TelsTerrain StationAPI
# TelsTerrain StationAPI for Minecraft Beta 1.7.3
A StationAPI mod for Minecraft Beta 1.7.3 that tweaks ore generation, sand generation, and more!
* Mod works on Multiplayer with [GlassConfigAPI](https://modrinth.com/mod/glass-config-api) version 3.0+ used to sync configs!
* All changes are disabled by default, enable what you want!
* NOTE: Terrain tweaks do not affect already generated chunks.
## Water and Lava Shaping
This mod adds the ability to enable water and lava shaping using wooden bowls:
* Right click any water or lava block with a wooden bowl to lower its level
* Lava will consume the bowl when its level is lowered, bring a lot of bowls if you want to shape lava significantly
## Old Terrain Features
This mod adds the ability to disable any vanilla terrain decorations that you don’t want!
* For the Overworld you can now disable:
* Cave & Soil Features: caves/tunnels, dungeons, dirt deposits, gravel deposits, and beach clay
* Fluid Features: waterfalls, lavafalls, ponds of water, and ponds of lava
* Ores: Coal, iron, gold, diamond, lapis lazuli, and redstone
* Small Plants: dandelions, roses, tall grass, dead bushes, sugar cane, cacti, red mushrooms, and brown mushrooms
* Trees: small oak, large oak, birch, and pine
* For the Nether you can now disable:
* Tunnels
* Lava Springs/Lavafalls
* Fire Patches
* Glowstone Clusters: A & B
* Small Plants: red mushrooms and brown mushrooms
## New Terrain Features
This mod adds the ability to enable custom biome ore/soil feature distribution (pros/cons list):
* NOTE: Soil types only effect generation if their block generation is enabled (i.e. sand, sandstone, ice, and clay).
* Also note that cave soil blocks only generate between Y levels 0 and 47.
| Biome | Soil Type | Pros | Cons |
|:—————:|————-|:————–|:————-|
| Rainforest | Sandy | 150% Dungeons | 50% Pumpkins |
| Plains | Sedimentary | 150% Dirt | 50% Gravel |
| Swamps | Clayey | 150% Coal | 50% Gold |
| Taiga | Icy | 150% Gravel | 75% Redstone |
| Forest | Normal | 150% Iron | 50% Lapis |
| Desert | Sandy | 200% Lapis | 50% Roses |
| Savanna | Sandy | 200% Diamonds | 75% Dungeons |
| Tundra | Icy | 150% Redstone | 75% Dirt |
| Seasonal Forest | Normal | 200% Gold | 75% Iron |
| Shrubland | Sedimentary | 200% Pumpkins | 75% Coal |
| Ice Desert | Icy | 200% Roses | 50% Diamonds |
* Ability to enable cave sand, affects the following biomes
* Rainforest
* Desert
* Savanna
* Ability to enable cave sandstone, affects the following biomes
* Plains
* Shrubland
* Ability to enable cave ice, affects the following biomes
* Taiga
* Tundra
* Ice Desert
* Ability to enable cave clay, affects the following biomes
* Swamps
* Ability to enable desert stone/gravel swap
* Below deserts swaps stone for sandstone and gravel for sand
* Ability to increase sandstone blast resistance (recommended if you enable desert stone swap)
* Ability to enable nether clay
* Adds a very very small amount of clay to the nether walls and ceiling
## Tips and Tricks (Icy Caves)
Cave ice can be really annoying to deal with. I recommend using a mod like [GoldenTweaks](https://modrinth.com/mod/goldentweaks-stationapi) to collect the ice.
You could also use a mod like [NowObtainableRecipes](https://modrinth.com/mod/nowobtainablerecipes-stationapi) to get a sponge to soak up the water from melted ice.
This mod also provides water shaping with a wooden bowl that you could use to remove melted ice water.
Another suggestion is to use an alternative light source in ice caves since torches can be knocked out easily by flowing water.
## Installation using Prism Launcher
1. Download an instance of Babric for Prism Launcher: https://github.com/babric/prism-instance
2. Install Java 17 and set the instance to use it: https://adoptium.net/temurin/releases/
3. Add GlassConfigAPI 3.0.2+ to the mod folder for the instance: https://modrinth.com/mod/glass-config-api
4. Add Glass Networking to the mod folder for the instance: https://modrinth.com/mod/glass-networking
5. (Optional) Add StationAPI to the mod folder for the instance: https://modrinth.com/mod/stationapi
6. (Optional) Add Mod Menu to the mod folder for the instance: https://modrinth.com/mod/modmenu-beta
7. Add this mod to the mod folder for the instance: https://github.com/telvarost/TelsTerrain-StationAPI/releases
8. Run and enjoy! 👍
## Feedback
Got any suggestions on what should be added next? Feel free to share it by [creating an issue](https://github.com/telvarost/TelsTerrain-StationAPI/issues/new). Know how to code and want to do it yourself? Then look below on how to get started.
