Arth Client

Arth Client is a client-side (meaning you can still join servers) modpack which offers the best possible experience while playing.

**Features include:**
•Improved Loading Times
•Better FPS
•Zoom feature similar to OptiFine
•Connected textures
•No “chat messages aren’t secure” warning message upon joining servers that don’t support chat reporting.
•OptiFine Capes
•Your settings won’t be overridden every modpack update.
•Dynamic Lights

Performance Optimizations are inspired by the Simply Optimized Modpack.

ArtfulRalph

**ArtfulMelody** | [twitch.tv/artfulmelody](https://www.twitch.tv/artfulmelody)

## The official ArtfulRalph modpack (Fabric 1.20.1)

### Welcome to ArtfulRalph!
A modpack crafted for the creative and adventurous members of the ArtfulMelody community. In this pack, Ralph, the gnome, takes center stage as the source of early-game power, producing magical Glitter that you’ll use to craft powerful tools and items as you progress.

But beware, Ralph’s sworn enemy, **Geoffrey the Mischievous Giraffe**, roams the fields looking for trouble. While Geoffrey usually keeps to himself, passively wandering the land, he will not hesitate to draw his knife and become dangerous if attacked—or if he spots Ralph nearby!

### What to Expect:
– **Builders & Adventurers:** The world is your canvas! ArtfulRalph brings a colorful and fun environment with plenty of options for those who love to build, explore, and adventure.
– **Tech Enthusiasts:** Dive deep into a variety of tech mods designed to satisfy your love for machines, automation, and all things technology.

Join Ralph and navigate the world filled with machines, Glitter, mischievous giraffes, and endless creativity!

### Artful Additions:

Very special thanks and credits to [Aftermath2502](https://www.curseforge.com/members/aftermath2502) for creating the [Artful Additions mod](https://www.curseforge.com/minecraft/mc-mods/artfulmelody-additions)! This was the inspiration for the ArtfulRalph modpack – ArtfulMelody has always wanted a custom mod based on community lore!

A.R.T.E.M.

Welcome to **A.R.T.E.M.**, the **ultimate Minecraft experience** where _adventure_ meets _tech_ and _mystery_!

Dive into a world packed with wild mobs, epic bosses, and endless exploration. Whether you’re into mastering ancient RPG-style quests, crafting crazy tech gadgets, or just hunting down the next big challenge, this pack has you covered. Tons of addons layer on new creatures, new tech trees, and fresh ways to play, making every session feel brand new.

It’s not just about smashing mobs or building machines. It’s about uncovering secrets, gearing up with powerful tools, and pushing yourself to conquer the toughest bosses out there. If you love getting lost in a sprawling world full of surprises and tech wonders, **A.R.T.E.M.** is your new playground.

**Ready to explore, craft, fight, and build your way?**

Arte




Logo

Arte

Send server resource packs in spoon-sized bites!

Explore the docs »

View Demo
·
Report Bug
·
Request Feature

![Spigot][spigot-shield]
![Fabric][fabric-shield]
![No Forge][noforge-shield]

> **NOTE: Arte works only on Minecraft 1.20.3+**

Table of Contents
  1. About Arte
  2. Getting Started

  3. Usage
  4. Contact


## About Arte

So, what does it do? Simple! Let’s say you have a BIG server resource pack.
Every time you make a little change, you will have to manually re-host it somewhere, and players will have to fully re-download it.
This can get annoying. Arte splits the resource pack into parts (by namespaces), hosts it directly on your server
and sends each one as a different server resource pack!
> Q: How is this possible? There can only be one server resource pack loaded at one time!

> A: In 1.20.3 Mojang added a new feature that allows servers to send multiple server resource packs at a time!

Players will only re-download the parts that actually need updating, and apply other server packs.


## Getting Started

To set up Arte on your server follow these steps.

### Prerequisites

Different mod-loader require different dependencies!
#### On Fabric:
[![Requires Fabric API][fabric-api-shield]][fabric-api-url]

#### On Spigot:
* Requires nothing!

#### On Paper:
* Requires [ProtocolLib][protocol-url].

### Installation
[![Hangar][hangar-shield]][hangar-url]
[![GitHub][github-shield]][github-url]
[![Polymart][polymart-shield]][polymart-url]
[![Spigot][spigot-shield]][spigot-url]

_Download and install the mod or plugin from [Modrinth][modrinth-versions-url], [Hangar][hangar-versions-url], [Polymart][polymart-updates-url], [Spigot][spigot-updates-url] or [GitHub Releases][github-releases-url]._

1. Start your server
2. Open Arte’s config file
3. Set `address` to your server’s public address
4. Open the port specified in config (`1864`) or put already opened port in the `port` field in config.
5. Restart your server


## Usage

Put your resource pack source (not zipped) in the `arte/resourcepack/` folder and run `/arte reload`.
> Note: Arte folder can be different depending on your server! If you use Fabric or Quilt, it’s folder will be in server’s folder.
> If you use Spigot, then Arte’s folder will be located in `plugins/arte/`.

