{
	"aquifers_enabled": true,
	"ore_veins_enabled": true,
	"legacy_random_source": false,
	"spawn_target": [
		{
			"depth": 0.0,
			"offset": 0.0,
			"humidity": [ -1.0, 1.0 ],
			"temperature": [ -1.0, 1.0 ],
			"erosion": [ -1.0, 1.0 ],
			"continentalness": [ 0.05, 1.0 ],
			"weirdness": [ -1.0, -0.16 ]
		},
		{
			"depth": 0.0,
			"offset": 0.0,
			"humidity": [ -1.0, 1.0 ],
			"temperature": [ -1.0, 1.0 ],
			"erosion": [ -1.0, 1.0 ],
			"continentalness": [ 0.05, 1.0 ],
			"weirdness": [ 0.16, 1.0 ]
		}
	],
	"disable_mob_generation": false,
	"sea_level": 63,
	"default_fluid": {
		"Name": "minecraft:water",
		"Properties": {
			"level": "0"
		}
	},
	"default_block": {
		"Name": "minecraft:stone"
	},
	"noise_router": {
		"final_density": "minecraft:overworld/final_density",
		"initial_density_without_jaggedness": "minecraft:overworld/initial_density_without_jaggedness",
		"depth": "minecraft:overworld/depth",
		"continents": "minecraft:overworld/continents",
		"erosion": "minecraft:overworld/erosion",
		"temperature": {
			"type": "minecraft:shifted_noise",
			"noise": "minecraft:temperature",
			"shift_x": "minecraft:shift_x",
			"shift_y": 0.0,
			"shift_z": "minecraft:shift_z",
			"xz_scale": 0.25,
			"y_scale": 0.0
		},
		"vegetation": {
			"type": "minecraft:shifted_noise",
			"noise": "minecraft:vegetation",
			"shift_x": "minecraft:shift_x",
			"shift_y": 0.0,
			"shift_z": "minecraft:shift_z",
			"xz_scale": 0.25,
			"y_scale": 0.0
		},
		"ridges": "minecraft:overworld/ridges",
		"barrier": {
			"type": "minecraft:noise",
			"noise": "minecraft:aquifer_barrier",
			"xz_scale": 1.0,
			"y_scale": 0.5
		},
		"fluid_level_floodedness": "minecraft:overworld/fluid_level_floodedness",
		"fluid_level_spread": "minecraft:overworld/fluid_level_spread",
		"lava": {
			"type": "minecraft:noise",
			"noise": "minecraft:aquifer_lava",
			"xz_scale": 1.0,
			"y_scale": 1.0
		},
		"vein_gap": {
			"type": "minecraft:noise",
			"noise": "minecraft:ore_gap",
			"xz_scale": 1.0,
			"y_scale": 1.0
		},
		"vein_ridged": {
			"type": "minecraft:add",
			"argument1": -0.07999999821186066,
			"argument2": {
				"type": "minecraft:max",
				"argument1": {
					"type": "minecraft:abs",
					"argument": {
						"type": "minecraft:interpolated",
						"argument": {
							"type": "minecraft:range_choice",
							"input": "minecraft:y",
							"max_exclusive": 51.0,
							"min_inclusive": -60.0,
							"when_in_range": {
								"type": "minecraft:noise",
								"noise": "minecraft:ore_vein_a",
								"xz_scale": 4.0,
								"y_scale": 4.0
							},
							"when_out_of_range": 0.0
						}
					}
				},
				"argument2": {
					"type": "minecraft:abs",
					"argument": {
						"type": "minecraft:interpolated",
						"argument": {
							"type": "minecraft:range_choice",
							"input": "minecraft:y",
							"max_exclusive": 51.0,
							"min_inclusive": -60.0,
							"when_in_range": {
								"type": "minecraft:noise",
								"noise": "minecraft:ore_vein_b",
								"xz_scale": 4.0,
								"y_scale": 4.0
							},
							"when_out_of_range": 0.0
						}
					}
				}
			}
		},
		"vein_toggle": {
			"type": "minecraft:interpolated",
			"argument": {
				"type": "minecraft:range_choice",
				"input": "minecraft:y",
				"max_exclusive": 51.0,
				"min_inclusive": -60.0,
				"when_in_range": {
					"type": "minecraft:noise",
					"noise": "minecraft:ore_veininess",
					"xz_scale": 1.5,
					"y_scale": 1.5
				},
				"when_out_of_range": 0.0
			}
		}
	},
	"surface_rule": {
		"type": "minecraft:sequence",
		"sequence": [
			//	@1.0 Bedrock Floor
			//	@2.0 Preliminary Surface
			//		╔════════════════════════════════════════════════════╗
			//		║ @2.1.0a [CYNICGEN] Wooded Badlands dirt and grass. ║
			//		╚════════════════════════════════════════════════════╝
			//		╔════════════════════════════════════╗
			//		║ @2.1.0b The topmost floor block... ║
			//		╚════════════════════════════════════╝
			//			@2.1.2.0 In Swamps...
			//				@2.1.2.1 Water noise at Y=63.
			//				@2.1.2.1b [CYNICGEN] Mud noise.
			//			@2.1.3 In Mangrove Swamps, create marshy banks.
			//		╔════════════════════════════════════════════════════════════╗
			//		║ @2.2.0 In Badlands, Eroded Badlands, or Wooded Badlands... ║
			//		╚════════════════════════════════════════════════════════════╝
			//			@2.2.1.0a [CYNICGEN] Painted Badlands noise.
			//			@2.2.1.0b The topmost floor block...
			//				@2.2.1.1 Orange Terracotta above Y=256.
			//				@2.2.1.2 Uncolored Terracotta noise and Bandlands above Y=74.
			//				@2.2.1.3 Red Sand with Red Sandstone ceilings up to 1 block submerged.
			//				@2.2.1.4 Orange Terracotta when note a hole.
			//				@2.2.1.5 White Terracotta up to 6 blocks submerged.
			//				@2.2.1.6 Gravel with Stone ceilings.
			//			@2.2.2 Orange Terracotta above Y~63, Bandlands otherwise.
			//			@2.2.3 White Terracotta surface layer up to 6 blocks submerged.
			
			//		TOPMOST BLOCK, NOT SUBMERGED
			//		╔═══════════════════════════════════════════════════════════╗
			//		║ @2.3.0 The topmost floor block up to 1 block submerged... ║
			//		╚═══════════════════════════════════════════════════════════╝
			//			@2.3.1 In Frozen Oceans or Deep Frozen Oceans, holes become Air if not submerged, or Ice/Water otherwise.
			//			@2.3.2.0 In Frozen Peaks...	@2.3.2.1 Packed Ice if steep.	@2.3.2.2 Packed Ice noise.	@2.3.2.3 Ice noise.	@2.3.2.4 Snow if not submerged.
			//			@2.3.3.0 In Snowy Slopes...	@2.3.3.1 Stone if steep.	@2.3.3.2 Powder Snow noise if not submerged.	@2.3.3.3 Snow Block if not submerged.
			//			@2.3.4 In Jagged Peaks, place Stone if steep and Snow Blocks if not submerged.
			//			@2.3.5 In Groves, if not submerged, place Powder Snow noise and Snow Blocks.
			//			@2.3.6 In Stony Peaks, place Calcite noise or Stone.
			//			@2.3.7a [CYNICGEN] In Frozen Stony Shores, place Packed Ice if steep.
			//			@2.3.7b [CYNICGEN] In Diorite/Granite Stony Shores, place special stone noise.
			//			@2.3.7c In Stony Shores, place Gravel noise with Stone ceiling and Stone.
			//			@2.3.8 In Windswept Hills, place Stone noise.
			//			@2.3.9a [CYNICGEN] In Oases, place sand noise.
			//			@2.3.9b [CYNICGEN] In Shrublands, place grass and dirt noise.
			//			@2.3.9c [CYNICGEN] In Warm Oceans, Sandy Rivers, variants of Beaches, and variants of Deserts, place Sand with Sandstone ceilings.
			//			@2.3.9d [CYNICGEN] Arid Plains erosion noise.
			//			@2.3.10 In Dripstone Caves, place Stone.
			//			@2.3.11 In Windswept Savannas, place Stone noise and Coarse Dirt noise.
			//			@2.3.12.0 In Windswept Gravelly Hills...	@2.3.12.1 Gravel noise with Stone ceiling.	@2.3.12.2 Stone noise.	@2.3.12.3 Grass Block noise and Dirt.	@2.3.12.4 Gravel with Stone ceiling.
			//			@2.3.13 In Old Growth Pine or Spruce Taigas, place Coarse Dirt noise and Podzol noise.
			//			@2.3.13b [CYNICGEN] In Dark Forests, place Coarse Dirt noise.
			//			@2.3.14 In Ice Spikes, place Snow Blocks if not submerged.
			//			@2.3.15 In Mangrove Swamps, place Mud.
			//			@2.3.16a In Mushroom Fields, place Mycelium.
			//			@2.3.16b [CYNICGEN] In Warm Oceans or Sunken Forests, place Sand.
			
			//		GENERIC GRASS AND STRANDS
			//		╔════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
			//		║ @2.3b [CYNICGEN] In Strand or River variants, place sea-level Sand noise (or Gravel noise in cold/snowy variants or Stony Shore variants). ║
			//		║ @2.3c [CYNICGEN] In Oceans, place sea-level Sand.                                                                                          ║
			//		║ @2.3d [CYNICGEN] In Cold or Frozen Oceans, place Gravel.                                                                                   ║
			//		║ @2.3e [CYNICGEN] In Sunken Forests, place Mud topped with Moss.                                                                            ║
			//		║ @2.3f [CYNICGEN] In Seagrass Meadows and Kelp Forests, place Sand/Gravel noise.                                                            ║
			//		║ @2.3g [CYNICGEN] Generic topmost block is Grass Block (or Sand in sandy biomes).                                                           ║
			//		╚════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
			
			//		SURFACE DEPTH, UP TO 6 BLOCKS SUBMERGED
			//		╔════════════════════════════════════╗
			//		║ @2.4.0 Up to 6 blocks submerged... ║
			//		╚════════════════════════════════════╝
			//			@2.4.1 In Frozen Oceans and Deep Frozen Oceans, if the topmost floor block is a hole, place Water.
			//			@2.4.2.0 The topmost floor layer...
			//				@2.4.2.1.0 In Frozen Peaks...	@2.4.2.1.1 Packed Ice if Steep.	@2.4.2.1.2 Packed Ice noise.	@2.4.2.1.3 Ice noise.	@2.4.2.1.4 Snow Block if not submerged.
			//				@2.4.2.2.0 In Snowy Slopes...	@2.4.2.2.1 Stone if steep.		@2.4.2.2.2 Powder Snow noise.	@2.4.2.2.3 Snow Block if not submerged.
			//				@2.4.2.3 In Jagged Peaks, place Stone.
			//				@2.4.2.4 In Groves, Powder Snow noise if not submerged and Dirt.
			//				@2.4.2.5 In Stony Peaks, place Calcite noise and Stone.
			//				@2.4.2.6a [CYNICGEN] In Frozen Stony Shores, place Packed Ice if steep.
			//				@2.4.2.6b [CYNICGEN] In Diorite/Granite Stony Shores, place special stone noise.
			//				@2.4.2.6c In Stony Shores, place Gravel noise with Stone ceilings and Stone.
			//				@2.4.2.7 In Windswept Hills, place Stone noise.
			//				@2.4.2.8a [CYNICGEN] In Oases, place sand noise.
			//				@2.4.2.8b [CYNICGEN] In Shrublands, place dirt noise.
			//				@2.4.2.8c [CYNICGEN] In Warm Oceans, Sandy Rivers, variants of Beaches, or variants of Deserts, place Sand with Sandstone ceilings.
			//				@2.4.2.8d [CYNICGEN] In Badlands Rivers not submerged, place Red Sand with Red Sandstone ceilings.
			//				@2.4.2.8e [CYNICGEN] In Cold or Frozen Oceans, place Gravel with Stone ceilings.
			//				@2.4.2.8f [CYNICGEN] In Arid Plains...
			//				@2.4.2.9 In Dripstone Caves, place Stone.
			//				@2.4.2.10 In Windswept Savannas, place Stone noise.
			//				@2.4.2.11.0 In Windswept Gravelly Hills...	@2.4.2.11.1 Gravel noise with Stone ceilings.	@2.4.2.11.2 Stone noise.	@2.4.2.11.3 Dirt noise.	@2.4.2.11.4 Gravel with Stone ceilings.
			//				@2.4.2.12 In Mangrove Swamps, place Mud.
			
			//				@2.4.2.13.0 [CYNICGEN] Not submerged...
			//					@2.4.2.13.1 [CYNICGEN] In Savanna variants, Windswept variants, or Boreal Plains, place Dirt layer if not steep.
			//					@2.4.2.13.2 [CYNICGEN] Generic Dirt layer.
			
			//			@2.4.3 [CYNICGEN] In Warm Oceans, Sandy Rivers, or variants of Beaches, place Sandstone (6 depth range).
			//			@2.4.4 [CYNICGEN] In variants of Deserts, place Sandstone (30 depth range).
			//			@2.4.5 [CYNICGEN] In Badlands Rivers not submerged, place Red Sandstone (30 depth range).
			
			//		UNDERWATER CODE
			//		╔═══════════════════════════════════╗
			//		║ @2.5.0 The topmost floor block... ║
			//		╚═══════════════════════════════════╝
			//			@2.5.1 In Frozen Peaks or Jagged Peaks, place Stone.
			
