IEMS
Introduces the colossal SE energy unit! 1 SE equals a mind-boggling 10^36 FE, all stored with perfect high precision.
IEMS
Integrated Energy Management System (IEMS) - Minecraft Mod Documentation
📖 Mod Introduction
Integrated Energy Management System (IEMS) is a high-precision energy management mod designed for large-scale modpacks. It provides a brand-new energy unit and management system, allowing you to build massive-scale power networks!
✨ Core Features
- 🔋 Core Uniqueness - SE/GE units, supporting ultra-large numerical storage - 🌐 Core Uniqueness - Real-time viewing of grid status via browser, supporting device management - 🏗️ Core Uniqueness - Repeaters/Broadcast Towers for building wireless energy networks - ⚡ Core Uniqueness - Only one core per world, provided by other mods
🎮 Gameplay Guide
Beginner's Guide
1. SE This mod uses a new energy unit system: - SE - Traditional energy unit used by other mods - SE - Medium-level unit in this mod - SE - Advanced unit in this mod
2. Important Important: This mod does not provide core blocks! The core needs to be provided by other compatible mods.
3. First: Energy Storage - First: Energy Storage - Used to store excess energy - Automatically charges when core has surplus - Automatically discharges when core lacks power
- Second: Energy Converter - Right-click to switch conversion modes - SE ↔ GE ↔ FE ↔ AE (if Applied Energistics is installed) - Conversion rate: 1000 GE/s
- Signal source location - Shift + Right-click to enter connection mode - Right-click target to complete connection - Maximum distance: 500 blocks - Yellow laser indicates connection - Signal source location: 11 blocks above the repeater itself
- Note - Short-range wireless transmission (50 blocks) - Automatically scans and connects devices - Note: 7 blocks above the tower itself - Note: Must be directly or indirectly connected to the core to work!
📦 Block Introduction
Standard Energy Storage
- Capacity: 100,000 SE - Purpose: Early-game energy reserve - Features: Automatic charging/discharging, no manual operation required
Universal Energy Storage
- Capacity: 10²⁰ GE - Purpose: Large grid energy storage - Features: Ultra-high capacity, supports massive grids
Energy Converter
- Function: Energy unit conversion - Modes: - SE → GE (1 SE = 10⁸ GE) - GE → FE (1 GE = 9×10¹⁸ FE) - Operation: Right-click to switch modes
Energy Repeater Transmitter
- Connection distance: 500 blocks - Purpose: Long-distance energy transmission - Signal source location: 11 blocks above the repeater - Operation: - Shift + Right-click to enter connection mode - Aim at target and right-click - Yellow laser indicates successful connection
Energy Broadcast Tower
- Transmission distance: 50 blocks - Purpose: Short-range wireless transmission - Signal source location: 7 blocks above the tower - Features: - Automatically connects devices within range - Must be directly or indirectly connected to core to work - Requirement: No ≥3 layers of complete blocks between device and signal source
Energy Marker Block
- Purpose: Multiblock structure positioning - Features: - Creative mode item - Visible when holding a stick - Operation: Placed and bound by other mods via API
🌐 Web Monitoring Interface
Access Method
Ensure the game world is loaded, then access the real-time grid status at "http://localhost:8080"!
Interface Functions
Device Management (v0.6.0+/v0.8.0-) In the Web interface you can: - View all connected device lists - View device locations and power supply status - Click switches to control device power supply
Tip: Turning off unimportant devices can save energy!
🔧 Advanced Gameplay
Broadcast Tower Layout Tips
- Multi-layer Coverage: Build broadcast towers at high places to expand coverage range - Multi-layer Coverage: Avoid opaque complete blocks between signal source location (7 blocks above tower) and devices - Multi-layer Coverage: Use repeaters as relays for long-distance devices - Multi-layer Coverage: Use multi-layer broadcast tower networks for large bases
Energy Management Strategies
- Monitoring Alerts: Use storage discharge during peak electricity consumption - Monitoring Alerts: Maintain at least 1 hour of production reserve energy - Monitoring Alerts: Independent power lines for important devices - Monitoring Alerts: Monitor through Web interface's external leak interface, automatic alerts when power is low
⚙️ Technical Details
Core Uniqueness
- Only one core per world - Multi-mod conflict handling rules: - Priority given to cores provided by DLZ Studio (better compatibility) - If not available, select the first one according to loading order - Detection of multiple cores will force crash (to prevent undefined behavior)
Line-of-Sight Check Rules
Broadcast tower transmission requires clear line of sight: - Calculation formula: For each voxel on the connection line, check if it's a "complete block" (non-transparent, non-replaceable, collision box covers the entire voxel). If 3 or more consecutive voxels are complete blocks, the connection is invalid. - Connection rules: - Valid connections: Direct line-of-sight between device and the signal source point (7 blocks above the Broadcast Tower) with less than 3 consecutive complete blocks obstructing the path. - Invalid connections: Line-of-sight blocked by 3 or more consecutive complete blocks, or device is outside the 50-block spherical range centered on the signal source point.
📋 Dependency Requirements
Required Dependencies
- Minecraft - NeoForge or compatible mod loader - Core-providing mod (e.g., from Plasma Studio or other compatible energy mods)
Optional Dependencies
- Applied Energistics 2 (for AE ↔ FE/GE/SE conversion support) - Other energy generation/storage mods for core functionality
🎯 Frequently Asked Questions (FAQ)
Q: Why is there no core block? A: This mod focuses on energy management, with the core provided by other large energy mods. This allows better integration into existing modpacks.
Q: How to know if the core is working? A: Access the Web interface at "http://localhost:8080". If energy data is displayed, it proves the core is working normally.
Q: What to do if the broadcast tower isn't working? A: Check the following: - Whether it has direct or indirect connection to the core - Whether there are obstructions between signal source location (7 blocks above tower) and devices - Whether distance is within 50 blocks - Check in Web interface whether devices are online
Q: Storage not charging/discharging? A: This is normal! Storage works automatically: - Automatically charges when core has energy surplus - Automatically discharges when core lacks energy - No manual operation required
Q: Web interface inaccessible? A: Check: - Whether game world is loaded - Whether port 8080 is occupied - Whether firewall is blocking - Check game logs for errors
Q: How to remove device connections? A: - Find corresponding device in Web interface - Click power switch to turn off - Destroy device to automatically disconnect
Development Team
- DLZ Studio
⚖️ License
MIT License This mod is open source, welcome contributions and secondary development!
🙏 Acknowledgments
- GeckoLib Team - For providing excellent 3D model rendering library - NeoForge Team - For providing powerful mod loader - Beishan_Besson - For providing some device models