Anything in Sulfur Cubes

# Anything in Sulfur Cubes

Allows you to put nearly **any** block in Sulfur Cubes, with each having fitting properties, instead of the very limited selection in vanilla!
You can even store your shulkers in Sulfur Cubes and your items will not be lost!

### What blocks are added:

Blocks, which mostly fill the sides of the cube (slabs ❌, composter ✅)

## Feature Requests

If you want a block to be changed (or added, if I haven’t already), you can [open an issue](https://github.com/lugosieben/anything-in-sulfur-cubes/issues) and i will look at it as soon as possible!

Any Hat🎩

🧢 [HATS] Datapack

main image

Transform your accessories into stylish hats!

**Hats** by *Ancar*, is a datapack which allows you to wear any item as a hat. It is by far the best hat datapack for the following reasons.

The **BEST** Hat datapack :
– frequent updates
– light
– vanilla
– no cheats
– all vanilla hats
– dupe safe


### ▶ Youtube

### 👒 Wearable Items
Wear any accessory you find! Here are a few ideas:

| 🌸 Flowers | 📐 Stairs | 🧱 Blocks | ⚔️ Items |
|:———:|:——–:|:——–:|:——–:|
| | | | |

### 🎩 Special Hat Positions
Some items have custom positions!

position image

### 💻 Commands
To wear an item as a hat, use:

`/trigger hat` (hold the item first)

### 🌍 Features
– **Vanilla-Friendly** ✔️
– **Multiplayer Compatible** ✔️
– **Easy to Set Up** ✔️

### 🛠️ Setup Instructions
1. Move the datapack to the `datapacks` folder in your world directory.
2. Ignore the red error message.
3. Enable the datapack, click **Done**, and start your world!

### 📝 Changelog
– Ported to minecraft 1.21.10 and used overlays
– Bugfix: `/trigger hat` command not working.

Anton Chigurh (Антон Чигур) Totem of Undying

– Anton Chigur is the main antagonist of Cormac McCarthy’s novel “No Country for Old Men” and its film adaptation. He is a hired assassin, a drug dealer’s mercenary, who ruthlessly eliminates almost everyone he encounters.

– Антон Чигур — главный антагонист романа Кормака Маккарти «Старикам тут не место» и его киноадаптации. Это наёмный убийца, наёмник наркоторговцев, который безжалостно расправляется почти со всеми, кого встречает на своём пути

[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)

Animated

This **Texture Pack** Makes Things **Animated**

[**Respackopts**](https://modrinth.com/mod/respackopts) is _optional_

Trying

– potions
– Suspicious Stew
– Ominus Bottle
– Tipped Arrows
– Fire Charge
– Wind Charge
– TNT Minecart
– Music Discs
– Redstone Items _(Redstonedust ,repeter ,redstone torche ett.)_

Added
Respackopts

# Options
– Windy Grass: True
– Animated Magma: True

Textures

– Every Grass _(dry grass ,grass ,tall dry grass ,tall grass)_

angry villagers 26.1x

**Angry Villagers Resource Pack**

Tired of peaceful and boring villagers? This resource pack transforms them into angry, aggressive-looking characters with new expressions and a darker style.

Villagers now look much more intense and unfriendly, adding a unique атмосфера to your Minecraft world. Perfect for players who want a more chaotic or funny experience.

✔ Custom villager textures
✔ Angry facial expressions
✔ Works in survival and creative
✔ Lightweight and easy to install

Make your villages feel alive… and a little dangerous.

Ancard Dindo

# Ancard Diono Resource Pack

![Resource Pack Promo](https://media.forgecdn.net/attachments/1640/690/5-png.png) _Shot with Aeonis Mod installed_

Horror-themed Minecraft Java resource pack with generated textures for blocks, ores, items, tools, weapons, foliage, and GUI backgrounds.
———————————
FOR SHADERS – USE SULKAN!
———————————
## Folder Overview

* assets/minecraft/: vanilla texture overrides
* assets/ancard_diono/: custom namespace textures
* tools/: Python generators used to build textures

## Notes

* pack.mcmeta uses your existing values and fixed syntax.
* Generated files are deterministic for the same script and settings.
* Re-run scripts any time to refresh style variants after edits.

