public class GlobalListener extends Object implements org.bukkit.event.Listener
| Constructor and Description |
|---|
GlobalListener() |
| Modifier and Type | Method and Description |
|---|---|
void |
MonsterBlockBreak(org.bukkit.event.entity.EntityChangeBlockEvent event) |
void |
onBlockBreak(org.bukkit.event.block.BlockBreakEvent e) |
void |
onBlockBurn(org.bukkit.event.block.BlockBurnEvent e) |
void |
onBlockPlace(org.bukkit.event.block.BlockPlaceEvent e) |
void |
onBlockStartBurn(org.bukkit.event.block.BlockIgniteEvent e) |
void |
onBucketFill(org.bukkit.event.player.PlayerBucketFillEvent e) |
void |
onBucketUse(org.bukkit.event.player.PlayerBucketEmptyEvent e) |
void |
onConsume(org.bukkit.event.player.PlayerItemConsumeEvent e) |
void |
onCreatureSpawn(org.bukkit.event.entity.CreatureSpawnEvent event) |
void |
onEntityDamage(org.bukkit.event.entity.EntityDamageEvent e) |
void |
onEntityDamageEntity(org.bukkit.event.entity.EntityDamageByEntityEvent e) |
void |
onEntityExplode(org.bukkit.event.entity.EntityExplodeEvent e) |
void |
onFireSpread(org.bukkit.event.block.BlockSpreadEvent e) |
void |
onFlow(org.bukkit.event.block.BlockFromToEvent e) |
void |
onFrameBrake(org.bukkit.event.hanging.HangingBreakEvent e) |
void |
onHangingDamaged(org.bukkit.event.hanging.HangingBreakByEntityEvent e) |
void |
onLeafDecay(org.bukkit.event.block.LeavesDecayEvent e) |
void |
onPlayerFrostWalk(org.bukkit.event.block.EntityBlockFormEvent e) |
void |
onPlayerInteract(org.bukkit.event.player.PlayerInteractEntityEvent e) |
void |
onPlayerInteract(org.bukkit.event.player.PlayerInteractEvent e) |
void |
onPlayerMove(org.bukkit.event.player.PlayerMoveEvent e) |
void |
onThunderChange(org.bukkit.event.weather.ThunderChangeEvent e) |
void |
onVehicleBreak(org.bukkit.event.vehicle.VehicleDestroyEvent e) |
void |
onWeatherChange(org.bukkit.event.weather.WeatherChangeEvent e) |
void |
PlayerDropItem(org.bukkit.event.player.PlayerDropItemEvent e) |
void |
PlayerPickup(org.bukkit.event.player.PlayerPickupItemEvent e) |
public void onWeatherChange(org.bukkit.event.weather.WeatherChangeEvent e)
public void onThunderChange(org.bukkit.event.weather.ThunderChangeEvent e)
public void onLeafDecay(org.bukkit.event.block.LeavesDecayEvent e)
public void onFlow(org.bukkit.event.block.BlockFromToEvent e)
public void onEntityDamage(org.bukkit.event.entity.EntityDamageEvent e)
public void PlayerDropItem(org.bukkit.event.player.PlayerDropItemEvent e)
public void PlayerPickup(org.bukkit.event.player.PlayerPickupItemEvent e)
public void onPlayerFrostWalk(org.bukkit.event.block.EntityBlockFormEvent e)
public void onPlayerMove(org.bukkit.event.player.PlayerMoveEvent e)
public void onBlockPlace(org.bukkit.event.block.BlockPlaceEvent e)
public void onBlockBreak(org.bukkit.event.block.BlockBreakEvent e)
public void onPlayerInteract(org.bukkit.event.player.PlayerInteractEvent e)
public void onPlayerInteract(org.bukkit.event.player.PlayerInteractEntityEvent e)
public void onHangingDamaged(org.bukkit.event.hanging.HangingBreakByEntityEvent e)
public void onBucketUse(org.bukkit.event.player.PlayerBucketEmptyEvent e)
public void onBucketFill(org.bukkit.event.player.PlayerBucketFillEvent e)
public void onEntityDamageEntity(org.bukkit.event.entity.EntityDamageByEntityEvent e)
public void onFrameBrake(org.bukkit.event.hanging.HangingBreakEvent e)
public void onEntityExplode(org.bukkit.event.entity.EntityExplodeEvent e)
public void onBlockBurn(org.bukkit.event.block.BlockBurnEvent e)
public void onFireSpread(org.bukkit.event.block.BlockSpreadEvent e)
public void onCreatureSpawn(org.bukkit.event.entity.CreatureSpawnEvent event)
public void onVehicleBreak(org.bukkit.event.vehicle.VehicleDestroyEvent e)
public void onBlockStartBurn(org.bukkit.event.block.BlockIgniteEvent e)
public void MonsterBlockBreak(org.bukkit.event.entity.EntityChangeBlockEvent event)
public void onConsume(org.bukkit.event.player.PlayerItemConsumeEvent e)
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