_For more examples, please refer to the [Documentation](https://projects.shardmc.su/arte)._


## Contact

[![Discord][discord-shield]][discord-url]



[spigot-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/spigot_64h.png
[fabric-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/fabric_64h.png
[noforge-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/unsupported/forge_64h.png

[rptweaks-url]: https://modrinth.com/mod/resource-pack-tweaks

[fabric-api-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/requires/fabric-api_64h.png
[fabric-api-url]: https://modrinth.com/mod/fabric-api
[protocol-url]: https://ci.dmulloy2.net/job/ProtocolLib//lastBuild/

[spigot-url]: https://www.spigotmc.org/resources/arte.114150/

[github-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/github_64h.png
[github-url]: https://github.com/ShardMC/arte
[hangar-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/hangar_64h.png
[hangar-url]: https://hangar.papermc.io/shardmc/arte
[polymart-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/polymart_64h.png
[polymart-url]: https://polymart.org/resource/plugin-arte.5242
[curseforge-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/curseforge_64h.png
[curseforge-url]: https://curseforge.com/minecraft/bukkit-plugins/arte-for-spigot
[spigot-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/spigot_64h.png
[spigot-url]: https://www.spigotmc.org/resources/arte.114150/

[modrinth-versions-url]: https://modrinth.com/plugin/arte/versions
[hangar-versions-url]: https://hangar.papermc.io/shardmc/arte/versions
[polymart-updates-url]: https://polymart.org/resource/arte.5242/updates
[curseforge-updates-url]: https://curseforge.com/minecraft/bukkit-plugins/arte-for-spigot/files
[spigot-updates-url]: https://www.spigotmc.org/resources/arte.114150/updates
[github-releases-url]: https://github.com/ShardMC/arte/releases

[github-issues-url]: https://github.com/ShardMC/arte/issues

[discord-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/discord-plural_64h.png
[discord-url]: https://discord.gg/CqVAzakrqx

Arst Motion Blur

# Arst Motion Blur

This mod adds [motion blur](https://en.wikipedia.org/wiki/Motion_blur) effect to Minecraft. Requires [MidnightLib](https://modrinth.com/mod/midnightlib) and [Satin API](https://modrinth.com/mod/satin-api).

You can enable or disable motion blur and adjust the blur strength with [Mod Menu Mod](https://modrinth.com/mod/modmenu). Three customizable keybinds are also added:

+ Toggle motion blur (Set to `m` key by defalt)
+ Increase blur strength (Unbound by default)
+ Decrease blur strength (Unbound by default)

It is not a fork of [Noryea’s Motion Blur](https://github.com/Noryea/motionblur-fabric) but I did refer to some of its code. The shader code in Noryea’s mod uses GLSL 120 which is not supported by some devices while Arst Motion Blur uses GLSL 330 and presumably supports more platforms. The original idea was to make Motion Blur work on my M1 Macbook and eventually I also added more features. You can say this is an upgraded version of Noryea’s mod.

If you encounter any issues when using this mod, you can [submit an issue](https://github.com/arstnei0/arst-motion-blur/issues) in the Github repo or directly ask for help in [my discord](https://discord.gg/5mDP8mFAuT) if you are not familiar with Github.

Credits: Noryea for parts of the shader code and the inspiration for the project.

Arsenal (RPG Series)

![Arsenal title](https://cdn.modrinth.com/data/LiP9Q3KV/images/4ee8341d88d80f7b3f8b4be4988ee42207679de9.png “”)

## 🗡️ Legendary weapons from the past – not crafted, but conquered.

[![Modloader](https://img.shields.io/badge/Loader-Fabric%20|%20NeoForge-ecebe6?labelColor=263768&style=for-the-badge)](https://fabricmc.net/)
[![SpellEngine](https://img.shields.io/badge/Ecosystem-Spell_Engine-orange?style=for-the-badge)](https://modrinth.com/mod/spell-engine)
[![Discord](https://img.shields.io/discord/973561601519149057.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2&style=for-the-badge)](https://discord.gg/KN9b3pjFTM)

