Artefacts CIT
This pack contains custom 2D and 3D models used by the Tetrago RP server.
This resourcespack works without Optifine.
Models
– Khepesh Royal

– Arpegene Crown

– Mitre Papale

——————
Version “Plus” of this datapack contains models coming from other CIT resourcespacks.
These included packs have been modified to work without Optifine.
– [Dee’s Extended Equipment | CIT Pack](https://www.curseforge.com/minecraft/texture-packs/dees-extended-equipment)
– [maeflowers’ CIT Pack](https://maeflowersmc.wixsite.com/minecraft/catalog)
——————
On 5.1 version only
_Models using stonecutter via Artefacts datapack companion._
_Link to [Artefacts CIT datapack](https://modrinth.com/datapack/artefacts-dp)_
ArtChanger
Paper plugin mapping internet images into item frames with auto aspect-based grids, high-quality dithering+sharpen, persistence across restarts, anti-dup drops, multi-source URLs, rotation, EN/RU locales, safe and fast by bdiev_.
# Key Features:
– Load images from URLs (Instagram, Discord CDN, Telegram, Imgur, ImgBB, any direct link)
– Auto grid sizing by aspect ratio (e.g., 1:1 → 3×3, 16:9 → 4×2, 4:3 → 4×3; manual 3×2 / 5×5 also supported)
– Rectangular grids with placement validation and chunk-load restoration (tile metadata stored)
– High-quality pipeline: multi-step downscale, sharpening, Floyd–Steinberg dithering, palette mapping to Minecraft maps
– Rotate with right-click; delete with left-click (clears group, keeps main frame)
– Anti-dup: auto-created frames do not drop; only one frame drops per grid
– Persistence across restarts (image ID + grid metadata stored in frames)
– Asynchronous downloads (non-blocking for the server)
# Commands:
– /artchanger set [size]
– size formats: 3 (square), 3×2 (rectangular). If omitted → auto-sized by aspect ratio.
– /artchanger help — show help
# Usage:
– Shift + Right click to paste item in the frame
– Run /artchanger set [size]
– Right-click an item frame to place the image
– Right-click again to rotate
– Left-click to remove the picture (main frame stays; grid auto-frames are removed without drops)
# Grid Sizing:
– Auto: aspect-ratio based (1:1→3×3, 16:9→4×2, 4:3→4×3, 3:2→3×2, 2:3→2×3, 9:16→2×4, panorama>2.5→5×2)
– Manual: /artchanger set 4×3 or /artchanger set 5
– Max recommended grid: 10×10
Please, text me if you found any bugs, Thanks!
Arst Motion Blur
# Arst Motion Blur
This mod adds [motion blur](https://en.wikipedia.org/wiki/Motion_blur) effect to Minecraft. Requires [MidnightLib](https://modrinth.com/mod/midnightlib) and [Satin API](https://modrinth.com/mod/satin-api).
You can enable or disable motion blur and adjust the blur strength with [Mod Menu Mod](https://modrinth.com/mod/modmenu). Three customizable keybinds are also added:
+ Toggle motion blur (Set to `m` key by defalt)
+ Increase blur strength (Unbound by default)
+ Decrease blur strength (Unbound by default)
It is not a fork of [Noryea’s Motion Blur](https://github.com/Noryea/motionblur-fabric) but I did refer to some of its code. The shader code in Noryea’s mod uses GLSL 120 which is not supported by some devices while Arst Motion Blur uses GLSL 330 and presumably supports more platforms. The original idea was to make Motion Blur work on my M1 Macbook and eventually I also added more features. You can say this is an upgraded version of Noryea’s mod.
If you encounter any issues when using this mod, you can [submit an issue](https://github.com/arstnei0/arst-motion-blur/issues) in the Github repo or directly ask for help in [my discord](https://discord.gg/5mDP8mFAuT) if you are not familiar with Github.
Credits: Noryea for parts of the shader code and the inspiration for the project.
Arsenal
## Features
### Weapons
– Scythe
– Reaps in and stuns entities (making them unable to attack for half a second), as well as disable shields, on critical hit
– Can be used as a hoe for mining blocks (Netherite level)
– Comes with custom full swing hit sound effects and sweep particles
– Special enchantments:
– Spewing: Using the Scythe will spew out a blood blade damaging you and transferring half the duration of your potion effects to any entity hit
– Obtained from Vindicators (6.5% chance of one to spawn with it)
– Anchorblade
– Right-click to throw the Anchorblade, can be used to significantly knock back hit entities or entities in the radius of the block hit
– Can be used as a pickaxe for mining blocks (Netherite level) and mines two times faster underwater
– Comes with custom full swing hit sound effects and sweep particles
– Special enchantments:
– Reeling: Using the Anchorblade will no longer knock back entities but instead reel you or the hit entity in like a grapple
– Obtained from Drowned (6.5% of chance one to spawn with it)
### Other Items
– Weapon racks
– Crafted like an item frame but replacing the two middle sticks with two iron ingots
– Can display weapons, tools and shields at their full size
– When placed:
– Right-click to orient
– Sneak-right-click to make invisible (if a weapon is racked)
– Punch to drop the weapon out of the rack
– Sneak-punch (with no weapon racked) to drop the rack
### Tweaks / Additional Features
– Back slot
– Can be used to store an item for display on your back and quick access!
– Comes with two keybinds for storing an item in the back slot (by default and unsheathing it without removing it from the slot
– If you have a cape, its visual movement will be limited by the item on your back
– Fire charges can be thrown directly by using them
– Drowned with tridents are guaranteed to drop them, as well as with full durability
### Supporter Bonuses
For Ko-Fi and YouTube members, you get weapon cosmetics:
– Your selected cosmetics are visible to other players.
– Can be changed by sneak-right-clicking an Arsenal weapon on either an anvil or smithing table
– Cosmetics are set per item stack name, not individual item stack, meaning they are synchronized across worlds.
– For example, if you have a Scythe named “Bingle” with a Guilded skin, any Scythe named “Bingle” you pick up or display in any world will have the Guilded skin (and change if you select another skin for it).
– This also means that if you change the skin of a weapon with no name, you will be changing the default skin you are seen with for that weapon, meaning you will not have to visit an anvil / smithing table to get that skin the moment you pick up any unnamed weapon of that type.
– As a result, if you give a skinned weapon to a non-supporter, the cosmetics will not show for them, but will show for you the moment you get it back.
– Each weapon skin comes with its own custom colored hits (as well as chain for the Anchorblades)
### Compatibility
If you want your weapon mod to be compatible and have your items display properly on weapon racks and back slots, Arsenal provides some tags to which you can add them:
– “displayable”: What items can be displayed in a weapon rack. By default, contains the “tools” Vanilla tag and “big_weapons”, “tridents”, “shields” and “ranged_weapons” Arsenal tags.
– “big_weapons”: Weapons that have a 32×32 handheld sprite and therefore should be displayed scaled up. By default, contains the Scythe and Anchorblade.
– “tridents”: Tridents. By default, contains the Minecraft Trident item.
– “shields”: Shields. By default, contains the Minecraft Shield item.
– “ranged_weapons”: Ranged weapons. By default, contains the Minecraft Bow and Crossbow items.
## Gallery



