LifeEconomy

Reward your PvP gods with an economy plugin that uses player health as a status of wealth! Lifesteal inspired!

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LifeEconomy

❤️ LifeEconomy — Hearts as Currency. Real SMP Stakes.

Ever wanted to use bleed power? Ever wanted players to bleed power, fight for hearts, and flex HP like an economy stat?

Welcome to lifesteal-inspired heart economy system — a lifesteal-inspired heart economy system for SMPs where:

- Hearts are strategy - Deaths have strategy - PvP is strategy - Survival = strategy

Turn your server into a true high-stakes SMP economy where players literally grind blood for wealth.

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✅ Features

- Persistent hearts (DB) ✅ - Lose hearts on death ✅ - Steal hearts on kill ✅ - Minimum heart safety ✅ - Folia compatible ✅ - SQLite ✅ - MySQL ✅ - Action Bar hearts display ✅ - Configurable everything ✅ - Developer API ✅ - Leaderboard 🔜 - PlaceholderAPI ✅ - Heart items ❌ (Direct health economy, no drops)

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LifeEconomy is a Core-plugin, it's features are limited if installed by itself. To enhance your LifeEconomy experience, consider adding these add-ons to your server.

🗳️ Available add-ons

- LifeEconomy-Shop - Other developers are welcome to send me their add-ons on my discord server! (Click the link on the page's sidebar)

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📊 PlaceholderAPI Placeholders (click to expand)

| Placeholder | Description | Example Output | |------------|-------------|----------------| | `%life_health%` | Shows the player's multiple lines (internal HP, not hearts) | `36.0` | | `%life_hearts%` | Shows the player's multiple lines | `18` | | `%life_hearts_formatted%` | Displays hearts with a symbol & multiplier | `❤ x18` | | `%life_percentage%` | Player health as a multiple lines | `180%` | | `%life_min_health%` | Minimum health configured in the plugin | `2.0` | | `%life_can_lose%` | How many hearts the player can lose before reaching minimum | `16` | | `%life_is_min_health%` | Returns `true` if the player is at minimum health | `false` | | `%life_bar%` | Heart bar UI across multiple lines (10 hearts per row, MiniMessage → Legacy converted)** | `❤❤❤❤❤❤❤❤❤❤`<br>`❤❤❤❤❤❤❤❤❤❤` | | `%life_rank%` | Placeholder for upcoming leaderboard support | `Coming soon` | | `%life_top_1%` | Placeholder for upcoming top player name support | `Coming soon` | | `%life_top_1_hearts%` | Placeholder for upcoming top player hearts support | `Coming soon` |

> multiline hearts `%life_bar%` supports multiline hearts, so looks great in scoreboards & GUIs that support newlines.

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⚙️ Config Preview (click to expand)

```yaml database: #use mysql to sync hearts across different servers on a proxy network type: sqlite # or "mysql" use sqlite if you haven't set up a mysql server

SQLite options

file: hearts.db

MySQL options (used only if type = mysql)

host: localhost port: 3306 database: life_economy username: root password: "" useSSL: false pool-size: 10

cost: #1 heart = 2.0 minimum-health: 2.0 #Minimum player health, no death will cause health to go below this (I suggest not changing this, 2.0 is 1 heart) random-death: 2.0 #Just deletes 1 heart when a player dies from any other causes that's not a player. death-to-player: 2.0 #1 heart cost if they die to a player (gets transferred to killer)

settings: #hearts-display appear on damage heal-on-kill: true hearts-display: ACTION_BAR #type none if you don't want a hearts display. ACTION_BAR is the only supported display for now display-timeout: 4 #Seconds before display disappears

messages: no-hearts-lost: "<red>You didn't lose any hearts.</red>" no-hearts-gained: "<red>You didn't gain any hearts.</red>" pay: "<gray>You gave <gold>{target}</gold><green> {amount} <red>health" player-not-found: "<red>That player does not exist or is not online!" pay-more-than-minimum: "<red>Cannot send if it results in you having less than {minimum} health!" pay-more-than-health: "<red>You're trying to pay more than what you have!"~~~~ ```

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👑 Commands

* All /life commands - (life.admin) * /life give <player> <health> - Give health * /life take <player> <health> - Remove health * /life set <player> <health> - Set health * /life reload - Reload config

* /health pay <amount> <player> - Give another player your health. (life.health) > ⚠️ 1 heart = 2 health points.

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🧠 Developer API

Create heart-based gameplay systems:

* Heart shops * Quest rewards * Boss heart drops * PvP systems * Craftable hearts * Economy conversion

Maven

```xml <repositories> <repository> <id>jitpack.io</id> <url>https://jitpack.io</url> </repository> </repositories>

<dependency> <groupId>com.github.jollyjoee</groupId> <artifactId>LifeEconomy</artifactId> <version>[1.0,)</version> <!-- always use newest >= 1.0 --> <scope>provided</scope> </dependency> ```

Gradle

```gradle repositories { maven { url 'https://jitpack.io' } }

dependencies { compileOnly 'com.github.jollyjoee:LifeEconomy:[1.0,)' } ```

API Usage Example

```java import com.jolly.lifeEconomy.LifeEconomyAPI; import com.jolly.lifeEconomy.LifeEconomy; import org.bukkit.entity.Player;

public class Example { public static LifeEconomyAPI api; @Override public void onEnable() { if (!Bukkit.getPluginManager().isPluginEnabled("LifeEconomy")) { getLogger().severe("❌ LifeEconomy not found! Disabling plugin."); Bukkit.getPluginManager().disablePlugin(this); return; } LifeEconomy lifeEconomyPlugin = (LifeEconomy) getServer().getPluginManager().getPlugin("LifeEconomy"); if (lifeEconomyPlugin == null) { getLogger().severe("LifeEconomy is not installed!"); getServer().getPluginManager().disablePlugin(this); return; } api = lifeEconomyPlugin.getAPI(); if (api == null) { getLogger().severe("Failed to get LifeEconomy API instance!"); getServer().getPluginManager().disablePlugin(this); return; } getLogger().info("✅ Successfully hooked into LifeEconomy API!"); } } ```

Api Methods

```java // +1 heart and heal api.giveHealth(player, 2.0, true);

// remove half a heart api.takeHealth(player, 1.0);

// set exact health api.setHealth(player, 40.0);

// get health double health = api.getHealth(player) ```

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🕹️ Perfect For

* Lifesteal SMPs * Hardcore economy servers * PvP arenas with stakes * Factions/Clans with power tied to health * Custom survival RPG SMPs

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🔥 Why LifeEconomy?

Unlike typical lifesteal plugins, this is a true health-based economy system designed to expand — not imitate.

Competitive. Scarce. Grindable. Tradable. Heart wealth = power.

Let the blood economy rise. 🩸👑

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⚙️ Installation Steps

1. Download LifeEconomy 2. Download PlaceholderAPI for Folia 3. Install LifeEconomy.jar and PlaceholderAPI.jar into your plugins folder

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