[LEGACY] InvMove (Forge)
Adds the ability to walk around while in inventories.
[LEGACY] InvMove (Forge)
<h1>[LEGACY] InvMove (Forge)<br> <a href="https://www.curseforge.com/minecraft/mc-mods/invmove"><img src="http://cf.way2muchnoise.eu/versions/%20For%20MC%20_invmove_all(555-0C8E8E-fff-010101).svg" alt="Supported Versions"></a> <a href="https://github.com/PieKing1215/InvMove-Forge/blob/master/COPYING"><img src="https://img.shields.io/github/license/PieKing1215/InvMove-Forge?style=flat&color=0C8E8E" alt="License"></a> <a href="https://www.curseforge.com/minecraft/mc-mods/invmove"><img src="http://cf.way2muchnoise.eu/full_invmove_downloads(E04E14-555-fff-010101-1C1C1C).svg" alt="CF Download Count"></a> <a href="https://modrinth.com/mod/invmove"><img src="https://modrinth-utils.vercel.app/api/badge/downloads?id=1mObQ0Yz&logo=true" alt="Modrinth Download Count"></a> <a href="https://ko-fi.com/X8X34Y6MZ"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="Donate on ko-fi" width="160px"></a> </h1>
New version: https://github.com/PieKing1215/InvMove
Minecraft Forge mod that adds the ability to walk around while in inventories
<table> <tr> <td>Forge</td> <td><a href="https://github.com/PieKing1215/InvMove-Forge">GitHub</a></td> <td><a href="https://www.curseforge.com/minecraft/mc-mods/invmove">CurseForge</a></td> <td><a href="https://modrinth.com/mod/invmove">Modrinth</a></td> </tr> <tr> <td>Fabric</td> <td><a href="https://github.com/PieKing1215/InvMove-Fabric">GitHub</a></td> <td><a href="https://www.curseforge.com/minecraft/mc-mods/invmove-fabric">CurseForge</a></td> <td><a href="https://modrinth.com/mod/invmove-fabric">Modrinth</a></td> </tr> </table>

Allows for moving, jumping, sprinting, etc. from within inventories.
Also disables the darkened background in inventories that don't pause the game.
Both features can be toggled on or off per-inventory in the config menu.
This mod is client-side, but it may raise alarms if used on servers with anticheat.<br> I take no responsibility if you get banned or something because you used this on public servers.
Made after I couldn't find an existing mod for this.
Releases
Requires Cloth Config (1.14+ only) so the config screen works.
Config (In-game)
Click to expand.

<img src="demo/config_screen.png" alt="alt text" width="657" height="528">
InvMove has an in-game config menu which can be accessed from the Forge mod list.<br>
(for 1.14+ also highly recommend GameMenuModOption which adds the mod list button to the pause screen)<br> (note the config for 1.12 looks different but has generally the same layout)<br> In the config menu, you can find several options:<br>
General:
- Enable: Enable the entire mod - Debug Display: Enables a debug overlay that can help debug compatibility problems.
UI Movement:
- Move In Inventories: Enable movement in inventories - Allow Sneaking: Allow sneaking in inventories (disabled by default because it's distracting when shift-clicking) - Allow Jumping: Allow jumping in inventories - Text Field Disables Movement: Disable movement when a text field is focused (like search bars or in an anvil) - (Expandable categories that let you enable/disable movement for certain inventories)
UI Background:
- Hide Inventory Backgrounds: Hides the background tint while in inventories. - (Expandable categories that let you enable/disable the background for certain inventories)
Compatibility / Mod Support
Click to expand.
<br> *(Note: Corail Woodcutter is no longer supported)*<br>
As of version 0.4.0+, InvMove has actual mod support.<br>
InvMove has specific support for certain mods, but any GUIs from unrecognized mods are added into the config dynamically and can be manually enabled.<br> Unrecognized GUIs will only appear in the config once they have been opened/seen in-game.
Explicitly supported mods have their own sections in the config, and come with tested default settings.
If you find problems with any of the explicitly supported mods, please start a ticket in the issue tracker.<br> If there's a mod you want to be added, also please start a ticket in the issue tracker, especially if it doesn't work enabling it from the "unrecognized" section of the config.
*(The initial list of supported mods was arbitrarily chosen from a mod pack I'm playing.)* *(More are being added mostly by going through curseforge sorted by popularity)*
InvMove explicitly supports the following mods (as of version 0.4.6): - Botania (1.12-1.16.1) - CC: Tweaked - Charm (1.12-1.15) - Cooking for Blockheads - Create (1.14-1.15) - Curios API (1.14+) - EmbellishCraft (1.14-1.16.1) - Ender Storage 1.8.+ (1.12-1.15) - Engineer's Decor - FreeCamera (1.12) - Immersive Engineering (1.12-1.16.1) - Industrial Foregoing (1.12-1.16.1) - Iron Chests - ItemPhysic Full - Just Enough Items (JEI) - Locks (1.14+) - Mekanism (1.12-1.16.1) - Mekanism Generators (1.14-1.16.1) - MrCrayfish's Furniture Mod (1.14-1.16.1) - Music Maker Mod (1.14-1.15) - Optifine - Patchouli - Quark (1.12-1.16.1) - Refined Storage - Waystones (1.12-1.16.1)
Usage
Feel free to use in packs if you wish.
Do not download this mod from anywhere other than the InvMove GitHub, CurseForge, or Modrinth page.<br> This mod may not be reposted to any other third-party websites.<br> #StopModReposts
The mod is licensed under the GNU Lesser General Public License v3.0
Upcoming
More mod compatibilities, bug fixes, and code cleanup will come as v0.4.X.<br> Once it's stable and has a good amount of compatibilities, it'll become v1.0.0.