ThemisToProxy

# ThemisToProxy

Logo

Get Themis’ notifications from anywhere in your network

Available for **Bukkit/Spigot/Paper** and **Velocity** (**BungeeCord** support soon)

![Build](https://github.com/Adrigamer2950/AdriAPI/actions/workflows/build.yml/badge.svg)

# Installation
– Install the plugin in your proxy and backends that use [**Themis Anti Cheat**](https://www.spigotmc.org/resources/themis-anti-cheat-1-17-1-21-bedrock-support-paper-compatibility-free-optimized.90766/)
– Restart your proxy and backends
– You’re done! Every player that has permission to see Themis’ notifications will receive a notification
if a player gets flagged in any server.

# Config
Only available in the proxy. Default config:
“`yaml
message-format: “§6%server% §8| §r%message%”
“`

TheGlow

![a](https://cdn.modrinth.com/data/cached_images/24e4c96cc0a7807f5a1a80c92d3a91d4aa82e2a4.png)

TheGlow is a versatile plugin designed for Minecraft servers running versions 1.20 to 1.21 .
Key commands include opening the glows menu (/glow). and the ability to create custom glows.
In general, TheGlow manages player glows.​

![F](https://cdn.modrinth.com/data/cached_images/88198a2c6a8444c125b08979040aea83be3b3a24.png)

– Create custom shines
– Ability to edit base commands
– Use of MySQL or SQLite storage
– PlaceholderAPI support
– Hexadecimal color support
– Support for custom model data.
– Editable menu without limitations
– Permissions to use glows
– Support for LibsDisguises
– TAB support

![c](https://cdn.modrinth.com/data/cached_images/2b64624149c5efa589c860b127629cef50478a2d.png)

# PLAYER​
/glow – Open the glows menu

# ADMIN​
/theglow help – View help message
/theglow reload – With this command you can reload the configuration files.
/thegradient set [player] {ID} – Set a glow to an online player

![s](https://cdn.modrinth.com/data/cached_images/d3576708d9c9c088db8c19d449cdad435acea1aa.png)

Support through Discord
Welcome to the support center of our Discord community! Here you can get quick help and connect with other users. Follow the steps below to join our server and get assistance:

Join Our Discord Server: Click on the following link to join our Discord server,
Select Support Channel: Once on the server, go to the designated text channel for support, e.g. “support” or “FAQ”.
Create a TIcket: Write your question or describe the problem you are experiencing with the ticket. Our community moderators will be happy to help you.
Expect an Answer: Normally, you will receive an answer in a short time. If you don’t get an immediate response, don’t worry, someone will help you soon!
Note: Our support and community team is available at different times, so please note that responses may vary depending on availability.

TheAPI

![Just an image!](https://i.imgur.com/mSY72rb.png)

## Our purpose
Are you tired of looking for different APIs on the internet to create in your projects? Neither do we! And this is why TheAPI is here.
We bring the most useful and most wanted features directly for developers. From custom configurations with comments feature to Object parsers to String and back. Also, TheAPI offers an extensive Sockets API that will make working with sockets a million times easier! And we have much more, check out the sample code in the Examples section.

## Looking for source-code?
Our project is located on github:
https://github.com/TheDevTec/TheAPI

# How to include the API with Maven:

“`


jitpack.io
https://jitpack.io




com.github.TheDevTec
TheAPI
13.8
provided


“`

# How to include the API with Gradle:
“`
repositories {
maven { url ‘https://jitpack.io’ }
}
dependencies {
compileOnly “com.github.TheDevTec:TheAPI:13.8”
}
“`

## Our community
Join our Discord community for help and advice!
https://discord.gg/APwYKQRxby

The Smooth Elevator

# [The Smooth Elevator] – Modern Elevator Plugin

![Logo](https://res.cloudinary.com/dhgdy73up/image/upload/v1772740870/Elevador_f2npvy.png)

## Documentation (English)

### 📋 Overview

**[The Smooth Elevator]** is a lightweight, modern elevator plugin for **Minecraft 1.21+** (Spigot/Paper/Folia).

This project was born to solve the “heavy” or slow feeling of older plugins, focusing on **speed, smoothness, and survival-friendliness**.

