类 RenderUtil
java.lang.Object
mod.chloeprime.aaaparticles.client.render.RenderUtil
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字段概要
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构造器概要
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方法概要
修饰符和类型方法说明static voidclearSamplerBindings(int start) static voidcopyCurrentDepthTo(com.mojang.blaze3d.pipeline.RenderTarget target) static voidcopyCurrentTo(com.mojang.blaze3d.pipeline.RenderTarget target) static voidcopyDepthSafely(int src, int srcWidth, int srcHeight, com.mojang.blaze3d.pipeline.RenderTarget target) static voidcopyDepthSafely(com.mojang.blaze3d.pipeline.RenderTarget src, int target, int targetWidth, int targetHeight) static voidcopyDepthSafely(com.mojang.blaze3d.pipeline.RenderTarget from, com.mojang.blaze3d.pipeline.RenderTarget to) static voidcopySafely(com.mojang.blaze3d.pipeline.RenderTarget src, com.mojang.blaze3d.pipeline.RenderTarget target) static intgetDepthFormat(com.mojang.blaze3d.pipeline.RenderTarget fb) static booleanstatic voidpasteToCurrentDepthFrom(com.mojang.blaze3d.pipeline.RenderTarget source) static Optional<com.mojang.blaze3d.pipeline.RenderTarget> static voidstatic voidstatic voidstatic voidstatic voidstatic <T> TsupplyEffekLoadCodeHealthily(Supplier<T> code) static <T> TsupplyPixelStoreCodeHealthily(Supplier<T> code) static voidsyncStencilState(com.mojang.blaze3d.pipeline.RenderTarget from, com.mojang.blaze3d.pipeline.RenderTarget to) static voidtransposeMatrix4x4(float[] m)
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字段详细资料
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MC
public static final net.minecraft.client.Minecraft MC
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构造器详细资料
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RenderUtil
public RenderUtil()
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方法详细资料
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transposeMatrix4x4
public static void transposeMatrix4x4(float[] m) -
clearSamplerBindings
public static void clearSamplerBindings(int start) -
copyDepthSafely
public static void copyDepthSafely(com.mojang.blaze3d.pipeline.RenderTarget from, com.mojang.blaze3d.pipeline.RenderTarget to) -
copyCurrentDepthTo
public static void copyCurrentDepthTo(com.mojang.blaze3d.pipeline.RenderTarget target) -
copyCurrentTo
public static void copyCurrentTo(com.mojang.blaze3d.pipeline.RenderTarget target) -
pasteToCurrentDepthFrom
public static void pasteToCurrentDepthFrom(com.mojang.blaze3d.pipeline.RenderTarget source) -
copyDepthSafely
public static void copyDepthSafely(int src, int srcWidth, int srcHeight, com.mojang.blaze3d.pipeline.RenderTarget target) -
copyDepthSafely
public static void copyDepthSafely(com.mojang.blaze3d.pipeline.RenderTarget src, int target, int targetWidth, int targetHeight) -
copySafely
public static void copySafely(com.mojang.blaze3d.pipeline.RenderTarget src, com.mojang.blaze3d.pipeline.RenderTarget target) -
runFrameBufferCodeSafely
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runEffekLoadCodeHealthily
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runPixelStoreCodeSafely
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runPixelStoreCodeHealthily
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supplyPixelStoreCodeHealthily
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supplyEffekLoadCodeHealthily
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isReloadingResourcePacks
public static boolean isReloadingResourcePacks() -
refreshBackgroundFrameBuffer
public static void refreshBackgroundFrameBuffer() -
prepareBackgroundBuffer
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getDepthFormat
public static int getDepthFormat(com.mojang.blaze3d.pipeline.RenderTarget fb) -
syncStencilState
public static void syncStencilState(com.mojang.blaze3d.pipeline.RenderTarget from, com.mojang.blaze3d.pipeline.RenderTarget to)
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