## ✨ Discover more of the RPG Series

[![Archers](https://cdn.modrinth.com/data/XIpMGI6r/images/cd19a95a79f1157b33f31818aa615a280b206912.png “Archers”)](https://modrinth.com/mod/archers “”)
[![Paladins](https://cdn.modrinth.com/data/XIpMGI6r/images/3f19359bfd7521ba17bec818f125e87e09ef277e.png “Paladins”)](https://modrinth.com/mod/paladins-and-priests “”)
[![Wizards](https://cdn.modrinth.com/data/XIpMGI6r/images/a7da965aa108daf95c10448c01423be49ce2338d.png “Wizards”)](https://modrinth.com/mod/wizards “”)
[![Jewelry](https://cdn.modrinth.com/data/XIpMGI6r/images/747102d582732b8defa50a2c925c7d5a6f87d009.png “Jewelry”)](https://modrinth.com/mod/jewelry “”)
[![Rogues](https://cdn.modrinth.com/data/XIpMGI6r/images/278d8c941af6dc763cf714b9f36f8b8366a60eb9.png “Rogues”)](https://modrinth.com/mod/rogues-and-warriors “”)
[![Relics](https://cdn.modrinth.com/data/XIpMGI6r/images/a62c4eb9400d2ee8349078125ba0ab8b22c4424e.png)](https://modrinth.com/mod/relics-rpg “Relics”)

# 📦 Installation

### Required

– [Spell Engine](https://modrinth.com/mod/spell-engine “”)
 

# 🗡️ Features

### 40+ Epic weapons, of 15 different types

– All of them have at least one passive spell built in
– Art style following the footsteps of Minecraft Dungeons
– Content inspired World of Warcraft classics

![sword](https://cdn.modrinth.com/data/LiP9Q3KV/images/db94f2b64069754e050b4cefef248ea8faa0cf0c.gif)
![hammer](https://cdn.modrinth.com/data/LiP9Q3KV/images/97796ebcea459b2d35e1781a6c9e4e719d1ba5ed.gif)
![staff](https://cdn.modrinth.com/data/LiP9Q3KV/images/d68178ec9d4bd5a21b763f1baa5d94980fb40a74.gif)

![shield](https://cdn.modrinth.com/data/LiP9Q3KV/images/831a34dd5758e37d0b1bb28632e4a0267b2c6d8d.gif)
![bow](https://cdn.modrinth.com/data/LiP9Q3KV/images/d7e2f2a0bbea4d84f495a52d71e13b155db51ede.gif)
![staff](https://cdn.modrinth.com/data/LiP9Q3KV/images/ca402044a39a82afba4c8eea9329f4a3fb5b828e.gif)

![Radiance](https://cdn.modrinth.com/data/LiP9Q3KV/images/d643dd17e3ccbd04773d1fa21b9bc8b0fe270654.png)

### 20+ Passive spells

– Mechanics inspired by Minecraft Dungeons (some of them are exact replicas: Swirling, Shockwave, Radiance….)
– Spells for all archetypes (melee spells, bow spells, magic damage spells…)

![Apolyon](https://cdn.modrinth.com/data/LiP9Q3KV/images/70e34ea4bdc343c47bce61265a8390c0c3314534.png)

![Staff](https://cdn.modrinth.com/data/LiP9Q3KV/images/4b1bb10cd7676aa94d32c45dbf40fe0b2acdfab7.png)

![Crossbow](https://cdn.modrinth.com/data/LiP9Q3KV/images/b8d4b153910dd8b2701a23e122b803cebc5e9d8c.png)

### Obtainable as loot only

– Dropped by bosses (Ender Dragon, Wither, Warden, and third party mod bosses)
– Contained in end game dungeon chests (such as End city chest)

Loot table injections are configurable in `config/rpg_series/loot_items.json`. Arsenal weapons are listed under tier 5 weapons tag.

![dragon drop](https://cdn.modrinth.com/data/LiP9Q3KV/images/97f3e32d7661d99ee4a5ad4cba9e3f60e0b7b918.png)

Arsenal Chaos

Arsenal Chaos

A minecraft mod made using fabric api (1.21 version of minecraft supported only) that adds two diabolical weapons to the game

1. A bonk hammer that lets the player summon literally meteors from the sky when player hits any mob with the hammer

2. The meteor will blow up everything in the vicinity of 10 blocks of the player and the player will be immune to it while using the bonk hammer

3. Also, when the player uses the bonk hammer once, he gains access to the doom slayer sword for 30 seconds and the sword will cause an explosion, damaging the mob getting hit by the sword through the explosion.

4. The doom slayer sword also has a signature move in which when player right clicks any mob, every mob near the player gets bombarded with sword sweep slashes along with the mob the player right clicks on.

