Late Game Golems
Allows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades.
Late Game Golems
major version update for [NeoForge]-1.21.1, [Forge]-1.20.1
Modpack policy: you can add this to modpacks.
Client Config
<pre><code>#Settings for Late Game Golem [upgraded_golem] #Display Death Message upgraded_golem_death_msg = false </code></pre></div>
Common Config
<pre><code>#Settings for Late Game Golem [upgraded_golem] #Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_target_whitelist = ["modid", "modid:mobname"] #Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_retaliate_whitelist = ["modid", "modid:mobname"] #Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only. entity_target_blacklist = ["modid", "modid:mobname"] #Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only. item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]
#Golem Stats [upgraded_golem.stats] #stat change will not apply to existing golems #Golem Health Multiplier
Default: 1.0
Range: 0.001 ~ 1000.0
health_multiplier = 1.0 #Golem Ranged Damage Multiplier
Default: 1.0
Range: 0.001 ~ 1000.0
ranged_damage_multiplier = 1.0 #Golem Melee Damage Multiplier
Default: 1.0
Range: 0.001 ~ 1000.0
melee_damage_multiplier = 1.0
#Behavior [upgraded_golem.behavior] #If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems. #If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting. all_monsters_target_golem = true #Golems can be angry at players. angry_at_player = false #Golem will target player that hurt golem's owner protect_owner = false #Only Golem's Owner can access its inventory owner_invetnory_lock = false </code></pre>
Upgrade iron golem into a Late Game Golem.
Upgrades include:
* Gems - which activate on golem's death. * Gems - which change golem's behavior. * Gems - golem can dual wield them. * Gems - Guns, Shields, Lanterns. * Gems - Improves stats and provides abilities. * Gems - additional stat improvements.



move control of entity in the Upgrade Painter Workshop UI.
* right click & drag to rotate entity, * right click & drag to zoom in and out. * right click & drag to move entity position.
<span><iframe width="640" height="360" src="https://www.youtube.com/embed/noVlD4qZ9C8" title="Late Game Golems Showcase | Minecraft 1.20.1 & 1.21.1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></span>
Gems
<img src="https://media.forgecdn.net/attachments/1606/287/screenshot_20260330_214644-png.png">
Shields
<img src="https://media.forgecdn.net/attachments/1606/282/screenshot_20260330_215219-png.png"></div>
Melees
<img src="https://media.forgecdn.net/attachments/1606/283/screenshot_20260330_215150-png.png">
Upgrades
<img src="https://media.forgecdn.net/attachments/1606/284/screenshot_20260330_215001-png.png">
Guns
<img src="https://media.forgecdn.net/attachments/1606/281/screenshot_20260330_215405-png.png">
Death Modules
<img src="https://media.forgecdn.net/attachments/1606/286/screenshot_20260330_214751-png.png">
AI Chips
<img src="https://media.forgecdn.net/attachments/1606/285/screenshot_20260330_214851-png.png">
Misc
<img src="https://media.forgecdn.net/attachments/description/828829/description_d363db0e-e20f-4017-b383-baa620d799f8.png">