SmartLeads
# SmartLeads
Improves lead behavior: leashed mobs follow more smoothly, jump over obstacles, and break leads far less often, making animal transport simple and reliable.
You can change settings by using command `/function smartleads:settings`
## ⚙️ Server side!
If you only install this datapack/mod on your server/LAN, it will work for everyone else without them needing to install it!
## ⤵️ Installation:
### Datapack:
Download the latest release and put the datapack `.zip` file into the datapacks folder of your Minecraft world.
### Mod:
Download the latest release and put the mod `.jar` file into the mods folder of your Minecraft game.
## ✍️ Feedback, Questions & Suggestions
I’m always listening! If you happen to have questions, suggestions or just encountered a bug, then feel free to join my discord server to ask for help in the “mods and datapacks” section. [Click to join the server](https://discord.gg/kwzQWS4)
Smarter Farmers (farmers replant)
## Smarter Farmers

## 📖About 📖
Smarter Farmers is a very simple mod that makes farmers a bit less dumb
Farmers can now:
– Interact, plant and replant modded crops
– Replant crops according to some logic. No longer will they pick the first seed they have but they’ll try to replant what they just harvested instead
– If no crop is being replanted farmers will choose a new crop to plant based on the crops around it. No more lone single patches of carrots n your wheat field!
– Accept and pick up seeds from said crops & prevent non farmers from doing the same
– Will equip a hoe while performing their farm task. Its tier depends on their villager level
– No longer trample farmland
– Can plant and replant on non non vanilla farmland like blocks, tweaked via a “farmer_plantable_on” tag. By default includes blocks like Supplementaries’ planter
– Can harvest special non crop like blocks, tweaked via a “crop_replaceable” tag. By default includes stuff like Immersive Weathering’s weeds and Overweight Farming and Hefty crops big crop blocks
– Are immune to sweet berry bush damage
– In addition all villagers will now accept and breed with any (modded) food item you throw at them
## ❤️Support Me❤️
Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here. If you do, you’ll receive a custom Globe and or Statue just for you! This also applies if you purchase a server from Akliz using “supplementaries” code.

Need a server? Check out Akliz, they have top brand servers just for modded minecraft.
They really have a cozy community with great support and the servers wonderfully
Use code “supplementaries” to get 20% off and also support me in the process!
[](https://www.akliz.net/supplementaries)
## 🦉 Our Mods🦉











Smarter Creepers
# 💥 Smarter Creeper Anti-Grief
This datapack makes Creeper explosions smarter by preventing world damage while keeping all vanilla explosion mechanics intact.
## ✨ Features
– **No Block Damage:** Creeper explosions no longer destroy terrain or player builds.
– **Vanilla Damage:** Entities still take the same amount of damage as in vanilla Minecraft.
– **Charged Creepers:** Charged Creepers still cause mobs to drop their heads.
– **Seamless Visuals:** Explosions look exactly like normal Creeper blasts — just without the mess.
– **Smart System:** Works even when `mobGriefing` is set to `true`, thanks to a custom explosion handler.
⚠️ IMPORTANT: USAGE GUIDELINES
If you’re planning to use this on a server or modpack,
please refer to:
https://gamedash43.github.io/dash-mcl-licenses/#usage
Smarter Contraption Storage
Timely information please see [CurseForge](https://www.curseforge.com/minecraft/mc-mods/smartercontraptionstorage)
## For Server
If you want to use this on server, please download version upon 1.3(4).2, under this version will encounter many bugs.
## Information
A create accessory mod of create aiming at make create’s contraption storage system smarter. Using this mod you can control every container including fluid containers on contraption. And it allows contraption use drawers, trashcans or toolbox etc.
About how to use this mod, I have writen a ponder in controls block ,you can use create’s ponder to learn.
## Support Mod
[Storage Drawers]([https://modrinth.com/mod/storagedrawers](https://modrinth.com/mod/storagedrawers))
[Functional Storage]([https://modrinth.com/mod/functional-storage](https://modrinth.com/mod/functional-storage))
[Sophisticated Backpacks]([https://modrinth.com/mod/sophisticated-backpacks](https://modrinth.com/mod/sophisticated-backpacks))
[Trash Cans]([https://modrinth.com/mod/trash-cans](https://modrinth.com/mod/trash-cans))
[AE2]([https://modrinth.com/mod/ae2](https://modrinth.com/mod/ae2))
[RS](https://modrinth.com/mod/refined-storage)(From version 1.4.4, and only 1.21.1. For lower minecraft version, RS blocks could not be moved)
You can add controller and spatial on contraption
[CobbleForDays](https://modrinth.com/mod/cobblefordays)
Only max-level cobblestone generator can infinitly extract and insert
## Additional Features
Toolbox can act on contraption, it will extract items from contraption and replenish player’s hotbar
BackPacks can act on contraption, Magnet Upgrade and Refill Upgrade can work, but refill upgrade act almost the same as Toolbox, and all upgrade will not check if they are opened, just focusing on if this backpack has this upgrade
You can use supported mods’ fluid container on contraption.
