ARRP

An api for fabric that allows for the generation of resourcepacks at runtime via code.

This allows you to add recipes/loottables/models/blockstates without json and in code, as well as allowing conditional resources. All while being compatible with normal resource packs.

Any Hat🎩

🧢 [HATS] Datapack

main image

Transform your accessories into stylish hats!

**Hats** by *Ancar*, is a datapack which allows you to wear any item as a hat. It is by far the best hat datapack for the following reasons.

The **BEST** Hat datapack :
– frequent updates
– light
– vanilla
– no cheats
– all vanilla hats
– dupe safe


### ▶ Youtube

### 👒 Wearable Items
Wear any accessory you find! Here are a few ideas:

| 🌸 Flowers | 📐 Stairs | 🧱 Blocks | ⚔️ Items |
|:———:|:——–:|:——–:|:——–:|
| | | | |

### 🎩 Special Hat Positions
Some items have custom positions!

position image

### 💻 Commands
To wear an item as a hat, use:

`/trigger hat` (hold the item first)

### 🌍 Features
– **Vanilla-Friendly** ✔️
– **Multiplayer Compatible** ✔️
– **Easy to Set Up** ✔️

### 🛠️ Setup Instructions
1. Move the datapack to the `datapacks` folder in your world directory.
2. Ignore the red error message.
3. Enable the datapack, click **Done**, and start your world!

### 📝 Changelog
– Ported to minecraft 1.21.10 and used overlays
– Bugfix: `/trigger hat` command not working.

Antumbra

Antumbra is a resource pack which applies a darker and rougher mood to the vanilla look while maintaining the vividness of many textures. In combination with the Photon shader it is possible to achieve a more realistic feel than vanilla. This pack is for everyone who loves the vanilla look, but prefers a more realistic color palette for most textures. Additionally, a person who prefers a more medival style might also like it.

![Mesa Fullscreen using Antumbra + Photon Shader + Photonics Mod](https://cdn.modrinth.com/data/LCdHlhvs/images/f42d735dfb5ad099bcab890f25494d0576eb851c.webp)
Antumbra + Photon + Photonics

## Features
– An atmospheric dark vibe
– Keeping vividness of many textures
– Dark GUI

## Comparison
![Comparison Jungle, From Left to Right, Vanilla / Antumbra / Antumbra + Photon + Photonics / Vanilla + Photon + Photonics](https://cdn.modrinth.com/data/LCdHlhvs/images/af392c7881458f91fec94247ddea71a3c78e0e9a.webp)
Vanilla / Antumbra / Antumbra + Photon + Photonics / Vanilla + Photon + Photonics

Check out the other comparison images in the gallery!

Anton Chigurh (Антон Чигур) Totem of Undying

– Anton Chigur is the main antagonist of Cormac McCarthy’s novel “No Country for Old Men” and its film adaptation. He is a hired assassin, a drug dealer’s mercenary, who ruthlessly eliminates almost everyone he encounters.

– Антон Чигур — главный антагонист романа Кормака Маккарти «Старикам тут не место» и его киноадаптации. Это наёмный убийца, наёмник наркоторговцев, который безжалостно расправляется почти со всеми, кого встречает на своём пути

[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)

Animated

This **Texture Pack** Makes Things **Animated**

[**Respackopts**](https://modrinth.com/mod/respackopts) is _optional_

Trying

– potions
– Suspicious Stew
– Ominus Bottle
– Tipped Arrows
– Fire Charge
– Wind Charge
– TNT Minecart
– Music Discs
– Redstone Items _(Redstonedust ,repeter ,redstone torche ett.)_

Added
Respackopts

# Options
– Windy Grass: True
– Animated Magma: True

Textures

– Every Grass _(dry grass ,grass ,tall dry grass ,tall grass)_

Ancient Dandelions

Literally 2 json files
one that removes the golden dandelion recipe
one that adds it to the sniffer digging loot table

enjoy

Ancard Dindo

# Ancard Diono Resource Pack

![Resource Pack Promo](https://media.forgecdn.net/attachments/1640/690/5-png.png) _Shot with Aeonis Mod installed_

Horror-themed Minecraft Java resource pack with generated textures for blocks, ores, items, tools, weapons, foliage, and GUI backgrounds.
———————————
FOR SHADERS – USE SULKAN!
———————————
## Folder Overview

* assets/minecraft/: vanilla texture overrides
* assets/ancard_diono/: custom namespace textures
* tools/: Python generators used to build textures

## Notes

* pack.mcmeta uses your existing values and fixed syntax.
* Generated files are deterministic for the same script and settings.
* Re-run scripts any time to refresh style variants after edits.

Among Us Totems

# ** RGB Among us Totem

This Texture Pack Changes ur Totem into a RGB Amongus Character Upon Renaming it

## **Notice Only Works For The Version 25w03a & above Only!**
**

### ** Instructions **

– **_ 1, After Downloading , Put the Texture Pack File in .minecraft folder’s Resource Pack Folder

– 2. After Puting in the File in the Folder go to minecraft and Turn on the Resource Pack

– 3. To turn your normal totem in to the Special Totem Rename it to “Amongus”_**

Amecs

**Requires Fabric API.**

## Amecs: Alt-Meta-Escape-Control-Shift
Amecs is a mod that tries to improve your keyboard immersion. Therefore it introduces several modifier keys (alt, control and shift) for now to give you a larger variety to chose from when making keybindings.

Amecs also removes that annoying key blocking where only one functionality can be associated with a key.

_Disclaimer: Duplicate entries will still turn red to let you know of possibly unwanted collisions._

And there’s yet another feature: Amecs introduces a search bar for your controls screen! No more searching for that one nasty keybinding in a giant list.

And last but not least it adds keybindings for toggling auto jump as well as each of the skin layers.

## Example view

![example](https://i.imgur.com/cm1bkcx.png)

Always Shield

![Titlecard](https://cdn.modrinth.com/data/cached_images/be74546299916cbc6f31099b7f232db158e14101.png)

"Never hit again with your shield up"

## Description
Always Shield is a very small but **multi-loader and always up-to-date** QoL mod that removed the hidden delay of the shield
that has often times made people confused about how did they got hit or exploded despite rising their shield just a second ago.


FAQ: Does it work on servers and singleplayer?

Yes, yes it does. On both with no issues.
Yes someone has asked us that once (actually they asked Millie but still)

FAQ: How long will it be kept updated?

Quote from Millie, team lead and maintainer of this project: “Until I’m 2 meters under”


Having issues, need to report a bug or just want to chat? Join our [official community Discord server](https://discord.gg/BcCDgnsCwQ)!