AquaHUD/Flat

# AquaHUD/Flat
A simplistic, modern UI resource pack designed to match Sodium’s UI.

## What makes AquaHUD/Flat different from normal AquaHUD?
AquaHUD Flat is AquaHUD but with:
* no grids
* no hard exterior outlines
* more seperation between elements

## About
Upon installing sodium, I immediately found it rather annoying that it’s user interface was completely different from the rest of Minecraft’s. So, I took it upon myself to create a resource pack that attempts to complement Sodium’s user interface in a way that makes every screen feel consistent and like it was meant to look that way. This has been in development for quite a while, so there may be some inconsistencies with some UIs.

## Permissions
do whatever, i dont care

## Requirements
The only requirement is [my TranslucencyFix mod](https://modrinth.com/mod/translucencyfix).

## Recommendations
Ready for the cool stuff? Me too.

* Sodium: https://modrinth.com/mod/sodium
* Sodium Extra: https://modrinth.com/mod/sodium-extra
* Blur: https://modrinth.com/mod/blur-fabric
* ‘Slight’ Gui Modifications: https://modrinth.com/mod/slight-gui-modifications
* OneBar: https://modrinth.com/mod/onebar
* Using Optifabric? Custom Background Color instead of Blur: https://modrinth.com/mod/r1ifqLkv/version/XQhFC2Zk

Special instructions:

* Blur
* set Fade Time to 0
* set Blur Radius to 32
* set Gradient Start Color to 75999999
* set Gradient End Color to 75555555
* ‘Slight Gui Modifications
* Enable Tooltip Modifications
* set Background color to A0000000
* set Outline Top Color to 00000000
* set Outline Bottom Color to 00000000
* LibGUI (Open Mods menu -> Filter -> Libraries -> Shown)
* Enable Dark mode.
* Why? Because LibGUI hardcodes damn near half of it’s GUIs and I can’t do anything about it.
* OneBar
* Set background color to A0000000
* Custom Background Color
* Alpha on both start and end: 117
* Red, Green, and Blue on start: 153
* Red, Green, and Blue on end: 85

AquaHUD

# AquaHUD
A simplistic, modern UI resource pack designed to complement Sodium’s UI.

## About
Upon installing sodium, I immediately found it rather annoying that it’s user interface was completely different from the rest of Minecraft’s. So, I took it upon myself to create a resource pack that attempts to complement Sodium’s user interface in a way that makes every screen feel consistent and like it was meant to look that way. This has been in development for quite a while, so there may be some inconsistencies with some UIs.

## Want something more faithful to sodium’s style?
[AquaHUD Flat](https://modrinth.com/resourcepack/aquahud-flat) is AquaHUD but with:
* no grids
* no hard exterior outlines
* more seperation between elements

## Permissions
do whatever, i dont care

## Requirements
The only requirement is my [TranslucencyFix](https://modrinth.com/mod/translucencyfix) mod.

## Recommendations
Ready for the cool stuff? Me too.

* Sodium: https://modrinth.com/mod/sodium
* Sodium Extra: https://modrinth.com/mod/sodium-extra
* Blur: https://modrinth.com/mod/blur-fabric
* ‘Slight’ Gui Modifications: https://modrinth.com/mod/slight-gui-modifications
* OneBar: https://modrinth.com/mod/onebar
* Using Optifabric? Custom Background Color instead of Blur: https://modrinth.com/mod/r1ifqLkv/version/XQhFC2Zk

Special instructions:

* Blur
* set Fade Time to 0
* set Blur Radius to 32
* set Gradient Start Color to 75999999
* set Gradient End Color to 75555555
* ‘Slight Gui Modifications
* Enable Tooltip Modifications
* set Background color to A0000000
* set Outline Top Color to 00000000
* set Outline Bottom Color to 00000000
* LibGUI (Open Mods menu -> Filter -> Libraries -> Shown)
* Enable Dark mode.
* Why? Because LibGUI hardcodes damn near half of it’s GUIs and I can’t do anything about it.
* OneBar
* Set background color to A0000000
* Custom Background Color
* Alpha on both start and end: 117
* Red, Green, and Blue on start: 153
* Red, Green, and Blue on end: 85

Apothecary Diaries Maomao Title Background

Change the main menu background to Maomao from The Apothecary Diaries.