Ars Nouveau’s Flavors & Delight
This mod adds 49+ food made with Ars Nouveau’s ingredient in the style of Farmer’s Delight.

Drygmy farming with Enchanter’s Knife

Adding 7 ingredients:
– Flourishing/Vexing/Cascading/Blazing barks
– Wilden meat dropped by killing wilden hunter with knife
– Chimera meat dropped by killing chimera with knife
– Chimera horn dropped by killing chimera with axe
Adding 5 effects:
– Blast Resistance: reduce incoming explosion damage.
– Freezing Spell: your spell damage inflict freezing effect.
– Flourishing: when you heals, restore mana at the same time
– synchronized Shield: when you heals, restore absorption at the same time, up to 4 hearts
– Wilden: increase max mana, mana restoration, and spell damage
Adding 10 block food:
– Feast: Wilden Salad
– Feast: Honey Glazed Chimera
– 4 Pie
– 4 Jelly




Adding 49 food, including:
– 10 block food (feasts, pie, jelly)
– 9 drinks
– 7 platters
– 4 soup/sauce
– 7 snacks
– 12 meat/skewers
Ars Elixirum

###
Ars Elixirum is the ultimate extension of potion crafting, applications, and diversity. Through exploration and experimentation, you can create your own recipes to craft Elixirs – powerful replacements for potions – and save and customize them!
#
How to Start?
Simply follow the familiar potion brewing rules you know. The in-game hints and wiki will guide you through the important changes and innovative additions that await!
#
Features for Players
#### No rigid recipes, only boundless creativity:
– Hundreds of unique ingredients await, each possessing distinct alchemical properties. Experiment and combine them to unlock powerful new potions.
– Design your own potion masterpieces: Customize the appearance of your potions with a personal collection of recipes. Every potion you brew using these recipes will automatically reflect your unique style.
– Share your alchemy with the world: Package your favorite concoctions in a recipe book and share them with other players or display them on a lectern.
#### Beyond traditional potion use, delve into a world of alchemy’s potential:
– Event more potion effects to give you a situational advantage or weaken your enemies.
– Infuse food with magical properties. Enhance meals and unlock new culinary experiences.
– Craft Witch Totems of Undying. Harness the power of alchemy to extend your lifespan and defy death.
– Brew potent Aura Potions. Infuse yourself with enchanting effects and leave your mark on the world.
– And even more ways to use potions that you will discover for yourself!
#### Every world, a unique alchemical journey:
– Dynamic ingredient properties. The seed of your world determines the unique properties of each ingredient, making every adventure a fresh and exciting alchemical exploration.
#### Immerse yourself in the world of alchemy:
– Elaborate sound design and atmospheric effects transport you to a realm of bubbling cauldrons and mystical concoctions.
– Debugging commands empower you to explore and experiment, ensuring a smooth and satisfying alchemy experience.
*Not all planned features have been implemented at the moment, since Ars Elixirum was created for the CurseForge Mod Jam and was limited in time.*
#
Features for Mod-Pack Creators
#### Seamless integration with vanilla:
– Designed for Data-Packs: Leverage the familiar and powerful vanilla Data-Pack system for complete and stable customization.
– Full Control: Customize every aspect of Ars Elixirum, from effects generation to ingredients properties. Even manually tweak each ingredient to your liking.
– Mod Compatibility: Integrate Ars Elixirum with any potion effects from other mods. Configure how these effects are generated within your ingredients.