### ✨ Key Features

* 🚀 **Fast & Smooth:** Optimized teleportation logic.
* ⏳ **Optional Cooldowns:** Disabled by default for maximum freedom.
* 🎖️ **Rank-based Cooldowns:** Integration with **LuckPerms** permission nodes.
* 🌍 **Instant Language Switching:** Automatically detects the player’s client language.
* 💬 **Clean Feedback:** Optional ActionBar anti-spam system.
* 🏗️ **Multi-Platform:** Native support for Spigot, Paper, and Folia.

### 🛠️ Installation

1. Drop the `.jar` file into your `/plugins/` folder.
2. Start the server to generate configuration files.
3. Edit `config.yml` and your language files in the `/lang/` folder.
4. Run `/elevador reload` to apply changes.

### 🎮 How to Use

Stand on an elevator block and:

* **Jump** → Teleport Up.
* **Sneak** → Teleport Down.

### 💻 Commands & Permissions

| Command | Description | Permission |
| — | — | — |
| `/elevador` | Main command & help menu | `elevador.use` |
| `/elevador reload` | Reload config and lang files | `elevador.admin` |
| `/elevador give` | Give elevator item (Admin) | `elevador.admin` |

> **Note:** Use `elevador.cooldown.bypass` to ignore all teleport delays.

### ⚙️ Configuration Notes

* **Cooldowns:** Controlled via `default_ticks: 0`. They only apply after a successful teleport.
* **Anti-Spam:** ActionBar messages can be limited with `rate_limit_ticks`.
* **LuckPerms Example:**
“`bash
/lp group vip permission set elevador.cooldown.vip true
/lp group member permission set elevador.cooldown.member true

“`

# Config.yml
“`
cooldowns:
by_permission:
elevador.cooldown.vip: 15
elevador.cooldown.vipplus: 10
“`

### 🆘 Support & Donations

* **Bugs:** Report issues on the **Spigot Discussion page** (include version & logs).
* **Support the dev:** [Donate via PayPal ❤️](https://www.paypal.com/paypalme/KinkinxD)

### ⚙️ Elevator Essentials — Advanced Crafting Guide

Spoiler


## Crafting Guide

Elevator Essentials now includes a much more powerful and user-friendly **Recipe GUI**, allowing administrators to create custom elevator recipes directly in-game without having to manually build complex config sections.

This system supports simple recipes, multi-step crafting chains, custom parts, final elevators, shaped and shapeless recipes, exact material cost recipes, result item editing, result amount editing, and colored final elevators.

You can now create progression systems like:

* A + B = Part C
* D + E = Part F
* C + F = Elevator

Or much larger crafting trees such as:

* A + B = C
* D + E = F
* C + F = G
* G + A = H
* H + F = Elevator

This makes Elevator Essentials much more flexible for survival servers, RPG progression, technology trees, or modpack-style crafting systems.

## Creating Recipes with the GUI

To open the recipe editor, use:

`/elevador recipe`

This opens the new **Recipe Browser GUI**, where administrators can create, edit, and delete recipes in a much more intuitive way.

### From the Recipe Browser you can:

* Create a new recipe
* Open existing recipes
* Delete recipes with shift-click
* Manage both intermediate parts and final elevator recipes

## Recipe Editor Features

Inside the editor, administrators can fully configure the recipe through the GUI.

### Supported features:

* **Shaped recipes**
* **Shapeless recipes**
* **Vanilla amount mode**
* **Per-slot exact cost mode**
* **Custom result item selection**
* **Custom result amount**
* **Part result type**
* **Final elevator result type**
* **Final elevator color selection**
* **Custom names for recipe parts and outputs**

## Shaped and Shapeless Recipes

Each recipe can be configured as either:

### Shaped

The item layout in the crafting grid matters.

Example:

* Redstone in the center only
is different from
* Redstone in the top-left

### Shapeless

The layout does not matter.
Only the required ingredients matter.

This is useful for simpler recipes where position should not affect the result.

## Vanilla Amount Mode vs Exact Cost Mode

Recipes can also use two different ingredient cost systems:

### Vanilla Amount Mode

This behaves like normal Minecraft crafting.

If a slot requires an item, Minecraft only checks that the correct ingredient is present.
The amount in that slot does not matter beyond normal vanilla crafting behavior.

### Exact Cost Mode

This mode allows a recipe to consume the exact saved amount for each slot.

