Juce's Useful Trims
A datapack that gives bonuses for armor trims
Juce's Useful Trims
With this *beautiful*™ pack, I made it so that each trim of armor in the upcoming 1.20 update is capable of having a custom ability given to it when you apply a trim. It isn't quite set armor, as it applies even when you mix and mash. Though, if you do go all in on one, you might get a more potent version of the effect
All Trim Bonuses
<p>
<details><summary>Coast</summary> <p> - Gives the player regeneration in the rain. Regen I with one piece, II with two or three pieces, and regen III for all four pieces

</p>
Dune
<p> - Gives the player saturation. Specifically, half a hunger bar every 20 seconds for one, with five seconds cut off for each piece

</p>
Eye
<p> - Adds attack damage, giving +10% attack damage for each piece (linear, not compounding)

</p>
Rib
<p> - Increases the rate of wither skeleton skull drops (around 10% chance to drop per level)

</p>
Sentry
<p> - Gives the player knockback resistance equivalent to the netherite counterpart. For a tip, this means that you can take nearly no knockback with full netherite sentry armor

</p>
Snout
<p> - Decreases the time it takes nearby piglins to trade significantly

</p>
Spire
<p> - Increases max health (half a heart per piece)

</p>
Tide
<p> - Gives the player various ocean powers (replenishes every 30 seconds)

</p>
Vex
<p> - Increases the user's attack speed slightly for each piece equipped

</p>
Ward
<p> - Gives an additional half bar of protection with armor

</p>
Wild
<p> - Random chance for the player to heal 2 hearts when they eat food (5% per piece of armor)

</p>
</p> </details>
I have also removed the recipe for the templates! Sorry, I felt that it would be OP when paired with these bonuses, hope that makes sense at least. And don't worry, I left the netherite one alone. If you want to be able to still dupe them, I recommend putting the 1.20 update snapshot datapack just above this one and that should fix it well and good for you