			//		╔════════════════════════════════════════════════════════════════════════════════════╗
			//		║ @2.6.0 [CYNICGEN] Generic Gravel, Mud, Clay, and Sand noise above Y=32, or Gravel. ║
			//		╚════════════════════════════════════════════════════════════════════════════════════╝
			
			//	@3.0 Cave surfaces (there are no vanilla surface rules).
			//	@3.1 [CYNICGEN] In Mushroom Caves, place Dirt on the ceiling and Mycelium on the floor.
			//	@3.2 [CYNICGEN] In Infested Caves, place cracks, Cobblestone/Cobbled Deepslate, and Cobwebs.
			//	@3.3 [CYNICGEN] In Gold Caves, place bands of Light Gray or Gray Terracotta.
			//	@3.4 [CYNICGEN] Place Smooth Basalt in Hydrothermal Vents.
			//	@3.5 [CYNICGEN] Place Deepslate and Basalt in Volcanic biomes.
			
			//	@4.0 Deepslate Layer
			//	@4.1 Granite/Diorite caves.
			
			// ╔══════════════════════════╗
			// ║ @1.0 BEDROCK FLOOR       ║
			// ║  2.0 preliminary surface ║
			// ║  3.0 cave surfaces       ║
			// ║  4.0 deepslate layer     ║
			// ╚══════════════════════════╝
			// Creates the bedrock layer at Y=0.
			{
				"type": "minecraft:condition",
				"if_true": {
					"random_name": "minecraft:bedrock_floor",
					"true_at_and_below": {
						"above_bottom": 0
					},
					"false_at_and_above": {
						"above_bottom": 5
					},
					"type": "minecraft:vertical_gradient"
				},
				"then_run": {
					"result_state": {
						"Name": "minecraft:bedrock"
					},
					"type": "minecraft:block"
				}
			},
			
			// ╔══════════════════════════╗
			// ║  1.0 bedrock floor       ║
			// ║ @2.0 PRELIMINARY SURFACE ║
			// ║  3.0 cave surfaces       ║
			// ║  4.0 deepslate layer     ║
			// ╚══════════════════════════╝
			// Rules that affect the preliminary surface. Most of these rules are biome-specific.
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:above_preliminary_surface"
				},
				"then_run": {
					"type": "minecraft:sequence",
					"sequence": [
						// ╔@2.1.0a═════════════════════════════════════╗
						// ║ [CYNICGEN] Wooded Badlands dirt and grass. ║
						// ╚════════════════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:biome",
								"biome_is": [
									"minecraft:wooded_badlands"
								]
							},
							"then_run": {
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:stone_depth",
									"surface_type": "floor",
									"add_surface_depth": true,
									"offset": 0,
									"secondary_depth_range": 0
								},
								"then_run": {
									// The Y-level conditional for grass and dirt in wooded badlands from the vanilla noise settings has been removed.
									"type": "minecraft:sequence",
									"sequence": [
										// Topmost block set to coarse dirt or grass.
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:stone_depth",
												"surface_type": "floor",
												"add_surface_depth": false,
												"offset": 0,
												"secondary_depth_range": 0
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:not",
													"invert": {
														"type": "minecraft:steep"
													}
												},
												"then_run": {
													"type": "minecraft:sequence",
													"sequence": [
														{
															"if_true": {
																"noise": "minecraft:surface",
																"min_threshold": -0.909,
																"max_threshold": -0.5454,
																"type": "minecraft:noise_threshold"
															},
															"then_run": {
																"result_state": {
																	"Name": "minecraft:coarse_dirt"
																},
																"type": "minecraft:block"
															},
															"type": "minecraft:condition"
														},
														{
															"if_true": {
																"noise": "minecraft:surface",
																"min_threshold": -0.1818,
																"max_threshold": 0.1818,
																"type": "minecraft:noise_threshold"
															},
															"then_run": {
																"result_state": {
																	"Name": "minecraft:coarse_dirt"
																},
																"type": "minecraft:block"
															},
															"type": "minecraft:condition"
														},
														{
															"if_true": {
																"noise": "minecraft:surface",
																"min_threshold": 0.5454,
																"max_threshold": 0.909,
																"type": "minecraft:noise_threshold"
															},
															"then_run": {
																"result_state": {
																	"Name": "minecraft:coarse_dirt"
																},
																"type": "minecraft:block"
															},
															"type": "minecraft:condition"
														},
														{
															"sequence": [
																{
																	"if_true": {
																		"offset": 0,
																		"surface_depth_multiplier": 0,
																		"add_stone_depth": false,
																		"type": "minecraft:water"
																	},
																	"then_run": {
																		"result_state": {
																			"Properties": {
																				"snowy": "false"
																			},
																			"Name": "minecraft:grass_block"
																		},
																		"type": "minecraft:block"
																	},
																	"type": "minecraft:condition"
																},
																{
																	"result_state": {
																		"Name": "minecraft:dirt"
																	},
																	"type": "minecraft:block"
																}
															],
															"type": "minecraft:sequence"
														}
													]
												}
											}
										},
										// Set the rest of the stone depth layer to be coarse dirt.
										{
											"result_state": {
												"Name": "minecraft:coarse_dirt"
											},
											"type": "minecraft:block"
										}
									]
								}
							}
						},
						// ╔@2.1.0b═════════════════════╗╗╗
						// ║ The topmost floor block... >║║
						// ╚════════════════════════════╝╝╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:stone_depth",
								"surface_type": "floor",
								"add_surface_depth": false,
								"offset": 0,
								"secondary_depth_range": 0
							},
							"then_run": {
								"type": "minecraft:sequence",
								"sequence": [
									// ╔@2.1.2.0════════════════════╗══════════════╗╗╗
									// ║ The topmost floor block... > In Swamps... >║║
									// ╚════════════════════════════╝══════════════╝╝╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:biome",
											"biome_is": [
												"minecraft:swamp",
												"cynic:freshwater_swamp",
												"cynic:boglands"
											]
										},
										"then_run": {
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:y_above",
												"anchor": {
													"absolute": 62
												},
												"surface_depth_multiplier": 0,
												"add_stone_depth": false
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [
													// ╔@2.1.2.1════════════════════╗══════════════╗══════════════════════╗
													// ║ The topmost floor block... > In Swamps... > Water noise at Y=63. ║
													// ╚════════════════════════════╝══════════════╝══════════════════════╝
													{
														"type": "minecraft:condition",
														"if_true": {
															"invert": {
																"anchor": {
																	"absolute": 63
																},
																"surface_depth_multiplier": 0,
																"add_stone_depth": false,
																"type": "minecraft:y_above"
															},
															"type": "minecraft:not"
														},
														"then_run": {
															"type": "minecraft:condition",
															"if_true": {
																"noise": "minecraft:surface_swamp",
																"min_threshold": 0.0,
																"max_threshold": 1.7976931348623157E308,
																"type": "minecraft:noise_threshold"
															},
															"then_run": {
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:water",
																	"Properties": {
																		"level": "0"
																	}
																}
															}
														}
													},
													// ╔@2.1.2.1b═══════════════════╗══════════════╗═════════════╗
													// ║ The topmost floor block... > In Swamps... > Mud noiose. ║
													// ╚════════════════════════════╝══════════════╝═════════════╝
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:biome",
															"biome_is": [
																"minecraft:swamp",
																"cynic:boglands"
															]
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [
																{
																	"type": "minecraft:condition",
																	"if_true": {
																		"invert": {
																			"anchor": {
																				"absolute": 63
																			},
																			"surface_depth_multiplier": 0,
																			"add_stone_depth": false,
																			"type": "minecraft:y_above"
																		},
																		"type": "minecraft:not"
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:mud",
																			"Properties": {
																				"snowy": "false"
																			}
																		}
																	}
																},
																{
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:noise_threshold",
																		"noise": "cynic:swamp_mud",
																		"min_threshold": -0.2,
																		"max_threshold": 2.0
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:mud",
																			"Properties": {
																				"snowy": "false"
																			}
																		}
																	}
																}
															]
														}
													}
												]
											}
										}
									},
									// ╔@2.1.3══════════════════════╗════════════════════════════════════════════════════╗
									// ║ The topmost floor block... > In Mangrove Swamps, Water noise from Y=61 to Y=63. ║
									// ╚════════════════════════════╝════════════════════════════════════════════════════╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:biome",
											"biome_is": [
												"minecraft:mangrove_swamp",
												"cynic:muskeg"
											]
										},
										"then_run": {
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:y_above",
												"anchor": {
													"absolute": 60
												},
												"surface_depth_multiplier": 0,
												"add_stone_depth": false
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:not",
													"invert": {
														"type": "minecraft:y_above",
														"anchor": {
															"absolute": 63
														},
														"surface_depth_multiplier": 0,
														"add_stone_depth": false
													}
												},
												"then_run": {
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:noise_threshold",
														"noise": "minecraft:surface_swamp",
														"min_threshold": 0.0,
														"max_threshold": 1.7976931348623157E308
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:water",
															"Properties": {
																"level": "0"
															}
														}
													}
												}
											}
										}
									}
								]
							}
						},
						// ╔@2.2.0══════════════════════════════════════════════════════════════════╗╗╗╗╗
						// ║ In Badlands, Eroded Badlands, Wooded Badlands, or Painted Badlands... >║║║║║
						// ╚════════════════════════════════════════════════════════════════════════╝╝╝╝╝
						{
							"if_true": {
								"type": "minecraft:biome",
								"biome_is": [
									"minecraft:badlands",
									"minecraft:eroded_badlands",
									"minecraft:wooded_badlands",
									"cynic:painted_badlands"
								]
							},
							"then_run": {
								"sequence": [
									// ╔@2.2.1.0a════════════════════════════════════════════╗═════════════════════════╗
									// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > Painted Badlands Noise. ║
									// ╚═════════════════════════════════════════════════════╝═════════════════════════╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:biome",
											"biome_is": [ "cynic:painted_badlands" ]
										},
										"then_run": {
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:stone_depth",
												"surface_type": "floor",
												"add_surface_depth": true,
												"offset": 0,
												"secondary_depth_range": 30
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:steep"
														},
														"then_run": {
															"type": "minecraft:condition",
															"if_true": {
																"type": "minecraft:not",
																"invert": {
																	"type": "minecraft:stone_depth",
																	"surface_type": "floor",
																	"add_surface_depth": false,
																	"offset": 0,
																	"secondary_depth_range": 0
																}
															},
															"then_run": {
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:light_gray_terracotta"
																}
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:painted_badlands",
															"min_threshold": -2.0,
															"max_threshold": -0.65
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:white_terracotta"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:painted_badlands",
															"min_threshold": -0.7,
															"max_threshold": -0.3
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:yellow_terracotta"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:painted_badlands",
															"min_threshold": -0.3,
															"max_threshold": -0.15
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:orange_terracotta"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:painted_badlands",
															"min_threshold": -0.15,
															"max_threshold": 0.15
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:pink_terracotta"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:painted_badlands",
															"min_threshold": 0.15,
															"max_threshold": 0.3
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:magenta_terracotta"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:painted_badlands",
															"min_threshold": 0.3,
															"max_threshold": 0.65
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:purple_terracotta"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:painted_badlands",
															"min_threshold": 0.65,
															"max_threshold": 2.0
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:blue_terracotta"
															}
														}
													}
												]
											}
										}
									},
									// ╔@2.2.1.0b════════════════════════════════════════════╗═════════════════════════════╗╗╗
									// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > The topmost floor block... >║║║
									// ╚═════════════════════════════════════════════════════╝═════════════════════════════╝╝╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:stone_depth",
											"surface_type": "floor",
											"add_surface_depth": false,
											"offset": 0,
											"secondary_depth_range": 0
										},
										"then_run": {
											"type": "minecraft:sequence",
											"sequence": [
												// ╔@2.2.1.1═════════════════════════════════════════════╗════════════════════════════╗════════════════════════════════╗
												// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > The topmost floor block... > Orange Terracotta above Y=256. ║
												// ╚═════════════════════════════════════════════════════╝════════════════════════════╝════════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:y_above",
														"add_stone_depth": false,
														"anchor": {
															"absolute": 256
														},
														"surface_depth_multiplier": 0
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:orange_terracotta"
														}
													}
												},
												// ╔@2.2.1.2═════════════════════════════════════════════╗════════════════════════════╗══════════════════════════════════════════════════════╗
												// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > The topmost floor block... > Uncolored Terracotta noise and Bandlands above Y=74. ║
												// ╚═════════════════════════════════════════════════════╝════════════════════════════╝══════════════════════════════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:y_above",
														"add_stone_depth": true,
														"anchor": {
															"absolute": 74
														},
														"surface_depth_multiplier": 1
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:not",
																	"invert": {
																		"type": "minecraft:steep"
																	}
																},
																"then_run": {
																	"type": "minecraft:sequence",
																	"sequence": [
																		{
																			"type": "minecraft:condition",
																			"if_true": {
																				"noise": "minecraft:surface",
																				"min_threshold": -0.909,
																				"max_threshold": -0.5454,
																				"type": "minecraft:noise_threshold"
																			},
																			"then_run": {
																				"result_state": {
																					"Name": "minecraft:terracotta"
																				},
																				"type": "minecraft:block"
																			}
																		},
																		{
																			"type": "minecraft:condition",
																			"if_true": {
																				"noise": "minecraft:surface",
																				"min_threshold": -0.1818,
																				"max_threshold": 0.1818,
																				"type": "minecraft:noise_threshold"
																			},
																			"then_run": {
																				"result_state": {
																					"Name": "minecraft:terracotta"
																				},
																				"type": "minecraft:block"
																			}
																		},
																		{
																			"type": "minecraft:condition",
																			"if_true": {
																				"noise": "minecraft:surface",
																				"min_threshold": 0.5454,
																				"max_threshold": 0.909,
																				"type": "minecraft:noise_threshold"
																			},
																			"then_run": {
																				"result_state": {
																					"Name": "minecraft:terracotta"
																				},
																				"type": "minecraft:block"
																			}
																		}
																	]
																}
															},
															{
																"type": "minecraft:bandlands"
															}
														]
													}
												},
												// ╔@2.2.1.3═════════════════════════════════════════════╗════════════════════════════╗═══════════════════════════════════════════════════════════════╗
												// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > The topmost floor block... > Red Sand with Red Sandstone ceilings up to 1 block submerged. ║
												// ╚═════════════════════════════════════════════════════╝════════════════════════════╝═══════════════════════════════════════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:water",
														"add_stone_depth": false,
														"offset": -1,
														"surface_depth_multiplier": 0
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:stone_depth",
																	"surface_type": "ceiling",
																	"add_surface_depth": false,
																	"offset": 0,
																	"secondary_depth_range": 0
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:red_sandstone"
																	}
																}
															},
															{
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:red_sand"
																}
															}
														]
													}
												},
												// ╔@2.2.1.4═════════════════════════════════════════════╗════════════════════════════╗════════════════════════════════════╗
												// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > The topmost floor block... > Orange Terracotta when not a hole. ║
												// ╚═════════════════════════════════════════════════════╝════════════════════════════╝════════════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:not",
														"invert": {
															"type": "minecraft:hole"
														}
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:orange_terracotta"
														}
													}
												},
												// ╔@2.2.1.5═════════════════════════════════════════════╗════════════════════════════╗════════════════════════════════════════════╗
												// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > The topmost floor block... > White Terracotta up to 6 blocks submerged. ║
												// ╚═════════════════════════════════════════════════════╝════════════════════════════╝════════════════════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:water",
														"add_stone_depth": true,
														"offset": -6,
														"surface_depth_multiplier": -1
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:white_terracotta"
														}
													}
												},
												// ╔@2.2.1.6═════════════════════════════════════════════╗════════════════════════════╗═════════════════════════════╗
												// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > The topmost floor block... > Gravel with Stone ceilings. ║
												// ╚═════════════════════════════════════════════════════╝════════════════════════════╝═════════════════════════════╝
												{
													"type": "minecraft:sequence",
													"sequence": [{
															"type": "minecraft:condition",
															"if_true": {
																"type": "minecraft:stone_depth",
																"surface_type": "ceiling",
																"add_surface_depth": false,
																"offset": 0,
																"secondary_depth_range": 0
															},
															"then_run": {
																"result_state": {
																	"Name": "minecraft:stone"
																},
																"type": "minecraft:block"
															}
														},
														{
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:gravel"
															}
														}
													]
												}
											]
										}
									},
									// ╔@2.2.2═══════════════════════════════════════════════╗════════════════════════════════════════════════════╗
									// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > Orange Terracotta above Y~63, Bandlands otherwise. ║
									// ╚═════════════════════════════════════════════════════╝════════════════════════════════════════════════════╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:y_above",
											"add_stone_depth": true,
											"anchor": {
												"absolute": 63
											},
											"surface_depth_multiplier": -1
										},
										"then_run": {
											"type": "minecraft:sequence",
											"sequence": [{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:y_above",
														"add_stone_depth": false,
														"anchor": {
															"absolute": 63
														},
														"surface_depth_multiplier": 0
													},
													"then_run": {
														"type": "minecraft:condition",
														"if_true": {
															"invert": {
																"anchor": {
																	"absolute": 74
																},
																"surface_depth_multiplier": 1,
																"add_stone_depth": true,
																"type": "minecraft:y_above"
															},
															"type": "minecraft:not"
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:orange_terracotta"
															}
														}
													}
												},
												{
													"type": "minecraft:bandlands"
												}
											]
										}
									},
									// ╔@2.2.3═══════════════════════════════════════════════╗══════════════════════════════════════════════════════════╗
									// ║ In Badlands, Eroded Badlands, or Wooded Badlands... > White Terracotta surface layer up to 6 blocks submerged. ║
									// ╚═════════════════════════════════════════════════════╝══════════════════════════════════════════════════════════╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:stone_depth",
											"surface_type": "floor",
											"add_surface_depth": true,
											"offset": 0,
											"secondary_depth_range": 0
										},
										"then_run": {
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:water",
												"add_stone_depth": true,
												"offset": -6,
												"surface_depth_multiplier": -1
											},
											"then_run": {
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:white_terracotta"
												}
											}
										}
									}
								],
								"type": "minecraft:sequence"
							},
							"type": "minecraft:condition"
						},
						