Example:

* If a recipe slot is saved with **4 Redstone Blocks**
* and the player places **64 Redstone Blocks**
* crafting will consume **4**, leaving **60**

This allows administrators to create much more expensive and controlled recipes without needing awkward workarounds.

## Result Types

Each recipe can produce one of two result types:

### Part

Creates a custom elevator part that can be used in later recipes.

This is ideal for multi-step progression systems where players must craft components before reaching the final elevator.

### Elevator

Creates the final elevator item itself.

When the result type is set to **Elevator**, administrators can also choose the elevator color directly from the GUI.

## Result Item and Result Amount

The editor also allows administrators to:

* Choose the **exact item** used as the recipe result
* Set the **result amount**
* Rename the output item
* Create custom intermediate parts with different materials and names

This means you are not limited to a single generic part style.
You can create multiple unique crafting components for more advanced progression.

## Multi-Step Crafting Chains

The system fully supports chained crafting progression.

Example:

* Iron Block + Redstone Block → Part A
* Redstone Torch + Piston → Part B
* Part A + Part B → Elevator

You can keep expanding this as much as you want:

* A + B → C
* C + D → E
* E + F → G
* G + H → Elevator

This makes it possible to build very simple or very advanced crafting trees depending on your server design.

## Custom Items Support

Because recipes are now built directly from item stacks in the GUI, this system works naturally with:

* Vanilla items
* Custom items from supported plugins
* Intermediate parts created by Elevator Essentials

This gives administrators far more flexibility when designing unique progression systems.

## Recipe Management

Recipes are now much easier to manage.

Admins can:

* Open the recipe browser in-game
* Edit recipes visually
* Delete old recipes
* Create new crafting chains without manually writing recipe sections by hand

This makes the system much more practical for servers that want to expand elevator progression over time.

## Reloading Changes

After making recipe changes, use:

`/elevador reload`

This reloads the plugin configuration and registered recipes.

## Compatibility

**Minecraft 1.21+**

Fully compatible with:

* **Spigot**
* **Paper**
* **Folia**

The recipe system and elevator logic are designed to remain lightweight, practical, and survival-friendly.

## Summary

Elevator Essentials now provides a much more advanced and administrator-friendly crafting system through its new Recipe GUI.

You can now:

* Create recipes in-game
* Build multi-step crafting chains
* Use shaped or shapeless recipes
* Use vanilla or exact per-slot costs
* Create custom parts
* Set custom result items and amounts
* Create final elevators with selectable colors
* Manage everything in a cleaner and faster way

This makes Elevator Essentials far more flexible for survival progression, RPG systems, and custom server economies.

## Documentación (Español)

### 📋 Resumen

**[The Smooth Elevator]** es un plugin moderno y ligero para **Minecraft 1.21+** (Spigot/Paper/Folia).

Diseñado para ser **lo más rápido y fluido posible**, manteniendo una experiencia puramente *survival* y una configuración sencilla.

### ✨ Características Principales

* 🚀 **Teleport Suave:** Lógica optimizada para evitar tirones.
* ⏳ **Cooldowns Opcionales:** Apagados por defecto.
* 🎖️ **Rangos de Cooldown:** Define tiempos diferentes usando permisos de **LuckPerms**.
* 🌍 **Multi-idioma Instantáneo:** Detecta automáticamente el idioma del Minecraft del jugador.
* 💬 **Feedback Limpio:** Sistema de ActionBar opcional para evitar el spam en el chat.
* 🏗️ **Compatibilidad:** Funciona perfectamente en Spigot, Paper y Folia.

### 🛠️ Instalación

1. Copia el archivo `.jar` en la carpeta `/plugins/`.
2. Inicia el servidor para generar los archivos base.
3. Edita el `config.yml` y los archivos en la carpeta `/lang/` a tu gusto.
4. Usa `/elevador reload` para aplicar los cambios sin reiniciar.

### 🎮 Modo de Uso

Párate sobre un bloque de elevador y:

* **Salta** → Subir.
* **Agáchate** → Bajar.

