Arrows Into Bullets

Changes the Arrow, Tipped Arrow, and Spectre Arrow to look like bullets. Meant to be used with [Pekit’s Bows to Guns – WWII!](https://modrinth.com/resourcepack/pekits-bows-to-guns-wwii). If you don’t use it, then you’ll end up with a **regular bow** that uses bullets as ammunition that turn into arrows. **This** resourcepack only changes the **item sprites**.

# Planned Features

~~- Change Fletching Table to look like an ammunition box~~

~~- Change Fletcher to look like a war dude~~

~~- Make the Spectre Arrow look better~~

Arrow arrows

Have you ever felt like arrows aren’t as arrowy as they used to? Fear not! This pack turns arrows into pointing arrows, so we can obtain: **Arrow Arrow**
![Arrow arrows in the Search Items tab](https://cdn.modrinth.com/data/cached_images/18374b03f2b7727b96f21f17ebffb26de0cad5cb.png)

_”Its jut arrows man”_ ~Loro Lolland
![The Arrow (Arrow Arrow) and the Spectral Arrow (Spectral Arrow Arrow) in their projectile forms](https://cdn.modrinth.com/data/cached_images/b16f5cc852a8040825c9d2fef6d1d0295876abc1.jpeg)

_”I love Pixelito Party!”_ ~ElJuan123 & EsCactus
![Skeletons shooting each other with Arrow arrows and Spectral Arrow arrows inside a box made out of diamond blocks with dispensers shooting more arrows](https://cdn.modrinth.com/data/cached_images/5c30d1818aa0322f3c932c2d88ec484285113e87.jpeg)

Arthropod Phobia Expansions + Horror Bosses / Arachnophobia

# ARTHROPOD PHOBIA EXPANSIONS 

ArPhEx – THE ULTIMATE ARTHROPOD HORROR MOD WITH POWERFUL BOSSES + STALKERS + REALISTIC INSECTS, ARACHNIDS, CENTIPEDES, CHELICERATES, AND NON-ARTHROPOD WORMS – GECKOLIB REQUIRED. OVER 7 MILLION DOWNLOADS ON CURSEFORGE

## This is a huge mod, so transferring the full description between sites is challenging. For the full mod details, see its Curseforge page here: [https://www.curseforge.com/minecraft/mc-mods/arphex](https://www.curseforge.com/minecraft/mc-mods/arphex)

ArPhEx Wiki!: https://arphex.miraheze.org

The incredible ArPhEx Discord server!
[https://discord.gg/sQQPZQSEpS](https://discord.gg/sQQPZQSEpS)

Feel free to use this mod in any modpacks. Highly configurable, the spider moth dweller can be disabled entirely if preferred, or adjusted in health/spawnrate – For further configuration options, I recommend the compatible “In Control” mod. (credit to srfoloso for suggestion). All mob spawns are uncommon, optimised as much as possible for a surprisingly lightweight/unobtrusive mod. Suggestions very welcome – you can contact me at v4ll4x@gmail.com , on discord (username vllaxa), or in the Curseforge comments.

Proudly sponsored by BisectHosting – Do you want to experience arthropod phobia expansions with friends? BisectHosting provides all your gaming server needs – New customers can use code PHOBIA to save 25% on the first month – 24/7 support available for a seamless gaming experience. Supports the development of this mod!
https://bisecthosting.com/phobia

[CLICK FOR A LIST OF ALL SPAWNING INFO/BIOMES](https://docs.google.com/document/d/1gZ6q6Sei4xtk2C3VCtAvwMkSOwrZ1kuLvfDlRCq97y8/edit?usp=sharing)

VIDEOS PLAYLIST

[https://youtube.com/playlist?list=PL2ZZY4UiOMQgcKe1kRxDlMQzieOydDdi1&si=CKeZFga6rYNO6oZy](https://youtube.com/playlist?list=PL2ZZY4UiOMQgcKe1kRxDlMQzieOydDdi1&si=CKeZFga6rYNO6oZy)

ArmouredAnimals

have you ever wanted your little buddies to have more of a chance to live if something were to try and hurt them? this mod allows you to equip any animal with any helmet

ArmorStandChunkLimit

# ArmorStandChunkLimit
Required Plugin: https://modrinth.com/plugin/kotlinplugins
– Allows to set the max limit of ArmorStands for all chunks.
– Usage: “`/armorstandchunk “`
– Required permission to use this command: “`armorstandchunklimit.set“`
– Players with op (/op nickname) have this required permission by default.
– The purpose of this plugin is to improve server performance.
– Check out other plugins: https://modrinth.com/user/Winlyps

Armor Trim Recipes

This datapack gives each armor trim a fitting recipe that requires you use various items and blocks related to the structure or biome in which they are found on loot, pushing the player to explore and not worry about looting treasure as the only way to find them, not limiting to player availability and having some recipes be somewhat renewable.

The recipes use a diamond block to craft, and have a variety of blocks that are not very common, making the recipes a recommended one-time use and pushing players to still use duplication as a cheaper option once you have at least a copy. This datapack also adds a recipe for netherite upgrades.

Armor Tweaks

# Minecraft Armor Tweaks

Tired of protection being too powerful? Fed up with the slap fights, waiting for the other player’s four sets of gear to
degrade? Well, wait no more!

This mod does a few things:
1. Make the max damage reduction by armor points configurable
2. Make the damage reduction provided by protection configurable
3. Provide a few alternate ways of handling toughness
4. Remove armor caps. Total armor or protection point values above 20 will bypass the configured limits, similarly to
the mod [AttributeFix](https://modrinth.com/mod/attributefix)

# Purpose

I’m working on a total combat overhaul, and the main issue I discovered is that armor is simply too strong. My solution
is to simply nerf the everliving heck out of it.