						// ╔@2.3.0══════════════════════════════════════════════╗╗╗
						// ║ The topmost floor block up to 1 block submerged... >║║
						// ╚════════════════════════════════════════════════════╝╝╝
						// All of the conditions in this sequence define biome-specific rules.
						// Stuff like sand, mycelium, and podzol get placed in this block.
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:stone_depth",
								"surface_type": "floor",
								"add_surface_depth": false,
								"offset": 0,
								"secondary_depth_range": 0
							},
							"then_run": {
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:water",
									"add_stone_depth": false,
									"offset": -1,
									"surface_depth_multiplier": 0
								},
								"then_run": {
									"type": "minecraft:sequence",
									"sequence": [
										// ╔@2.3.1══════════════════════════════════════════════╗════════════════════════════════════════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Frozen Oceans or Deep Frozen Oceans, holes become Air if not submerged, or Ice/Water otherwise. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════════════════════════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"biome_is": [
													"minecraft:frozen_ocean",
													"minecraft:deep_frozen_ocean"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:hole"
												},
												"then_run": {
													"type": "minecraft:sequence",
													"sequence": [
														{
															"type": "minecraft:condition",
															"if_true": {
																"type": "minecraft:water",
																"add_stone_depth": false,
																"offset": 0,
																"surface_depth_multiplier": 0
															},
															"then_run": {
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:air"
																}
															}
														},
														{
															"type": "minecraft:condition",
															"if_true": {
																"type": "minecraft:temperature"
															},
															"then_run": {
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:ice"
																}
															}
														},
														{
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:water",
																"Properties": {
																	"level": "0"
																}
															}
														}
													]
												}
											}
										},
										// ╔@2.3.2.0════════════════════════════════════════════╗════════════════════╗╗╗
										// ║ The topmost floor block up to 1 block submerged... > In Frozen Peaks... >║║
										// ╚════════════════════════════════════════════════════╝════════════════════╝╝╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"biome_is": [
													"minecraft:frozen_peaks"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [
													// ╔@2.3.2.1════════════════════════════════════════════╗════════════════════╗══════════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Frozen Peaks... > Packed Ice if steep. ║
													// ╚════════════════════════════════════════════════════╝════════════════════╝══════════════════════╝
													{
														"if_true": {
															"type": "minecraft:steep"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:packed_ice"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													// ╔@2.3.2.2════════════════════════════════════════════╗════════════════════╗═══════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Frozen Peaks... > Packed Ice noise. ║
													// ╚════════════════════════════════════════════════════╝════════════════════╝═══════════════════╝
													{
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:packed_ice",
															"min_threshold": 0.0,
															"max_threshold": 0.2
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:packed_ice"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													// ╔@2.3.2.3════════════════════════════════════════════╗════════════════════╗════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Frozen Peaks... > Ice noise. ║
													// ╚════════════════════════════════════════════════════╝════════════════════╝════════════╝
													{
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:ice",
															"min_threshold": 0.0,
															"max_threshold": 0.025
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:ice"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													// ╔@2.3.2.4════════════════════════════════════════════╗════════════════════╗════════════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Frozen Peaks... > Snow if not submerged. ║
													// ╚════════════════════════════════════════════════════╝════════════════════╝════════════════════════╝
													{
														"if_true": {
															"offset": 0,
															"surface_depth_multiplier": 0,
															"add_stone_depth": false,
															"type": "minecraft:water"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:snow_block"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													}
												]
											}
										},
										// ╔@2.3.3.0════════════════════════════════════════════╗════════════════════╗╗╗
										// ║ The topmost floor block up to 1 block submerged... > In Snowy Slopes... >║║
										// ╚════════════════════════════════════════════════════╝════════════════════╝╝╝
										{
											"if_true": {
												"biome_is": [
													"minecraft:snowy_slopes"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"sequence": [
													// ╔@2.3.3.1════════════════════════════════════════════╗════════════════════╗═════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Snowy Slopes... > Stone if steep. ║
													// ╚════════════════════════════════════════════════════╝════════════════════╝═════════════════╝
													{
														"if_true": {
															"type": "minecraft:steep"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:stone"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													// ╔@2.3.3.2════════════════════════════════════════════╗════════════════════╗═════════════════════════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Snowy Slopes... > Powder Snow noise if not submerged. ║
													// ╚════════════════════════════════════════════════════╝════════════════════╝═════════════════════════════════════╝
													{
														"if_true": {
															"noise": "minecraft:powder_snow",
															"min_threshold": 0.35,
															"max_threshold": 0.6,
															"type": "minecraft:noise_threshold"
														},
														"then_run": {
															"if_true": {
																"offset": 0,
																"surface_depth_multiplier": 0,
																"add_stone_depth": false,
																"type": "minecraft:water"
															},
															"then_run": {
																"result_state": {
																	"Name": "minecraft:powder_snow"
																},
																"type": "minecraft:block"
															},
															"type": "minecraft:condition"
														},
														"type": "minecraft:condition"
													},
													// ╔@2.3.3.3════════════════════════════════════════════╗════════════════════╗══════════════════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Snowy Slopes... > Snow Block if not submerged. ║
													// ╚════════════════════════════════════════════════════╝════════════════════╝══════════════════════════════╝
													{
														"if_true": {
															"offset": 0,
															"surface_depth_multiplier": 0,
															"add_stone_depth": false,
															"type": "minecraft:water"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:snow_block"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													}
												],
												"type": "minecraft:sequence"
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.4══════════════════════════════════════════════╗═════════════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Jagged Peaks, place Stone if steep and Snow Blocks if not submerged. ║
										// ╚════════════════════════════════════════════════════╝═════════════════════════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:jagged_peaks"
												]
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:steep"
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:stone"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:water",
															"add_stone_depth": false,
															"offset": 0,
															"surface_depth_multiplier": 0
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:snow_block"
															}
														}
													}
												]
											}
										},
										// ╔@2.3.5══════════════════════════════════════════════╗═══════════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Groves, if not submerged, place Powder Snow noise and Snow Blocks. ║
										// ╚════════════════════════════════════════════════════╝═══════════════════════════════════════════════════════════════════════╝
										{
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:grove"
												]
											},
											"then_run": {
												"sequence": [{
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:powder_snow",
															"min_threshold": 0.35,
															"max_threshold": 0.6
														},
														"then_run": {
															"if_true": {
																"offset": 0,
																"surface_depth_multiplier": 0,
																"add_stone_depth": false,
																"type": "minecraft:water"
															},
															"then_run": {
																"result_state": {
																	"Name": "minecraft:powder_snow"
																},
																"type": "minecraft:block"
															},
															"type": "minecraft:condition"
														},
														"type": "minecraft:condition"
													},
													{
														"if_true": {
															"offset": 0,
															"surface_depth_multiplier": 0,
															"add_stone_depth": false,
															"type": "minecraft:water"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:snow_block"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													}
												],
												"type": "minecraft:sequence"
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.6══════════════════════════════════════════════╗═══════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Stony Peaks, place Calcite noise or Stone. ║
										// ╚════════════════════════════════════════════════════╝═══════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:stony_peaks"
												]
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:calcite",
															"min_threshold": -0.0125,
															"max_threshold": 0.0125
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:calcite"
															}
														}
													},
													{
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:stone"
														}
													}
												]
											}
										},
										// ╔@2.3.7a═════════════════════════════════════════════╗════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Frozen Stony Shores, place Packed Ice if steep. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════════════════════════╝
										{
											"if_true": {
												"biome_is": [
													"cynic:snowy_stony_shore"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"if_true": {
													"type": "minecraft:steep"
												},
												"then_run": {
													"result_state": {
														"Name": "minecraft:packed_ice"
													},
													"type": "minecraft:block"
												},
												"type": "minecraft:condition"
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.7b═════════════════════════════════════════════╗═════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Diorite/Granite Stony Shores, place special stone noise. ║
										// ╚════════════════════════════════════════════════════╝═════════════════════════════════════════════════════════════╝
										{
											"if_true": {
												"biome_is": [
													"cynic:diorite_stony_shore"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"if_true": {
													"type": "minecraft:not",
													"invert": {
														"noise": "cynic:diorite_stony_shore_bands",
														"min_threshold": -0.15,
														"max_threshold": 0.15,
														"type": "minecraft:noise_threshold"
													}
												},
												"then_run": {
													"result_state": {
														"Name": "minecraft:diorite"
													},
													"type": "minecraft:block"
												},
												"type": "minecraft:condition"
											},
											"type": "minecraft:condition"
										},
										{
											"if_true": {
												"biome_is": [
													"cynic:granite_stony_shore"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"if_true": {
													"type": "minecraft:not",
													"invert": {
														"noise": "cynic:granite_stony_shore_bands",
														"min_threshold": -0.15,
														"max_threshold": 0.15,
														"type": "minecraft:noise_threshold"
													}
												},
												"then_run": {
													"type": "minecraft:sequence",
													"sequence": [
														{
															"if_true": {
																"noise": "cynic:granite_stony_shore_specks",
																"min_threshold": 0.55,
																"max_threshold": 2.0,
																"type": "minecraft:noise_threshold"
															},
															"then_run": {
																"result_state": {
																	"Name": "minecraft:stone"
																},
																"type": "minecraft:block"
															},
															"type": "minecraft:condition"
														},
														{
															"result_state": {
																"Name": "minecraft:granite"
															},
															"type": "minecraft:block"
														}
													]
												},
												"type": "minecraft:condition"
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.7c═════════════════════════════════════════════╗═══════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Stony Shores, place Gravel noise with Stone ceiling and Stone. ║
										// ╚════════════════════════════════════════════════════╝═══════════════════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"cynic:warm_stony_shore",
													"cynic:lukewarm_stony_shore",
													"cynic:granite_stony_shore",
													"minecraft:stony_shore",
													"cynic:diorite_stony_shore",
													"cynic:cold_stony_shore",
													"cynic:snowy_stony_shore"
												]
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:gravel",
															"min_threshold": -0.05,
															"max_threshold": 0.05
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [{
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:stone_depth",
																		"surface_type": "ceiling",
																		"add_surface_depth": false,
																		"offset": 0,
																		"secondary_depth_range": 0
																	},
																	"then_run": {
																		"result_state": {
																			"Name": "minecraft:stone"
																		},
																		"type": "minecraft:block"
																	}
																},
																{
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:gravel"
																	}
																}
															]
														}
													},
													{
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:stone"
														}
													}
												]
											}
										},
										// ╔@2.3.8══════════════════════════════════════════════╗════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Windswept Hills, place Stone noise. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════════════╝
										{
											"if_true": {
												"biome_is": [
													"minecraft:windswept_hills"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"if_true": {
													"noise": "minecraft:surface",
													"min_threshold": 0.12121212121212122,
													"max_threshold": 1.7976931348623157E308,
													"type": "minecraft:noise_threshold"
												},
												"then_run": {
													"result_state": {
														"Name": "minecraft:stone"
													},
													"type": "minecraft:block"
												},
												"type": "minecraft:condition"
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.9a═════════════════════════════════════════════╗═════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Oases, place sand noise. ║
										// ╚════════════════════════════════════════════════════╝═════════════════════════════╝
										{
											"if_true": {
												"biome_is": [
													"cynic:oasis"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:noise_threshold",
													"noise": "cynic:oasis_sand",
													"min_threshold": 0.3,
													"max_threshold": 2.0
												},
												"then_run": {
													"type": "minecraft:sequence",
													"sequence": [
														{
															"type": "minecraft:condition",
															"if_true": {
																"type": "minecraft:stone_depth",
																"surface_type": "ceiling",
																"add_surface_depth": false,
																"offset": 0,
																"secondary_depth_range": 0
															},
															"then_run": {
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:sandstone"
																}
															}
														},
														{
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:sand"
															}
														}
													]
												}
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.9b═════════════════════════════════════════════╗════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Shrublands, place grass and dirt noise. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════════════════╝
										{
											"if_true": {
												"biome_is": [
													"cynic:shrubland"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:noise_threshold",
													"noise": "cynic:shrubland_grass",
													"min_threshold": 0.2,
													"max_threshold": 0.85
												},
												"then_run": {
													"type": "minecraft:block",
													"result_state": {
														"Name": "minecraft:grass_block",
														"Properties": {
															"snowy": false
														}
													}
												}
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.9c═════════════════════════════════════════════╗═════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Warm Oceans, Sandy Rivers, variants of Beaches, and variants of Deserts, place Sand with Sandstone ceilings. ║
										// ╚════════════════════════════════════════════════════╝═════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"biome_is": [
													"minecraft:warm_ocean",
													