Anton Chigurh (Антон Чигур) Totem of Undying

– Anton Chigur is the main antagonist of Cormac McCarthy’s novel “No Country for Old Men” and its film adaptation. He is a hired assassin, a drug dealer’s mercenary, who ruthlessly eliminates almost everyone he encounters.

– Антон Чигур — главный антагонист романа Кормака Маккарти «Старикам тут не место» и его киноадаптации. Это наёмный убийца, наёмник наркоторговцев, который безжалостно расправляется почти со всеми, кого встречает на своём пути

[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)

AntiXray

# Anti Xray

Anti Xray is a lightweight fabric mod that allows server owners to combat xrayers.

## Config

“`toml
# Default values
enabled = false

# World specific values
[overworld]
enabled = true
engineMode = 3
maxBlockHeight = 256
updateRadius = 2
lavaObscures = false
hiddenBlocks = [“#c:ores”, “raw_copper_block”, “raw_iron_block”, “raw_gold_block”, “!#antixray:hidden_only_ores”]
replacementBlocks = [“#antixray:hidden_only_ores”, “stone”, “deepslate”, “andesite”, “calcite”, “diorite”, “dirt”, “granite”, “gravel”, “sand”, “tuff”, “mossy_cobblestone”, “obsidian”, “clay”, “infested_stone”, “amethyst_block”, “budding_amethyst”, “chest”]

[the_nether]
enabled = true
engineMode = 1
maxBlockHeight = 128
updateRadius = 2
lavaObscures = true
hiddenBlocks = [“ancient_debris”, “nether_quartz_ore”, “nether_gold_ore”, “gold_block”, “gilded_blackstone”]
“`

### Config option overview

`enabled` if set to true anti xray will be active in the specified world

`engineMode` can either be 1, 2 or 3 see [Engine Modes](#Engine Modes)

`maxBlockHeight` controls the max height at which blocks should get obfuscated

`updateRadius` controls how many blocks away from shown blocks obfuscation should start (if your players see fake ores
it is recommended to increase this value)

`lavaObscures` if set to true blocks next to lava will get obscured

`hiddenBlocks` a list of blocks to hide *(Engine mode 1)* or a list of blocks to use for obfuscation *(Engine mode 2/3)*

`replacementBlocks` is a list of blocks that will be obfuscated, but not used as fake blocks *(Engine mode 2/3 only)*

*Blocks / block tags can be prefixed `!` to remove them from the block list.
The rules are applied from left to right, removals should be specified after additions. **(since 1.4.10)***

### Engine Modes

| Info | Image |
:————————-:|:————————-:
**Anti xray disabled:** This is just for reference | ![](https://github.com/DrexHD/AntiXray/blob/31b09b653c13d41adfc7572af1baf3c4221eb979/media/disabled.png?raw=true)
**EngineMode 1:** This mode will replace all fully obscured (no air around) blocks from `hiddenBlocks` with blocks from `replacementBlocks` | ![](https://github.com/DrexHD/AntiXray/blob/31b09b653c13d41adfc7572af1baf3c4221eb979/media/enginemode-1.png?raw=true)
**EngineMode 2:** This mode will replace all blocks from `hiddenBlocks` and `replacementBlocks` with random blocks from `hiddenBlocks` | ![](https://github.com/DrexHD/AntiXray/blob/31b09b653c13d41adfc7572af1baf3c4221eb979/media/enginemode-2.png?raw=true)
**EngineMode 3 (recommended):** Works very similar to engine mode 2, but works better with slow connections | ![](https://github.com/DrexHD/AntiXray/blob/31b09b653c13d41adfc7572af1baf3c4221eb979/media/enginemode-3.png?raw=true)

**Legit player view:** Legit players wont notice any changes when this mod is installed (unless they have high ping or modify a lot of blocks at once, eg: explosions)

