
—
—
Adds some weaponry to the game!
This resource pack turns the bow into a revolver. Renaming it allows you to turn it into a list of different guns!
—

—
## Frequently Asked Questions
What guns are available right now?
Including the basic revolver, there are 7 guns available. Rename the revolver to one of these names to change it’s model;
– “Hammer Revolver” (old model)
– “Ranger Pistol” (Ranger Pistol from Fortnite Ballistic (o7))
– “Mauser Pistol” (Mauser C96)
– “Jolt” (Nerf Jolt blaster)
– “Hammershot” (Nerf Hammershot)
– “Tactical Shotgun” (Fortnite Tactical Shotgun)
Do I need any mods for it to work?
The entire pack works in vanilla, so no mods are required!!
How do I install this pack?
I’d recommend following [this](https://www.planetminecraft.com/blog/how-to-install-minecraft-texture-packs-4615399/) guide on PlanetMinecraft. Enjoy!
I’ve found a bug or got a suggestion!
Hi! Thank you for your contribution, join my Discord server [here](https://discord.gg/fV9aby4XGG) and feel free to show it in #general.
Terms Of Service
You’re allowed to alter and edit any of the textures as long as you don’t distribute it. Keep it to yourself.
—
Artificial Unintelligence
This datapack adds Merl, the ai chatbot from the Minecraft website, to the game! Merl will spawn in when you first join the world. She is invinsible, and quite… weird, to put it nicely. Upon interation, you can ask her a question, which she will answer… horribly, to but another thing nicely.
As of 1.1, it also adds Minwi, the ai chatbot from the minecraft wiki used during April fools. They will replace Merl half the time when creating a world.
If you find any bugs, please report them to my discord.
Artificial Enchantments API
# Artificial Enchantments
A shared plugin library for Paper 1.21+ servers that lets other plugins create **real, client-visible custom enchantments** โ no lore hacks, no packet trickery.
## What It Does
Artificial Enchantments is a **server-side library** that multiple plugins can depend on simultaneously. Instead of every enchantment plugin shipping its own (conflicting) enchantment system, they all hook into this one shared registry.
**For players:** Enchantments show up natively in the client โ you see them in item tooltips, anvil interfaces, and the enchantment table. They look and feel like vanilla enchantments because they *are* registered in the native Paper registry.
**For server owners:** Install this once, and any plugin that depends on it Just Worksโข. No conflicts, no duplicate listeners, no “why does my sword have 3 different lore-based sharpness enchantments” headaches.
## Requirements
– **Paper 1.21+** (Purpur and Folia supported)
– **Java 21+**
## Installation
1. Download the latest release from the **Files** tab on this page.
2. Drop `artificial-enchantments-x.x.x.jar` into your server’s `plugins/` folder.
3. Start (or restart) your server.
4. Install any plugin that depends on Artificial Enchantments.
That’s it. There is no configuration file โ this is a library, not a plugin with commands or settings.
## Why This Exists
Most custom enchantment plugins before 1.21 used one of two approaches:
– **Lore-based:** Fake enchantments stored in item lore. Looks janky, breaks constantly, incompatible with other plugins.
– **Shaded registries:** Each plugin ships its own copy of an enchantment library. They conflict with each other, duplicate event listeners, and corrupt each other’s state.
Artificial Enchantments solves this by sitting **between** the server and enchantment plugins as a single, shared authority. Every plugin that uses it talks to the same registry, the same event dispatch spine, and the same native Paper enchantment system.
## Compatibility
| Platform | Status |
|—|—|
| Paper | โ
Supported |
| Purpur | โ
Supported |
| Folia | โ
Supported |
| Spigot | โ Not supported (requires Paper 1.21+ API) |
## For Plugin Developers
If you’re building a plugin that uses Artificial Enchantments, check out the [GitHub repository](https://github.com/modpotato-plugins/artificial-enchantments) for:
– API documentation
– Gradle/Maven setup instructions
– Code examples
– Javadoc reference
**Do not shade this library into your plugin.** It must remain a separate plugin JAR in the `plugins/` folder. Every dependent plugin references it via `compileOnly`.
## Support
– **Bug reports & feature requests:** [GitHub Issues](https://github.com/modpotato-plugins/artificial-enchantments/issues)
– **Source code:** [GitHub](https://github.com/modpotato-plugins/artificial-enchantments)
## License
MIT License
Artifacts

Some older versions of this mod can be found on curseforge: [Forge](https://www.curseforge.com/minecraft/mc-mods/artifacts) / [Fabric](https://www.curseforge.com/minecraft/mc-mods/artifacts-fabric)
Artifacts is a mod which aims to make exploration more rewarding by adding various powerful items that cannot be crafted.
The items added by this mod can be found in chests in vanilla structures, through archaeology, or can very rarely be found worn by entities. All artifacts only have a few chests in which they can be found, so go out and explore! Additionally, a new underground campsite structure has been added. Mimics occasionally spawn in these campsites instead of a chests, which are dangerous enemies that attack players that get too close. Mimics always drop a random artifact when killed.
Every item added by this mod has a unique model when equipped. The full set of items and their descriptions can be found in the images tab. Sn up-to-date list of where each item can be found is available on the wiki on GitHub.