													"cynic:lukewarm_river",
													"cynic:sandy_river",
													
													"minecraft:snowy_beach",
													"cynic:cold_beach",
													"minecraft:beach",
													"cynic:lukewarm_beach",
													"cynic:warm_beach",
													
													"minecraft:desert",
													"cynic:cactus_desert",
													"cynic:shrubland"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:stone_depth",
															"surface_type": "ceiling",
															"add_surface_depth": false,
															"offset": 0,
															"secondary_depth_range": 0
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:sandstone"
															}
														}
													},
													{
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:sand"
														}
													}
												]
											}
										},
										// ╔@2.3.9d═════════════════════════════════════════════╗════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > Arid Plains erosion noise. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"biome_is": [ "cynic:arid_plains" ],
												"type": "minecraft:biome"
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:not",
													"invert": {
														"type": "minecraft:steep"
													}
												},
												"then_run": {
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:noise_threshold",
														"noise": "cynic:arid_plains_erosion_region",
														"min_threshold": 0.3,
														"max_threshold": 2.0
													},
													"then_run": {
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:arid_plains_erosion",
															"min_threshold": 0.5,
															"max_threshold": 2.0
														},
														"then_run": {
															"type": "minecraft:condition",
															"if_true": {
																"type": "minecraft:y_above",
																"add_stone_depth": false,
																"anchor": { "absolute": 64 },
																"surface_depth_multiplier": 0
															},
															"then_run": {
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:air"
																}
															}
														}
													}
												}
											}
										},
										// ╔@2.3.10═════════════════════════════════════════════╗══════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Dripstone Caves, place Stone. ║
										// ╚════════════════════════════════════════════════════╝══════════════════════════════════╝
										{
											"if_true": {
												"biome_is": [
													"minecraft:dripstone_caves"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"result_state": {
													"Name": "minecraft:stone"
												},
												"type": "minecraft:block"
											},
											"type": "minecraft:condition"
										},
										// ╔@2.3.11═════════════════════════════════════════════╗═════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Windswept Savannas, place Stone noise and Coarse Dirt noise. ║
										// ╚════════════════════════════════════════════════════╝═════════════════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"biome_is": [
													"minecraft:windswept_savanna"
												],
												"type": "minecraft:biome"
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:surface",
															"min_threshold": 0.21212121212121213,
															"max_threshold": 1.7976931348623157E308
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:stone"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:surface",
															"min_threshold": -0.06060606060606061,
															"max_threshold": 1.7976931348623157E308
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:coarse_dirt"
															}
														}
													}
												]
											}
										},
										// ╔@2.3.12.0═══════════════════════════════════════════╗════════════════════════════════╗╗╗
										// ║ The topmost floor block up to 1 block submerged... > In Windswept Gravelly Hills... >║║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════╝╝╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:windswept_gravelly_hills"
												]
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [
													// ╔@2.3.12.1═══════════════════════════════════════════╗════════════════════════════════╗══════════════════════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Windswept Gravelly Hills... > Gravel noise with Stone ceiling. ║
													// ╚════════════════════════════════════════════════════╝════════════════════════════════╝══════════════════════════════════╝
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:surface",
															"min_threshold": 0.24242424242424243,
															"max_threshold": 1.7976931348623157E308
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [{
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:stone_depth",
																		"surface_type": "ceiling",
																		"add_surface_depth": false,
																		"offset": 0,
																		"secondary_depth_range": 0
																	},
																	"then_run": {
																		"result_state": {
																			"Name": "minecraft:stone"
																		},
																		"type": "minecraft:block"
																	}
																},
																{
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:gravel"
																	}
																}
															]
														}
													},
													// ╔@2.3.12.2═══════════════════════════════════════════╗════════════════════════════════╗══════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Windswept Gravelly Hills... > Stone noise. ║
													// ╚════════════════════════════════════════════════════╝════════════════════════════════╝══════════════╝
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:surface",
															"min_threshold": 0.12121212121212122,
															"max_threshold": 1.7976931348623157E308
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:stone"
															}
														}
													},
													// ╔@2.3.12.3═══════════════════════════════════════════╗════════════════════════════════╗═════════════════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Windswept Gravelly Hills... > Grass Block noise and Dirt. ║
													// ╚════════════════════════════════════════════════════╝════════════════════════════════╝═════════════════════════════╝
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:surface",
															"min_threshold": -0.12121212121212122,
															"max_threshold": 1.7976931348623157E308
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [{
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:water",
																		"add_stone_depth": false,
																		"offset": 0,
																		"surface_depth_multiplier": 0
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:grass_block",
																			"Properties": {
																				"snowy": "false"
																			}
																		}
																	}
																},
																{
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:dirt"
																	}
																}
															]
														}
													},
													// ╔@2.3.12.4═══════════════════════════════════════════╗════════════════════════════════╗════════════════════════════╗
													// ║ The topmost floor block up to 1 block submerged... > In Windswept Gravelly Hills... > Gravel with Stone ceiling. ║
													// ╚════════════════════════════════════════════════════╝════════════════════════════════╝════════════════════════════╝
													{
														"type": "minecraft:sequence",
														"sequence": [{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:stone_depth",
																	"surface_type": "ceiling",
																	"add_surface_depth": false,
																	"offset": 0,
																	"secondary_depth_range": 0
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:stone"
																	},
																	"type": "minecraft:block"
																}
															},
															{
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:gravel"
																}
															}
														]
													}
												]
											}
										},
										// ╔@2.3.13═════════════════════════════════════════════╗════════════════════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Old Growth Pine or Spruce Taigas, place Coarse Dirt noise and Podzol noise. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:old_growth_pine_taiga",
													"minecraft:old_growth_spruce_taiga"
												]
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [{
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:surface",
															"min_threshold": 0.21212121212121213,
															"max_threshold": 1.7976931348623157E308
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:coarse_dirt"
															}
														},
														"type": "minecraft:condition"
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "minecraft:surface",
															"min_threshold": -0.11515151515151514,
															"max_threshold": 1.7976931348623157E308
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:podzol",
																"Properties": {
																	"snowy": "false"
																}
															}
														}
													}
												]
											}
										},
										// ╔@2.3.13b════════════════════════════════════════════╗════════════════════════════════════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Dark Forests, place Coarse Dirt noise. Place Snow Blocks in Snowy Dark Forests. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"cynic:snowy_dark_forest"
												]
											},
											"then_run": {
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:snow_block"
												}
											}
										},
										// ╔@2.3.14═════════════════════════════════════════════╗════════════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Ice Spikes, place Snow Blocks if not submerged. ║
										// ╚════════════════════════════════════════════════════╝════════════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:ice_spikes"
												]
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:water",
													"add_stone_depth": false,
													"offset": 0,
													"surface_depth_multiplier": 0
												},
												"then_run": {
													"type": "minecraft:block",
													"result_state": {
														"Name": "minecraft:snow_block"
													}
												}
											}
										},
										// ╔@2.3.15════════════════════════════════════════════╗═════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Mangrove Swamps, place Mud. ║
										// ╚═══════════════════════════════════════════════════╝═════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:mangrove_swamp",
													"cynic:muskeg"
												]
											},
											"then_run": {
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:mud"
												}
											}
										},
										// ╔@2.3.16a════════════════════════════════════════════╗═════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Mushroom Fields, place Mycelium. ║
										// ╚════════════════════════════════════════════════════╝═════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:mushroom_fields",
													"cynic:mycelium_caves"
												]
											},
											"then_run": {
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:mycelium",
													"Properties": {
														"snowy": "false"
													}
												}
											}
										},
										// ╔@2.3.16b════════════════════════════════════════════╗═══════════════════════════════════════════════╗
										// ║ The topmost floor block up to 1 block submerged... > In Warm Oceans or Sunken Forests, place Sand. ║
										// ╚════════════════════════════════════════════════════╝═══════════════════════════════════════════════╝
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:warm_ocean",
													"cynic:sunken_forest"
												]
											},
											"then_run": {
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:sand"
												}
											}
										}
									]
								}
							}
						},
						// ╔@2.3b══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
						// ║ In Strand or River variants, place sea-level Sand noise (or Gravel noise in cold/snowy variants or Stony Shore variants). ║
						// ╚═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:noise_threshold",
								"noise": "cynic:strands",
								"min_threshold": -99.0,
								"max_threshold": 0.0
							},
							"then_run": {
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:not",
									"invert": {
										"type": "minecraft:steep"
									}
								},
								"then_run": {
									"type": "minecraft:sequence",
									"sequence": [
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"cynic:plains_strand",
													"cynic:snowy_forest_strand",
													"cynic:forest_strand",
													"cynic:birch_forest_strand",
													"cynic:savanna_strand",
													"cynic:jungle_strand",
													
													"cynic:arid_strand",
													
													"minecraft:river",
													"cynic:lukewarm_river",
													"cynic:warm_river",
													"cynic:sandy_river"
												]
											},
											"then_run": {
												// At Y = 65 or below.
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:not",
													"invert": {
														"type": "minecraft:y_above",
														"anchor": {
															"absolute": 65
														},
														"surface_depth_multiplier": 0,
														"add_stone_depth": true
													}
												},
												"then_run": {
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:water",
														"add_stone_depth": false,
														"offset": -3,
														"surface_depth_multiplier": -1
													},
													"then_run": {
														// At Y = ~63 or above.
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:y_above",
															"anchor": {
																"absolute": 63
															},
															"surface_depth_multiplier": -1,
															"add_stone_depth": false
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [
																{
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:stone_depth",
																		"surface_type": "ceiling",
																		"add_surface_depth": false,
																		"offset": 0,
																		"secondary_depth_range": 0
																	},
																	"then_run": {
																		"type": "minecraft:sequence",
																		"sequence": [
																			{
																				"type": "minecraft:block",
																				"result_state": {
																					"Name": "minecraft:sandstone"
																				}
																			}
																		]
																	}
																},
																{
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:sand"
																	}
																}
															]
														}
													}
												}
											}
										},
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"cynic:snowy_strand",
													"cynic:boreal_strand",
													
