Arsenal Crafting Recipes

# ❓What is this❓
– This datapack aims to bring recipes for the Scythe and Anchorblade weapons in [**RAT**](https://modrinth.com/user/RAT)’s [**Arsenal**](https://modrinth.com/mod/arsenal) mod! I tried to make the recipes as balanced as possible while also resembling the weapons themselves.
# 🛠️Recipes🛠️

Anchorblade

![anchor_craft](https://cdn.modrinth.com/data/T54LYESG/images/0a6c52a871b68ca400f126761975219fa86f4b31_350.webp) ![anchor_copper](https://cdn.modrinth.com/data/T54LYESG/images/47cc710f0752679b874d3c6e2091b069d0a9a95c_350.webp)

Scythe

![scythe_craft](https://cdn.modrinth.com/data/T54LYESG/images/8fbfbf2ff525a50fdd803fb87fd712c1eeadbcf2_350.webp)

# ❗IMPORTANT❗
– When creating your world, load this datapack on world creation to minimize the risk of the datapack not loading/working properly.

# ✨Other Things✨
If you like modpacks, here’s some that I’ve curated from my empty head for your liking.

[![funky_vanila](https://cdn.modrinth.com/data/G3Wo4Vx7/9a77d8bd9bfa00e14a811d1cc426ed38d43ebdb2_96.webp)](https://modrinth.com/modpack/funkyvanillapack) [![tpp](https://cdn.modrinth.com/data/qn3dYvVt/da4bb67365fee54d82c67bc0de5e6dc9c017bf4b_96.webp)](https://modrinth.com/modpack/thepersonalizedpack)

Arsenal Compatibility

This is a datapack to add support for certain mods with equipment that is incompatible with the ‘Arsenal’ mod’s weapon rack system. Currently, the mods I have added functionality for are ‘Aquamirae’, ‘The Bumblezone’, and ‘BetterEnd’. For the screenshots, I hid the weapon racks (This is done by using “Shift + Right Click” on the weapon rack if it has something in it).

ars_additions_codex_recipe

I made this mod for me but i share with other.

Why i made this? because i am bored for re-learn again everytime i start a new play with Ars Nouveau – + Ars Additions

## **You need have installed Ars Additions Mod**

Tested and work on 1.20.1 NeoForge

Ars Nouveau x Tensura: Reincarnated Compatibility

This datapack adds a compatibility for Ars Nouveau (and Ars Elemental) x Tensura: Reincarnated by adding EP to tools and gear, skills and ep to entities and other miscellaneous stuff.

**Ars Nouveau**

Added EP to all of its tools and gears. 
Added the Wilden Chimera as a non possessable, non charmable entity, as a boss for hero awakening and counting for boss kills for race requirements. 
Wilden Chimera, Guardian and Stalker drops Medium Quality Crystals when killed.
Added a loot table for the Wilden Boss to drop:
– 1 High Quality Crystal
– 1 Elemental Essence
– 8 Monster Leather A

Added EP and skills to entities:
– **Amethyst Golem** (2500-3000 EP + Magic Resistance)
– **All the Weald Walkers** (6000-9000 EP + Magic Resistance)
– **Drygmy** (2500 – 3000 EP + Magic Resistance, Universal Perception and Thought Acceleration)
– **Starbuncle** (2500 – 3000 EP + Magic Resistance and Thought Acceleration)
– **Whirlspring** (2500 – 3000 EP + Magic Resistance and Thought Acceleration)
– **Wilden Guardian** (3000 – 4500 EP + Magic Resistance, Water Breathing, Strenghten Body and Thought Communication)
– **Wilden Hunter** (3000 – 4500 EP + Magic Resistance, Coercion and Thought Communication)
– **Wilden Stalker** (3000 – 4500 EP + Magic Resistance, Sense Soundwave and Thought Communication)
– **Wilden Chimera/Boss** (175000 – 265000 + Pain Resistance, Physical Resistance, Paralysis Resistance, Self-Regeneration. Abnormal Condition Nullification, Strenghten Body, Steel Strenght, Magic Resistance, Ultra-Instinct and Berserker)

**Ars Elemental**
_Not required for the datapack to work._

Added EP to its armors (min EP: 225.000 and max EP: 750.000)

_Do leave feedback if specifics parts of the datapack are unbalanced.
Do leave suggestions._

Arrows Dropping

# Arrows Dropping Datapack
This small challenge datapack spawns arrows above your head, so watch out!

![The image shows a player running around and arrows falling from above the player leaving behind a trail](https://cdn.modrinth.com/data/cached_images/efb62165130b4613f2a703599467069d953c67c2.png)