### 💻 Comandos y Permisos

| Comando | Descripción | Permiso |
| — | — | — |
| `/elevador` | Comando principal y ayuda | `elevador.use` |
| `/elevador reload` | Recarga la configuración | `elevador.admin` |
| `/elevador give` | Entrega el ítem del elevador | `elevador.admin` |

### ⚙️ Notas de Configuración

* **Cooldown:** Se define en *ticks* (`default_ticks: 0`). Solo se activa tras un teleport exitoso.
* **Sincronización de Idioma:** Si está activo, el plugin traduce los mensajes según el cliente del jugador (ej: `es_MX.yml`, `en_US.yml`).
* **Ejemplo LuckPerms:**
“`bash
/lp group vip permission set elevador.cooldown.vip true
/lp group member permission set elevador.cooldown.member true

“`

# Config.yml
“`
cooldowns:
by_permission:
elevador.cooldown.vip: 15
elevador.cooldown.vipplus: 10
“`

### ⚙️ Elevator Essentials — Guía de creación avanzada

Spoiler

## Guía de Crafteo

Elevator Essentials ahora incluye una **nueva GUI de recetas** mucho más potente y amigable, permitiendo a los administradores crear recetas personalizadas directamente dentro del juego sin tener que construir configuraciones complejas a mano.

Este sistema soporta recetas simples, cadenas de crafteo de varios pasos, partes personalizadas, elevadores finales, recetas **shaped** y **shapeless**, recetas con costo exacto por slot, cambio del ítem resultado, cambio de cantidad del resultado y selección del color del elevador final.

Ahora puedes crear progresiones como:

* A + B = Parte C
* D + E = Parte F
* C + F = Elevador

O árboles de crafteo más grandes como:

* A + B = C
* D + E = F
* C + F = G
* G + A = H
* H + F = Elevador

Esto hace que Elevator Essentials sea mucho más flexible para servidores survival, progresión RPG, árboles tecnológicos o sistemas de crafteo estilo modpack.

## Crear recetas con la GUI

Para abrir el editor de recetas usa:

`/elevador recipe`

Esto abrirá la nueva **GUI de recetas**, donde los administradores pueden crear, editar y borrar recetas de una forma mucho más intuitiva.

### Desde el navegador de recetas puedes:

* Crear una nueva receta
* Abrir recetas existentes
* Borrar recetas con shift-click
* Administrar tanto partes intermedias como recetas del elevador final

## Funciones del editor de recetas

Dentro del editor, los administradores pueden configurar completamente la receta desde la GUI.

### Funciones soportadas:

* Recetas **Shaped**
* Recetas **Shapeless**
* Modo de cantidades **Vanilla**
* Modo de costo exacto por slot
* Selección personalizada del ítem resultado
* Cantidad personalizada del resultado
* Resultado tipo **Parte**
* Resultado tipo **Elevador final**
* Selección del color del elevador final
* Nombres personalizados para partes y resultados

## Recetas Shaped y Shapeless

Cada receta puede configurarse como:

### Shaped

La posición de los ítems en la mesa de crafteo importa.

Ejemplo:

* Redstone en el centro
no es lo mismo que
* Redstone en la esquina superior izquierda

### Shapeless

La posición no importa.
Solo importan los ingredientes requeridos.

Esto es útil para recetas más simples donde la forma no debe afectar el resultado.

## Modo Vanilla vs Modo de costo exacto

Las recetas también pueden usar dos sistemas distintos de costo de ingredientes.

### Modo Vanilla

Se comporta como el crafteo normal de Minecraft.

Si un slot requiere un ítem, Minecraft solo verifica que el ingrediente correcto esté presente.
La cantidad en ese slot no importa más allá del comportamiento vanilla normal.

### Modo de costo exacto por slot

Este modo permite que la receta consuma exactamente la cantidad guardada en cada slot.

Ejemplo:

* Si una receta guarda **4 bloques de redstone** en un slot
* y el jugador coloca **64 bloques de redstone**
* al craftear se consumirán **4**, dejando **60**

Esto permite crear recetas mucho más caras y controladas sin tener que usar soluciones raras.

## Tipos de resultado

Cada receta puede producir uno de dos tipos de resultado:

### Parte

Crea una parte personalizada del elevador que puede usarse en recetas posteriores.

Esto es ideal para sistemas de progresión por pasos, donde los jugadores deben fabricar componentes antes de llegar al elevador final.

### Elevador

Crea directamente el ítem final del elevador.

Cuando el resultado está configurado como **Elevador**, los administradores también pueden elegir su color directamente desde la GUI.