– Global Data Pack Compatibility: Utilize the Global Data Packs mod to ensure your custom settings automatically apply to every world.
*A wiki with guidance on customizing every aspect of the mod will appear here soon!*

#
Obscuria Collection Mods




#
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Arrzee’s Superhero Multiverse
# Video
# Update for 7/26/2025
# Season 3 Episode 1 Release!

**A Palladium Addon adding superpowers and abilities from [Arrzee’s Enhanced SMP!](https://www.youtube.com/watch?v=ZgEdJ-i0Iew&list=PLB2BswZeb7v2Oqtek9jJHJJ881Yas4uW9)**
Arrzee’s Multiverse is an addon for Palladium that adds various blocks, effects, interactions, and superpowers featured on Arrzee’s Enhanced SMP! Updates will come as the story develops.
For information on how to obtain each power, skip to the appropriate section in the YouTube video!
# Superpowers
## Speedforce
– Adjustible Speed, Speed Leveling
– Aerokinesis (Tornado Arms)
– Wall Running
– Speed Punches
– Phasing
– Toggle Shield (Requires Suit)
– Enter Speedforce (DISABLED)
## Electricity Conduction
– Lightning Bolt
– Lightning Beam
– Toggle Shield (Requires Suit)
– Current Burst (Area of Effect Explosion)
## Electric Gamma Radiation
– Gamma Transformation
– Thunder Clap
– Ground Smash
– Pick Up Entity (DISABLED)
– Leap
## Soul Fire Magic
– Toggle Magic
– Forcefield
– Summon Daggers
– Soul Energy Bar (Increases with damage)
## Umbrakinesis
– Dark Pulse
– Toggle Shadow Form
– Shadow Dome
– Toggle Shadow Blade
## Size-Manipulation Suits
## Redstone Mech Mk1
– Aim & Fire Beam
– Grenade
– Alter Size (Scroll Wheel)
– Miniaturize Suit
## Redstone Mech Mk2
– Toggle Suit On/Off
– Aim & Fire Laser
– Grenade
– Alter Size (Scroll Wheel)
– Miniaturize Suit
## Nanotech Suits
## Rainbow Defender
– Defensive Blasts
– Toggle Shield
– Toggle Blade
## Iron Prism
– Add / Remove Arrow
– Toggle Prism Blade
– Aim and Fire Arrows
– Cycle Arrows (Scroll Wheel)
## Nuclear Fusion
– Fire Ball
– Fire Beam
– Nuclear Energy Release
## Napturgy
– REM Beam (Requires Suit)
– Take a Power Nap
## Power Negation (Requires Dampened)
– Toggle Dagger
– Forcefield
– Charged Jump
– Toggle Shadow Form
– Ranged Dampen
## Warpwave Manipulation / Breacher
– Aim & Fire Blast
– Create Breach
– Concussive Blast
– Configure Breach
– Adjust Intensity
## Cosmic Enhancement
– Cosmic Beam
– Binary Mode
## Asguardian (Sabri’s Thor)
– Stormbreaker
– Bifrost Teleportation
– Summon Lightning Slam
–
## Orange Lantern Ring
– Alien Form
– Mace Construct
– Energy Shield
– Energy Shot
– Greed/Loot-Based Energy Bar
## Hyperior (Based on Homelander)
– Laser Eyes
– Sonic Scream
– Ground Slam
– Chokehold
– Break Restraints
– Rage Meter
## Witherblade (Based on Daredevil & Wolverine)
– Witherbone Claws
– Leap
– Wall Climbing
– Regeneration
## Circuit (Based on The Winter Soldier)
– Leap & Crash
## Impasse (Based on Gridlock & Juggernaut)
– Unstoppable
– Thunder Clap
– Ground Shake
## Steelwing (Based on The Falcon)
– Glider Wings
– Jet Boost
– Gun Holster
## Cypherius
– Laser Blast
– Invisibility
– Essentium Spear
## Proto (Based on The Atom/Ant-Man)
– Size Change
– Toggle Blades
– Levitation Shot
# Credits
Spoiler
– Arrzee – Addon Creator & Skins
– Hertz – Coding, Item Textures & Models
– Codec – Coding, Skins, Item Textures & Models
– Deaded – Coding, Models & Power Icons
– SlepyKat – Models
– FlashTheTitan – Skins, Item Textures, Power Icons
– Gillygogs – Skins & Models
– Hyatt – Skins
– northerror – Models
– Ergoslab – Skins
– Proconman – Skins
– ShadowNinjaEX- Item Textures
– SSabri – Item Textures & Models
Arrow Trails

