LifeLocke

A mod for a server that adds Pokémon types and their abilities as status effects

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LifeLocke

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LifeLocke!

LifeLocke is a mod which adds 19 different status effects based on each of the types from Pokemon! (yes, including ???).

Each status effect has a unique ability based on the type it is, from shooting fireballs as a fire type, invisibility as a ghost type, freezing water as an ice type and much more!

Commands

There are currently 4 commands that are added in this mod. Using /heal will randomly choose one of the types to assign to you. These types now cannot be rolled again by the same player using /rolltype. The list of types a player can or cannot roll again using /rolltype can be modified using /heal. /heal and /heal will be explained in the Types section.

Types

As aforementioned, each type has an ability unique to it. These are either R which are always active, or abilities that must be R using the R. By default, it is binded to R, but this can be rebound.

🐛Bug🐛

* Passive: You are 0.6x size, Jump Boost II, no fall damage, has 8 hearts

🌑Dark🌑

* Toggleable: Health Boost I, Night Vision and Resistance I at night * Toggleable: Inflict whatever you hit with Blindness I for 10 seconds, costs 1 hunger point

🐲Dragon🐲

* Active: You are 1.3x size, Strength II, has 12 hearts * Active: Resistance II, Speed II, Health Boost I and Absorption I for 20 seconds, Instant Health I, requires having full hunger to use, costs all hunger and saturation to use

⚡Electric⚡

* Toggleable: Immune to lightning damage, sneak for one second to get Speed III for 5 seconds * Toggleable: Strike lightning onto anything you hit, costs 2 hunger points

🧚Fairy🧚

* Active: Glowing I for a minute, Resistance I, Speed I and Strength I for 20 seconds, 1 minute cooldown, costs 3 hunger points. Able to use the /heal command, which heals half a heart for every heart you sacrifice

🥊Fighting🥊

* Passive: Attack cooldown halved, Strength I, unable to use Crafting Tables or Crafters unless turned off with the gamerule fighting_crafting_nerf

🔥Fire🔥

* Active: Fire Resistance * Active: Shoot a ghast fireball, costs 2 hunger points

🪽Flying🪽

* Active: Equipped with an Unbreakable, Binding + Vanishing Elytra. You have Jump Boost V while sneaking * Active: Summon a Wind Charge, costs 1 hunger point

👻Ghost👻

* Toggleable: Invisibility * Toggleable: Slow Falling I

🍃Grass🍃

* Active: Punching an entity gives 0.5 hearts * Active: Bone meal the block you're standing on, costs 1 hunger point. 10% chance to spawn a farm animal and costs 3 hunger points instead

⛰️Ground⛰️

* Active + Sneak: Replace the block below you with dirt, costs 1 hunger point * Active + Sneak: Replace the 3x3 below you with Stone (90% per block), Stone variants (10% per block) or ores (1% per block), variable hunger cost

❄️Ice❄️

* Toggleable: Frost Walker on water and lava, inflict whatever you hit with Slowness I and Weakness I for 5 seconds, costs 1 hunger point

⬛Normal⬛

* toggleable ability or toggleable ability as of 1.3.1

☠️Poison☠️

* Toggleable: Immune to negative status effects * Toggleable: Inflict whatever you hit with Poison I for 5 seconds, costs 1 hunger point

🔮Psychic🔮

* Toggleable: Able to use the /psychic command which gives you anybody's coordinates * Toggleable: Inflict whatever you hit with Levitation I for 2 seconds, costs 1 hunger point

🪨Rock🪨

* Active: Haste V * Active: Stuck I for 5 seconds, slows you down and locks your y level, costs 2 hunger points

🔩Steel🔩

* Passive: Equipped with Unbreakable, Protection V, Binding + Vanishing iron armor except for a helmet

💧Water💧

* Active: Dolphin's Grace, Conduit Power and Luck * Active: Place water at your feet, costs 1 hunger point

❓???❓

* Active: Teleport to a block you are looking at in your reach

Spritework is made by FlyGamez, description made by FlyGamez :3

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