## Contributing
Thanks for considering contributing! To get started fork this repository, make your changes, and create a PR.
If you are new to StationAPI consider watching the following videos on Babric/StationAPI Minecraft modding: https://www.youtube.com/watch?v=9-sVGjnGJ5s&list=PLa2JWzyvH63wGcj5-i0P12VkJG7PDyo9T
TelsDrinks StationAPI
# TelsDrinks StationAPI for Minecraft Beta 1.7.3
### How to get ingredients:
This mod adds apples as a rare drop from seasonal forest oak leaves and as a super rare drop from normal forest oak leaves.
* Look for the green grass!
* Apples are used to make apple cider and hot cider.
This mod also adds cocoa as a rare drop from rainforest oak leaves.
* Look for ferns on top of really green grass!
* Cocoa is used in the brewing of many of the mods signature drinks <3
Sticks were added as a rare oak leaf drop in other biomes to help signify that the mod is working.
* If the biome is dropping sticks it won't drop apples or cocoa!
### How the mod works:
* Kettles are heated by placing lava, fire, or a lit furnace below them.
* When kettles are heated the hot variant of a drink is given.
* Right click with a mug to take a drink out of a kettle.
* Each kettle has a liquid level meter on the side to show how much is left.
* Drinks can be used to restore hearts, poison your friends, or just be aesthetically pleasing :)
## Installation using Prism Launcher
1. Download an instance of Babric for Prism Launcher: https://github.com/babric/prism-instance
2. Install Java 17 and set the instance to use it: https://adoptium.net/temurin/releases/
3. Add StationAPI to the mod folder for the instance: https://modrinth.com/mod/stationapi
4. (Optional) Add Mod Menu to the mod folder for the instance: https://modrinth.com/mod/modmenu-beta
5. Add this mod to the mod folder for the instance: https://github.com/telvarost/TelsDrinks-StationAPI/releases
6. Run and enjoy! 👍
## Feedback
Got any suggestions on what should be added next? Feel free to share it by [creating an issue](https://github.com/telvarost/TelsDrinks-StationAPI/issues/new). Know how to code and want to do it yourself? Then look below on how to get started.
## Contributing
Thanks for considering contributing! To get started fork this repository, make your changes, and create a PR.
If you are new to StationAPI consider watching the following videos on Babric/StationAPI Minecraft modding: https://www.youtube.com/watch?v=9-sVGjnGJ5s&list=PLa2JWzyvH63wGcj5-i0P12VkJG7PDyo9T
StationAPI
StationAPI provides numerous systems and APIs for modding Minecraft Beta 1.7.3
From simple events to advanced renderer and world save format.
Wiki: https://github.com/ModificationStation/StationAPI/wiki
Skylands Portal

This is a simple mod that adds a portal allowing players to travel to the Skylands dimension. It integrates seamlessly with the game and provides an alternate world above the clouds for exploration and building.
## Items
The Golden Stick is crafted using 1 Stick and 1 Gold Ingot in a shapeless recipe.

The Magic Wand of Skylands is crafted using 2 Golden Sticks and 1 Diamond. It is the item used to light the Skylands portal, and it can only be used once.

## Requirements
### Babric
* [StationAPI](https://modrinth.com/mod/stationapi)
* [Glass Config API](https://modrinth.com/mod/glass-config-api)
* [Mod Menu Babric](https://modrinth.com/mod/modmenu-babric) (Optional, for in-game configuration)
### Risugami’s ModLoader
#### for b1.8.1
* [ModLoader](https://mcarchive.net/mods/modloader?gvsn=b1.8.1)
* [ShockAhPI r9](https://mcarchive.net/mods/shockahpi?gvsn=b1.8.1)
* [ShockAhPI r9 fix](https://github.com/ItsElix99/Skylands-Portal/raw/refs/heads/b1.8.1-ml/ShockAhPI%20r9%20fix.zip)
* [GuiAPI](https://mcarchive.net/mods/guiapi?gvsn=b1.8.1) (Optional, for in-game configuration)
#### for b1.7.3
* [ModLoader](https://mcarchive.net/mods/modloader?gvsn=b1.7.3)
* [ShockAhPI r5.1](https://mcarchive.net/mods/shockahpi?gvsn=b1.7.3)
* [GuiAPI](https://mcarchive.net/mods/guiapi?gvsn=b1.7.3) (Optional, for in-game configuration)
#### for b1.6.6
* [ModLoader](https://mcarchive.net/mods/modloader?gvsn=b1.6.6)
* [GuiAPI](https://mcarchive.net/mods/guiapi?gvsn=b1.6.6) (Optional, for in-game configuration)
SimpleNetherOres
Simple mod that adds more ores into the Nether dimension for Minecraft beta 1.7.3 (for StAPI)
**Ores List:**
– Coal Ore (drops 1 coal)
– Iron Ore (drops itself, smelts into iron ingot)
– Gold Ore (drops itself, smelts into gold ingot)
– Diamond Ore (drops 1 diamond)
– Redstone Ore (drops 1-5 redstone)
– Glowstone Ore (drops 2-4 glowstone)
– Lapis Ore (drops 3-6 lapis)
SameOldSpells StationAPI
# SameOldSpells StationAPI for Minecraft Beta 1.7.3
Some basic world control using spells!
