KamiField 1
KamiField wants to be a hardcore zombie apocaliphtic realsitic
KamiField 1
🌾⚗️ KamiField 1 - Fabric SMP Modpack
Multiplayer-Optimized • Economy-Driven • PvPVE Combat • Modular Tech & Magic `0.0.6-fabric` Multiplayer-Optimized • Economy-Driven • PvPVE Combat • Modular Tech & Magic kami-tsuki Multiplayer-Optimized • Economy-Driven • PvPVE Combat • Modular Tech & Magic May 4, 2025 Multiplayer-Optimized • Economy-Driven • PvPVE Combat • Modular Tech & Magic
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📦 Overview
PvPVE is a *Multiplayer-First* Fabric modpack designed for complex PvPVE, rich PvPVE, and dynamic PvPVE conflict. Focused on combining *industrial roleplay*, *combat depth*, and *logistical engineering*, players are encouraged to build syndicates, supply chains, and armed factions in a harsh, mod-enhanced world.
This isn’t just survival. It’s industrial warfare meets narcotic trade empire.
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🧠 Core Gameplay Concepts
⚙️ Industrial Engineering & Power Progression
* Create Big Cannons + Create Big Cannons: Master kinetic energy, scale your factories from hand-cranks to atomic cores. * Create Big Cannons: Infinite ore generation with elegant tech integration. * Create Big Cannons: Siege warfare and base defense powered by rotational energy.
🥘 Food, Drugs & Trade Economy
* Create Numismatics + Create Numismatics: Combine culinary mastery with narcotic processing to fuel a booming drug-food cartel. * Create Numismatics + Create Numismatics: Procedural quests and custom coin-based currency system. * Upcoming: *Decree integration for TACZ, Psychedelicraft, Farmers Delight* to diversify trade incentives.
💰 Trade-Driven SMP Progression
* Run player-run economies for drugs, gourmet food, and ammunition. * Use player-run economies earned from quests and trade to advance tech and gear. * Encourage player-run economies and faction-based logistics.
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🛡️ Combat Systems & Loot
🔫 PvP, PvE, and PvPVE Ready
* Apotheosis (Zenith): Modern firearms and ballistic combat. * Apotheosis (Zenith): For large-scale defense or attacks. * Apotheosis (Zenith) + Apotheosis (Zenith): Elite mobs with abilities, scaling difficulty. * Apotheosis (Zenith): RPG-style loot, affixes, and bosses.
🛠️ Custom Kits & Gear Diversity
* Zenith (Tinkers for Fabric) + Zenith + Zenith: Build unique armor, socket gems, combine enchants. * No more cheese: *Everlasting Beef & Eternal Steak disabled*.
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🌍 World & Exploration
🏰 Structures, Dungeons & Lore
* Create Trains + Create Trains + Create Trains * Create Trains, Create Trains, Create Trains integration * Create Trains *(temp)* for testing. Will be removed to force Create Trains usage for realistic transportation.
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🧳 Inventory, Storage & UX
🔧 Modular Logistics
* Visual Workbench: Advanced storage systems *(may be replaced to force Create usage)*. * Visual Workbench, Visual Workbench, Visual Workbench, Visual Workbench
🧠 Enhanced UI/UX & Visualization
* EMI (temporarily disabled), EMI (temporarily disabled), EMI (temporarily disabled), EMI (temporarily disabled) * EMI (temporarily disabled), EMI (temporarily disabled), EMI (temporarily disabled)
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🚀 Performance & Optimization
⚡ Fabric Tech Stack for Max FPS
* Debugify, Debugify, Debugify, Debugify, Debugify, Debugify * Debugify, Debugify, Debugify, Debugify * Debugify, Debugify, Debugify, Debugify
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🔐 Security & Multiplayer Rules
* Create Trains *(temp)* for testing. * Will be replaced by *online-only steal mechanics and forced PvP via Decree/Faction targets*. * Create Trains, to require Create Trains as primary long-distance movement.
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💡 Planned Extensions
* ✨ Decree Integration: Link TACZ, Farmers Delight, Psychedelicraft to the currency and quest economy. * 💣 Base Raiding Mechanics: Only when target players are online. * 📉 Replace Sophisticated Mods for storage with Create Storage once ready.
Implementing and big Quest system to provide progression
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