AE2-PBR
A minimal PBR resource pack for the Applied Energistics 2 mod.
This project is still an early work-in-progress so not all blocks are complete.
A minimal PBR resource pack for the Applied Energistics 2 mod.
This project is still an early work-in-progress so not all blocks are complete.
How it works:
The modpack modifies the vanilla core shader lightmap.fsh to increase overall brightness (compatible with Sodium).
Lighting is first computed as in vanilla. The final lighting color is then blended with white by x%, as controlled by the vanilla brightness slider.
Advantages over alternatives that push the brightness slider beyond 100%:
Light gradients remain much smoother and less saturated.
Vanilla at 100% brightness :

Adjustable Fullbright at 33% brightness :

Adjustable Fullbright at 66% brightness :

At 100% brightness, it’s just fullbright with no light variation at all !
The pack also totally disable night vision at brightness value >= 25% and have a very reduced effect at brightness < 25%. Before the fullbright is applied, The vanilla lightning brightness is calculated with a brightness between 50% (when the slider is at 0) and 100% (when it's at 100). The changes are minor and easy to understand, so feel free to modify the shader directly in the pack to suit your preferences Inspired by [Boosted Brightness](https://modrinth.com/resourcepack/boosted-brightness-rp) by Bluebird
Makes half hearts actually half by removing every other pixel in the center column (as seen in the icon). Other than that the texture is completely vanilla. Feel free to ask for support for other versions or additions on this resource pack’s [GitHub issues page](https://github.com/Mosnar23/Actual-Half-Hearts/issues)!
A more accurate look to one of the first ores in the game!
A very small resource pack that recolors the iron ore.

Includes support for the [Universal Ores](https://modrinth.com/mod/universal_ores) mod!
This is the connected and emissive textures version of the resource pack! If you want a version without these features, go here: [Accurate Iron Ore](https://modrinth.com/resourcepack/accurate-iron-ore)
## For connected textures and emissive textures, be sure to have [Optifine](https://optifine.net/downloads) or [Continuity](https://modrinth.com/mod/continuity) installed!
To install, just open your .minecraft/resourcepacks and throw the zip file in for your version. Then go into Minecraft, Options, Resource Packs, and add it, and you are good to go!
I hope you enjoy it!
A more accurate look to one of the first ores in the game!
A very small resource pack that recolors the iron ore.
Includes support for the [Universal Ores](https://modrinth.com/mod/universal_ores) mod!

If you would like connected and emissive textures, go here: [Accurate Iron Ore CTM](https://modrinth.com/resourcepack/accurate-iron-ore-ctm)
To install, just open your .minecraft/resourcepacks and throw the zip file in for your version. Then go into Minecraft, Options, Resource Packs, and add it, and you are good to go!
I hope you enjoy it!

This mod adds a new dungeon – abandoned houses. The mod does not add custom things, but consists of vanilla blocks and contains vanilla loot, so it can work on the server side without installing on the client. The mod also works on the client side.
Special thanks to shactheorb for building the structures. Here is a link to it https://www.planetminecraft.com/member/shactheorb/
Please also contribute to this project. I don’t have infinite time on my hands 🥺
## ✅ Features
– Function to find the path to a destination
## 📖 Usage
Call the `astar:_` function and use the remaining markers tagged `astar` to guide anything
The starting position of the path will be located at the current entity, with the end position being the current position in the context
E.g. `execute as @s at @p[distance=1..] run function astar:_`
Note that floating destinations & unreached targets will result in failure
I recommend setting the `maxCommandChainLength` gamerule high enough for your terrain, or restrict the path to a maximum of ~10 blocks — otherwise, temporary markers may stay once the limit is reached
### Config
The configuration is stored in the `astar.config` scoreboard objective.
`scoreboard players set maxDistance astar.config
`scoreboard players set maxStepHeight astar.config
`scoreboard players set maxFallDistance astar.config –
To avoid conflicts with others’ usage, run `function astar:default_config` or `scoreboard players reset * astar.config` before your logic
### Block Tags
`#astar:climbable` — climbable
`#astar:obstructs_floor` — traversable, no descent
`#astar:impassable_floor` — impassable floor
`#astar:impassable_wall` — impassable wall
### Penalty Block Tags
`#astar:penalty/damage` 160 — nearby
`#astar:penalty/danger` 80 — nearby
`#astar:penalty/disliked` 80
You may add a function to the `#astar:eval_node` tag to modify costs — `return
— impassable via `kill @s` — add/remove cost via `scoreboard players add/remove @s astar.f
#### Penalties increase the cost of a path segment, so the algorithm prefers other routes.
### Example code
“`
#code:loop.mcfunction:
data modify storage code:pathfinding points append from entity @s Pos
kill @s
execute as @n[type=marker,tag=astar] at @s run function code:loop
#code:main.mcfunction:
execute store success score found my_score at @n[tag=target] if function astar:_ as @n[type=marker,tag=astar,sort=furthest] at @s run function code:loop
execute unless score found my_score matches 1 run function code:set_direct_target # Walk directly towards target if no path is found
“`
This resorse pack adds more splash titles!
No eating trashcans!
Big Bug!,
Just five minutes…,
May contain latex-infused polyunstaurated fats!,
Sticky stick!,
Why, there are cows!,
Mooo,
Thisisaverylongstringoftextthatyoumayormaynotbeabletoread!,
Mustard,
Minceraft, Not Minecraft!,
“New World”,
Hmmm, what does that button that says “Singleplayer” do?,
:),
Hurry up! What are you staring at me for?,
Mojangsoft!,
Insert text here,
Does not use bistatic radar!,
Me have socks!,
Tnt can explode!,
lllllllllllllllooooooooooooooonnnnnnnnnnnnnnnggggggggggggggg mmmmmeeeeessssssssssaaaaagggggeeeee,
Also try food!,
egg, gge, geg!,
Take eye breaks!,
Are you on a desktop or a laptop?,
java.lang.nullpointerexeption,
Yellow bobbing text!,
Creepier creeper!,
I spent five whole seconds writing this!,
Grrrrr Grrrrr,
Tntntnt!,
3d printer!,
If you type the number keys backwards while holding shift you get “)(*&^%$#@!”!,
Works on Mac, Linux and Windows!,
Use Modrinth for mods and more!,
Rubber Ball!,
PvP and PvE!,
Having fun?,
Minecraft is (usually) fun!,
Pixals!,
Water bucket!
– **Gavkoshmyg** is a popular Russian post-ironic meme, and was also especially stifled on tiktok and VKontakte in 2017 during the era of post-ironic memes. This resource pack replaces the totem of immortality with a meme
– **Гавкошмыг** – популярный российский мем постироничного назначения, а также особенно был зафоршен в тиктоке и вконтакте в 2017 году в эру постироничных мемов. Этот ресурспак заменяет тотем бессмертия на мем
[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)