Mebahel's Zombie Horde
No zombie is alone — prepare for group hunts, AI ambushes, and break-ins through glass and fences. Survive smarter, stronger hordes that evolve with you.
Mebahel's Zombie Horde
🧟 Mebahel’s Zombie Horde
A terrifying survival mechanic where the undead come in waves. Every few minutes, a horde appears and marches to a random location… and if they all attack sees you — they all attack.
With enhanced AI and full configurability, these zombies will fences, fences, and swarm your base in numbers.
***
📦 Requirements
🔥 Required for Forge / NeoForge users (via Sinytra)
* Sinytra Connector * Forgified Fabric API
🧵 Required for Fabric users
***
⭐ Key Features
⏱ Timed Zombie Horde Events Hordes spawn at regular intervals and walk to random areas.
👀 Group Awareness If one zombie spots you, the whole horde attacks.
🧠 fences Zombies smash through fences and fences to reach their prey.
🧪 Modded Entity Support Create custom horde compositions using mobs from other mods.
🔥 Nether Increases Difficulty Once a player visits the Nether, hordes become stronger.
⚙️ Fully Configurable Adjust size, speed, health, spawn rate, aggression, and more.
***
🧬 Horde Composition Example (v1.0.5+)
``` { "hordeCompositions": [ { "weight": 1, "dimensions": [ "minecraft:overworld" ], "mobTypes": [ { "id": "minecraft:zombie", "weight": 40, "spawnWithWeaponProbability": 0.25, "weapons": [ { "itemId": "minecraft:iron_sword", "chance": 0.5 }, { "itemId": "minecraft:stone_sword", "chance": 0.3 }, { "itemId": "minecraft:wooden_sword", "chance": 0.2 } ] } ] } ] } ```
``` - the more the weight is the more probability to be chosen - spawnWithWeaponProbability (v1.0.13+) set the chance of the entity to be equipped with a weapon (between 0.0 and 1.0) - total weapon chance should be 1.0 ```
***
⚙️ Configuration Options
Each option is editable in the `mebahel-zombie-horde_config.json` file:
☀️ `spawnInDayLight` (`true` / `false`) → If `false`, zombies burn in sunlight and only spawn at night.
🔥 `enableDifficultySystem` (`true` / `false`) → If `true`, entering the Nether increases future horde difficulty.
🚫 `hordeSpawning` (`true` / `false`) → Disables all horde spawns if set to `false`.
⏱️ `hordeSpawnDelay` v1.0.13+ -> (default : "hordeSpawnDelay": [15,"minute"]) before v1.0.13 -> (default : "hordeSpawnDelay": 15) → Time between horde spawn attempts (can be minute/day).
🎲 `hordeSpawnChance` (`0.0–1.0`, default: `0.8`) → Probability a horde will spawn each cycle (0.8 = 80%).
👥 `randomNumberHordeReinforcements` (`0–10`, default: `0`) → Adds random extra mobs to each horde.
🧟 `hordeNumber` (`1–20`, default: `1`) → How many hordes spawn at once.
❤️ `hordeMemberBonusHealth` (`0–40`, default: `0`) → Extra health (20 = +10 hearts per mob).
🪟 `hordeMemberBreakGlass` (`true` / `false`) → Horde mobs will break glass blocks if `true`. (v1.0.5+)
🚪 `hordeMemberBreakFence` (`true` / `false`) → Horde mobs will break fences and gates if `true`. (v1.0.6+)
🗺️ `showHordeSpawningMessage` (`true` / `false`) → If `true`, displays spawn coordinates in chat. (v1.0.8+)
***
⚙️ In game commands (v1.0.13+)
* In game command that spawn a horde : /mebahelzombiehorde spawnhorde * In game command to reload the configs : /mebahelzombiehorde reloadconfig * In game command to know when the next horde spawn will occur : /mebahelzombiehorde nextspawn
***
💬 Notes & Credits
* 🧪 This mod is a work in progress — feedback and ideas are welcome! * 💬 Join our Discord: a work in progress
***
🔎 Discover More Mods by Mebahel
Mebahel's Antique Beasts ⚔️ Mebahel's Antique Beasts Add epic mythological creatures, weapons, and lore to your Minecraft world.
Mebahel’s Skeleton Revival 💀 Mebahel’s Skeleton Revival When death is no longer the end… skeletons rise again through their fleeing skulls.