## Ítem resultado y cantidad resultado

El editor también permite:

* Elegir el **ítem exacto** que será el resultado
* Configurar la **cantidad del resultado**
* Renombrar el resultado
* Crear partes intermedias personalizadas con distintos materiales y nombres

Esto significa que no estás limitado a una sola parte genérica.
Puedes crear múltiples componentes únicos para una progresión mucho más avanzada.

## Cadenas de crafteo de varios pasos

El sistema soporta completamente progresión por cadenas de crafteo.

Ejemplo:

* Bloque de hierro + bloque de redstone → Parte A
* Antorcha de redstone + pistón → Parte B
* Parte A + Parte B → Elevador

Y puedes seguir expandiéndolo tanto como quieras:

* A + B → C
* C + D → E
* E + F → G
* G + H → Elevador

Esto permite construir árboles de crafteo simples o muy avanzados dependiendo del diseño de tu servidor.

## Soporte para ítems personalizados

Como las recetas ahora se construyen directamente desde ítems colocados en la GUI, este sistema funciona de forma natural con:

* Ítems vanilla
* Ítems personalizados de plugins compatibles
* Partes intermedias creadas por Elevator Essentials

Esto da mucha más libertad al administrador para diseñar sistemas de progresión únicos.

## Administración de recetas

Las recetas ahora son mucho más fáciles de administrar.

Los administradores pueden:

* Abrir el navegador de recetas dentro del juego
* Editar recetas visualmente
* Borrar recetas antiguas
* Crear nuevas cadenas de crafteo sin escribir configuraciones complejas a mano

Esto hace que el sistema sea mucho más práctico para servidores que quieran expandir la progresión de elevadores con el tiempo.

## Recargar cambios

Después de hacer cambios en las recetas, usa:

`/elevador reload`

Esto recarga la configuración del plugin y las recetas registradas.

## Compatibilidad

**Minecraft 1.21+**

Compatible completamente con:

* **Spigot**
* **Paper**
* **Folia**

El sistema de recetas y el funcionamiento de los elevadores están diseñados para seguir siendo ligeros, prácticos y amigables con survival.

## Resumen

Elevator Essentials ahora ofrece un sistema de recetas mucho más avanzado y amigable para administradores gracias a su nueva GUI.

Ahora puedes:

* Crear recetas dentro del juego
* Construir cadenas de crafteo de varios pasos
* Usar recetas shaped o shapeless
* Usar costos vanilla o costos exactos por slot
* Crear partes personalizadas
* Elegir ítems resultado y cantidades
* Crear elevadores finales con color seleccionable
* Administrar todo de una forma mucho más rápida, limpia y cómoda

Esto hace que Elevator Essentials sea mucho más flexible para progresión survival, sistemas RPG y economías personalizadas de servidor.

The New Economy (Fork)

## ⚠️ Fork Notice – Community Continuation

This repository is **not the official The New Economy (TNE) project**.

The original TNE project was officially **retired on January 1st, 2026**.
This repository is a **community-maintained fork** created to continue development, maintenance, and support for TNE moving forward.

Our goal with this fork is to **take over active support**, accept fixes and improvements, and ensure long-term usability of TNE for existing and future servers.

All original licensing (AGPLv3) and attributions are preserved.

👉 **Join our [Discord](https://discord.gg/cNEDdfaCpa) for this fork’s support.**

# The New Economy – Continued Support

The New Economy (TNE) is the ultimate economy plugin for your Minecraft server, no matter what platform you’re on. While TNE is “feature-packed,” it’s not feature-packed in the normal sense of jamming a bunch of useless features into the core plugin. Instead, it uses modules.

[![TNE Logo](https://raw.githubusercontent.com/TheNewEconomy/EconomyCore/main/logo.png)](https://raw.githubusercontent.com/TheNewEconomy/EconomyCore/main/logo.png)

*The economy plugin for server owners that want more out of their economy.*

## About TNE

TNE was originally created for hey0’s hMod long before Bukkit/Spigot/Paper existed. Since then, it has taken on many forms, and this is the future form of the plugin. This core is designed to be robust and carry TNE into the future with or without Minecraft by not being platform-dependent.

## Requirements

TNE has some minimum requirements that should be followed:

– MySQL 8.0+ (if using MySQL for storage)
– MariaDB 10.7.0+
– Java 17+

## Support

To get an actual response, use one of the support methods below — not the reviews.

