Iron's RPG Tweaks
Gameplay mechanic tweaks for combat/damage ticks, xp, durability, enchanting, hunger, and more
Iron's RPG Tweaks

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Iron's Rpg Tweaks aims to add highly configurable mechanics to Minecraft that transform it into a more rpg-like experience, with modpacks in mind.
It is highly recommended and encouraged to play with an in-game config editor!
This mod is split into modules, and each can be turned on or off entirely via Config
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Combat Module
<div class="spoiler"><p>The primary mechanic surrounding the Combat Module is the removal of damage ticks, or invulnerability frames, after a player or mob takes damage. This suits multiplayer, where multiple players are attacking, as well as modpacks with a heavy focus on attribute progression, such as any modpack with Apotheosis.</p><p>The combat module also enables the player to configure knockback, attack strength, and disabling non fully-charged attacks. </p><p><img src="https://media.forgecdn.net/attachments/674/518/combat_trim_crop-1.gif" alt="" width="782" height="478"></p></div>
XP Module
<div class="spoiler"><p>The simple purpose of the XP module is to replicate a souls-like death experience (no pun intended) in Minecraft. Now an XP Catalyst is left behind on death instead of a trinkle of your levels. Returning to it and claiming it rewards the player with 100% of their lost XP. It will also ignore keepInventory (configurable) in order to renew the stakes of death, even with keepInventory on.</p><p><img src="https://media.forgecdn.net/attachments/674/519/xp_module-1.gif" alt="" width="1113" height="626"></p></div>
Durability Module
<div class="spoiler"><p>The Durability Module is a major quality of life mechanic and utility. It disables vanilla durability usage (configurable), and replaces it with durability loss on death of your equipped items (with many configurable options).</p><p><img src="https://media.forgecdn.net/attachments/674/487/durability_module_trim.gif" alt="" width="1113" height="626"> </p></div>
Hunger Module
<div class="spoiler"><p>The Hunger Module removes vanilla hunger and makes food directly heal you. Gone is tedious hunger management, now food has a real impactful use! It also offers options for controlling natural regeneration, food and potion consume times, sprinting, and more!</p></div>
Sleep Module
<div class="spoiler"><p>The Sleep Module aims to circumvent the exploitative nature of modern beds. Now, beds cannot be used to skip the night until the player is "Drowsy". Potions of drowsiness is a new potion that can be brewed using any leaf, meaning the night is a challenge that must be faced until the player has made real progression.</p></div>
Legacy Content (Pre 1.21)
<div class="spoiler"><p>### Enchanting Module</p><div class="spoiler"><p>The Enchanting Module aims to mystify enchantments once again. Now, upon finding enchanted gear from looting any chest or killing a mob, the enchantments are hidden -- stowed away in their original language -- until they can be identified by the player.</p><p>Enchanted items can be identified several ways.</p><p>1. Using a Scroll of Identification over the item in your inventory (craftable)</p><p>2. Equipping the item if it is armor (at your own risk)</p><p>3. Right-clicking on an enchanting table with the unidentified item (configurable)</p><p><img src="https://media.forgecdn.net/attachments/674/453/enchant_module-2.gif" alt="" width="1113" height="626"></p><p> </p><p><img src="https://media.forgecdn.net/attachments/674/924/id_scroll_recipe.png" alt="" width="459" height="202"></p></div></div>
Looking for a great RPG mod to use this alongside? Check out Iron's Spells 'n Spellbooks
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