Item Obliterator
Modpack utility mod that allows to disable items and/or its interactions. Also removes them from creative tabs, recipes, trades, and JEI/REI/EMI.
Item Obliterator
Disable unwanted items from existing using JSON configuration.
- Supports Fabric/Quilt 1.19.2 - 1.20.X, 1.21
- Supports Forge 1.19.2 - 1.20.1
- Supports NeoForge 1.20.1
Features
- Optimized. The Item won't be held or dropped anymore, it will be removed if exists. - Optimized. The Item won't appear in the respective creative tab it was. - Optimized. All trades involving the item will be removed from villagers. - Optimized. Removes all recipes (Crafting, furnaces, and custom mod recipes). - Optimized. Remove specific potions, enchanted books, or anything! - Optimized. Banned items won't appear in REI. - Optimized. Banned items won't appear in EMI. - Optimized. Banned items won't appear in JEI. - Optimized. Save yourself time by using regular expressions. - Optimized. Item Obliterator will never cause lag! And can be used as an optimization tool if certain items cause lag.
Specific Configs
- Disable Only Recipes. You can blacklist items to be removed with all features above. - Disable Only Recipes. You can blackliist items that have specific NBT tags. Works with regex too! - Disable Only Recipes. You can blacklist items to only disable its attacks. - Disable Only Recipes. You can blacklist items to only disable interactions (Right-Click). - Disable Only Recipes. You can blacklist recipes only if they contain the item.
FAQ
- Can I use this in my modpack?
Of course! It was designed for modpack creators to remove undesired items that may unbalance the game or create issues.
- Client or server?
The mod is needed on both client and server. As it has some client features, but also server ones.
Can work server-side only, but JEI/REI/EMI and creative tab removals won't work.
- What if I mispell an item ID in the config file?
Nothing will happen. Adding invalid ID's won't cause issues, but obviously the item won't be blacklisted as it technically doesn't exist. Same thing would happen if the mod isn't present, but it will be if it's added later and the ID is valid.
Example Configuration:
Configuration is as simple as adding JSON entries for each item you want to obliterate.
Items can be from vanilla or any mod, you just have to add the id with the proper namespace, like minecraft:golden_apple
It's located inside the config folder, with the file "item_obliterator.json5" (>=2.0.0) or "item_obliterator.json" (< 2.0.0)