													"cynic:snowy_stony_shore",
													"cynic:cold_stony_shore",
													"cynic:diorite_stony_shore",
													"minecraft:stony_shore",
													"cynic:granite_stony_shore",
													"cynic:lukewarm_stony_shore",
													"cynic:warm_stony_shore",
													
													"minecraft:frozen_river",
													"cynic:cold_river"
												]
											},
											"then_run": {
												// At Y = 65 or below.
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:not",
													"invert": {
														"type": "minecraft:y_above",
														"anchor": {
															"absolute": 65
														},
														"surface_depth_multiplier": 0,
														"add_stone_depth": true
													}
												},
												"then_run": {
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:water",
														"add_stone_depth": false,
														"offset": -3,
														"surface_depth_multiplier": -1
													},
													"then_run": {
														// At Y = ~63 or above.
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:y_above",
															"anchor": {
																"absolute": 63
															},
															"surface_depth_multiplier": -1,
															"add_stone_depth": false
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [
																{
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:stone_depth",
																		"surface_type": "ceiling",
																		"add_surface_depth": false,
																		"offset": 0,
																		"secondary_depth_range": 0
																	},
																	"then_run": {
																		"type": "minecraft:sequence",
																		"sequence": [
																			{
																				"type": "minecraft:block",
																				"result_state": {
																					"Name": "minecraft:stone"
																				}
																			}
																		]
																	}
																},
																{
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:gravel"
																	}
																}
															]
														}
													}
												}
											}
										}
									]
								}
							}
						},
						// ╔@2.3c═════════════════════════════╗
						// ║ In Oceans, place sea-level Sand. ║
						// ╚══════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:not",
								"invert": {
									"type": "minecraft:steep"
								}
							},
							"then_run": {
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:biome",
									"biome_is": [
										"minecraft:frozen_ocean",
										"minecraft:deep_frozen_ocean",
										"minecraft:cold_ocean",
										"minecraft:deep_cold_ocean",
										"minecraft:ocean",
										"minecraft:deep_ocean",
										"minecraft:lukewarm_ocean",
										"minecraft:deep_lukewarm_ocean",
										"minecraft:warm_ocean"
									]
								},
								"then_run": {
									// At Y = 65 or below.
									"type": "minecraft:condition",
									"if_true": {
										"type": "minecraft:not",
										"invert": {
											"type": "minecraft:y_above",
											"anchor": {
												"absolute": 65
											},
											"surface_depth_multiplier": 0,
											"add_stone_depth": true
										}
									},
									"then_run": {
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:water",
											"add_stone_depth": false,
											"offset": -3,
											"surface_depth_multiplier": -1
										},
										"then_run": {
											// At Y = ~63 or above.
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:y_above",
												"anchor": {
													"absolute": 63
												},
												"surface_depth_multiplier": -1,
												"add_stone_depth": false
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [
													{
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:stone_depth",
															"surface_type": "ceiling",
															"add_surface_depth": false,
															"offset": 0,
															"secondary_depth_range": 0
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [
																{
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:sandstone"
																	}
																}
															]
														}
													},
													{
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:sand"
														}
													}
												]
											}
										}
									}
								}
							}
						},
						// ╔@2.3d════════════════════════════════════╗
						// ║ In Cold or Frozen Oceans, place Gravel. ║
						// ╚═════════════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:biome",
								"biome_is": [
									"minecraft:frozen_ocean",
									"minecraft:deep_frozen_ocean",
									"minecraft:cold_ocean",
									"minecraft:deep_cold_ocean"
								]
							},
							"then_run": {
								// At Y = 66 or above.
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:y_above",
									"anchor": {
										"absolute": 65
									},
									"surface_depth_multiplier": 0,
									"add_stone_depth": true
								},
								"then_run": {
									"type": "minecraft:condition",
									"if_true": {
										"type": "minecraft:water",
										"add_stone_depth": false,
										"offset": -3,
										"surface_depth_multiplier": -1
									},
									"then_run": {
										"type": "minecraft:sequence",
										"sequence": [
											{
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:stone_depth",
													"surface_type": "ceiling",
													"add_surface_depth": false,
													"offset": 0,
													"secondary_depth_range": 0
												},
												"then_run": {
													"type": "minecraft:sequence",
													"sequence": [
														{
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:stone"
															}
														}
													]
												}
											},
											{
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:gravel"
												}
											}
										]
									}
								}
							}
						},
						
						// ╔@2.3e═══════════════════════════════════════════╗
						// ║ In Sunken Forests, place Mud topped with Moss. ║
						// ╚════════════════════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:biome",
								"biome_is": [
									"cynic:sunken_forest"
								]
							},
							"then_run": {
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:stone_depth",
									"surface_type": "floor",
									"add_surface_depth": true,
									"offset": 0,
									"secondary_depth_range": 0
								},
								"then_run": {
									"type": "minecraft:sequence",
									"sequence": [
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:stone_depth",
												"surface_type": "floor",
												"add_surface_depth": false,
												"offset": 0,
												"secondary_depth_range": 0
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [
													{
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:moss_block"
														}
													}
												]
											}
										},
										{
											"type": "minecraft:block",
											"result_state": {
												"Name": "minecraft:mud"
											}
										}
									]
								}
							}
						},
						
						// ╔@2.3f═══════════════════════════════════════════════════════════╗
						// ║ In Seagrass Meadows and Kelp Forests, place Sand/Gravel noise. ║
						// ╚════════════════════════════════════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:biome",
								"biome_is": [
									"cynic:kelp_forest",
									"cynic:seagrass_meadow"
								]
							},
							"then_run": {
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:stone_depth",
									"surface_type": "floor",
									"add_surface_depth": true,
									"offset": 0,
									"secondary_depth_range": 0
								},
								"then_run": {
									"type": "minecraft:sequence",
									"sequence": [
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:noise_threshold",
												"noise": "minecraft:surface",
												"min_threshold": -9.0,
												"max_threshold": 0.0
											},
											"then_run": {
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:gravel"
												}
											}
										},
										{
											"type": "minecraft:block",
											"result_state": {
												"Name": "minecraft:sand"
											}
										}
									]
								}
							}
						},

						// ╔@2.3g════════════════════════════════════════════════════════════╗
						// ║ Generic topmost block is Grass Block (or Sand in sandy biomes). ║
						// ╚═════════════════════════════════════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:stone_depth",
								"surface_type": "floor",
								"add_surface_depth": false,
								"offset": 0,
								"secondary_depth_range": 0
							},
							"then_run": {
								"type": "minecraft:sequence",
								"sequence": [
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:water",
											"add_stone_depth": false,
											"offset": 0,
											"surface_depth_multiplier": 0
										},
										"then_run": {
											"type": "minecraft:sequence",
											"sequence": [
												// Place sand in sandy biomes.
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [
															"minecraft:warm_ocean",
															
															"cynic:lukewarm_river",
															"cynic:sandy_river",
															
															"minecraft:snowy_beach",
															"cynic:cold_beach",
															"minecraft:beach",
															"cynic:lukewarm_beach",
															"cynic:warm_beach",
															
															"minecraft:desert",
															"cynic:cactus_desert",
															"cynic:shrubland",
															
															"cynic:lukewarm_caves"
														]
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:sand"
														}
													}
												},
												// Place red sand in Badlands Rivers and Badlands Caves.
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [
															"cynic:badlands_river",
															"cynic:badlands_caves"
														]
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:red_sand"
														}
													}
												},
												{
													// If biome is not volcanic
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:not",
														"invert": {
															"type": "minecraft:biome",
															"biome_is": [
																"cynic:volcano",
																"cynic:volcanic_crater",
																"cynic:volcanic_conduit",
																"cynic:hydrothermal_vents"
															]
														}
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															// Place grass blocks in non-steep parts of arid biomes.
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:biome",
																	"biome_is": [
																		"minecraft:savanna",
																		"minecraft:savanna_plateau",
																		"minecraft:windswept_savanna",
																		
																		"minecraft:windswept_hills",
																		"minecraft:windswept_gravelly_hills",
																		"minecraft:windswept_forest",
																		
																		"cynic:boreal_plains"
																	]
																},
																"then_run": {
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:not",
																		"invert": {
																			"type": "minecraft:steep"
																		}
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:grass_block",
																			"Properties": { "snowy": "false" }
																		}
																	}
																}
															},
															// Generic grass
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:not",
																	"invert": {
																		"type": "minecraft:biome",
																		"biome_is": [
																			"minecraft:savanna",
																			"minecraft:savanna_plateau",
																			"minecraft:windswept_savanna",
																			
																			"minecraft:windswept_hills",
																			"minecraft:windswept_gravelly_hills",
																			"minecraft:windswept_forest",
																			
																			"cynic:boreal_plains"
																		]
																	}
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:grass_block",
																		"Properties": { "snowy": "false" }
																	}
																}
															}
														]
													}
												}
											]
										}
									}
								]
							}
						},
						
