scoreboard objectives add deeper_dark.warden_sense dummy
execute as @a[nbt=!{ActiveEffects:[{Id:15}]}] at @s anchored eyes positioned ^ ^ ^ at @e[distance=..20,nbt={ActiveEffects:[{Id:14}]},nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] run scoreboard players add @s deeper_dark.warden_sense 1
execute as @a[nbt={ActiveEffects:[{Id:15}]}] at @s anchored eyes positioned ^ ^ ^ at @e[distance=..20,nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] run scoreboard players add @s deeper_dark.warden_sense 1
execute as @a[nbt=!{ActiveEffects:[{Id:15}]},scores={deeper_dark.warden_sense=..38}] at @s anchored eyes positioned ^ ^ ^ unless entity @e[distance=..20,nbt={ActiveEffects:[{Id:14}]},nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] run scoreboard players add @s deeper_dark.warden_sense 1
execute as @a[nbt={ActiveEffects:[{Id:15}]},scores={deeper_dark.warden_sense=..38}] at @s anchored eyes positioned ^ ^ ^ unless entity @e[distance=..20,nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] run scoreboard players add @s deeper_dark.warden_sense 1
execute as @a[nbt=!{ActiveEffects:[{Id:15}]},scores={deeper_dark.warden_sense=40..}] at @s anchored eyes positioned ^ ^ ^ facing entity @e[distance=..20,limit=1,nbt={ActiveEffects:[{Id:14}]},nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] eyes positioned ^ ^ ^2 run playsound minecraft:block.sculk_sensor.clicking ambient @s ~ ~ ~ 1 2 1
execute as @a[nbt=!{ActiveEffects:[{Id:15}]},scores={deeper_dark.warden_sense=40..}] at @s anchored eyes positioned ^ ^ ^ facing entity @e[distance=..20,limit=1,nbt={ActiveEffects:[{Id:14}]},nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] eyes positioned ^ ^ ^2 run particle minecraft:sculk_charge_pop ~ ~ ~ 0 0 0 .01 10
execute as @a[nbt={ActiveEffects:[{Id:15}]},scores={deeper_dark.warden_sense=40..}] at @s anchored eyes positioned ^ ^ ^ facing entity @e[distance=..20,limit=1,nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] eyes positioned ^ ^ ^2 run playsound minecraft:block.sculk_sensor.clicking ambient @s ~ ~ ~ 1 2 1
execute as @a[nbt={ActiveEffects:[{Id:15}]},scores={deeper_dark.warden_sense=40..}] at @s anchored eyes positioned ^ ^ ^ facing entity @e[distance=..20,limit=1,nbt=!{NoAI:1b},nbt=!{Motion:[0.0,0.0,0.0]},sort=random,nbt={DeathTime:0s}] eyes positioned ^ ^ ^2 run particle minecraft:sculk_charge_pop ~ ~ ~ 0 0 0 .01 10


scoreboard players set @a[scores={deeper_dark.warden_sense=40..}] deeper_dark.warden_sense 0