Bucket-like items or fluid container will automatically dumped fluid into contraption’s fluid storage, which could be closed by config
Allow contraptions use AE Net ( closed by default, you need to open it in config )
1.3 version has supportted to open container GUI
Allow use controller block to change actors and containers working ordinary ( more details please check in ponder )
SmartBrainLib
A brain library for Minecraft, making the brain system easier to use and manage.
What is this?
The brain system in Minecraft is an almost cryptic new entity AI system that Mojang introduced to handle more complex mobs, and allow for more advanced entity handling.
Unfortunately Mojang’s implementation is lacking, and overly complex.
Additionally, it’s also done in a rather inefficient way, which means that overall the system is not worth using in place of the existing goals system.
This library aims to overhaul the brain system, making it actually usable, and configurable.
Note however, that the existing goal system will still be simpler at face value – the brain system is intended for more complex interactions, but it can also be fun to experiment with.
So what does SmartBrainLib do?
SBL is a multi-facet approach to the brain system, and will continue to expand and improve as I use it.
Here are its main features:
Auto-handles memory types
Don’t worry about having to work out which memory modules to register for your entity.
Dynamic sensors
Sensors can now be dynamically configured and handled. This allows for much more advanced and flexible sensors
Advanced behaviours
Utilise built-in, or create new behaviours based on an extensible behaviour class, which builds in callbacks, predication, cooldowns, and more.
Runtime-safe behaviour modification
Add, remove, and modify behaviours dynamically from an existing entity.
Optimisation
SBL replaces almost the entirety of the vanilla brain system’s functions, using high-efficiency functions to remove the inefficiencies in as many areas as possible of the brain. Done right, an SBL entity could be even more efficient than one using goals!
Additional sensors, behaviours, and memory types
SBL builds in additional modules for use in any entity, with more to come over time.
Added utility functions
As well as the expected brain functionality, SBL additionally adds additional helpers, such as:
- Optimised level entity-getter functions
- Developer-friendly Random library
- Brain interface utility for adding/removing brain content from non-SBL entities
How do I use it?
The library is documented on its Wiki Page
If you have issues or want to contribute, please jump on the Github Page and make your voice heard
Smart warnings
# Smart Warnings
Smart Warnings is a lightweight quality-of-life utility mod designed to provide useful survival alerts without overwhelming the player or cluttering the HUD.
Built for simplicity, performance, and immersion, the mod delivers important warnings only when they matter — helping players stay focused on exploration, combat, mining, and survival.
—
## FEATURES
### Sleep Reminder
Receive a short actionbar warning when night falls, reminding you to find a bed before danger increases.
### Inventory Almost Full Warning
Get notified when your inventory is running out of free space, helping prevent lost loot during mining, exploration, or long journeys.
—
## DESIGN GOALS
* Lightweight and performance friendly
* Minimal HUD clutter
* Simple and immersive warnings
* Multiplayer compatible
* Vanilla-friendly gameplay enhancement
—
## CURRENT VERSION
Version 0.1 includes:
* Sleep Reminder
* Inventory Full Warning
Planned future features may include:
* Hostile Nearby Warning
* Low Health Warning
* Tool Durability Warning
* Hunger Warning
* Armor Durability Warning
* Weather Alerts
* Environmental Hazard Warnings
* And more…
—
## COMPATIBILITY
* Minecraft Forge 1.20.1
* Singleplayer & Multiplayer supported
More features and warning systems are planned for future updates.
Smart Particles
🛡️ **Smart Particles** is a lightweight client side optimization mod designed to stabilize and improve frame rates in particle heavy environments. Unlike other particle mods that continue to render particles even when they are too far away, behind the camera, or hidden underground or underwater where the player cannot see them, Smart Particles actively manages the particle queue to keep the most important visuals on screen by prioritizing particles closest to the player and within your line of sight. This applies to vanilla particles and to particles added by other mods.