Arther Lewyien Anime Gui Pack
Arthur Leywin Anime GUI โ Description
Step into a sleek and immersive interface inspired by the legendary Arthur Leywin. This GUI blends elegant fantasy aesthetics with a modern anime touch, featuring smooth layouts, glowing accents, and a powerful aura that reflects strength and control.
Every detail is crafted to feel magical yet clean โ from the refined panel designs to the subtle energy effects that give it life. The interface captures the essence of a rising king: calm, strategic, and unstoppable.
Perfect for players who want a stylish and anime-inspired experience while keeping everything organized and easy to use. Whether you’re managing inventory or navigating menus, this GUI makes every moment feel epic.
Artefacts CIT
This pack contains custom 2D and 3D models used by the Tetrago RP server.
This resourcespack works without Optifine.
Models
– Khepesh Royal

– Arpegene Crown

– Mitre Papale

——————
Version “Plus” of this datapack contains models coming from other CIT resourcespacks.
These included packs have been modified to work without Optifine.
– [Dee’s Extended Equipment | CIT Pack](https://www.curseforge.com/minecraft/texture-packs/dees-extended-equipment)
– [maeflowers’ CIT Pack](https://maeflowersmc.wixsite.com/minecraft/catalog)
——————
On 5.1 version only
_Models using stonecutter via Artefacts datapack companion._
_Link to [Artefacts CIT datapack](https://modrinth.com/datapack/artefacts-dp)_
ArSi’s PVP Pack
# ๐ด ArSi’s PVP Pack
Welcome to **ArSi’s PVP Pack**! This resource pack blends the clean, minimalist aesthetic of the *Bare Bones* style with an aggressive, reddish twist to make your gameplay both smoother and more stylish.
—
## ๐จ The Aesthetic
ArSi’s PVP Pack reduces visual noise by utilizing flat colors and simple textures. The primary focus is a **vibrant red color palette** that flows through the entire game environment.
* **Bare Bones Style:** Simplified textures for maximum performance and a sleek “official trailer” look.
* **Red Tint:** Many textures have been overhauled with a reddish hue to create a competitive, high-energy vibe.
* **Performance Optimized:** Low-resolution simplicity ensures high FPS, making it perfect for Bedwars, Skywars, or PvP.
## ๐ ๏ธ Installation
1. Download the `.zip` file.
2. Launch Minecraft and navigate to `Options` > `Resource Packs`.
3. Open the resource pack folder and drop the file inside.
4. Activate the pack in the menu.
—
> **Note:** This pack is inspired by the Bare Bones style. All credits for the original art direction go to the respective creators.
AR’s Better Hotbar
# AR’s Better Hotbar
[](https://www.curseforge.com/members/amongstreality/projects)
[](https://modrinth.com/user/amongstreality)
[](https://www.patreon.com/c/AmongstReality)
[](https://buymeacoffee.com/amongstreality)
Simple resource pack that changes the hotbar texture to a better one, keeping the vanilla aesthetic.

AR’s OreUI
# AR’s OreUI(AmongstReality’s OreUI)
[](https://modrinth.com/resourcepack/ars-oreui)
[](https://www.curseforge.com/minecraft/texture-packs/ars-oreui)
[](https://www.patreon.com/c/AmongstReality)
[](https://buymeacoffee.com/amongstreality)
GUI resource pack based on early look of OreUI update. You can look it up here [Minecraft Wiki – OreUI](https://minecraft.wiki/w/Ore_UI).
> ❗ **Important:** the resource pack REQUIRES [OptiGUI](https://modrinth.com/mod/optigui). If you don’t use it, chest, trapped chest, ender chest and barrel, etc., will have the same generic texture.
> ⚠️ **Warning:** this resource pack is only available for download on [Modrinth](https://modrinth.com/resourcepack/ars-oreui) and [CurseForge](https://www.curseforge.com/minecraft/texture-packs/ars-oreui) and has its own page on [Planet Minecraft](https://www.planetminecraft.com/texture-pack/ar-s-ore-ui-1-21-2-v1-0-early-access/). If you find it on any other platform – **do not download it** from them, because they redistribute it unofficially and unauthorized. The download links may lead to malicious websites and the content you download may contain viruses.
## You can support me and my projects here:
[](https://www.patreon.com/c/AmongstReality)
[](https://buymeacoffee.com/amongstreality)
Terms of use
Copyright © AR’s OreUI
Author AmongstReality
Links to pages of the author on different platforms:
– [Patreon](https://www.patreon.com/c/AmongstReality)
– [BuyMeACoffee](https://www.buymeacoffee.com/amongstreality)
– [CurseForge](https://www.curseforge.com/members/amongstreality/projects)
– [Modrinth](https://modrinth.com/user/AmongstReality)
– [Planet Minecraft](https://www.planetminecraft.com/member/amongstreality/)
When you can use my assets:
– In public Modpacks on Modrinth/CurseForge.
– If you want to add mod support as an addon for the resource pack. If you do that, you have to add clear credit that
includes links to the original resource pack.
– Any private modifications of the original resource pack.
When you can **NOT** use my assets:
– Distribution on the Bedrock Marketplace.
– Locking behind a paywall (e.g. Patreon).
– Distribution of original/modified assets on any platforms.
Links to the resource pack’s pages on different platforms:
– [CurseForge](https://www.curseforge.com/minecraft/texture-packs/ars-oreui)
– [Modrinth](https://modrinth.com/resourcepack/ars-oreui)