* Requires [Zastavka API](https://modrinth.com/mod/zastavkaapi) (used for freeze effect with ice spells)
* Mod works on Multiplayer with [GlassConfigAPI](https://modrinth.com/mod/glass-config-api) version 3.0+ used to sync configs!
## List of changes
Note that all changes can be individually disabled using GlassConfigAPI if undesired
### Same Old Spells
Adds a couple unique spells to the game that are activated on entity collision:
– Arrow Spell: Fires an arrow in each cardinal direction (North, East, South, and West)
– Single use, crafted from 1x spell vessel and 4x arrows
– Crafting recipe is shaped with spell vessel in the center and arrows placed vertically and horizontally beside it
– Dark Spell: Makes night begin
– Single use, crafted from 1x spell vessel and 1x obsidian
– Dark Spell Cube: Makes it midnight
– Infinite use, NOT craft-able
– Fire Spell: Sets an entity on fire
– Single use, crafted from 1x spell vessel and 1x fire
– Fire is now craft-able via placing UNUSED flint and steel in the crafting grid (recipe output is 3x fire)
– Configuration available to craft it directly from 1-3x spell vessels and 1x unused flint and steel (output is 1-3x fire spells)
– Fire Spell Cube: Sets an entity on fire only while in the spell cube
– Infinite use, NOT craft-able
– Grass Spell: Clears the weather
– Single use, crafted from 1x spell vessel and 1x dandelion (Vanilla b1.7.3 Minecraft just calls this item “Flower”)
– Grass Spell Cube: Clears the weather
– Infinite use, NOT craft-able
– Holy Spell: Spawns lightning
– Single use, crafted from 1x spell vessel and 1x bookshelf
– Holy Spell Cube: Spawns lightning
– Infinite use, NOT craft-able
– Ice Spell: Freezes an entity
– Single use, crafted from 1x spell vessel and 1x ice
– Ice is now craft-able via placing 2x snow block and 1x water bucket in the crafting grid
– Configuration available to craft it directly from 2x snow block, 1x water bucket, and 1x spell vessel
– Ice Spell Cube: Periodically freezes an entity in the spell cube
– Infinite use, NOT craft-able
– Light Spell: Makes daytime begin
– Single use, crafted from 1x spell vessel and 1x glowstone
– Light Spell Cube: Makes it midday
– Infinite use, NOT craft-able
– Spell Vessel: Does nothing
– Single use, crafted from 1x glowstone dust and 4x snow blocks
– Crafting recipe is shaped with glowstone dust in the center and snow blocks placed vertically and horizontally beside it
– Rock Spell: Starts a thunderstorm
– Single use, crafted from 1x spell vessel and 1x iron block
– Rock Spell Cube: Starts a thunderstorm
– Infinite use, NOT craft-able
– Water Spell: Starts rain
– Single use, crafted from 1x spell vessel and 1x lapis lazuli block
– Water Spell Cube: Starts rain
– Infinite use, NOT craft-able
## Special thanks to Rocetti/kcilds for the tile art <3
Find their original post at OpenGameArt.org here:
[https://opengameart.org/content/universal-fantasy-roguelike-tileset-16x16](https://opengameart.org/content/universal-fantasy-roguelike-tileset-16x16)
## Installation using Prism Launcher
1. Download an instance of Babric for Prism Launcher: https://github.com/babric/prism-instance
2. Install Java 17 and set the instance to use it: https://adoptium.net/temurin/releases/
3. Add GlassConfigAPI 3.0.2+ to the mod folder for the instance: https://modrinth.com/mod/glass-config-api
4. Add Glass Networking to the mod folder for the instance: https://modrinth.com/mod/glass-networking
5. Add StationAPI to the mod folder for the instance: https://modrinth.com/mod/stationapi
6. Add ZastavkaAPI to the mod folder for the instance: https://modrinth.com/mod/zastavkaapi
7. (Optional) Add Mod Menu to the mod folder for the instance: https://modrinth.com/mod/modmenu-beta
8. Add this mod to the mod folder for the instance: https://github.com/telvarost/SameOldSpells-StationAPI/releases
9. Run and enjoy! 👍
## Feedback
Got any suggestions on what should be added next? Feel free to share it by [creating an issue](https://github.com/telvarost/SameOldSpells-StationAPI/issues/new). Know how to code and want to do it yourself? Then look below on how to get started.
