar*

- Master: — Manifest Enchanting Shards (Lowly, Apprentice, or Master) - Master: — Right-click shards to transform into enchanted tomes: - Master: Enchants Level I–III (vanilla range) - Master: Enchants Level I–V (vanilla maximum) - Master: Enchants Level I–VI (+1 above vanilla cap)

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Utility Roles

Observer — *Spectral Scout*

- Passive: Awareness — Enter Spectator Mode for 6–10s (random); enemies within 12 blocks of your body glow; exit bonus: Speed II (3s) + Glowing on nearby enemies (2.5s) - Passive: Awareness — 14-block pulse applying Glowing to all enemies for 3s - Passive: Awareness — Every 4s, subtle warning (sound + particles) if enemies within 16 blocks

Imposter — *Morphic Assassin*

- Ability: Mimicry — Kill a player to steal their identity abilities - Ability: Mimicry — Use stolen identity's Primary and Secondary abilities

Mirror — *Shard of Reflection*

- Secondary: Mirrored Cast — Copy a nearby player's identity (same chunk) - Secondary: Mirrored Cast — Execute the copied identity's Primary ability

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Administrative Features

| Command | Permission | Description | |---------|------------|-------------| | `/identity give <player> <role>` | `identitysteal.admin` | Assign specific identity | | `/identity remove <player>` | `identitysteal.admin` | Remove player's identity completely | | `/identity resetcooldown <player> [role]` | `identitysteal.admin` | Reset cooldowns | | `/identity admin` | `identitysteal.admin` | Open live role editor GUI | | `/identity reload` | `identitysteal.admin` | Reload configuration | | `/identity roller [player]` | `identitysteal.admin` | Give Card Roller | | `/identity swapper [player] [amount]` | `identitysteal.admin` | Give Identity Swapper |

PlaceholderAPI Support

- `%identitysteal_role%` — Current role name - `%identitystebal_role_id%` — Role identifier - `%identitysteal_cooldown%` — Primary cooldown remaining - `%identitysteal_duration%` — Active duration remaining - Plus 6+ additional placeholders

Technical Specifications

- Performance: All temporary effects (flight, size, spectator, invisibility) removed on disconnect/death - Performance: Player roles saved to YAML; restored on rejoin - Performance: Cached lookups, flicker-free scoreboard integration

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Developed by younggamingdj

**Resource Pack****Issue Tracker**

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