Among Us Totems

# ** RGB Among us Totem

This Texture Pack Changes ur Totem into a RGB Amongus Character Upon Renaming it

## **Notice Only Works For The Version 25w03a & above Only!**
**

### ** Instructions **

– **_ 1, After Downloading , Put the Texture Pack File in .minecraft folder’s Resource Pack Folder

– 2. After Puting in the File in the Folder go to minecraft and Turn on the Resource Pack

– 3. To turn your normal totem in to the Special Totem Rename it to “Amongus”_**

Always Shield

![Titlecard](https://cdn.modrinth.com/data/cached_images/be74546299916cbc6f31099b7f232db158e14101.png)

"Never hit again with your shield up"

## Description
Always Shield is a very small but **multi-loader and always up-to-date** QoL mod that removed the hidden delay of the shield
that has often times made people confused about how did they got hit or exploded despite rising their shield just a second ago.


FAQ: Does it work on servers and singleplayer?

Yes, yes it does. On both with no issues.
Yes someone has asked us that once (actually they asked Millie but still)

FAQ: How long will it be kept updated?

Quote from Millie, team lead and maintainer of this project: “Until I’m 2 meters under”


Having issues, need to report a bug or just want to chat? Join our [official community Discord server](https://discord.gg/BcCDgnsCwQ)!

Already Crafted

this **Datapack** is made to make recipies that just make sense like an **enchanted golden apple** recipie

Recipies

1. _Enchanted golden apple_ (9 _gold blocks_ and and an _apple_)
2. _Breeze Rod_
3. **Unoxidizing** and **Unwaxing** _copper_ in a **stonecutter**
4. some _dyes_
5. _glowstone dust_
6. _glow ink sac_
7. _leather_
8. _magma_
9. recycling _tools_ in a **stonecutter**(_only wooden tools for now i will implement this one later_)
10. some _stones_
11. _sand_
12. _gravel_
13. striping _wood_ with a **stonecutter**
14. converting _amethyst buds, clusters and blocks_ into _shards_ with a **stonecutter**
15. converting _honeycomb block_ into _honeycombs_ with a **stonecutter**
16. putting _two slabs_ in the crafting grid to make a _block_
17. putting a _stick_ or _bamboo_ on a **campfire** makes _torches_

Adjustable Fullbright

How it works:
The modpack modifies the vanilla core shader lightmap.fsh to increase overall brightness (compatible with Sodium).

Lighting is first computed as in vanilla. The final lighting color is then blended with white by x%, as controlled by the vanilla brightness slider.

Advantages over alternatives that push the brightness slider beyond 100%:
Light gradients remain much smoother and less saturated.

Vanilla at 100% brightness :
![Vanilla 100% brightness](https://cdn.modrinth.com/data/cached_images/744087362d0b3437e4f40692de18b571cd5475df_0.webp)

Adjustable Fullbright at 33% brightness :
![Adjustable Fullbright at 33%](https://cdn.modrinth.com/data/cached_images/24be7de8efbba2210ab6c11f24c1c13be9b2853d_0.webp)

Adjustable Fullbright at 66% brightness :
![Adjustable Fullbright at 66%](https://cdn.modrinth.com/data/cached_images/c70932c4062e548b13cd0bb333a54ec4392e3fef_0.webp)

At 100% brightness, it’s just fullbright with no light variation at all !

The pack also totally disable night vision at brightness value >= 25% and have a very reduced effect at brightness < 25%. Before the fullbright is applied, The vanilla lightning brightness is calculated with a brightness between 50% (when the slider is at 0) and 100% (when it's at 100). The changes are minor and easy to understand, so feel free to modify the shader directly in the pack to suit your preferences Inspired by [Boosted Brightness](https://modrinth.com/resourcepack/boosted-brightness-rp) by Bluebird