## Contributing
Thanks for considering contributing! To get started fork this repository, make your changes, and create a PR.
If you are new to StationAPI consider watching the following videos on Babric/StationAPI Minecraft modding: https://www.youtube.com/watch?v=9-sVGjnGJ5s&list=PLa2JWzyvH63wGcj5-i0P12VkJG7PDyo9T
RetroCommands
# Retro Commands for b1.7.3
+ it works on servers
+ it has an extensible API.
+ No dependencies required
## Optional Dependencies
+ To access /tp with dimensions, install STAPI
+ To access /gamemode, install BHCreative
## Help
+ Use `/help` in-game
## API
Note: Please make Retro Commands optional!!
build.gradle
“`gradle
repositories {
maven {
name = “Jitpack”
url “https://jitpack.io/”
}
}
dependencies {
modImplementation(‘com.github.matthewperiut:retrocommands:0.5.2’) {
transitive false
}
}
“`
fabric.mod.json
“`json
“suggests”: {
“retrocommands”: “*”
},
“`
in your mods initialization
“`java
public static void init_of_some_sort()
{
if (FabricLoader.getInstance().isModLoaded(“retrocommands”)){
MyModsCommands.add();
}
}
“`
implement `com.matthewperiut.retrocommands.api.Command`
register with `com.matthewperiut.retrocommands.api.CommandRegistry`
`CommandRegistry.add(new Command())`
new Command() replaced with your custom command.
### Add your own summon command for your entities
Use `com.matthewperiut.retrocommands.api.SummonRegistry`
SummonRegistry.add(…)
Examples from `com.matthewperiut.retrocommands.util.VanillaMobs`
“`java
SummonRegistry.add(Creeper.class, (level, pos, param) -> {
Creeper creeper = new Creeper(level);
if (param.length > 5)
if (!param[5].isEmpty())
if (param[5].charAt(0) != ‘0’)
((EntityAccessor) creeper).getDataTracker().setInt(17, (byte) 1);
return creeper;
}, “{charged (0 or 1)}”);
SummonRegistry.add(Sheep.class, (level, pos, param) -> {
int color = Integer.parseInt(param[5]);
int has_wool = 1;
if (param.length > 6)
has_wool = Integer.parseInt(param[6]);
Sheep sheep = new Sheep(level);
sheep.setSheared(has_wool == 0);
sheep.setColour(color);
return sheep;
}, “{wool color meta} {has wool (0/1)} “);
“`
RetroAuth
# RetroAuth
– Adds authentication and skin fixes for b1.7.3
– Allows you to join servers with proper authentication and have modern minecraft skins
## Server Note
– This must be installed on both server and client for proper authentication.
PumpkinMoon
A simple October event mod made for Station API 2.3+ (Minecraft beta 1.7.3). During this event you will see hordes of powerful mobs, and you can get some unique items from them. Visual and sound effects during this event should a unique experience for you.
**Features:**
– Pumpkin Moon event that will happen each 5 day during October (configurable)
– Strong event mobs – Pumpkin Creepers, Pumpkin Zombies and Pumpkin Skeletons
– Unique event loot
– Event sound and visual effects
– Configuration
Paxels StationAPI
## Introduction
This mod adds Paxels, a combination of Pickaxe, Axe and Shovel, which can efficiently mine all blocks which can be mined by Pickaxes, Axes and Shovels!
## Currently supported mods:
* Aether
## Installation using Prism Launcher
1. Download an instance of Babric for Prism Launcher: https://github.com/babric/prism-instance
2. Install Java 17 and set the instance to use it: https://adoptium.net/temurin/releases/
3. (Optional) Add Mod Menu to the mod folder for the instance: https://modrinth.com/mod/modmenu-babric
4. Add this mod to the mod folder for the instance: https://github.com/Kaosreven/Paxels/releases
5. Run and enjoy! :thumbsup:
## Feedback
Got any suggestions on what should be added next? Feel free to share it by [creating an issue](https://github.com/Kaosreven/Paxels/issues/new). Know how to code and want to do it yourself? Then look below on how to get started.
## Contributing
Thanks for considering contributing! To get started fork this repository, make your changes, and create a PR.
If you are new to StationAPI consider watching the following videos on Babric/StationAPI Minecraft modding: https://www.youtube.com/watch?v=9-sVGjnGJ5s&list=PLa2JWzyvH63wGcj5-i0P12VkJG7PDyo9T