						// ╔@2.4.0═══════════════════════╗╗╗
						// ║ Up to 6 blocks submerged... >║║
						// ╚═════════════════════════════╝╝╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:water",
								"add_stone_depth": true,
								"offset": -6,
								"surface_depth_multiplier": -1
							},
							"then_run": {
								"type": "minecraft:sequence",
								"sequence": [
									// ╔@2.4.1═══════════════════════╗═════════════════════════════════════════════════════════════════════════════════════════════╗
									// ║ Up to 6 blocks submerged... > In Frozen Oceans and Deep Frozen Oceans, if the topmost floor block is a hole, place Water. ║
									// ╚═════════════════════════════╝═════════════════════════════════════════════════════════════════════════════════════════════╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"offset": 0,
											"add_surface_depth": false,
											"secondary_depth_range": 0,
											"surface_type": "floor",
											"type": "minecraft:stone_depth"
										},
										"then_run": {
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"minecraft:frozen_ocean",
													"minecraft:deep_frozen_ocean"
												]
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:hole"
												},
												"then_run": {
													"type": "minecraft:block",
													"result_state": {
														"Name": "minecraft:water",
														"Properties": {
															"level": "0"
														}
													}
												}
											}
										}
									},
									// ╔@2.4.2.0═════════════════════╗════════════════════════════╗╗╗
									// ║ Up to 6 blocks submerged... > The topmost floor layer... >║║
									// ╚═════════════════════════════╝════════════════════════════╝╝╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:stone_depth",
											"surface_type": "floor",
											"add_surface_depth": true,
											"offset": 0,
											"secondary_depth_range": 0
										},
										"then_run": {
											"type": "minecraft:sequence",
											"sequence": [
												// ╔@2.4.2.1.0═══════════════════╗════════════════════════════╗════════════════════╗╗╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Frozen Peaks... >║║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝╝╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [
															"minecraft:frozen_peaks"
														]
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															// ╔@2.4.2.1.1═══════════════════╗════════════════════════════╗════════════════════╗══════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Frozen Peaks... > Packed Ice if Steep. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝══════════════════════╝
															{
																"if_true": {
																	"type": "minecraft:steep"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:packed_ice"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															// ╔@2.4.2.1.2═══════════════════╗════════════════════════════╗════════════════════╗═══════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Frozen Peaks... > Packed Ice noise. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝═══════════════════╝
															{
																"if_true": {
																	"noise": "minecraft:packed_ice",
																	"min_threshold": -0.5,
																	"max_threshold": 0.2,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:packed_ice"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															// ╔@2.4.2.1.3═══════════════════╗════════════════════════════╗════════════════════╗════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Frozen Peaks... > Ice noise. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝════════════╝
															{
																"if_true": {
																	"noise": "minecraft:ice",
																	"min_threshold": -0.0625,
																	"max_threshold": 0.025,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:ice"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															// ╔@2.4.2.1.4═══════════════════╗════════════════════════════╗════════════════════╗══════════════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Frozen Peaks... > Snow Block if not submerged. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝══════════════════════════════╝
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:water",
																	"add_stone_depth": false,
																	"offset": 0,
																	"surface_depth_multiplier": 0
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:snow_block"
																	}
																}
															}
														]
													}
												},
												// ╔@2.4.2.2.0═══════════════════╗════════════════════════════╗════════════════════╗╗╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Snowy Slopes... >║║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝╝╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [
															"minecraft:snowy_slopes"
														]
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															// ╔@2.4.2.2.1═══════════════════╗════════════════════════════╗════════════════════╗═════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Snowy Slopes... > Stone if steep. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝═════════════════╝
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:steep"
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:stone"
																	}
																}
															},
															// ╔@2.4.2.2.2═══════════════════╗════════════════════════════╗════════════════════╗════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Snowy Slopes... > Powder Snow noise. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝════════════════════╝
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:noise_threshold",
																	"noise": "minecraft:powder_snow",
																	"min_threshold": 0.45,
																	"max_threshold": 0.58
																},
																"then_run": {
																"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:water",
																		"add_stone_depth": false,
																		"offset": 0,
																		"surface_depth_multiplier": 0
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:powder_snow"
																		}
																	}
																}
															},
															// ╔@2.4.2.2.3═══════════════════╗════════════════════════════╗════════════════════╗══════════════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Snowy Slopes... > Snow Block if not submerged. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════╝══════════════════════════════╝
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:water",
																	"add_stone_depth": false,
																	"offset": 0,
																	"surface_depth_multiplier": 0
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:snow_block"
																	}
																}
															}
														]
													}
												},
												// ╔@2.4.2.3═════════════════════╗════════════════════════════╗═══════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Jagged Peaks, place Stone. ║
												// ╚═════════════════════════════╝════════════════════════════╝═══════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [
															"minecraft:jagged_peaks"
														]
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:stone"
														}
													}
												},
												// ╔@2.4.2.4═════════════════════╗════════════════════════════╗═════════════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Groves, Powder Snow noise if not submerged and Dirt. ║
												// ╚═════════════════════════════╝════════════════════════════╝═════════════════════════════════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [
															"minecraft:grove"
														]
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [{
																"type": "minecraft:condition",
																"if_true": {
																	"noise": "minecraft:powder_snow",
																	"min_threshold": 0.45,
																	"max_threshold": 0.58,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:water",
																		"add_stone_depth": false,
																		"offset": 0,
																		"surface_depth_multiplier": 0
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:powder_snow"
																		}
																	}
																}
															},
															{
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:dirt"
																}
															}
														]
													}
												},
												// ╔@2.4.2.5═════════════════════╗════════════════════════════╗════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Stony Peaks, place Calcite noise and Stone. ║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:stony_peaks"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"sequence": [{
																"if_true": {
																	"type": "minecraft:noise_threshold",
																	"noise": "minecraft:calcite",
																	"min_threshold": -0.0125,
																	"max_threshold": 0.0125
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:calcite"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															{
																"result_state": {
																	"Name": "minecraft:stone"
																},
																"type": "minecraft:block"
															}
														],
														"type": "minecraft:sequence"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.6a════════════════════╗════════════════════════════╗════════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Frozen Stony Shores, place Packed Ice if steep. ║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"cynic:snowy_stony_shore"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"if_true": {
															"type": "minecraft:steep"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:packed_ice"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.6b════════════════════╗════════════════════════════╗═════════════════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Diorite/Granite Stony Shores, place special stone noise. ║
												// ╚═════════════════════════════╝════════════════════════════╝═════════════════════════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"cynic:diorite_stony_shore"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"if_true": {
															"type": "minecraft:not",
															"invert": {
																"noise": "cynic:diorite_stony_shore_bands",
																"min_threshold": -0.15,
																"max_threshold": 0.15,
																"type": "minecraft:noise_threshold"
															}
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:diorite"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													"type": "minecraft:condition"
												},
												{
													"if_true": {
														"biome_is": [
															"cynic:granite_stony_shore"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"if_true": {
															"type": "minecraft:not",
															"invert": {
																"noise": "cynic:granite_stony_shore_bands",
																"min_threshold": -0.15,
																"max_threshold": 0.15,
																"type": "minecraft:noise_threshold"
															}
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [
																{
																	"if_true": {
																		"noise": "cynic:granite_stony_shore_specks",
																		"min_threshold": 0.55,
																		"max_threshold": 2.0,
																		"type": "minecraft:noise_threshold"
																	},
																	"then_run": {
																		"result_state": {
																			"Name": "minecraft:stone"
																		},
																		"type": "minecraft:block"
																	},
																	"type": "minecraft:condition"
																},
																{
																	"result_state": {
																		"Name": "minecraft:granite"
																	},
																	"type": "minecraft:block"
																}
															]
														},
														"type": "minecraft:condition"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.6c════════════════════╗════════════════════════════╗════════════════════════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Stony Shores, place Gravel noise with Stone ceilings and Stone. ║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"cynic:warm_stony_shore",
															"cynic:lukewarm_stony_shore",
															"cynic:granite_stony_shore",
															"minecraft:stony_shore",
															"cynic:diorite_stony_shore",
															"cynic:cold_stony_shore",
															"cynic:snowy_stony_shore"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"sequence": [{
																"if_true": {
																	"noise": "minecraft:gravel",
																	"min_threshold": -0.05,
																	"max_threshold": 0.05,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"sequence": [{
																			"if_true": {
																				"offset": 0,
																				"add_surface_depth": false,
																				"secondary_depth_range": 0,
																				"surface_type": "ceiling",
																				"type": "minecraft:stone_depth"
																			},
																			"then_run": {
																				"result_state": {
																					"Name": "minecraft:stone"
																				},
																				"type": "minecraft:block"
																			},
																			"type": "minecraft:condition"
																		},
																		{
																			"result_state": {
																				"Name": "minecraft:gravel"
																			},
																			"type": "minecraft:block"
																		}
																	],
																	"type": "minecraft:sequence"
																},
																"type": "minecraft:condition"
															},
															{
																"result_state": {
																	"Name": "minecraft:stone"
																},
																"type": "minecraft:block"
															}
														],
														"type": "minecraft:sequence"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.7═════════════════════╗════════════════════════════╗════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Windswept Hills, place Stone noise. ║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:windswept_hills"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"if_true": {
															"noise": "minecraft:surface",
															"min_threshold": 0.12121212121212122,
															"max_threshold": 1.7976931348623157E308,
															"type": "minecraft:noise_threshold"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:stone"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.8a════════════════════╗════════════════════════════╗═════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Oases, place sand noise. ║
												// ╚═════════════════════════════╝════════════════════════════╝═════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"cynic:oasis"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:oasis_sand",
															"min_threshold": 0.3,
															"max_threshold": 2.0
														},
														"then_run": {
															"type": "minecraft:sequence",
															"sequence": [
																{
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:stone_depth",
																		"surface_type": "ceiling",
																		"add_surface_depth": false,
																		"offset": 0,
																		"secondary_depth_range": 0
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:sandstone"
																		}
																	}
																},
																{
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:sand"
																	}
																}
															]
														}
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.8b════════════════════╗════════════════════════════╗══════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Shrublands, place dirt noise. ║
												// ╚═════════════════════════════╝════════════════════════════╝══════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"cynic:shrubland"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:noise_threshold",
															"noise": "cynic:shrubland_grass",
															"min_threshold": 0.2,
															"max_threshold": 0.85
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:dirt"
															}
														}
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.8c════════════════════╗════════════════════════════╗════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Warm Oceans, Sandy Rivers, variants of Beaches, or variants of Deserts, place Sand with Sandstone ceilings. ║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:warm_ocean",
															
															"cynic:lukewarm_river",
															"cynic:sandy_river",
															
															"minecraft:snowy_beach",
															"cynic:cold_beach",
															"minecraft:beach",
															"cynic:lukewarm_beach",
															"cynic:warm_beach",
															
															"minecraft:desert",
															"cynic:cactus_desert",
															"cynic:shrubland",
															
															"cynic:lukewarm_caves"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"sequence": [{
																"if_true": {
																	"offset": 0,
																	"add_surface_depth": false,
																	"secondary_depth_range": 0,
																	"surface_type": "ceiling",
																	"type": "minecraft:stone_depth"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:sandstone"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															{
																"result_state": {
																	"Name": "minecraft:sand"
																},
																"type": "minecraft:block"
															}
														],
														"type": "minecraft:sequence"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.8d════════════════════╗════════════════════════════╗═══════════════════════════════════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Badlands Rivers not submerged, place Red Sand with Red Sandstone ceilings. ║
												// ╚═════════════════════════════╝════════════════════════════╝═══════════════════════════════════════════════════════════════════════════════╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [ "cynic:badlands_river" ]
													},
													"then_run": {
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:water",
															"add_stone_depth": false,
															"offset": -1,
															"surface_depth_multiplier": 0
														},
														"then_run": {
															"sequence": [
																{
																	"if_true": {
																		"offset": 0,
																		"add_surface_depth": false,
																		"secondary_depth_range": 0,
																		"surface_type": "ceiling",
																		"type": "minecraft:stone_depth"
																	},
																	"then_run": {
																		"result_state": {
																			"Name": "minecraft:red_sandstone"
																		},
																		"type": "minecraft:block"
																	},
																	"type": "minecraft:condition"
																},
																{
																	"result_state": {
																		"Name": "minecraft:red_sand"
																	},
																	"type": "minecraft:block"
																}
															],
															"type": "minecraft:sequence"
														}
													}
												},
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:biome",
														"biome_is": [ "cynic:badlands_caves" ]
													},
													"then_run": {
														"sequence": [
															{
																"if_true": {
																	"offset": 0,
																	"add_surface_depth": false,
																	"secondary_depth_range": 0,
																	"surface_type": "ceiling",
																	"type": "minecraft:stone_depth"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:red_sandstone"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															{
																"result_state": {
																	"Name": "minecraft:red_sand"
																},
																"type": "minecraft:block"
															}
														],
														"type": "minecraft:sequence"
													}
												},
												// ╔@2.4.2.8e════════════════════╗════════════════════════════╗═════════════════════════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Cold or Frozen Oceans, place Gravel with Stone ceilings. ║
												// ╚═════════════════════════════╝════════════════════════════╝═════════════════════════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:frozen_ocean",
															"minecraft:deep_frozen_ocean",
															"minecraft:cold_ocean",
															"minecraft:deep_cold_ocean",
															
															"cynic:cold_caves"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"sequence": [{
																"if_true": {
																	"offset": 0,
																	"add_surface_depth": false,
																	"secondary_depth_range": 0,
																	"surface_type": "ceiling",
																	"type": "minecraft:stone_depth"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:sandstone"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															{
																"result_state": {
																	"Name": "minecraft:sand"
																},
																"type": "minecraft:block"
															}
														],
														"type": "minecraft:sequence"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.8f════════════════════╗════════════════════════════╗═════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > Arid Plains dirt layer. ║
												// ╚═════════════════════════════╝════════════════════════════╝═════════════════════════╝
												{
													"if_true": {
														"biome_is": [ "cynic:arid_plains" ],
														"type": "minecraft:biome"
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															// Deep dirt
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:noise_threshold",
																	"noise": "cynic:arid_plains_erosion_region",
																	"min_threshold": -2.0,
																	"max_threshold": 0.3
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:dirt"
																	}
																}
															},
															// Shallow dirt
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:noise_threshold",
																	"noise": "cynic:arid_plains_erosion_region",
																	"min_threshold": 0.3,
																	"max_threshold": 2.0
																},
																"then_run": {
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:noise_threshold",
																		"noise": "cynic:arid_plains_erosion",
																		"min_threshold": -2.0,
																		"max_threshold": 0.5
																	},
																	"then_run": {
																		"type": "minecraft:condition",
																		"if_true": {
																			"offset": 1,
																			"add_surface_depth": false,
																			"secondary_depth_range": 0,
																			"surface_type": "floor",
																			"type": "minecraft:stone_depth"
																		},
																		"then_run": {
																			"type": "minecraft:block",
																			"result_state": {
																				"Name": "minecraft:dirt"
																			}
																		}
																	}
																}
															},
															// Stone
															{
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:stone"
																}
															}
														]
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.9═════════════════════╗════════════════════════════╗══════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Dripstone Caves, place Stone. ║
												// ╚═════════════════════════════╝════════════════════════════╝══════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:dripstone_caves"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"result_state": {
															"Name": "minecraft:stone"
														},
														"type": "minecraft:block"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.10════════════════════╗════════════════════════════╗═══════════════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Windswept Savannas, place Stone noise. ║
												// ╚═════════════════════════════╝════════════════════════════╝═══════════════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:windswept_savanna"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"if_true": {
															"noise": "minecraft:surface",
															"min_threshold": 0.21212121212121213,
															"max_threshold": 1.7976931348623157E308,
															"type": "minecraft:noise_threshold"
														},
														"then_run": {
															"result_state": {
																"Name": "minecraft:stone"
															},
															"type": "minecraft:block"
														},
														"type": "minecraft:condition"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.11.0══════════════════╗════════════════════════════╗════════════════════════════════╗╗╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Windswept Gravelly Hills... >║║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════╝╝╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:windswept_gravelly_hills"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"sequence": [
															// ╔@2.4.2.11.1══════════════════╗════════════════════════════╗════════════════════════════════╗═══════════════════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Windswept Gravelly Hills... > Gravel noise with Stone ceilings. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════╝═══════════════════════════════════╝
															{
																"if_true": {
																	"noise": "minecraft:surface",
																	"min_threshold": 0.24242424242424243,
																	"max_threshold": 1.7976931348623157E308,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"sequence": [{
																			"if_true": {
																				"offset": 0,
																				"add_surface_depth": false,
																				"secondary_depth_range": 0,
																				"surface_type": "ceiling",
																				"type": "minecraft:stone_depth"
																			},
																			"then_run": {
																				"result_state": {
																					"Name": "minecraft:stone"
																				},
																				"type": "minecraft:block"
																			},
																			"type": "minecraft:condition"
																		},
																		{
																			"result_state": {
																				"Name": "minecraft:gravel"
																			},
																			"type": "minecraft:block"
																		}
																	],
																	"type": "minecraft:sequence"
																},
																"type": "minecraft:condition"
															},
															// ╔@2.4.2.11.2══════════════════╗════════════════════════════╗════════════════════════════════╗══════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Windswept Gravelly Hills... > Stone noise. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════╝══════════════╝
															{
																"if_true": {
																	"noise": "minecraft:surface",
																	"min_threshold": 0.12121212121212122,
																	"max_threshold": 1.7976931348623157E308,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:stone"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															// ╔@2.4.2.11.3══════════════════╗════════════════════════════╗════════════════════════════════╗═════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Windswept Gravelly Hills... > Dirt noise. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════╝═════════════╝
															{
																"if_true": {
																	"noise": "minecraft:surface",
																	"min_threshold": -0.12121212121212122,
																	"max_threshold": 1.7976931348623157E308,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"result_state": {
																		"Name": "minecraft:dirt"
																	},
																	"type": "minecraft:block"
																},
																"type": "minecraft:condition"
															},
															// ╔@2.4.2.11.4══════════════════╗════════════════════════════╗════════════════════════════════╗═════════════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Windswept Gravelly Hills... > Gravel with Stone ceilings. ║
															// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════╝═════════════════════════════╝
															{
																"sequence": [{
																		"if_true": {
																			"offset": 0,
																			"add_surface_depth": false,
																			"secondary_depth_range": 0,
																			"surface_type": "ceiling",
																			"type": "minecraft:stone_depth"
																		},
																		"then_run": {
																			"result_state": {
																				"Name": "minecraft:stone"
																			},
																			"type": "minecraft:block"
																		},
																		"type": "minecraft:condition"
																	},
																	{
																		"result_state": {
																			"Name": "minecraft:gravel"
																		},
																		"type": "minecraft:block"
																	}
																],
																"type": "minecraft:sequence"
															}
														],
														"type": "minecraft:sequence"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.12════════════════════╗════════════════════════════╗════════════════════════════════╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > In Mangrove Swamps, place Mud. ║
												// ╚═════════════════════════════╝════════════════════════════╝════════════════════════════════╝
												{
													"if_true": {
														"biome_is": [
															"minecraft:mangrove_swamp",
															"cynic:muskeg"
														],
														"type": "minecraft:biome"
													},
													"then_run": {
														"result_state": {
															"Name": "minecraft:mud"
														},
														"type": "minecraft:block"
													},
													"type": "minecraft:condition"
												},
												// ╔@2.4.2.13.0══════════════════╗════════════════════════════╗══════════════════╗╗
												// ║ Up to 6 blocks submerged... > The topmost floor layer... > Not submerged... ║║
												// ╚═════════════════════════════╝════════════════════════════╝══════════════════╝╝
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:water",
														"add_stone_depth": false,
														"offset": 0,
														"surface_depth_multiplier": 0
													},
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															// ╔@2.4.2.13.1══════════════════╗════════════════════════════╗══════════════════╗═══════════════════════════════════════════════════════════════════════════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > Not submerged... > In Savanna variants, Windswept variants, or Boreal Plains, place Dirt layer if not steep. ║
															// ╚═════════════════════════════╝════════════════════════════╝══════════════════╝═══════════════════════════════════════════════════════════════════════════════════════════╝
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:biome",
																	"biome_is": [
																		"minecraft:savanna",
																		"minecraft:savanna_plateau",
																		"minecraft:windswept_savanna",
																		