5. There is a 5 minute cooldown after the doom slayer sword timer expires.

6. The meteor summoned by the big bonk hammer causes a massive explosion that even causes blocks to fly high up in the sky, imitating real world physics.

Arsenal

Arsenal




A weapons mod focused on adding few but qualitative weapons



## Features
### Weapons
– Scythe
– Reaps in and stuns entities (making them unable to attack for half a second), as well as disable shields, on critical hit
– Can be used as a hoe for mining blocks (Netherite level)
– Comes with custom full swing hit sound effects and sweep particles
– Special enchantments:
– Spewing: Using the Scythe will spew out a blood blade damaging you and transferring half the duration of your potion effects to any entity hit
– Obtained from Vindicators (6.5% chance of one to spawn with it)
– Anchorblade
– Right-click to throw the Anchorblade, can be used to significantly knock back hit entities or entities in the radius of the block hit
– Can be used as a pickaxe for mining blocks (Netherite level) and mines two times faster underwater
– Comes with custom full swing hit sound effects and sweep particles
– Special enchantments:
– Reeling: Using the Anchorblade will no longer knock back entities but instead reel you or the hit entity in like a grapple
– Obtained from Drowned (6.5% of chance one to spawn with it)

### Other Items
– Weapon racks
– Crafted like an item frame but replacing the two middle sticks with two iron ingots
– Can display weapons, tools and shields at their full size
– When placed:
– Right-click to orient
– Sneak-right-click to make invisible (if a weapon is racked)
– Punch to drop the weapon out of the rack
– Sneak-punch (with no weapon racked) to drop the rack

### Tweaks / Additional Features
– Back slot
– Can be used to store an item for display on your back and quick access!
– Comes with two keybinds for storing an item in the back slot (by default and unsheathing it without removing it from the slot
– If you have a cape, its visual movement will be limited by the item on your back
– Fire charges can be thrown directly by using them
– Drowned with tridents are guaranteed to drop them, as well as with full durability

### Supporter Bonuses
For Ko-Fi and YouTube members, you get weapon cosmetics:
– Your selected cosmetics are visible to other players.
– Can be changed by sneak-right-clicking an Arsenal weapon on either an anvil or smithing table
– Cosmetics are set per item stack name, not individual item stack, meaning they are synchronized across worlds.
– For example, if you have a Scythe named “Bingle” with a Guilded skin, any Scythe named “Bingle” you pick up or display in any world will have the Guilded skin (and change if you select another skin for it).
– This also means that if you change the skin of a weapon with no name, you will be changing the default skin you are seen with for that weapon, meaning you will not have to visit an anvil / smithing table to get that skin the moment you pick up any unnamed weapon of that type.
– As a result, if you give a skinned weapon to a non-supporter, the cosmetics will not show for them, but will show for you the moment you get it back.
– Each weapon skin comes with its own custom colored hits (as well as chain for the Anchorblades)

### Compatibility
If you want your weapon mod to be compatible and have your items display properly on weapon racks and back slots, Arsenal provides some tags to which you can add them:
– “displayable”: What items can be displayed in a weapon rack. By default, contains the “tools” Vanilla tag and “big_weapons”, “tridents”, “shields” and “ranged_weapons” Arsenal tags.
– “big_weapons”: Weapons that have a 32×32 handheld sprite and therefore should be displayed scaled up. By default, contains the Scythe and Anchorblade.
– “tridents”: Tridents. By default, contains the Minecraft Trident item.
– “shields”: Shields. By default, contains the Minecraft Shield item.
– “ranged_weapons”: Ranged weapons. By default, contains the Minecraft Bow and Crossbow items.

## Gallery
![An Anchorblade in the back slot of a player holding a Scythe](https://cdn.modrinth.com/data/SQhWMwht/images/3d0779885e1c8cd87fdd62b4f736db4aa72d0726.png)
![Weapon Racks](https://cdn.modrinth.com/data/SQhWMwht/images/3af641eb41ffd23ca8184075513617398fcc3231.png)
![Some of the weapon cosmetics](https://cdn.modrinth.com/data/SQhWMwht/images/e1e01e1f80ba8ba96dcd952781c7793b7a6065dd.png)

Ars Elixirum


Fabric Discord Media Kit

###

Ars Elixirum is the ultimate extension of potion crafting, applications, and diversity. Through exploration and experimentation, you can create your own recipes to craft Elixirs – powerful replacements for potions – and save and customize them!

#

How to Start?

Simply follow the familiar potion brewing rules you know. The in-game hints and wiki will guide you through the important changes and innovative additions that await!

