the Next Shader

This is a simple shader pack I created while learning. It will be completely open-source and free for everyone to use.
This shader pack includes some basic effects such as real-time shadows, simple PBR, basic global illumination, as well as atmospheric scattering and volumetric clouds. My skills are limited, so the quality is modest and the completion rate is not high. I will continue learning and improving it. Thank you for your understanding.
![screenshot in game](https://cdn.modrinth.com/data/cached_images/583e23d67a1074bc9d787fa7957de21ce9bfc00b_0.webp)

The Cursed Shaders

This shader turns the game into a cursed experience of Minecraft iris! (recommended to use sodium with iris 1.20.6) This changes mob’s position, changes particles, makes underwater more cursed and weird and wacky, this is a very funny shader pack.

Hope you enjoy!

WHY THE USER WANTS TO DOWNLOAD IT

The cursness and the weirdest, wacky shaderpack made by me!

The Better Default

# The Better Default

A lightweight, high-performance shaderpack for Minecraft 1.21+, 26+.
Designed to look like “Minecraft 2.0” – keeping the vanilla feel while adding modern lighting, shadows, and atmosphere.

## Features
* **Dynamic Lighting**: Handheld torches light up the area.
* **Colored Lights**: Soul lanterns are blue, Redstone is red.
* **Better Water**: Reflective and blue, no more dark void.
* **Atmosphere**: Soft bloom, godrays, and waving foliage.
* **Performance**: Optimized for high FPS on Iris/Sodium.

## Compatibility
* Requires **Iris** (and Sodium).
* Works on Minecraft 1.21+, 26+.

TerraFirmaGreg-Shaders

**TerraFirmaGreg-Shaders:** The perfect look for top-level survival

A specially modified fork of Complementary, which transforms the complex and harsh world of the TerraFirmaGreg-Modpack into a visual delight. Enjoy amazing graphics without compromising the beautiful atmosphere!

**Key features and changes:**
– **Dimensional color correction:** Custom sky colors and lighting on different worlds are added to give each location a unique and memorable feeling.

– **Customized water and foliage effects:** Support for different plants and fluids to sway in the breeze and make your journey down a river into the ocean a pleasure.

– **Compatibility and stability:** The shaders have been tested for stability with the main TerraFirmaGreg-Modpack mods.

**Who is it for?**
If you play **TerraFirmaGreg-Modpack** and want to take visual immersion to a new level without disturbing the balance and spirit of the modpack, this is your ideal choice.

**Requirements:**
– Minecraft Java Edition 1.12.2/1.20.1
– OptiFine (1.12.2) or Oculus (1.20.1)
– A powerful enough graphics card to comfortably play with shaders.

**Installation:**

1. Install OptiFine (1.12.2) or Oculus (1.20.1) for your Minecraft version.
2. Download the archive .zip shaders.
3. Go to Video Settings -> Shaders -> Shader Folder.
4. Place the downloaded archive in the folder that opens.
5. Choose TerraFirmaGreg-Shaders from the list and enjoy!

**Acknowledgements:**
Many thanks to the creators of **[Complementary](https://www.curseforge.com/minecraft/shaders/complementary-unbound)** for their outstanding work, which formed the basis of this project, as well as to the developers of the **TerraFirmaGreg-Modpack**.

Also thanks to [TaidumCraft](https://modrinth.com/modpack/taidumcraft) for their excellent modified shaders to work with Ad Astra dimensions, which we use as a base.

Terminator Vision Shader

**English version:**

Terminator Vision Shader — See Through the Eyes of T-800 🤖

Transform your Minecraft into a cinematic Terminator HUD experience. Full red monochrome vision, radar sweep, targeting reticle, HUD grid overlay, scanlines and digital noise — exactly like the iconic T-800 vision from the movie. No performance cost.

**Features:**
– Full red monochrome vision like T-800
– Vertical radar sweep scanning the world
– Targeting reticle crosshair in the center
– HUD grid overlay like a targeting system
– CRT scanlines & digital noise
– Power flicker effect
– Heavy vignette like a camera lens

Compatible with Minecraft 1.17–1.21.x via OptiFine or Iris.

Subscribe so you don’t miss any updates! If you have questions or need support, join our Discord.

**Русская версия:**

Terminator Vision Shader — Смотри глазами Терминатора T-800 🤖

Превращает твой Майнкрафт в кинематографичный HUD Терминатора. Полный красный монохром, радарный sweep, прицел, HUD сетка, сканлайны и цифровые помехи — точь-в-точь как легендарное зрение T-800 из фильма. Никаких потерь производительности.

**Возможности:**
– Полный красный монохром как у T-800
– Вертикальный радарный sweep сканирует мир
– Прицел с перекрестием в центре экрана
– HUD сетка как система наведения
– CRT сканлайны и цифровые помехи
– Эффект мигания питания
– Сильная виньетка как через объектив камеры

Совместимо с Minecraft 1.17–1.21.x через OptiFine или Iris.