																		"minecraft:windswept_hills",
																		"minecraft:windswept_gravelly_hills",
																		"minecraft:windswept_forest",
																		
																		"cynic:boreal_plains"
																	]
																},
																"then_run": {
																	"type": "minecraft:condition",
																	"if_true": {
																		"type": "minecraft:not",
																		"invert": {
																			"type": "minecraft:steep"
																		}
																	},
																	"then_run": {
																		"type": "minecraft:block",
																		"result_state": {
																			"Name": "minecraft:dirt"
																		}
																	}
																}
															},
															// ╔@2.4.2.13.2══════════════════╗════════════════════════════╗══════════════════╗═════════════════════╗
															// ║ Up to 6 blocks submerged... > The topmost floor layer... > Not submerged... > Generic Dirt layer. ║
															// ╚═════════════════════════════╝════════════════════════════╝══════════════════╝═════════════════════╝
															{
																"type": "minecraft:condition",
																"if_true": {
																	// Don't place dirt in arid biomes or volcanoes.
																	"type": "minecraft:not",
																	"invert": {
																		"type": "minecraft:biome",
																		"biome_is": [
																			"minecraft:savanna",
																			"minecraft:savanna_plateau",
																			"minecraft:windswept_savanna",
																			
																			"minecraft:windswept_hills",
																			"minecraft:windswept_gravelly_hills",
																			"minecraft:windswept_forest",
																			
																			"cynic:boreal_plains",
																			"cynic:arid_plains",
																			
																			"cynic:volcano",
																			"cynic:volcanic_crater",
																			"cynic:volcanic_conduit",
																			"cynic:hydrothermal_vents"
																		]
																	}
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:dirt"
																	}
																}
															}
														]
													}
												}
											]
										}
									},
									// ╔@2.4.3═══════════════════════╗════════════════════════════════════════════════════════════════════════════════════════╗
									// ║ Up to 6 blocks submerged... > In Warm Oceans, Sandy Rivers, or variants of Beaches, place Sandstone (6 depth range). ║
									// ╚═════════════════════════════╝════════════════════════════════════════════════════════════════════════════════════════╝
									{
										"if_true": {
											"type": "minecraft:biome",
											"biome_is": [
												"minecraft:warm_ocean",
												
												"cynic:sandy_river",
												
												"minecraft:snowy_beach",
												"cynic:cold_beach",
												"minecraft:beach",
												"cynic:lukewarm_beach",
												"cynic:warm_beach"
											]
										},
										"then_run": {
											"if_true": {
												"type": "minecraft:stone_depth",
												"surface_type": "floor",
												"add_surface_depth": true,
												"offset": 0,
												"secondary_depth_range": 6
											},
											"then_run": {
												"result_state": {
													"Name": "minecraft:sandstone"
												},
												"type": "minecraft:block"
											},
											"type": "minecraft:condition"
										},
										"type": "minecraft:condition"
									},
									// ╔@2.4.4═══════════════════════╗═══════════════════════════════════════════════════════════╗
									// ║ Up to 6 blocks submerged... > In variants of Deserts, place Sandstone (30 depth range). ║
									// ╚═════════════════════════════╝═══════════════════════════════════════════════════════════╝
									{
										"if_true": {
											"type": "minecraft:biome",
											"biome_is": [
												"minecraft:desert",
												"cynic:cactus_desert",
												"cynic:shrubland"
											]
										},
										"then_run": {
											"if_true": {
												"type": "minecraft:stone_depth",
												"surface_type": "floor",
												"add_surface_depth": true,
												"offset": 0,
												"secondary_depth_range": 30
											},
											"then_run": {
												"result_state": {
													"Name": "minecraft:sandstone"
												},
												"type": "minecraft:block"
											},
											"type": "minecraft:condition"
										},
										"type": "minecraft:condition"
									},
									// ╔@2.4.5═══════════════════════╗═════════════════════════════════════════════════════════════════════════╗
									// ║ Up to 6 blocks submerged... > In Badlands Rivers not submerged, place Red Sandstone (30 depth range). ║
									// ╚═════════════════════════════╝═════════════════════════════════════════════════════════════════════════╝
									{
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:biome",
											"biome_is": [ "cynic:badlands_river" ]
										},
										"then_run": {
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:water",
												"add_stone_depth": false,
												"offset": -1,
												"surface_depth_multiplier": 0
											},
											"then_run": {
												"if_true": {
													"type": "minecraft:stone_depth",
													"surface_type": "floor",
													"add_surface_depth": true,
													"offset": 0,
													"secondary_depth_range": 30
												},
												"then_run": {
													"result_state": {
														"Name": "minecraft:red_sandstone"
													},
													"type": "minecraft:block"
												},
												"type": "minecraft:condition"
											}
										}
									}
								]
							}
						},
						// ╔@2.5.0══════════════════════╗╗╗
						// ║ The topmost floor block... >║║
						// ╚════════════════════════════╝╝╝
						// The condition before this handles all blocks submerged about 6 blocks deep.
						// So, all conditions in this block will apply to surfaces deep underwater, or shallow blocks not handled by the previous block.
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:stone_depth",
								"surface_type": "floor",
								"add_surface_depth": false,
								"offset": 0,
								"secondary_depth_range": 0
							},
							"then_run": {
								"type": "minecraft:sequence",
								"sequence": [
									// ╔@2.5.1══════════════════════╗═══════════════════════════════════════════════╗
									// ║ The topmost floor block... > In Frozen Peaks or Jagged Peaks, place Stone. ║
									// ╚════════════════════════════╝═══════════════════════════════════════════════╝
									{
										"if_true": {
											"biome_is": [
												"minecraft:frozen_peaks",
												"minecraft:jagged_peaks"
											],
											"type": "minecraft:biome"
										},
										"then_run": {
											"result_state": {
												"Name": "minecraft:stone"
											},
											"type": "minecraft:block"
										},
										"type": "minecraft:condition"
									}
								]
							}
						},
						// ╔@2.6.0════════════════════════════════════════════════════════════╗
						// ║ Generic Gravel, Mud, Clay, and Sand noise above Y=32, or Gravel. ║
						// ╚══════════════════════════════════════════════════════════════════╝
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:not",
								"invert": {
									"type": "minecraft:biome",
									"biome_is": [
										"cynic:volcano",
										"cynic:volcanic_crater",
										"cynic:volcanic_conduit",
										"cynic:hydrothermal_vents"
									]
								}
							},
							"then_run": {
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:stone_depth",
									"surface_type": "floor",
									"add_surface_depth": true,
									"offset": 0,
									"secondary_depth_range": 0
								},
								"then_run": {
									"type": "minecraft:condition",
									"if_true": {
										"type": "minecraft:not",
										"invert": {
											"offset": 0,
											"add_surface_depth": true,
											"secondary_depth_range": 0,
											"surface_type": "ceiling",
											"type": "minecraft:stone_depth"
										}
									},
									"then_run": {
										"type": "minecraft:condition",
										"if_true": {
											"type": "minecraft:not",
											"invert": {
												"type": "minecraft:steep"
											}
										},
										"then_run": {
											"type": "minecraft:sequence",
											"sequence": [
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:y_above",
														"anchor": {
															"absolute": 32
														},
														"surface_depth_multiplier": 0,
														"add_stone_depth": true
													},
													// Generic mud/sand/clay/gravel
													"then_run": {
														"type": "minecraft:sequence",
														"sequence": [
															// Place sand noise (or clay in swamps).
															{
																"type": "minecraft:condition",
																"if_true": {
																	"noise": "cynic:underwater_soil",
																	"min_threshold": -2.0,
																	"max_threshold": -0.5,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"type": "minecraft:sequence",
																	"sequence": [
																		{
																			"type": "minecraft:condition",
																			"if_true": {
																				"type": "minecraft:biome",
																				"biome_is": [
																					"minecraft:swamp",
																					"cynic:freshwater_swamp",
																					"minecraft:mangrove_swamp",
																					"cynic:muskeg",
																					"cynic:boglands"
																				]
																			},
																			"then_run": {
																				"type": "minecraft:block",
																				"result_state": {
																					"Name": "minecraft:clay"
																				}
																			}
																		},
																		{
																			"type": "minecraft:condition",
																			"if_true": {
																				"type": "minecraft:not",
																				"invert": {
																					"type": "minecraft:biome",
																					"biome_is": [
																						"minecraft:badlands",
																						"minecraft:eroded_badlands",
																						"minecraft:wooded_badlands",
																						"cynic:badlands_river"
																					]
																				}
																			},
																			"then_run": {
																				"type": "minecraft:block",
																				"result_state": {
																					"Name": "minecraft:sand"
																				}
																			}
																		}
																	]
																}
															},
															// Place clay noise.
															{
																"type": "minecraft:condition",
																"if_true": {
																	"noise": "cynic:underwater_soil",
																	"min_threshold": 0.35,
																	"max_threshold": 0.9,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:clay"
																	}
																}
															},
															// Place gravel noise.
															{
																"type": "minecraft:condition",
																"if_true": {
																	"noise": "cynic:underwater_soil",
																	"min_threshold": 0.15,
																	"max_threshold": 1.2,
																	"type": "minecraft:noise_threshold"
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:gravel"
																	}
																}
															},
															// Place base sand in sandy biomes.
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:biome",
																	"biome_is": [
																		"minecraft:warm_ocean",
																		
																		"cynic:sandy_river",
																		
																		"minecraft:snowy_beach",
																		"cynic:cold_beach",
																		"minecraft:beach",
																		"cynic:lukewarm_beach",
																		"cynic:warm_beach",
																		
																		"minecraft:desert",
																		"cynic:cactus_desert",
																		"cynic:shrubland"
																	]
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:sand"
																	}
																}
															// Place base red sand in badlands biomes.
															},
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:biome",
																	"biome_is": [
																		"minecraft:badlands",
																		"minecraft:eroded_badlands",
																		"minecraft:wooded_badlands",
																		"cynic:badlands_river"
																	]
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:red_sand"
																	}
																}
															},
															// Place base gravel in gravelly biomes.
															{
																"type": "minecraft:condition",
																"if_true": {
																	"type": "minecraft:biome",
																	"biome_is": [
																		"minecraft:cold_ocean",
																		"minecraft:deep_cold_ocean",
																		"minecraft:frozen_ocean",
																		"minecraft:deep_frozen_ocean",
																		
																		"minecraft:frozen_river",
																		"cynic:cold_river",
																		
																		"minecraft:stony_shore",
																		"cynic:cold_stony_shore",
																		"cynic:diorite_stony_shore",
																		"cynic:snowy_stony_shore"
																	]
																},
																"then_run": {
																	"type": "minecraft:block",
																	"result_state": {
																		"Name": "minecraft:gravel"
																	}
																}
															},
															// Place base mud.
															{
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:mud"
																}
															}
														]
													}
												},
												{
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:y_above",
														"anchor": {
															"absolute": 0
														},
														"surface_depth_multiplier": 0,
														"add_stone_depth": true
													},
													"then_run": {
														"type": "minecraft:condition",
														"if_true": {
															"type": "minecraft:stone_depth",
															"surface_type": "floor",
															"add_surface_depth": false,
															"offset": 0,
															"secondary_depth_range": 0
														},
														"then_run": {
															"type": "minecraft:condition",
															"if_true": {
																"noise": "minecraft:surface",
																"min_threshold": 0.0,
																"max_threshold": 99.0,
																"type": "minecraft:noise_threshold"
																
															},
															"then_run": {
																"type": "minecraft:block",
																"result_state": {
																	"Name": "minecraft:gravel"
																}
															}
														}
													}
												},
												{
													"type": "minecraft:block",
													"result_state": {
														"Name": "minecraft:stone"
													}
												}
											]
										}
									}
								}
							}
						}
					]
				}
			},
			
			// ╔══════════════════════════╗
			// ║  1.0 bedrock floor       ║
			// ║  2.0 preliminary surface ║
			// ║ @3.0 CAVE SURFACES       ║
			// ║  4.0 deepslate layer     ║
			// ╚══════════════════════════╝
			// There are no vanilla surface rules that affect cave surfaces but not the preliminary surface.
			