# Configuration

All configuration is done through the file `config/armor-nerf.json5` in your `.minecraft` directory or through
[Mod Menu](https://modrinth.com/mod/modmenu). Vanilla values are shown here:

“`json
{
“armorPercentage”: 0.8,
“protectionPerPoint”: 0.04,
“removeArmorLimit”: false,
“armorFormula”: “vanilla”
}
“`

`armorMultiplier` is the amount of damage protection that full diamond armor (a full armor bar) will provide.

`protectionPerPoint` is the percentage of damage reduction granted by each protection point. You can read up on what a
protection point is [here](https://minecraft.wiki/w/Protection#Usage).

`removeArmorLimit`: removes the cap of 20 armor points.

`armorFormula` is the formula used to determine how armor and toughness affect damage taken. It can be one of these
options:

– `vanilla`: This is how vanilla typically calculates it. Read up on how that works
[here](https://minecraft.wiki/w/Armor#Mechanics).
– `toughness_disabled`: Ignores the toughness system entirely.
– `flat_toughness`: Toughness reduces the incoming damage by a flat amount.
– `large_toughness`: Toughness makes armor more effective against larger attacks.
– `crumbling_armor`: Rebel’s insane formula that makes toughness add to the armor value based on durability.

# Extending

If you want to add more formulae, you totally can! Just make your formula class extend `me.ryleu.armornerf.ArmorFormula`
and then register your new class with `me.ryleu.armornerf.ArmorNerf::registerFormula`. The `id` you pass in will become
the string you have to input into the config.

# Questions, Comments, or Concerns

Feel free to reach out in the issues section of this page, or on Discord `@ryleu`.

# Credit

– [wizardwatch](https://github.com/wizardwatch) for the icon
– [Rebel459](https://modrinth.com/user/Rebel459) for formula ideas

Armistice: the Peace Engines

# Armistice
Machines from tomorrow, bringing peace to today

modfest 1.21
neoforge
Made by Spirit Studios
Made by Spadeteam

## 📖 About

In their time they were called Cruelty Engines: Invincible machine gods in humanity’s far future, born from greed and spite, unshackled from dominion; possessing a singleminded devotion to annihilation.

The survivors moved underground–living in fear of the machines that now ruled the earth.

Among the endless flotsam and jetsam washed up by the stellar winds and temporal tides, their wreckage has been rediscovered. The great hollow shells were repurposed not for the destruction of life, but rather its preservation. In this time beyond time, they are known as Peace Engines for the inscription found scratched inside in desperate hand: “Let those who read the words in this engine live in a world that only knows peace”

## Gameplay

Armistice is currently in early Alpha. To create a Peace Engine, craft it from schematics of armor, chassis, hull and ordnance.

To create a Cruelty Engine, move near a Peace Engine and run `/data merge @n[type=armistice:mecha] {morality:0b}`

## 📚 Citations

Aristidou, A., & Lasenby, J. (2011). FABRIK: A fast, iterative solver for the Inverse Kinematics problem. Graphical Models, 73(5), 243–260. doi:10.1016/j.gmod.2011.05.003

Lansley, A., Vamplew, P., Smith, P., & Foale, C. (2016). Caliko: An inverse kinematics software library implementation of the FABRIK algorithm. Journal of Open Research Software, 4(1).

Armaments


QSL

Armaments adds a handful of new items and mechanics to improve parts of combat that are either niche or not worth while.

### Changes
“`
Goat Horns – when blown on horseback, your horse will get Speed 2 for 30 seconds and Resistance 1 for 15 seconds.
Channeling – can now strike lightning in all rain, not just thunderstorms. Lightning from channeling will not ignite blocks or destroy items.
Riptide – can now be used while wearing a Sea Crown.
“`

### Additions
“`
Sea Crown – gives the wearer -2 HP but can be crafted with a potion to give the wearer the effects infinitely with an amplifier of 0. It provides no protection.
Crystal Spear – charges up its base damage over 2 seconds while charging forward on horseback, capping at 20 damage.
Echo Dagger – when fueled by an Echo Shard, it will cause all damage and healing to “echo” against the target of choice, halving the amount each time until it fizzles out.
Elder Guardian Spike – drops from an Elder Guardian, it has a really fast attack speed but low damage and low durability. It pierces protection enchantments, and is used to craft the Sea Crown.
“`

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Armagun

# Armagun
Armafun with armadillos

Just get fun with this datapack!

Items

– **Armagun** – Gun that shoots with rolled up armadillos
– **Armafly** – Throwable Armadillo
– **Armahelm** – Okay, now you can put Armadillo on your head
– **Armavest** – Armor?
– **Armapaw** – A tool, a weapon or just a shield
– **Old Armadillo Scute** – Armadillo scute with old texture
– **Old Wolf Armor** – Wolf armor with old textures and it can’t be dyed
– **Spider Eyes** – Glasses but crafted from eyes. The only thing that can be crafted in this datapack
– **Ancient Spider Eyes** – Anoher glasses but black
– **Armadillo Scute Concept** – It never was in the game but now for no reason it’s here

Commands

– “`function give:armagun/…“` – allows you to get any item from the datapack

# Paintings
– Eye-madillo. Funny picture from Minecraft Monthly
– Loading. Animation from Official Minecraft Launcher
## **Supported Languages:**

– English (US)
– [Крысиный перевод (Где?)](https://modrinth.com/resourcepack/rat-translation)
– Русский (Россия)
– Русскiй дореформенный (Россiйская имперiя)