Kaths Simple Bossmobs
Adding a simple bossmob out of some enemies.
Kaths Simple Bossmobs
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What does it do?
This datapack is adding 2 bossmobs which are randomly picked to summon out of existing mobs. *They are simple but still strong.*
Sometimes a random Zombie or Skeleton is picked to convert into a bossmob. The bossmobs are equipped and have effects on them. Also they have a new loot-tables and drop way more EXP.
**Datapacks good to combine: *Kaths-Skillsystem*.** (see below)
What does it all add?
Overall:
- 2 Bossmobs - 2 Woldbosses - new loot-tables
World-/ Bossmobs are Zombies or Skelletons that turned into a Boss with extra effects and gear.
Drops:
- 1 Enchanted golden apple. - 1-2 EXP bottle. - 300 EXP points. - 1 armor- or weapon piece they wear.
Bossmob attributes:
- Normal Bossmob 200-500HP (100-250 hearts) - Worldboss 1000-1024HP (500-512 hearts) - Effects: Speed, Regeneration, Strength - Doesn't burn at daytime.
Spawn chance an how to increase it
Default chance for every Zombie and Skeleton is 1/1000 | 0.1% For them to become a worldboss there is a 1/100 | 1% chance on top
Change chance with this command: /scoreboard players set Boss BossUUID {Value} Default is 10
| Value | Chance | % | |-|-|-| | 1 | 1/10000 | 0.01% | | 10 | 1/1000 | 0.1% | | 100 | 1/100 | 1% | | 1000 | 1/10 | 10% | | 10000 | 1/1 | 100% |
1 score = 0.01% chance Currently you can't change the chance for the worldboss.
How to set up?
just simply put it into the datapack folder and you are good-to-go
Uninstall:
/function bmo:uninstall
Multiplayer?
It's also capable to be installed on servers.
Note for content creators:
I'm interested in seeing people playing and/or giving feedback on my Datapacks. So if you are creating a video of any kind with or about my datapacks, I would be really happy to get notified on my discord about it, so I can see your feedback. Also if you allow me to, I would put it on the Modrinth page, so others can see a first impression. This is not necessary, you don't have to!