### Custom Dimensions

To configure antixray in custom dimensions, specify the dimension id like this: `[“custom:cool_world”]`

## Mod Developers

Ore blocks added to the `#antixray:hidden_only_ores` block tag will be hidden from the world, but not used as fake ore.
This can be useful if your ore has effects, such as particles or sounds, that could cause problems. **(since 1.4.10)**

## About

This mod is a port of Papers [Async Anti Xray Patch](https://github.com/PaperMC/Paper/blob/7a64b85f9274f9a01103faafcfceb89a8b5777de/patches/server/0344-Anti-Xray.patch) from 1.17 and [it’s 1.14 patch](https://github.com/PaperMC/Paper/blob/ver/1.14/Spigot-Server-Patches/0397-Anti-Xray.patch#L1379) for networking code, to fabric and forge

anit CHAT

# Chat anit 一个自动屏蔽《Minecraft》中文脏话,和增加IP属地的开源项目。

本插件需要装在Velocity上。前置为SignedVelocity-Proxy需要在velocity和所以1.19.1+的子服上增加
IP属地api为*xiaotuo*提供,脏话屏蔽由*Uapi提供*
使用方法
1.下载本插件,放入velocity的pluging文件夹,启动客户端
>tip
>如果你有子服的Minecraft版本在1.19.1以上需要增加[signed velocity](https://modrinth.com/plugin/signedvelocity/version/1.3.0) 插件到velocity和每个1.19.1+的子服务器。

2.将velocity配置文件“`velocity.toml“` 中“`force-key-authentication“`改为false
3.将所有子服务的配置文件“`server.properties“`中的“`enforce-secure-profile“`改为false
4.启动服务端

**更新日志**: https://github.com/cdpyx/Chatanit/commits/release

English:
# Chat Anit is an open-source project that automatically blocks Chinese profanity in Minecraft and increases IP ownership.

This plugin needs to be installed on Velocity. SignedVelocity Proxy needs to be added on velocity and all 1.19.1+sub servers
The IP locality API is provided by * xiaotuo *, and the profanity blocking is provided by * UAPI*
Usage
1. Download this plugin, place it in the velocity plugin folder, and start the client
> tip
> If you have a sub server version of Minecraft above 1.19.1, you need to add [signed velocity]( https://modrinth.com/plugin/signedvelocity/version/1.3.0 )Plug in to velocity and every 1.19.1+sub server.

2. Change the ‘force key authentication’ in the velocity configuration file ‘velocity. toml’ to false
3. Change the ‘enforce secure profile’ in the ‘server. properties’ configuration file for all sub services to false
4. Start the server

**Update log**: https://github.com/cdpyx/Chatanit/commits/release

Among Us

![preview](https://cdn.modrinth.com/data/cached_images/e74a4ac1d21ec0cf1963ce7cf1315bcc446116dd.jpeg)


But how to make **Among Uses**?

All you need is an anvil and a carved pumpkin:

![preview2](https://cdn.modrinth.com/data/cached_images/17409462a9f761afc9daee65895749fb15a95883.png)

> Rename a carved pumpkin in the anvil to “Color” Impostor
* Example: Red Impostor
* Before snapshot 25w03a, using third-party mods, you could write things like “red impostor” instead of “Red Impostor”, or even “123 red impostor 123”

> After renaming, the item will automatically turn into its custom version

Make your impostors and have fun! 🎭


Amecs

**Requires Fabric API.**

## Amecs: Alt-Meta-Escape-Control-Shift
Amecs is a mod that tries to improve your keyboard immersion. Therefore it introduces several modifier keys (alt, control and shift) for now to give you a larger variety to chose from when making keybindings.

Amecs also removes that annoying key blocking where only one functionality can be associated with a key.

_Disclaimer: Duplicate entries will still turn red to let you know of possibly unwanted collisions._

And there’s yet another feature: Amecs introduces a search bar for your controls screen! No more searching for that one nasty keybinding in a giant list.

And last but not least it adds keybindings for toggling auto jump as well as each of the skin layers.