✨ Features Smart Particle Culling: Instead of randomly deleting particles, the mod calculates the distance of every particle relative to the player. It prioritizes keeping particles closest to you, removing the distant ones that you won’t notice.
Smart Camera Culling: (New!) Aggressively removes particles that are outside the camera’s view frustum (behind you or off-screen). This ensures that only visible particles take up resources, significantly improving performance when looking away from particle-heavy areas.
🧠 _Pro tip: If you notice any particle pop in while Smart Camera Culling is enabled, turn Smart Camera Culling off to avoid those pop ins._
Hard Cap Protection: Prevents FPS drops caused by massive particle explosions, mob farms, heavy particle biomes/villages, or modded spell effects by enforcing a strict limit on the total particle count.
Fully Configurable: The default limit is set to 5,000, but you can adjust this on the fly to fit your hardware or preferences.
Mod Menu Integration: Easily adjust settings in-game using the configuration button.
Compatibility: Designed to work alongside other particle and visual mods that add particles, since particle effects are client side.
### Mods tested and compatible with Smart Particles:
– Particle Effects
– Particle Moths
– Particle Rain
– Particle Tweaks
– Particle Core
– Particular
– Visuality
– Particle Interactions
– Effective
– Subtle Effects
– Falling Leaves
– Cave Dust
– Wakes
– Vanilla Fireflies
– Cool Rain
– Better Combat
– Async Particles
– …and more! (Almost all mods should be compatible)
⚙️ Configuration You can adjust the particle limit via the Mod Menu config screen or by editing the configuration file directly.
– Default Limit: _5000_
– Smart Camera Culling: _True_ (Default)
Config Location:
“`
.minecraft/config/smart_particles/config.json
“`
or
“`
.minecraft/config/smartparticles.cfg
“`
### 📦 Recommended (Fabric only!):
Fabric Loader
Fabric API
### 📦 Optional (Fabric only!):
Cloth Config API (settings screen)
Mod Menu (for easy config access)
## Forge and NeoForge versions do not require any dependencies besides their respective loaders.
**This mod is open-source and available under the MIT License. Feel free to use it in your modpacks and please consider supporting me!**
Smart Optimizer

A Bukkit/Paper plugin that dynamically optimizes your Minecraft server based on real-time RAM and TPS usage.
[](https://gravelhost.com/aff.php?aff=316)
## Features
### Hardware Detection
– Monitors RAM usage using `Runtime.getRuntime()`
– Tracks TPS using `MinecraftServer.getServer().tickTimes`
– Real-time performance metrics collection
### Dynamic Scaling Levels
**Level 1 (Healthy):**
– Triggered when RAM usage < 70% and TPS is 20
- Maintains View Distance of 10 and Simulation Distance of 8
- All mob AI enabled
**Level 2 (Moderate):**
- Triggered when RAM usage > 80% or TPS drops to 18
– Reduces View Distance to 8 and Simulation Distance to 6
– Disables AI for distant mobs (>64 blocks away)
**Level 3 (Critical):**
– Triggered when RAM usage > 92% or TPS drops below 15
– Reduces View Distance to 5 and Simulation Distance to 4
– Pauses non-essential mob AI
– Clears ground items older than 2 minutes
### Visual Integrity
– Uses `entity.setAI(false)` instead of deleting entities
– World feels “full” to players even during optimization
– Only hard-clears items in Level 3 critical mode
## Configuration
All settings are customizable via `config.yml`:
“`yaml
# Performance thresholds
thresholds:
ram:
moderate: 80.0
critical: 92.0
tps:
moderate: 18.0
critical: 15.0
# Distance settings
distances:
view:
min: 4
max: 16
simulation:
min: 4
max: 12
# Optimization settings
optimization:
check_interval_ticks: 200 # 10 seconds
chunk_unload_delay_minutes: 5
ground_item_clear_minutes: 2
“`
## Commands
– `/smartoptimizer reload` – Reload configuration
– `/smartoptimizer status` – Show current optimization status
## Installation
1. Download the latest `SmartOptimizer-{version}.jar`
2. Place it in your server’s `plugins` folder
3. Restart the server or reload plugins
4. Customize `plugins/SmartOptimizer/config.yml` as needed
## Requirements
– Minecraft 1.19+ (Paper/Spigot/Purpur/Bukkit)
– Java 17+
– No additional dependencies
## Development
Built with Maven. Use `mvn clean package` to build the plugin.
## License
This project is open source. Feel free to contribute and improve!