#

Features for Players

#### No rigid recipes, only boundless creativity:

– Hundreds of unique ingredients await, each possessing distinct alchemical properties. Experiment and combine them to unlock powerful new potions.
– Design your own potion masterpieces: Customize the appearance of your potions with a personal collection of recipes. Every potion you brew using these recipes will automatically reflect your unique style.
– Share your alchemy with the world: Package your favorite concoctions in a recipe book and share them with other players or display them on a lectern.

#### Beyond traditional potion use, delve into a world of alchemy’s potential:

– Event more potion effects to give you a situational advantage or weaken your enemies.
– Infuse food with magical properties. Enhance meals and unlock new culinary experiences.
– Craft Witch Totems of Undying. Harness the power of alchemy to extend your lifespan and defy death.
– Brew potent Aura Potions. Infuse yourself with enchanting effects and leave your mark on the world.
– And even more ways to use potions that you will discover for yourself!

#### Every world, a unique alchemical journey:

– Dynamic ingredient properties. The seed of your world determines the unique properties of each ingredient, making every adventure a fresh and exciting alchemical exploration.

#### Immerse yourself in the world of alchemy:

– Elaborate sound design and atmospheric effects transport you to a realm of bubbling cauldrons and mystical concoctions.
– Debugging commands empower you to explore and experiment, ensuring a smooth and satisfying alchemy experience.

*Not all planned features have been implemented at the moment, since Ars Elixirum was created for the CurseForge Mod Jam and was limited in time.*

#

Features for Mod-Pack Creators

#### Seamless integration with vanilla:

– Designed for Data-Packs: Leverage the familiar and powerful vanilla Data-Pack system for complete and stable customization.
– Full Control: Customize every aspect of Ars Elixirum, from effects generation to ingredients properties. Even manually tweak each ingredient to your liking.
– Mod Compatibility: Integrate Ars Elixirum with any potion effects from other mods. Configure how these effects are generated within your ingredients.
– Global Data Pack Compatibility: Utilize the Global Data Packs mod to ensure your custom settings automatically apply to every world.

*A wiki with guidance on customizing every aspect of the mod will appear here soon!*


#

Obscuria Collection Mods

 

#

Sponsored by [NameHero](https://nhtrx.com/?a=1494&oc=54&c=209&p=r&s1=)

####

Need your own server to play with friends? NameHero provides amazing hosting services with automatic server setup for any game version and an easy-to-use control panel for advanced customization. Create your own server in 5 minutes without any technical knowledge!

ARRP but it’s Different but it’s Still ARRP

# Advanced Runtime Resource Packs but it’s Different but it’s Still ARRP

ARRP But Different allows developers to dynamically create assets and data at runtime, allowing
developers to not have to pack extreme amounts of resources into mods for things such as dynamic,
mod-dependent, item generation.

### Note

ARRP But Different is a fork of the [ARRP](https://modrinth.com/mod/arrp) mod. This mod has made
changes to the system ARRP used, and also supports the NeoForge mod loader.

## Status

ARRP But Different is still in a beta state. Please report any issues and bugs you find.

### Support

Supports the same generators that the original ARRP mod did, with some small syntax differences.

### Events

Fabric supports all events. NeoForge _only_ supports “BeforeUser” currently.

## FAQ

### Is this compatible with resource packs?

Yes, just like the original ARRP mod, this mod creates “fake” resource packs that are the second to
last in priority. This allows any other resource pack to override the resource packs created through
this mod.

However, this means that Runtime Resource Packs (RRPs) cannot override resources created by other
mods, but can still override Minecraft’s resources.

### Is this compatible with the original ARRP

No, this mod makes changes to the syntax and systems that ARRP used.

## NeoForge Support

This mod also supports NeoForge alongside Fabric, but there is one small piece that does not translate
nicely between the two loaders. The NeoForge version does not support all the entrypoints that the
Fabric version does due to the way mod loading works.

## Using ARRP But Different

For information on how to use ARRP But Different, refer to the [docs](https://arrp-but-different.readthedocs.io/en/latest/).

For resource pack creators looking to add support for generated resources, refer to the [resource
dumping page](https://arrp-but-different.readthedocs.io/en/latest/dumping-resources).

## Special Thanks To:

* [Ueaj Kerman](https://github.com/Ueaj-Kerman) for developing the
[original ARRP mod](https://github.com/Ueaj-Kerman/ARRP).
* [Misode](https://github.com/misode/) & contributors for developing
[datapack generators](https://misode.github.io/).
* The [Minecraft Wiki](https://minecraft.wiki) and its contributors for keeping track of all the
various formats used by data and resource packs.