## Example view

![example](https://i.imgur.com/cm1bkcx.png)

(HARD) All-White Textures! (Joel’s 2022 Challenge)

Have you ever played Minecraft® and thought “hey, this is too many colors”?

No? Well… just _pretend_ like you did?

Because here and now, I present…
# THE ALL-WHITE CHALLENGE PACK!
I created this pack originally back in 2022 for 1.19 for a friend of mine to ~~suffer~~ **_enjoy his gameplay_** in!

But, you may say, “1.19? Who still plays in 1.19 when 1.21.5 is available and 1.21.6 is already announced!?”, well, I have a treat for you..

# **THIS PACK IS AVAILABLE FOR *EVERY* MINECRAFT® VERSION!**
_[Available in Easy (no GUI changes)](https://modrinth.com/resourcepack/all-white-2022-joel-challenge-pack-easy) and Hard (all textures changed)_

*Every single major version…*
– 1.21.5? You can use this pack!
– Beta 1.4? Still works!
– Alpha v1.2.2? I don’t know why, BUT IT WORKS!
![This pack running in 1.21.5, Beta 1.4, and Alpha v1.2.2a left-to-right. Displayed is the hard variant.](https://assets.petbyte.dev/packs/promo/all_white_major_hard002)

*Even EVERY SINGLE DEV VERSION IS SUPPORTED*
– 22w44a? Yup, got it.
– 11w50a? Sure.
– Beta 1.6 Test Build 3? You’re crazy, but the pack works!
![This pack running in 22w44a, 11w50a, and Beta 1.6 Test Build 3 left-to-right. Displayed is the hard variant.](https://assets.petbyte.dev/packs/promo/all_white_devver_hard002)

*Want to play your favorite “special” version? You can do it!*
– Combat Test 7b? This pack supports it!
– 2020’s 20w14infinite? Of course!
– 2013’s 2.0? Yup! (the Pink Wither looks better than ever)
![This pack running in Combat Test 7b, 20w14infinite, and 2.0 left-to-right. Displayed is the hard variant.](https://assets.petbyte.dev/packs/promo/all_white_special_hard002)

*It even supports versions that don’t support Texture Packs, such as Infdev!*

*(Note: To play with this pack in versions before Alpha v1.2.2, you’ll need to manually modify your .jar file.)*

# So what are you waiting for?
Dive into the exciting, mind-boggling, seen-on-TV (not really), incredibly playable **world of**_… white._ Can you beat Minecraft® with no colors?

## Limitations
This pack isn’t perfect. In vanilla Minecraft®, you cannot change the water texture, and some foliage colors are hardcoded. In older versions, even less can be changed, therefore, this pack technically isn’t ***all*** white, but—especially in more modern versions—it is *mostly* white, as much as the game allows.

Additionally, the Modrinth API (as of writing this on 25.04.25), does not contain all versions of Minecraft®. This has resulted in me having to use some workarounds and marking a few versions wrongly. For example, v0.18 is marked as supporting *c0.30_01c*, when it actually supports *0.28_01*, *0.29*, *0.29_01*, *0.29_02*, *0.30 (Creative, 1900 Re-upload)*, *0.30 (Creative, Launcher Renew)*, and *0.30 (Survival, 1858 Re-upload)*.

If Modrinth adds these missing versions to their API, this notice shall disappear and the wrongly marked versions will be fixed.

For the time being, **the supported Minecraft® versions can be found in the description/changelog of every pack version, as well as its README.TXT**.

## License & Credits
_Concept and implementation of this texture pack © 2022–2026 PetByte. Minecraft® and all associated assets are © 2009–2026 Mojang Studios and Microsoft. This pack is not affiliated with or endorsed by Mojang Studios or Microsoft._

_Licensed under **CC-BY-ND 4.0**. You may use this pack for personal use, streaming, and content creation (monetized or not), but you **must credit PetByte**. Redistribution and modification are **not allowed**._

_For business inquiries, collaborations, or similar matters, please contact contact@petbyte.dev. For issues related to this pack, please contact issues@petbyte.dev. For anything else, feel free to leave a comment._

(EASY) All-White Textures! (Joel’s 2022 Challenge)

Have you ever played Minecraft® and thought “hey, this is too many colors”?