Smart Optimize
# About
**Attempt to be the most optimized modpack on NeoForge and Forge.**
Note
I could not find a satisfactory optimized Modpack, so I decided to make my own.
The purpose of this modpack is optimization, not lightweighting, and does not include mods that break elements of Vanilla Minecraft.
If you need further lightweighting, I recommend that you look for mods here.
– [https://github.com/TheUsefulLists/UsefulMods](https://github.com/TheUsefulLists/UsefulMods)
### Reasons for **Alpha** version.
Because its Modpack has not been further optimised by tweaking config etc. like SO (i.e. it is currently just an assortment of performance mods).
### Reasons for **Beta** version.
Because its Modpack is in the process of further optimisation by adjusting config etc. (which is expected to result in unstable behaviour and environment-dependent performance).
### Reasons for **Release** version.
Because performance gains from configs and other tweaks have plateaued, or because there are no plans to optimise any further (this may be updated when new optimisation mods are available on Modrinth).
# Performance
ver1.20.1
I’ll write soon…
# Mod Lists
Modlist(ver1.20.1)
– [BadOptimizations](https://modrinth.com/mod/badoptimizations)
– [Cloth Config API](https://modrinth.com/mod/cloth-config)
– [Connectored C2ME (C2ME fork for connector) (C3ME)](https://modrinth.com/mod/connectored-c2me-%28c2me-fork-for-connector%29)
– [Cull Less Leaves Reforged](https://modrinth.com/mod/cull-less-leaves-reforged)
– [Embeddium](https://modrinth.com/mod/embeddium)
– [Enhanced Block Entities](https://modrinth.com/mod/ebe)
– [Entity Culling](https://modrinth.com/mod/entityculling)
– [FastQuit](https://modrinth.com/mod/fastquit)
– [FerriteCore](https://modrinth.com/mod/ferrite-core)
– [Forgified Fabric API](https://modrinth.com/mod/forgified-fabric-api)
– [ImmediatelyFast](https://modrinth.com/mod/immediatelyfast)
– [Model Gap Fix](https://modrinth.com/mod/modelfix)
– [ModernFix](https://modrinth.com/mod/modernfix)
– [Noisium](https://modrinth.com/mod/noisium)
– [Nvidium](https://modrinth.com/mod/nvidium)
– [Radium](https://modrinth.com/mod/radium)
– [Redirector](https://modrinth.com/mod/nzRWPE5v)
– [Saturn](https://modrinth.com/mod/saturn)
– [Sinytra Connector](https://modrinth.com/mod/connector)
– [Smooth Boot (Reloaded)](https://modrinth.com/mod/smooth-boot-reloaded)
– [Very Many Players (Fabric)](https://modrinth.com/mod/vmp-fabric)
### Disabled by default
– null
### Removed mods
– [Chunky](https://modrinth.com/mod/chunky)
Pre-generator mods are prone to performance fluctuations in the environment, so we have decided to remove them from this modpack.
– [Concurrent Chunk Management Engine (Fabric)](https://modrinth.com/mod/c2me-fabric)
Replaced Connectored C2ME
– [Connector Extras](https://modrinth.com/mod/connector-extras)
It is necessary if more mods are to be added, but it is not necessary in this environment, so I removed it.
Because the settings you made when using c2me disabled the Noisium functionality.
– [Embeddium++](https://modrinth.com/mod/embeddiumplus)
Disabled because it is not an optimization mod.
– [Ksyxis](https://modrinth.com/mod/ksyxis)
Replaced by ModernFix-`mixin.perf.remove_spawn_chunks`
– [Lazurite](https://modrinth.com/mod/lazurite)
Fabric Rendering API support was implemented in Embeddium (0.3.20➡).
– [Memory Leak Fix](https://modrinth.com/mod/memoryleakfix)
– [Starlight (Forge)](https://modrinth.com/mod/starlight-forge)
The light engine is sufficiently optimized that I have determined that it is not necessary to use it in ver1.20➡.
