Origins: Interloper
An origin that uses its leaf-like body to interlope.
Origins: Interloper
🌸 Interloper
(Impact 2 Origin)
*As light as leaves, these tree traveling arachnids elude capture with their airborne elegance.*
<img title="Burst" alt="Burst" src="https://cdn.modrinth.com/data/x3bIy0qm/images/db92a28dfb3846c9b46bb8fc040ccda01e2a5d86.gif">
• Powerlist •
🪷 Falling Petals
You passively gain up to 4 Petals while on the ground, acting as a source for your abilities.
<details> <summary>Info</summary> Your jump height is increased by a block with each Petal you gain, but you cannot jump at all without Petals.
</details>
🕸️ Soaring Silk: Primary Ability
Activate while looking at a block to be ricocheted in the opposing direction, consuming a Petal with each use.
💨 Burst: Secondary Ability
Briefly shoot backwards continuously, consuming a Petal with each use.
🗡️ Whistling Tusk
The distance you fall translates to your damage dealt, allowing a much stronger critical hit on the way down. Landing airborne, melee attacks after a Petal is consumed will allow you to regain one, and reset fall damage. <details> <summary>Info</summary> Gaining Petals through this method will heal you based on the damage you dealt.
</details>
🪞 Closer
Each use of your abilities resets your fall distance, acting as if you originally fell from the height you activated it. <details> <summary>Info</summary> After using an ability, you can attack a surface or entity just before landing to save yourself from fall damage, and pogo yourself into the air.
</details>
🍃 Aerachno
You fall slower and have more aerial control, but you still take fall damage upon landing. You only take fall damage when falling from a height of 8 blocks or more.
🌿 Leaflike
Your regeneration is naturally 25% slower and only usable on the ground, increasing in speed by 25% with each Petal you have. You take no fall damage from landing on leaves.
❌ Splat
You take increased damage from falling.
🪲 Arthropod
You react to the Bane of Arthropods enchant.
• Additional •
This origin has been in development since January, and a lot of the mechanics wouldn't exist without ideas from Arti, and awesome code from 8hiny and null.arbiter!