– [Developer API Docs](https://github.com/TheNewEconomy/EconomyCore/wiki/API)
– [Wiki](https://tne.gitbook.io/tne-docs)
– [Discord](https://discord.gg/cNEDdfaCpa)
– [GitHub Issues](https://github.com/BitworksMC/EconomyCore/issues)

# Features

## Menu System

Want to use menus for currency creation and player actions? We got you!

## MyBal for Players

[![MyBal](https://raw.githubusercontent.com/TheNewEconomy/EconomyCore/main/mybal.gif)](https://raw.githubusercontent.com/TheNewEconomy/EconomyCore/main/mybal.gif)

## MyEco for Admins

[![MyEco](https://raw.githubusercontent.com/TheNewEconomy/EconomyCore/main/myeco.gif)](https://raw.githubusercontent.com/TheNewEconomy/EconomyCore/main/myeco.gif)

## Support Your Favorite Plugins

We provide support for all your favorite plugins from Towny to Factions. Anything that supports Vault supports TNE!

## Updates

We continue to develop updates for TNE for free and fix bugs as they’re reported.

## All the Currencies – Unlimited

TNE allows you to create unlimited currencies with ease through the currency creation GUI.

## Currency Types

TNE supports different types of currencies:

– **Virtual** — Simple currency that exists in thin air
– **Item** — Use Minecraft items as currency
– Shulker Box Support
– Bundle Support
– **Mixed** — Uses both virtual and item balances, allowing players to switch between them
– **Experience** — Use experience as currency
– **Experience-Level** — Use experience levels as currency

### Money Notes

Convert your virtual currency into a physical money note using the `/money note` command.

## Fine Tune Your Currency

Lots of per-currency configuration options:

– Create a custom balance format for each currency
– Set a starting amount for each currency
– Set custom conversion rates for each currency
– Create custom crafting recipes for item currencies
– Block mob drops for each currency
– Set the max balance for each currency
– Set enderchest balance inclusion per currency
– Use MiniMessage inputs for item display names and lores
– Create custom note items (currency vouchers)
– Use model data items as currency

## Fine Tune Who Can Access What Currency

TNE allows you to fine tune who can run commands with each currency. You can block players from using `/pay` for certain currencies and even restrict balance checks.

## Multi-Platform

Use Sponge? Sure.
Paper? Why not?
Both? Over Velocity? Definitely!

Switch platforms — your TNE data works for you no matter where you run it.

### Supported:
– Paper / Spigot / Purpur
– Sponge 8

### Coming:
– Fabric
– Sponge 7

## Discord Server

[We have a Discord server available for users who have questions or need support!](https://discord.gg/cNEDdfaCpa)

## Configurability

TNE strives to allow you to configure as much as possible — from messages to starting money to max holdings.

## Misc Features

– Adventure Chat support for colorful translations
– Placeholder support (including top 10)
– Easy administration commands
– Transaction logging
– Easy-to-use menu system
– Multiple data types:
– SQL
– YAML
– MariaDB
– Tab completion for commands
– `baltop` command

## Open Source

Contribute on GitHub:
https://github.com/BitworksMC/EconomyCore

![Screenshot](https://www.spigotmc.org/attachments/upload_2024-8-22_20-58-23-png.849176/)
![Screenshot](https://www.spigotmc.org/attachments/upload_2024-7-21_21-17-15-png.842474/)
![Screenshot](https://www.spigotmc.org/attachments/upload_2024-7-21_21-17-32-png.842475/)
![Screenshot](https://www.spigotmc.org/attachments/upload_2024-7-21_21-17-43-png.842476/)

The mjolnir and hook

This plugin adds two truly legendary weapons to the game, each with its own unique fighting style. Both are versatile and effective in both close-quarters and long-range combat.

The first weapon is Mjolner, a mythical hammer forged from the heart of a dying star. In close combat, it crushes enemies with its immense power and sends them flying away. But its main power is revealed when it’s thrown: Mjolner can be hurled at enemies from a distance, and upon impact, it not only deals physical damage but also unleashes a devastating bolt of lightning from the heavens.

The second weapon is the Hook, a tool of absolute control over the battlefield. While Mjolner is designed for pushing away, the Hook is meant for drawing closer. In close combat, it delivers swift strikes, but its true value lies in its throwing mode. Throwing a Hook at an opponent from a distance instantly pulls the target back to the wielder, allowing them to engage in close combat with an escaping enemy or surprise an opponent attempting to attack from a distance.

