Armorer Heal Golem

Armorer Heal Golem


Wiki Link

Release
Minecraft
License CC BY 4.0

Discord

Modrinth

✨ Features

🧪 Main description

This module allows armorer villagers to naturally care for Iron Golems, helping them recover and stay strong while defending the village.

It adds a subtle and immersive touch to gameplay, making villages feel more alive and interconnected.

⚡ Use and benefits

Keeps your Iron Golems in good condition without requiring player intervention.
Enhances village survival and immersion by making armorer villagers feel more helpful and alive.

⚙️ Technical informations

Armorer Villagers are able to heal nearby Iron Golems, restoring 4 health points (2 hearts) each time.
This healing effect is automatically applied every 3 seconds, helping golems stay strong while protecting the village.

🎬 Video

📖 Wiki


https://nat688.github.io/AllPlugs-datapacks/armorer-heal-golem.html

📥 Installation

📁 Datapack

Drop the .zip file into your world’s datapacks folder.
Reload the world or use /reload.
Enjoy your enchanted adventure!

⚙️ Mod

Drop the .jar file into the mods folder of your instance.
Restart your game.
Have fun!

Anything in Sulfur Cubes

# Anything in Sulfur Cubes

Allows you to put nearly **any** block in Sulfur Cubes, with each having fitting properties, instead of the very limited selection in vanilla!
You can even store your shulkers in Sulfur Cubes and your items will not be lost!

### What blocks are added:

Blocks, which mostly fill the sides of the cube (slabs ❌, composter ✅)

## Feature Requests

If you want a block to be changed (or added, if I haven’t already), you can [open an issue](https://github.com/lugosieben/anything-in-sulfur-cubes/issues) and i will look at it as soon as possible!

Anton Chigurh (Антон Чигур) Totem of Undying

– Anton Chigur is the main antagonist of Cormac McCarthy’s novel “No Country for Old Men” and its film adaptation. He is a hired assassin, a drug dealer’s mercenary, who ruthlessly eliminates almost everyone he encounters.

– Антон Чигур — главный антагонист романа Кормака Маккарти «Старикам тут не место» и его киноадаптации. Это наёмный убийца, наёмник наркоторговцев, который безжалостно расправляется почти со всеми, кого встречает на своём пути

[Check collection with all memes + streamers Totems ](https://modrinth.com/collection/sfDcDGAi)

angry villagers 26.1x

**Angry Villagers Resource Pack**

Tired of peaceful and boring villagers? This resource pack transforms them into angry, aggressive-looking characters with new expressions and a darker style.

Villagers now look much more intense and unfriendly, adding a unique атмосфера to your Minecraft world. Perfect for players who want a more chaotic or funny experience.

✔ Custom villager textures
✔ Angry facial expressions
✔ Works in survival and creative
✔ Lightweight and easy to install

Make your villages feel alive… and a little dangerous.

Andrey Gaydulyan Totem of Undying

– EN: **Andrey Gaidulyan** is a Russian theater, film, television and dubbing actor.
He is best known for his role as Alexander (Sasha) Sergeyev in the TV series “Univer” and “SashaTanya”, as well as for his participation in the program “Stars in Africa” on the TNT channel
– RU: **Андрей Гайдулян** — российский актёр театра, кино, телевидения и дубляжа
Наиболее известен по роли Александра (Саши) Сергеева в телесериалах «Универ» и «СашаТаня», а также по участию в программе «Звёзды в Африке» на телеканале «ТНТ»

[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)

Ancard Dindo

# Ancard Diono Resource Pack

![Resource Pack Promo](https://media.forgecdn.net/attachments/1640/690/5-png.png) _Shot with Aeonis Mod installed_

Horror-themed Minecraft Java resource pack with generated textures for blocks, ores, items, tools, weapons, foliage, and GUI backgrounds.
———————————
FOR SHADERS – USE SULKAN!
———————————
## Folder Overview

* assets/minecraft/: vanilla texture overrides
* assets/ancard_diono/: custom namespace textures
* tools/: Python generators used to build textures

## Notes

* pack.mcmeta uses your existing values and fixed syntax.
* Generated files are deterministic for the same script and settings.
* Re-run scripts any time to refresh style variants after edits.

Among Us Totems

# ** RGB Among us Totem

This Texture Pack Changes ur Totem into a RGB Amongus Character Upon Renaming it

## **Notice Only Works For The Version 25w03a & above Only!**
**

### ** Instructions **

– **_ 1, After Downloading , Put the Texture Pack File in .minecraft folder’s Resource Pack Folder

– 2. After Puting in the File in the Folder go to minecraft and Turn on the Resource Pack

– 3. To turn your normal totem in to the Special Totem Rename it to “Amongus”_**

Always Shield

![Titlecard](https://cdn.modrinth.com/data/cached_images/be74546299916cbc6f31099b7f232db158e14101.png)

"Never hit again with your shield up"

## Description
Always Shield is a very small but **multi-loader and always up-to-date** QoL mod that removed the hidden delay of the shield
that has often times made people confused about how did they got hit or exploded despite rising their shield just a second ago.


FAQ: Does it work on servers and singleplayer?

Yes, yes it does. On both with no issues.
Yes someone has asked us that once (actually they asked Millie but still)

FAQ: How long will it be kept updated?

Quote from Millie, team lead and maintainer of this project: “Until I’m 2 meters under”


Having issues, need to report a bug or just want to chat? Join our [official community Discord server](https://discord.gg/BcCDgnsCwQ)!

Almanac

Almanac is a library used by my mods with mostly loader independent shared code between multiple mods to avoid duplication of code.

Almanac by itself does not add much other than a fix to empty tags leading to non stackable items.


Discord Server Invite Link

Adjustable Fullbright

How it works:
The modpack modifies the vanilla core shader lightmap.fsh to increase overall brightness (compatible with Sodium).

Lighting is first computed as in vanilla. The final lighting color is then blended with white by x%, as controlled by the vanilla brightness slider.

Advantages over alternatives that push the brightness slider beyond 100%:
Light gradients remain much smoother and less saturated.

Vanilla at 100% brightness :
![Vanilla 100% brightness](https://cdn.modrinth.com/data/cached_images/744087362d0b3437e4f40692de18b571cd5475df_0.webp)

Adjustable Fullbright at 33% brightness :
![Adjustable Fullbright at 33%](https://cdn.modrinth.com/data/cached_images/24be7de8efbba2210ab6c11f24c1c13be9b2853d_0.webp)

Adjustable Fullbright at 66% brightness :
![Adjustable Fullbright at 66%](https://cdn.modrinth.com/data/cached_images/c70932c4062e548b13cd0bb333a54ec4392e3fef_0.webp)

At 100% brightness, it’s just fullbright with no light variation at all !

The pack also totally disable night vision at brightness value >= 25% and have a very reduced effect at brightness < 25%. Before the fullbright is applied, The vanilla lightning brightness is calculated with a brightness between 50% (when the slider is at 0) and 100% (when it's at 100). The changes are minor and easy to understand, so feel free to modify the shader directly in the pack to suit your preferences Inspired by [Boosted Brightness](https://modrinth.com/resourcepack/boosted-brightness-rp) by Bluebird