#
Arrow Trails is a client-side mod that adds, well, trails for arrows! Gradient line trails to be specific, not particle ones. Different arrows have different looking trails.
Everything can be configured ([MidnightLib](https://modrinth.com/mod/midnightlib) is recommended).
Also works in multiplayer, as expected, on vanilla servers too.
### ⚠ If the trails are invisible, toggle the “Deffered Rendering” option in the config!
#

Arrow pointers
# Arrow Pointers (Fabric and NeoForge)

**Allows you to place arrows on any full block to aid you on your mining journeys. Never lose your way again.**
Hitting the corner of a block places an arrow pointing in that direction, hitting the center creates an X, but consumes 2 arrows.
The placed arrows emit a faint light, and they are visible even in the dark.
Spectral arrows work similarily, but the placed arrows are brighter, perfect for caving action!
## License
Standard MIT license. Feel free to learn from it and incorporate it in your own projects.
## Source code
Available on [GitLab](https://gitlab.com/pintergabor/arrowpointers.git) or [GitHub](https://github.com/pinter-gabor-at/arrowpointers.git)
## For developers
Quite often, when I start learning programming on a new platform, I find even the simplest examples too complicated.
Tutorials, written by experts, with years of experience programming on that platform, sometimes forget how difficult those first step are.
This is why I decided to make my first Minecraft mods publicly available.
## Requires (Fabric)
– [Fabric API](https://modrinth.com/mod/fabric-api)
## Thanks
This mod was inspired by [Chalk](https://modrinth.com/mod/chalk) made by [DaFuqs](https://modrinth.com/user/DaFuqs).
Reading his code helped me a lot writing this mod.
## Alternative addons
– [Color Pointers](https://modrinth.com/mod/colorpointers) is a more colorful way of marking your way.
– And [Iron Signs](https://modrinth.com/mod/ironsigns) is a good companion mod to place matching color signs next to the arrows.
– [Chalk](https://modrinth.com/mod/chalk) provides a different way to mark your path with arrows.
– And [Chalk: Colorful Addon](https://modrinth.com/mod/chalk-colorful-addon) adds variants of chalk in every color.
## See also
My other mods on [Modrinth](https://modrinth.com/user/pinter.gabor) and on [CurseForge](https://www.curseforge.com/members/pintergabor/projects).
Aromatic


**Aromatic** is a small mod that adds a number of neat cinnamon features.
 **Cinnamon Rainforest** is an uncommon biome that is often adjacent to jungles, it is the biome where the cinnamon trees grow and caddles dwell.
 **Cinnamon Wood** is a new yellow-coloured wood type which also has thin versions.
 **Cinnamon Bark** can be obtained by stripping cinnamon logs and can be smelted to be used as an ingridient in foods.
 **Caddle** (_[/kædl/](https://en.wikipedia.org/wiki/International_Phonetic_Alphabet_chart)_) is a scrunkly animal that lives in cinnamon forests, can be bred with cinnamon berries, and can be sheared to get cassia flowers.
 **Cassia** is a mainly decorative flower that can be also smelted to be used to get anosmia.
 **Anosmia** is a status effect that makes any food eaten give the same amount of hunger points during its duration.
 **Cinnamon Bundles** can be used to stun any attacking arthropod.
 **Barkjam** is a new music disc that can be obtained by stripping cinnamon logs.


 Arabic (by ItsHamza)
 Belarusian (by Quixotic Critter)
 Breton (≥1.0.3) (by Quixotic Critter)

French (≥1.0.3) (by Lyof)
 Hungarian (by Gyula)
 Spanish (≥1.0.1) (by DaricrahDev)
 Ukrainian (by Quixotic Critter)
 Yiddish (by Quixotic Critter)


[Geckolib](https://modrinth.com/mod/geckolib) is required to run this mod.