![mj](https://cdn.modrinth.com/data/cached_images/e7e6554a5609d5c381024b83ffb2df5b0af50665.png)![hook](https://cdn.modrinth.com/data/cached_images/571681d19dc14b06099dc26b2ff61244a84673bf.png)

русский перевод
Этот плагин добавляет в игру два поистине легендарных вида оружия, каждый со своим неповторимым стилем боя. Оба они универсальны и эффективны как в ближнем, так и в дальнем бою.

Первое оружие — Мьёльнер, мифический молот, выкованный в сердце умирающей звезды. В ближнем бою он сокрушает врагов своей чудовищной мощью и отбрасывает их прочь. Но главная его сила раскрывается при броске: Мьёльнер можно метнуть во врага издалека, и при попадании он поражает цель не только физическим уроном, но и разящим ударом молнии с небес.

Второе оружие — Крюк, инструмент абсолютного контроля над полем боя. Если Мьёльнер отталкивает, то Крюк предназначен для сближения. В ближнем бою он наносит быстрые удары, но его истинная ценность — в метательном режиме. Бросок Крюка в противника на расстоянии мгновенно притягивает цель обратно к владельцу, позволяя навязать ближний бой убегающему врагу или неожиданно достать противника, пытающегося атаковать издалека.

vanutp’s Telegram Bridge

🌍 English / Русский

# Minecraft Telegram Bridge

A feature-rich multiloader mod to sync Telegram and Minecraft chats

[![Modrinth – Downloads](https://img.shields.io/modrinth/dt/tgbridge?style=for-the-badge&logo=modrinth&label=Download)](https://modrinth.com/mod/tgbridge)
[![Docs](https://img.shields.io/website?url=https%3A%2F%2Ftgbridge.vanutp.dev&style=for-the-badge&label=Docs&color=%238b00dd)](https://tgbridge.vanutp.dev/)
[![Telegram chat](https://raw.githubusercontent.com/vanutp/tgbridge/refs/heads/master/docs/public/chat-badge.svg)](https://t.me/tgbridge_chat)

## Features

– Supports Fabric, (Neo)Forge and Paper
– Aims to support most of the mods and plugins
– Supports Telegram topics (bot will work only in its dedicated topic)
– Every feature can be toggled or configured
– A lot more! See https://tgbridge.vanutp.dev/en/features for the full list

## Quick start

See https://tgbridge.vanutp.dev/en/quickstart

## Contributions

Want to help the project? Here’s how you can help:

– **⭐️ the repository**: Your support is important to me 🙂
– **Open an issue**: Open an issue to suggest improvements or report bugs. You can also post suggestions in the [Telegram chat](https://t.me/tgbridge_chat)
– **Vote for features**: Leave a 👍 on an issue if you are interested in the feature
– Before working on a pull request, please discuss your proposed
changes in an issue first — this helps avoid duplicate work and ensures your contribution
aligns with the project goals

## Acknowledgements

This project is inspired by these projects:

– https://github.com/CuteNekoOwO/FabricTgBridge
– https://github.com/ntoneee/minecraft-telegram-bridge

Textures

![Banner saying Textures with a Smiley Face](https://cdn.modrinth.com/data/cached_images/db44ac385e659868772085d5cb97ace21788f66e.png)

# Textures
This plugin lets you create pixel images in your Minecraft server and have them render on the client without sending them a resource pack. It works by cutting the image into 8×8 squares, getting texture URLs and signatures from [MineSkin](https://mineskin.org), and rendering them on the client.

## How to Use
1. Install [PacketEvents](https://modrinth.com/plugin/packetevents)
2. Install on your server. **We only support 1.21.9+**, maybe at some point I might extend the functionality to older servers with packets.
3. Place some images in the textures folder. Ideally these images should be small (under 128×128) as larger images will be much longer to get signatures for and much longer to render client side.
4. Run `/textures generate `. If the image is in your textures folder, the file name (e.g. textureslogo.png) will suffice. If it’s a url, the plugin will download the image to that folder.
5. Wait a bit for each tile to generate. A 128×128 image will take around 13 minutes. If you want this to be faster, get a paid Mineskin subscription.
6. Use in your MOTD or placeholders!

## Placeholders
– `` renders the full image. (e.g. ``)
– `` renders one row (0-based) (e.g. `` renders the second row)

Yes, these are not PlaceholderAPI placeholders (though they will probably be added soon™️), these are intercepted between the server and the client and rewritten.

