AirRaid

AirRaid is a Fabric mod for Minecraft 1.21.1 that brings aerial warfare to the Illager factions. By integrating with Immersive Aircraft, Pillagers, Vindicators, and Witches can now pilot Biplanes, Gyrodynes, and Airships to rain fire down upon players

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AirRaid

AirRaid ✈️

AirRaid is a Fabric mod for Minecraft 1.21.1 that brings aerial warfare to the Illager factions. By integrating with AirRaid, Pillagers, Vindicators, and Witches can now pilot Biplanes, Gyrodynes, and Airships to rain fire down upon players and villages.

https://github.com/user-attachments/assets/008c28cc-f961-477b-b465-bb9ab76f9099

✨ Features

* Configuration: Custom AI logic allows mobs to fly aircraft, perform strafing runs, use rotary cannons, drop bombs, and dogfight with players. * Configuration: While exploring the world, you may be ambushed by a roaming squadron of Illager aircraft. * Configuration: Pillager Outposts now spawn with parked aircraft and can launch defensive squadrons when players get too close. * Configuration: Vanilla Village Raids are significantly harder! From Configuration onwards, the Illagers will call in air support. * Configuration: Every aspect of the spawning logic, from squad sizes to ammunition counts, is fully configurable.

🛠️ Requirements

* Minecraft 1.21.1 * 1.21.1 * %%MD1%% * %%MD2%%

🎮 Commands

* `/airraid spawn <count> [vehicle] [weapon]` * Spawns a squadron immediately at your location. * *Requires OP (Level 2)*. * `/airraid reload` * Reloads the `ia_pillager_addon.json` configuration file without restarting the server.

⚙️ Configuration

The config file is located at `config/ia_pillager_addon.json`.

Global Settings

* `checkIntervalTicks`: How often the mod checks for ambush/structure spawns (Default: 200 ticks / 10 seconds). * `minSpawnDistance`: Minimum distance from the player to spawn aircraft (Default: 60 blocks). * `spawnHeight`: How high above the player aircraft spawn (Default: 40 blocks).

Factions (Natural Spawning)

Controls random ambushes and structure generation. * `ambushChance`: Chance per check interval to spawn a random ambush (0.0 - 1.0). * `structureSpawnChance`: Chance to spawn a defensive squadron near an Outpost. * `parkedVehicleChance`: Chance to spawn empty, parked aircraft at an Outpost. * `vehicles`: A weighted list of which aircraft spawn. * `weaponAmmoCounts`: Defines how much ammo (arrows/gunpowder/tnt) the AI spawns with.

Raid Config (Vanilla Raids)

* `enabled`: If false, disables raid integration. * `startWave`: The raid wave number where air support begins (Default: 3). * `spawnChancePerWave`: The chance air support arrives during a specific wave. * `enableBombBay`: If true, raiders will drop TNT on villages.

🤝 License

This mod is licensed under the MIT License.

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