No? Well… just _pretend_ like you did?

Because here and now, I present…
# THE ALL-WHITE CHALLENGE PACK!
I created this pack originally back in 2022 for 1.19 for a friend of mine to ~~suffer~~ **_enjoy his gameplay_** in!

But, you may say, “1.19? Who still plays in 1.19 when 1.21.5 is available and 1.21.6 is already announced!?”, well, I have a treat for you..

# **THIS PACK IS AVAILABLE FOR *EVERY* MINECRAFT® VERSION!**
_Available in Easy (no GUI changes) and [Hard (all textures changed)](https://modrinth.com/resourcepack/all-white-2022-joel-challenge-pack-hard)_

*Every single major version…*
– 1.21.5? You can use this pack!
– Beta 1.4? Still works!
– Alpha v1.2.2? I don’t know why, BUT IT WORKS!
![This pack running in 1.21.5, Beta 1.4, and Alpha v1.2.2a left-to-right. Displayed is the easy variant.](https://assets.petbyte.dev/packs/promo/all_white_major_easy002)

*Even EVERY SINGLE DEV VERSION IS SUPPORTED*
– 22w44a? Yup, got it.
– 11w50a? Sure.
– Beta 1.6 Test Build 3? You’re crazy, but the pack works!
![This pack running in 22w44a, 11w50a, and Beta 1.6 Test Build 3 left-to-right. Displayed is the easy variant.](https://assets.petbyte.dev/packs/promo/all_white_devver_easy002)

*Want to play your favorite “special” version? You can do it!*
– Combat Test 7b? This pack supports it!
– 2020’s 20w14infinite? Of course!
– 2013’s 2.0? Yup! (the Pink Wither looks better than ever)
![This pack running in Combat Test 7b, 20w14infinite, and 2.0 left-to-right. Displayed is the easy variant.](https://assets.petbyte.dev/packs/promo/all_white_special_easy002)

*It even supports versions that don’t support Texture Packs, such as Infdev!*

*(Note: To play with this pack in versions before Alpha v1.2.2, you’ll need to manually modify your .jar file.)*

# So what are you waiting for?
Dive into the exciting, mind-boggling, seen-on-TV (not really), incredibly playable **world of**_… white._ Can you beat Minecraft® with no colors?

## Limitations
This pack isn’t perfect. In vanilla Minecraft®, you cannot change the water texture, and some foliage colors are hardcoded. In older versions, even less can be changed, therefore, this pack technically isn’t ***all*** white, but—especially in more modern versions—it is *mostly* white, as much as the game allows.

Additionally, the Modrinth API (as of writing this on 25.04.25), does not contain all versions of Minecraft®. This has resulted in me having to use some workarounds and marking a few versions wrongly. For example, v0.18 is marked as supporting *c0.30_01c*, when it actually supports *0.28_01*, *0.29*, *0.29_01*, *0.29_02*, *0.30 (Creative, 1900 Re-upload)*, *0.30 (Creative, Launcher Renew)*, and *0.30 (Survival, 1858 Re-upload)*.

If Modrinth adds these missing versions to their API, this notice shall disappear and the wrongly marked versions will be fixed.

For the time being, **the supported Minecraft® versions can be found in the description/changelog of every pack version, as well as its README.TXT**.

## License & Credits
_Concept and implementation of this texture pack © 2022–2026 PetByte. Minecraft® and all associated assets are © 2009–2026 Mojang Studios and Microsoft. This pack is not affiliated with or endorsed by Mojang Studios or Microsoft._

_Licensed under **CC-BY-ND 4.0**. You may use this pack for personal use, streaming, and content creation (monetized or not), but you **must credit PetByte**. Redistribution and modification are **not allowed**._

_For business inquiries, collaborations, or similar matters, please contact contact@petbyte.dev. For issues related to this pack, please contact issues@petbyte.dev. For anything else, feel free to leave a comment._