– [TexTrue’s Embeddium Options](https://modrinth.com/mod/textrues-embeddium-options)
Incompatible with Embeddium(ver0.3.16➡)
– [Very Many Players (Forge)](https://modrinth.com/mod/vmp-forge)
Replaced VMP-fabric
Modlist(ver1.19.2)
– [BadOptimizations](https://modrinth.com/mod/g96Z4WVZ) by Thosea
– [Canary](https://modrinth.com/mod/qa2H4BS9) by AbdElAziz
– [Cull Less Leaves Reforged](https://modrinth.com/mod/qthuEuVy) by CCr4ft3r (this port), isXander (original fabric version)
– EnhancedBlockEntities(https://www.curseforge.com/projects/853851) by CCr4ft3r (this port), Foundationgames (original fabric version)
– [Embeddium](https://modrinth.com/mod/sk9rgfiA) by embeddedt
– [EntityCulling](https://modrinth.com/mod/NNAgCjsB) by tr7zw
– [Ferrite Core](https://modrinth.com/mod/uXXizFIs) by malte0811
– [ImmediatelyFast](https://modrinth.com/mod/5ZwdcRci) by RK_01
– [Ksyxis](https://modrinth.com/mod/2ecVyZ49) by VidTu
– LazyDFU(https://www.curseforge.com/projects/460819) by tuxed
– [Lightspeed](https://modrinth.com/mod/US93mifm) by CCr4ft3r
– [Memory Leak Fix](https://modrinth.com/mod/NRjRiSSD) by FX – PR0CESS
– [Model Gap Fix](https://modrinth.com/mod/QdG47OkI) by MehVahdJukaar
– [ModernFix](https://modrinth.com/mod/nmDcB62a) by embeddedt
– [Noisium (Unofficial forge port)](https://modrinth.com/mod/noisium-(unofficial-forge-port)) by coco_31240 (this Forge port), Steveplays28 (original Fabric version)
– [Redirector](https://modrinth.com/mod/nzRWPE5v) by TeamPotato
– [Reforgium](https://modrinth.com/mod/vmn85VI7) by comp500
– [Saturn](https://modrinth.com/mod/2eT495vq) by AbdElAziz
– [Smooth Boot (Reloaded)](https://modrinth.com/mod/z53V2L4P) by AbdElAziz
– [Starlight](https://modrinth.com/mod/iRfIGC1s) by Spottedleaf
– [Very Many Players](https://modrinth.com/mod/LlSMGYzF) by ishland
– [Yeetus Experimentus](https://modrinth.com/mod/HaaH232J) by Sunekaer
Modlist(ver1.18.2)
– [Canary](https://modrinth.com/mod/qa2H4BS9) by AbdElAziz
– [Cull Less Leaves Reforged](https://modrinth.com/mod/qthuEuVy) by CCr4ft3r (this port), isXander (original fabric version)
– [Embeddium](https://modrinth.com/mod/sk9rgfiA) by embeddedt
– EnhancedBlockEntities(https://www.curseforge.com/projects/853851) by CCr4ft3r (this port), Foundationgames (original fabric version)
– [EntityCulling](https://modrinth.com/mod/NNAgCjsB) by tr7zw
– [Ferrite Core](https://modrinth.com/mod/uXXizFIs) by malte0811
– [Francium](https://modrinth.com/mod/UzrnOikr) by TeamPotato
– ImmediatelyFast Reforged(https://www.curseforge.com/projects/839581) by CCr4ft3r (this Forge port), RaphiMC (original Fabric version)
– [Ksyxis](https://modrinth.com/mod/2ecVyZ49) by VidTu
– LazyDFU(https://www.curseforge.com/projects/460819) by tuxed
– [Model Gap Fix](https://modrinth.com/mod/QdG47OkI) by MehVahdJukaar
– [ModernFix](https://modrinth.com/mod/nmDcB62a) by embeddedt
– Noisium Forgified(https://www.curseforge.com/projects/948812) by settingdust (this Forge port), Steveplays28 (original Fabric version)
– [Reforgium](https://modrinth.com/mod/vmn85VI7) by comp500
– [Saturn](https://modrinth.com/mod/2eT495vq) by AbdElAziz
– [Smooth Boot (Reloaded)](https://modrinth.com/mod/z53V2L4P) by AbdElAziz
– [Starlight](https://modrinth.com/mod/iRfIGC1s) by Spottedleaf
Modlist(ver1.16.5)
– [Better Runtime Resource Pack](https://modrinth.com/mod/JnrDtPAE) by SolidBlock
– [Enhanced Block Entities](https://modrinth.com/mod/wxtGAtU7) by
* FoundationGames – created this awesome mod
* shizotoaster – ported the mod to Forge 1.16.5
– [EntityCulling](https://modrinth.com/mod/NNAgCjsB) by tr7zw
– [Embeddium](https://modrinth.com/mod/sk9rgfiA) by embeddedt
– [Ferrite Core](https://modrinth.com/mod/uXXizFIs) by malte0811
– [ForgedAPI (Fork)](https://modrinth.com/mod/U6B2wylj) by
* shizotoaster
– [Francium](https://modrinth.com/mod/UzrnOikr) by TeamPotato
– [Ksyxis](https://modrinth.com/mod/2ecVyZ49) by VidTu
– LazyDFU(https://www.curseforge.com/projects/460819) by tuxed
– [Lightspeed](https://modrinth.com/mod/US93mifm) by CCr4ft3r
– [ModernFix](https://modrinth.com/mod/nmDcB62a) by embeddedt
– [Redirector](https://modrinth.com/mod/nzRWPE5v) by TeamPotato
– Starlight(https://github.com/PaperMC/Starlight) by Spottedleaf
– Smooth Boot(https://www.curseforge.com/projects/420913) by UltimateBoomer
– [Saturn](https://modrinth.com/mod/2eT495vq) by AbdElAziz
Modlist(ver1.12.2)WIP
WIP
Modlist(ver1.7.10)WIP
WIP
# Credit
[Modpack] Simply Optimized
This modpack is heavily influenced by Simply Optimized.