Подписывайтесь, чтобы не пропустить обновления! Если есть вопросы — заходите в Discord за поддержкой.

Tea Shaders

# Due to Modrinth’s choice to censor mods to users in foreign countries I will not be updating anything on Modrinth. Come check out my curseforge instead https://legacy.curseforge.com/members/unicornblood2468/projects.

# Dev8 out now on Curseforge

Also shout out to Shader Labs discord!

TB Shaders

# 🌄 TB Shaders

**Lightweight • Smooth • Cinematic**

TB Shaders is a simple and performance-friendly shader pack designed to improve Minecraft visuals with soft lighting and smooth colors — without heavy FPS drops.

## ✨ Features

– 🎨 Cinematic color grading
– 🌅 Warm sunlight tones
– ✨ Soft bloom effect
– 🌫️ Natural fog for depth
– ⚡ Optimized for smooth performance

## 🎮 Performance

– Designed for low-end and mid-range devices
– Minimal FPS drop
– No heavy effects like ray tracing

## ⚙️ Requirements

– Iris Shaders or OptiFine
– Minecraft Java Edition

## 📌 Notes

– Early version (more updates coming)
– Focused on simplicity and performance
– Inspired by cinematic-style shaders

## ❤️ Credits

– Created by ThunderBlaze
– Thanks to the Minecraft shader community

## 📜 License

MIT License – Free to use, modify, and share.

Tachyon Shaders

![An image of a Sunset with “Tachyon Shaders” in bold text centered on top](https://cdn.modrinth.com/data/cached_images/c55ae30f3182201c67080afe17993cd5c8124b61_0.webp)

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It’s optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.

# Known Issues
– the end and nether don’t have dedicated shaders yet so they’re really broken. working on a fix but it’s gonna take a bit

# Customizability
With every feature a shader adds, there’s one more feature you may not want. So Tachyon lets you customize *everything*. You don’t like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.

# PBR Resource Pack
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is [sPBR](https://modrinth.com/resourcepack/spbr), as it remains 16×16 and very true to vanilla.

# PVP
This shader is fast enough and not nearly as distracting as others, so it’s actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and “nice water” under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor’s max refresh rate.

# Credits
This is my first shader, and while I’d love to claim I wrote this all myself with no help, I did look at other shaders’ code for reference. Most notably:

1. [Solas Shader](https://modrinth.com/shader/solas-shader), which I based the clouds and water off of. The noise texture is a direct copy from this shader, so huge thanks to solas.
2. [XorDevs-Default-Shaderpack](https://github.com/XorDev/XorDevs-Default-Shaderpack) for a lot of the basic rendering, as it is basically a shader implementation of vanilla. Some code is very closely copied from this.
3. [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), As I used it as a reference for screen space reflections and DH support.
4. [IterationT](https://drive.google.com/file/d/1rUvHaxnHmQCG5LvOL4I8kvoDpJu53lgV/view?usp=drive_link) for some POM reference. I am aware that this shader copied a lot of shaders, but I didn’t directly copy anything from this shader either.
5. [This Youtube Tutorial](https://www.youtube.com/watch?v=RjyNVmsTBmA) for shadows and other basics for how minecraft shaders work.

Other than the noise texture from solas, and I got explicit permission from Solas’ developer for that, I didn’t actually copy anything, so it doesn’t violate any of the shaders’ licenses.

TAA69

![put this at the top of the description](https://cdn.modrinth.com/data/cached_images/341a24672d813d70a7674487c6f7b782fc24fab8.png)

This shader runs TAA 4x. This allows it to achieve quality comparable to SSAA 4x while fully refreshing frame data over just 4 frames.

This shader uses multi-layer history buffer for TAA, allowing it to blend in previous frame data without smearing it over time.

Blah blah blah you know Porsche? This shader works exactly as the clutch in that supercar.

![TAA vs NO AA](https://cdn.modrinth.com/data/cached_images/8b15f0317aa5de760160964b3058e294953371bb.png)

### Distant Horizons supported!11

![DH Support](https://cdn.modrinth.com/data/cached_images/e04108f75e27e9daef1304ad9f3ab0ccb3fa5eed_0.webp)

As always, you can come cry to my [Discord server](https://discord.gg/5zg5XuhCBk) if something doesnt work.

TAA-Distant Horizons port

Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.

approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)

## Features:
– Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
– TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain
– Sharpening:
– Unsharp Mask: Leaves trails behind fast moving objects.
– CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
– ### FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples.
– Fog Start Distance:
– Configurable fog start for distant horizons, as a ratio of the render distance.
– Vanilla-like Ambient Occlusion:
– Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo)
– Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough).

# if patches of your DH terrain are darker turn LOD shading to Disabled or reload the world