## Don’t know how to install a datapack?

Check out the wiki article: [Minecraft Wiki | How to import a datapack](https://minecraft.wiki/w/Tutorial:Importing_a_data_pack)

## Installing:
When the datapack is installed and the world is **reloaded**, it initializes itself **automatically**:

Spoiler

![The image shows the initialized text found in game](https://cdn.modrinth.com/data/cached_images/ceef80a632e2e72998b3a64b885f6b0551e946c1.png)

## Datapack commands:
This datapack uses the **/function** command to control it’s behavior.

### Start
“`
/function start:arrowsdropping
“`
### Stop
“`
/function stop:arrowsdropping
“`
### Open config
“`
/function config:arrowsdropping
“`

Spoiler

![The image shows how the config looks in game](https://cdn.modrinth.com/data/cached_images/a05f8971b9e767aac8a95668fad8fb2df019f4fd.png)

### Help
“`
/function help:arrowsdropping
“`

Spoiler

![The image shows how the help menu looks in game](https://cdn.modrinth.com/data/cached_images/a7be2b0f5539b40cef7b3664d20c80e71e9be034.png)

## Uninstalling
The datapack **automatically** removes everything it needs to run and **disables itself**.
Just run:

“`
/function uninstall:arrows_dropping
“`

## Known Bugs:
– 1.21.6-1.21.8:
> – When you put in the datapack while creating the world it **doesn’t** show the message, but it **did initialize!**

Arrow rain

In this datapack every tick (every 50 milliseconds) 1 arrow spawns 5 blocks over every players head. The arrows get deleted after 5 seconds to reduce lag. You cannot pick up the arrows. I don´t really plan updating this project unless I find a glitch to patch. In case you want to use it for a Modpack you are allowed to do that.

Arrow owner fix

In 1.21.6 Mojang made some changes to arrows, making them sometimes loose all data (including their owner) when the owner is offline. This breaks some cool contraptions like Squibbles Mirror pylon.

This Datapack restores the Owner data if lost, fixing this completely.
Probably not recommend this for larger servers.

Arrow Ding│箭矢叮

# Function│功能
When an arrow fired from a bow or crossbow hits a mob, both the mob that fired the arrow and the mob that was hit will hear a “Ding” sound. │當一枚由弓或弩發射的箭矢擊中生物,發射箭矢的生物和被擊中的生物會聽到「叮」的聲音。
# Source of inspiration│靈感來源
This datapack was inspired by [ProjectileDing](https://modrinth.com/mod/projectile-ding). However, this datapack has one less bug than that mod: even if the enderman teleports away at the moment before the arrow hits and does not actually hit, a sound will still be made.│該資料包的靈感來自於[ProjectileDing](https://modrinth.com/mod/projectile-ding)。不過這個資料包比那個模組少了一個bug:即便末影人在箭矢擊中的前一刻瞬移走,並沒有真的擊中,也會發出聲音。
# Usage example video│使用示例影片

Arrow Despawner

This datapack changes the max inGround value for Arrows to 10 seconds (200 ticks).

The vanilla arrow despawn time is a minute, which was causing severe lag combined with the mods [Guard Villagers](https://modrinth.com/mod/guard-villagers-(fabricquilt)) and [Traben’s 3D Arrows](https://modrinth.com/resourcepack/trabens-3d-arrow-models), during Raids and such. I imagine this datapack will also help people who use mods where they recruit villagers such as [Villager Recruits](https://modrinth.com/mod/villager-recruits)

![awesome sauce](https://cdn.modrinth.com/data/cached_images/4245cd38ee1956b8fadc2226d19d65a1b64755bc_0.webp)

If you want to adjust the amount of time arrows stay stuck in the ground, unzip the datapack, go to this file path:
arrow_despawner/data/arrow_timer/functions/tick.mcfunction

and adjust the command:
“execute as @e[type=arrow,tag=stuck_arrow,scores={arrow_timer=200..}] at @s run kill @s”

You can change the {arrow_timer=200..} to 600 ticks, which is 30 seconds, or even past the vanilla 1200 ticks (1 minute).

By default I have kept arrows shot by the player from despawning until 6000 ticks–5 minutes–which is the vanilla default. But you can of course change this value as well.

**This was created for 1.20.1, but should work for all the other versions listed.**

Happy mine and crafting!

Arrow Bundles

This idea was stolen inspired by Hoplite (hoplite.gg), the FFA Minecraft server.

When you put 3 flint, 3 sticks, and 3 feathers in a crafting grid (like normal arrows, but 3 across}, you get 20 arrows (as opposed to 9)

I cannot guaruntee this will work on 1.21. (Fix coming soon!)

Enjoy!

-quantumsoldship