Some settings are based on this modpack.
https://modrinth.com/modpack/sop
[Modpack] Forgified Core
Forgified Core is a modpack created by Liski(Adorable).
With the help of Liski, I was able to use c2me with Forge.
https://modrinth.com/modpack/forgified-core
[Mods] Overrides
### These mods are added by the overrides function.
Enhanced Block Entities Reforged (Unofficial)
>License:LGPLv3 URL:https://www.curseforge.com/minecraft/mc-mods/enhanced-block-entities-reforged-unofficial
Noisium Forgified
>License:LGPLv3 URL:https://www.curseforge.com/minecraft/mc-mods/noisium-forgified
Lazy DataFixerUpper(LazyDFU) [FORGE]
>License:MIT URL:https://www.curseforge.com/minecraft/mc-mods/lazy-dfu-forge
ImmediatelyFast Reforged (Unofficial)
>License:LGPLv3 URL:https://www.curseforge.com/minecraft/mc-mods/immediatelyfast-reforged
Smooth Boot (Forge)
>License:MIT URL:https://www.curseforge.com/minecraft/mc-mods/smooth-boot-forge
Starlight *1.16.5forge
>License:LGPLv3 URL:https://github.com/PaperMC/Starlight
Smart Mobs
# Smart Mobs
Vanilla mobs are basically solved puzzles. You learn the pattern once and they stop being a threat. This mod throws those patterns out and replaces them with behavior that actually keeps you on your toes.
—
## Per-Mob Changes
### Creeper
– Can’t path to you? It’ll just blow a hole through whatever’s in the way
– Leaves napalm fire all over the ground after it goes off
– Spawns pre-charged 10% of the time with no warning
### Skeleton
– Leads its shots — it’s aiming where you’re going to be, not where you are now
– Fires at double vanilla speed, so strafing matters a lot less than it used to
### Enderman
– Doesn’t chase you. Just teleports you to a random spot nearby and lets you deal with it
– Does the same thing to villagers, which tends to go badly for them
### Zombie
– Digs through blocks if you’re on the other side
– Pillars up with cobblestone to reach higher ground
– Kills a player? Coin flip chance they come back as a zombie wearing their own name
### Spider
– Shoots cobwebs at your feet from 8 blocks out to pin you down
– Mostly useful because it gives every other mob time to catch up to you
—
## Every Hostile Mob
**They dodge.** Arrows, sword swings — they track incoming and step out of the way. You have to commit to your attacks and actually think about timing.
**Line of sight is gone.** Ducking behind a wall buys you time to run, not time to hide. They know where you are regardless.
**They swim after you.** Water used to be a reliable escape. It isn’t anymore — they’ll follow you in and keep up.
**They split between targets.** Instead of every mob in the area piling onto one person, they spread out and go after whoever’s closest to each of them.
**Villagers aren’t safe either.** Mobs will go after them the same way they come after you. Don’t assume your village is fine just because you’re not in it.
—
## New in This Version
### Chaos Mode
Every mob attacks whatever’s nearest to it. Other mobs, players, animals — nobody is on anyone’s side. It needs to be unlocked in the config before you can turn it on, which is intentional. It’s genuinely chaotic.
Command: `/smartmobs chaos enable`
Config unlock required. OP only.
### Config Reload
Every feature has its own toggle. Change whatever you want and apply it without touching the world — no restart needed, which saves a lot of time when you’re testing things.
Command: `/smartmobs reload`
Takes effect immediately.
—
*Everything can be turned off individually in the config.*