Izzy's Enchantments
This datapack adds 50+ new and unique enchantments to the game!
Izzy's Enchantments
Got tired of the old default collection of enchantments in Minecraft? Want to explore a whole new world of possibilities involving those little magic books? You just found what you were looking for!
This datapack adds a ton of enchantments to the game, more specifically 55 new enchantments.
Enchantments
II - II - II - During flight, decreases the gravity of the wearer.
III - III - III - Increases the amount of experience points dropped by a mob when killed
IV - IV - IV - Makes the elytra give armor points when worn.
Treasure - Treasure - Treasure - Treasure - Every neutral mob (bees, endermen, iron golems, wolves) gets aggressive towards the wearer.
Treasure - Treasure - Treasure - Treasure - Blocks the projectile closest to the user, blocking more projectiles per second according to the level of the enchantment.
Treasure - Treasure - Treasure - Treasure - Entities like zombies, skeletons, piglins, wither skeletons, creepers and their variants have a small chance to drop their head when killed.
I - I - I - Transforms regular arrows into 3 blaze fireballs that fire consecutively.
II - II - II - Regenerates a small amount of life from the attacker upon hitting a living entity.
I - I - I - Grants the wearer night vision in dark places, along with making them immune to blindness and darkness.
Treasure - Treasure - Treasure - Treasure - Hides the item's tooltip.
IV - IV - IV - Makes the wearer take less damage from falling or hitting a wall with the elytra.
I - I - I - Has a small chance to give the attacker a wind charge upon each hit.
Treasure - Treasure - Treasure - Treasure - The wearer is able to jump while in-air upon sneaking.
Treasure - Treasure - Treasure - Treasure - Upon being hit, the wearer teleports to a random block nearby.
Treasure - Treasure - Treasure - Treasure - Smash attacks summon a ring of evoker fangs around the hit entity.
I - I - I - Transforms regular arrows into firework rockets.
Treasure - Treasure - Treasure - Treasure - Makes the cursed item break faster than regular.
I - I - I - Shoots freezing arrows instead of regular ones, which apply slowness to the target.
I - I - I - Increases attack speed after each consecutive hit.
Treasure - Treasure - Treasure - Treasure - Gives weakness and slowness to the wearer upon being hit, along with dealing damage if in the dark.
II - II - II - Applies slowness to the targed and deals more damage to fire-based mobs or while in cold biomes.
IV - IV - IV - Makes the wearer take less damage from freezing.
I - I - I - Upon hitting the ground after falling from at least 7 blocks, creates a small explosion, damaging entities around.
Treasure - Treasure - Treasure - Treasure - Shoots homing missiles instead of arrows, focusing on mobs instead of players.
Treasure - Treasure - Treasure - Treasure - Causes the armor to give less armor points than it's supposed to.
Treasure - Treasure - Treasure - Treasure - Breaking stone-like blocks has a small chance to spawn a silverfish, the same applies to endstone-like blocks and purpur blocks, but with endermites instead.
II - II - II - Attacking an entity has a small chance to inflict weakness and mining fatique to them, the same applies if the entity attacks the wearer, but with a larger chance.
I - I - I - Falling into the void in the End dimension will launch the user up into the air, consuming an amount of durability.
Treasure - Treasure - Treasure - Treasure - Hitting an entity on the ground will throw them up into the air, hitting an entity that is in-air will massively increase knockback.
II - II - II - Each hit has a small chance of dealing more damage.
Treasure - Treasure - Treasure - Treasure - Decreases both block and entity interaction range while held.
IV - IV - IV - Increases protection against magic such as wither, potions, thorns or sonic boom attacks.
II - II - II - Causes lava to turn into magma, which turns back into lava after a few seconds.
Treasure - Treasure - Treasure - Treasure - Transforms the tool into a sword, pickaxe, axe, shovel or hoe, depending on the user's current action, but still keeps the same durability of the item that was initially enchanted.
Treasure - Treasure - Treasure - Treasure - Has a small chance to transform carrots into golden carrots when harvested and apples into golden apples when breaking leaves.
III - III - III - Increases attack speed.
II - II - II - Applies speed to the wearer after being attacked.
III - III - III - Attacks ignore armor partially.
II - II - II - Upon hitting a block, creates a wind charge explosion that throws nearby entities up into the air in exchange of some durability.
III - III - III - Increases both block and entity interaction range when held.
I - I - I - Automatically replants harvested crops if the player has the needed item to plant it.
Treasure - Treasure - Treasure - Treasure - Applies glowing to the wearer.
I - I - I - Ignites the trident when thrown and ignites the target when hit.
Treasure - Treasure - Treasure - Treasure - Gives conduit power to the user when held in water.
Treasure - Treasure - Treasure - Treasure - Creates a shockwave after a smash attack, going outwards from where the target was hit.
II - II - II - Breaking blocks such as dirt, sand, gravel and their variants has a chance to drop extra loot you wouldn't normally get.
Treasure - Treasure - Treasure - Treasure - When worn, decreases the user's movement speed.
III - III - III - Increases knockback resistance when worn.
Treasure - Treasure - Treasure - Treasure - Transforms regular arrows into a warden's sonic boom attack, penetrating every block except for wool.
Treasure - Treasure - Treasure - Treasure - Upon causing a smash attack, summons a lightning bolt at the target.
Treasure - Treasure - Treasure - Treasure - Causes a water explosion at the target after being hit from a thrown trident.
I - I - I - Increases the wearer's jump strength as well as making them bounce when hitting the ground.
Treasure - Treasure - Treasure - Treasure - Allows the user to see invisible entities.
V - V - V - Gives the user more hearts when worn.
III - III - III - Makes the wearer walk faster on terrain-type blocks, such as grass, dirt, path or stone.