## Support
I am providing this plugin as is. No updates are guaranteed unless I feel like it. It works for me but it might not work perfectly for you. I will help you if I’m available, but free support is not guaranteed.

Texturepack Force

# 🎨 TexturePackForce

**TexturePackForce** is a lightweight Minecraft plugin that allows you to automatically or manually **force server texture packs** for your players.
Ideal for roleplay, minigame, and themed servers that rely on specific visuals.

## ✨ Features

– 🧱 Automatically apply texture packs **on player join** or **via command**
– ⚙️ Automatically apply **all .zip files** in the plugin folder
– 💾 Or choose specific texture packs in `config.yml`
– 🔌 Built-in lightweight HTTP server (no external hosting required)
– 🧍 Command supports targeting players or everyone with `@a`
– ⚡ Tab completion for all **packs and players**
– 💨 Fast and dependency-free
– 🧩 Force as many texture packs as you want – no limits!

## 📦 Installation

1. Download the `.jar` file from Modrinth.
2. Drop it into your `plugins/` folder.
3. Start the server once to generate the configuration files.
4. Place your `.zip` texture packs **directly inside the plugin folder** (`/plugins/TexturePackForce/packs/`).
5. Edit `config.yml` to your liking.

## ⚙️ Configuration

“`yaml
# Automatically force texturepacks on player join
force-on-join: true

# Automatically force all zip files in the plugin folder
automatic-force-all-texturepacks: false

# Texturepacks to use when automatic mode is disabled
texturepacks:
default.zip: true
example.zip: false
extra.zip: true

# Internal webserver port
port: 8080

TerraTrees

![This project proudly suppports the LGBTQIA+ community](https://raw.githubusercontent.com/OakLoaf/OakLoaf/refs/heads/main/assets/pride.png)

A plugin to generate Terra structures as trees.

### This plugin requires [Terra](https://modrinth.com/plugin/terra) to work.

When using the plugin you might notice that when growing normal trees they look lame compared to the Terra ones. Well this plugin fixes that! You can specify any structure in the Terra pack and it will generate as any tree type you want. It even supports nether trees and mushrooms!

Tested on 1.21.4, 1.21.5, 1.21.6 and 1.21.7 – likely to work on other versions too.

Default config:
“`yaml
structures:
oak-tree: # Tree type
enabled: true # If it should spawn a terra structure instead of the vanilla one
structure: “structure-terrascript-loader:oak_tree_procedural” # which structure to spawn
big-oak-tree:
enabled: true
structure: “structure-terrascript-loader:oak_tree_procedural”
birch-tree:
enabled: true
structure: “structure-terrascript-loader:birch_tree_procedural”
acacia-tree:
enabled: true
structure: “structure-terrascript-loader:acacia_tree_procedural”
cherry-tree:
enabled: true
structure: “structure-terrascript-loader:cherry_blossom_tree_procedural”
dark-oak-tree:
enabled: true
structure: “structure-terrascript-loader:large_dark_oak_tree_procedural”
tall-jungle-tree:
enabled: true
structure: “structure-terrascript-loader:large_jungle_tree_procedural”
small-jungle-tree:
enabled: true
structure: “structure-terrascript-loader:medium_jungle_tree_procedural”
mangrove-tree:
enabled: true
structure: “structure-terrascript-loader:mangrove_tree_procedural”
pale-oak-tree:
enabled: true
structure: “structure-terrascript-loader:large_pale_oak_tree_procedural”
spruce-tree:
enabled: true
structure: “structure-terrascript-loader:spruce_tree_procedural”
tall-spruce-tree:
enabled: true
structure: “structure-terrascript-loader:giant_redwood”
brown-mushroom:
enabled: false
structure: “structure-terrascript-loader:large_mixed_mushroom_procedural”
red-mushroom:
enabled: false
structure: “structure-terrascript-loader:large_mixed_mushroom_procedural”
warped-fungus:
enabled: false
structure: “structure-terrascript-loader:huge-warped-fungus”
crimson-fungus:
enabled: false
structure: “structure-terrascript-loader:huge-crimson-fungus”
settings:
debug: false # Shows a list of available structures in the world name specified below during startup. Also has a few more debug messages.
debug-world-name: “world”
“`