			// ╔@3.1═════════════════════════════════════════════════════════════════════╗
			// ║ In Mushroom Caves, place Dirt on the ceiling and Mycelium on the floor. ║
			// ╚═════════════════════════════════════════════════════════════════════════╝
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:biome",
					"biome_is": [ "cynic:mycelium_caves" ]
				},
				"then_run": {
					"type": "minecraft:sequence",
					"sequence": [
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:stone_depth",
								"surface_type": "ceiling",
								"add_surface_depth": false,
								"secondary_depth_range": 2,
								"offset": 0
							},
							"then_run": {
								"type": "minecraft:block",
								"result_state": {
									"Name": "minecraft:dirt"
								}
							}
						},
						{
							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:stone_depth",
								"surface_type": "floor",
								"add_surface_depth": false,
								"secondary_depth_range": 0,
								"offset": 0
							},
							"then_run": {
								"type": "minecraft:block",
								"result_state": {
									"Name": "minecraft:mycelium",
									"Properties": {
										"snowy": "false"
									}
								}
							}
						}
					]
				}
			},
			
			// ╔@3.2══════════════════════════════════════════════════════════════════════════╗
			// ║ In Infested Caves, place cracks, Cobblestone/Cobbled Deepslate, and Cobwebs. ║
			// ╚══════════════════════════════════════════════════════════════════════════════╝
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:biome",
					"biome_is": [
						"cynic:infested_caves",
						"cynic:webby_caves"
					]
				},
				"then_run": {
					"type": "minecraft:condition",
					"if_true": {
						"type": "minecraft:water",
						"offset": 0,
						"surface_depth_multiplier": 0,
						"add_stone_depth": false
					},
					"then_run": {
						// Cracks
						"type": "minecraft:condition",
						"if_true": {
							"type": "minecraft:noise_threshold",
							"noise": "cynic:infested_caves_cracks",
							"min_threshold": -0.2,
							"max_threshold": 0.2
						},
						"then_run": {
							"type": "minecraft:sequence",
							"sequence": [
								{
									"type": "minecraft:condition",
									"if_true": {
										"type": "minecraft:stone_depth",
										"surface_type": "ceiling",
										"add_surface_depth": false,
										"secondary_depth_range": 0,
										"offset": 0
									},
									"then_run": {
										"type": "minecraft:sequence",
										"sequence": [
											{
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:biome",
													"biome_is": [ "cynic:webby_caves" ]
												},
												"then_run": {
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:noise_threshold",
														"noise": "cynic:infested_caves_webs",
														"min_threshold": 0.4,
														"max_threshold": 2.0
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:cobweb"
														}
													}
												}
											},
											{
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:air"
												}
											}
										]
									}
								},
								{
									"type": "minecraft:condition",
									"if_true": {
										"type": "minecraft:stone_depth",
										"surface_type": "floor",
										"add_surface_depth": false,
										"secondary_depth_range": 0,
										"offset": 0
									},
									"then_run": {
										"type": "minecraft:sequence",
										"sequence": [
											{
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:biome",
													"biome_is": [ "cynic:webby_caves" ]
												},
												"then_run": {
													"type": "minecraft:condition",
													"if_true": {
														"type": "minecraft:noise_threshold",
														"noise": "cynic:infested_caves_webs",
														"min_threshold": 0.7,
														"max_threshold": 2.0
													},
													"then_run": {
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:cobweb"
														}
													}
												}
											},
											{
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:air"
												}
											}
										]
									}
								}
							]
						}
					}
				}
			},
			
			// ╔@3.3══════════════════════════════════════════════════════════╗
			// ║ In Gold Caves, place bands of Light Gray or Gray Terracotta. ║
			// ╚══════════════════════════════════════════════════════════════╝
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:biome",
					"biome_is": [
						"minecraft:badlands",
						"minecraft:eroded_badlands",
						"minecraft:wooded_badlands",
						"cynic:badlands_river",
						"cynic:badlands_caves"
					]
				},
				"then_run": {
					"type": "minecraft:sequence",
					"sequence": [
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":317},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":319},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":313},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":315},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":308},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":311},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":303},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":305},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":291},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":300},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":287},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":289},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":281},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":284},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":278},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":280},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":274},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":277},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":272},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":273},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":268},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":269},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":263},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":265},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":260},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":261},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":258},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":259},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":254},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":257},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":250},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":251},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":247},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":249},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":241},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":244},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":236},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":239},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":231},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":233},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":227},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":229},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":223},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":226},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
						{"type":"minecraft:condition","if_true":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":217},"surface_depth_multiplier":0},"then_run":{"type":"minecraft:condition","if_true":{"type":"minecraft:not","invert":{"type":"minecraft:y_above","add_stone_depth":false,"anchor":{"absolute":220},"surface_depth_multiplier":0}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:light_gray_terracotta"}}}},
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			},
			
			// ╔@3.4═══════════════════════════════════════════════════╗
			// ║ [CYNICGEN] Place Smooth Basalt in Hydrothermal Vents. ║
			// ╚═══════════════════════════════════════════════════════╝
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:biome",
					"biome_is": [
						"cynic:hydrothermal_vents"
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					"type": "minecraft:sequence",
					"sequence": [
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							"type": "minecraft:condition",
							"if_true": {
								"type": "minecraft:steep"
							},
							"then_run": {
								"type": "minecraft:block",
								"result_state": {
									"Name": "minecraft:basalt",
									"Properties": {
										"axis": "y"
									}
								}
							}
						},
						{
							"type": "minecraft:block",
							"result_state": {
								"Name": "minecraft:smooth_basalt"
							}
						}
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				}
			},
			
			// ╔@3.5═══════════════════════════════════════════════════════╗
			// ║ [CYNICGEN] Place Deepslate and Basalt in Volcanic biomes. ║
			// ╚═══════════════════════════════════════════════════════════╝
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:biome",
					"biome_is": [
						"cynic:volcano",
						"cynic:volcanic_crater",
						"cynic:volcanic_conduit"
					]
				},
				"then_run": {
					"type": "minecraft:condition",
					"if_true": {
						"type": "minecraft:water",
						"add_stone_depth": false,
						"offset": 0,
						"surface_depth_multiplier": 0
					},
					"then_run": {
						"type": "minecraft:sequence",
						"sequence": [
							// Steep basalt
							{
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:steep"
								},
								"then_run": {
									"type": "minecraft:block",					
									"result_state": {
										"Name": "minecraft:basalt",
										"Properties": {
											"axis": "y"
										}
									}
								}
							},
							// Floors
							{
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:stone_depth",
									"surface_type": "floor",
									"add_surface_depth": true,
									"offset": 0,
									"secondary_depth_range": 0
								},
								"then_run": {
									"type": "minecraft:sequence",
									"sequence": [
										// Gravel noise in craters
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [ "cynic:volcano" ]
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"type": "minecraft:noise_threshold",
													"noise": "cynic:volcano_gravel",
													"min_threshold": 0.2,
													"max_threshold": 0.85
												},
												"then_run": {
													"type": "minecraft:block",
													"result_state": {
														"Name": "minecraft:gravel"
													}
												}
											}
										},
										// Magma in conduits
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"cynic:volcanic_crater",
													"cynic:volcanic_conduit"
												]
											},
											"then_run": {
												"type": "minecraft:sequence",
												"sequence": [
													{
														"type": "minecraft:condition",
														"if_true": {
															"noise": "cynic:volcano_magma",
															"min_threshold": -0.25,
															"max_threshold": 0.25,
															"type": "minecraft:noise_threshold"
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:magma_block"
															}
														}
													},
													{
														"type": "minecraft:condition",
														"if_true": {
															"noise": "minecraft:surface",
															"min_threshold": 0.0,
															"max_threshold": 2.0,
															"type": "minecraft:noise_threshold"
														},
														"then_run": {
															"type": "minecraft:block",
															"result_state": {
																"Name": "minecraft:tuff"
															}
														}
													},
													{
														"type": "minecraft:block",
														"result_state": {
															"Name": "minecraft:deepslate",
															"Properties": {
																"axis": "y"
															}
														}
													}
												]
											}
										}
									]
								}
							},
							// Ceilings
							{
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:stone_depth",
									"surface_type": "ceiling",
									"add_surface_depth": true,
									"offset": 0,
									"secondary_depth_range": 0
								},
								"then_run": {
									"type": "minecraft:sequence",
									"sequence": [
										// Magma in conduits
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [ "cynic:volcanic_conduit" ]
											},
											"then_run": {
												"type": "minecraft:condition",
												"if_true": {
													"noise": "cynic:volcano_magma",
													"min_threshold": -0.25,
													"max_threshold": 0.25,
													"type": "minecraft:noise_threshold"
												},
												"then_run": {
													"type": "minecraft:block",
													"result_state": {
														"Name": "minecraft:magma_block"
													}
												}
											}
										},
										{
											"type": "minecraft:condition",
											"if_true": {
												"type": "minecraft:biome",
												"biome_is": [
													"cynic:volcano",
													"cynic:volcanic_crater",
													"cynic:volcanic_conduit"
												]
											},
											"then_run": {
												"type": "minecraft:block",
												"result_state": {
													"Name": "minecraft:basalt",
													"Properties": {
														"axis": "y"
													}
												}
											}
										}
									]
								}
							},
							// Deepslate
							{
								"type": "minecraft:block",					
								"result_state": {
									"Name": "minecraft:deepslate",
									"Properties": {
										"axis": "y"
									}
								}
							}
						]
					}
				}
			},
			
			// ╔══════════════════════════╗
			// ║  1.0 BEDROCK FLOOR       ║
			// ║  2.0 preliminary surface ║
			// ║  3.0 cave surfaces       ║
			// ║ @4.0 DEEPSLATE LAYER     ║
			// ╚══════════════════════════╝
			// Replaces stone below Y=8 with deepslate.
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:vertical_gradient",
					"random_name": "minecraft:deepslate",
					"true_at_and_below": {
						"absolute": 0
					},
					"false_at_and_above": {
						"absolute": 8
					}
				},
				"then_run": {
					"type": "minecraft:block",
					"result_state": {
						"Name": "minecraft:deepslate",
						"Properties": {
							"axis": "y"
						}
					}
				}
			},
			
			// ╔@4.1═══════════════════════════════╗
			// ║ [CYNICGEN] Granite/Diorite caves. ║
			// ╚═══════════════════════════════════╝
			{
				"type": "minecraft:condition",
				"if_true": {
					"type": "minecraft:not",
					"invert": {
						"type": "minecraft:vertical_gradient",
						"random_name": "minecraft:deepslate",
						"true_at_and_below": {
							"absolute": 4
						},
						"false_at_and_above": {
							"absolute": 12
						}
					}
				},
				"then_run": {
					"type": "minecraft:condition",
					"if_true": {
						"type": "minecraft:not",
						"invert": {
							"type": "minecraft:stone_depth",
							"surface_type": "floor",
							"add_surface_depth": true,
							"offset": 0,
							"secondary_depth_range": 0
						}
					},
					"then_run": {
						"type": "minecraft:sequence",
						"sequence": [
							{
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:biome",
									"biome_is": [
										"cynic:diorite_caves"
									]
								},
								"then_run": {
									"type": "minecraft:block",
									"result_state": {
										"Name": "minecraft:diorite"
									}
								}
							},
							{
								"type": "minecraft:condition",
								"if_true": {
									"type": "minecraft:biome",
									"biome_is": [
										"cynic:granite_caves"
									]
								},
								"then_run": {
									"type": "minecraft:block",
									"result_state": {
										"Name": "minecraft:granite"
									}
								}
							}
						]
					}
				}
			}
		]
	},
	"noise": {
		"min_y": -64,
		"height": 384,
		"size_horizontal": 1,
		"size_vertical": 2
	}
}