public class EnterExitRegionEvent
extends org.bukkit.event.Event
implements org.bukkit.event.Cancellable
The cancellable state cancels all flags and effects when player enter/exit a region and nothing will happen, but code can be added here and will work normally, and the flags can be used too. Only default actions is cancelled.
| Constructor and Description |
|---|
EnterExitRegionEvent(Region ExitedRegion,
Region EnteredRegion,
org.bukkit.entity.Player player) |
| Modifier and Type | Method and Description |
|---|---|
Region |
getEnteredRegion() |
Region |
getExitedRegion() |
static org.bukkit.event.HandlerList |
getHandlerList() |
org.bukkit.event.HandlerList |
getHandlers() |
org.bukkit.entity.Player |
getPlayer() |
boolean |
isCancelled() |
void |
setCancelled(boolean arg0) |
public static org.bukkit.event.HandlerList getHandlerList()
public org.bukkit.event.HandlerList getHandlers()
getHandlers in class org.bukkit.event.Eventpublic Region getExitedRegion()
public Region getEnteredRegion()
public org.bukkit.entity.Player getPlayer()
public boolean isCancelled()
isCancelled in interface org.bukkit.event.Cancellablepublic void setCancelled(boolean arg0)
setCancelled in interface org.bukkit.event.CancellableCopyright © 2021. All rights reserved.