Animtr

A customizable Minecraft shaderpack that transforms the game into a polished anime aesthetic. eatures crisp white sticker borders with soft edges, vibrant pastel color grading, and smooth toon shading with configurable cel levels. It includes material-dependent palette corrections for water, sand, and dirt, plus optional glow effects for glowing entities and ore blocks. You can toggle on extra detail to preserve texture clarity, or enable Candy Mode for biome-specifc color boosts on foliage and water. Everything is adjustable from border thickness and opacity to hand-drawn grain and warmth—fully configurable from Minecraft’s shader settings menu.

Ancient Dream

## Ancient Dream
A lightweight horror-themed shader that adds visual effects while minimizing impact on gameplay and performance.

### About:
This is a stylized, mildly horror-themed shader
![1](https://cdn.modrinth.com/data/cached_images/5368a466979e7b587d0dcc972af494c29c725825.jpeg)
![2](https://cdn.modrinth.com/data/cached_images/03d0a19f2e6d1e7c30eab3e86f9e6531372b1190.jpeg)
![3](https://cdn.modrinth.com/data/cached_images/660c5d7b6c4aafa9acdab873c2648c28f1aaf7b3.jpeg)
![4](https://cdn.modrinth.com/data/cached_images/440d9133276075671929ba81ce1932d030c0e3c8.jpeg)

### System Requirements:
Minimum: Intel HD530
Recommended: GTX960m or better

Amethyst Shaders

## What are Amethyst Shaders
[![Modrinth Downloads](https://img.shields.io/badge/1.8.9–1.21.11-Blue?logo=modrinth&label=Game%20Versions&style=flat&color=242629&labelColor=00AF5C&logoColor=white)](https://modrinth.com/shader/amethyst-shaders) [![](https://img.shields.io/modrinth/dt/amethyst-shaders?logo=modrinth&label=&style=flat&color=242629&labelColor=00AF5C&logoColor=white)](https://modrinth.com/shader/amethyst-shaders)
[![Curseforge Versions](https://img.shields.io/badge/Versions-1.8.9–1.21.8-e04e14?labelColor=242629)](https://curseforge.com/minecraft/shaders/amethyst-shaders)
[![CF](https://cf.way2muchnoise.eu/full_1277376.svg)](https://curseforge.com/minecraft/shaders/amethyst-shaders)

Based on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined)

Supports Distant Horizons AND PBR!

[WIP] Amethyst Shaders are a modified version on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), with quite a few tweaks to suit our visual style. **It is an Official Amethyst Group Project, made by gamerbenyt.**

**Amethyst Shaders** is in a **very Early Alpha state**, and has many bugs. If you encounter any bugs, please [**create a ticket**](https://github.com/gamerbenyt/amethyst-shaders/issues/new) on the **Amethyst Shaders Support Github**.

**Modifications:**
– **Daytime sky is more blue**
– **Clouds have a thick shiny outline to them (does not reflect world outline preferences)**
– **All blocks are more vibrant**
– **The Nether is more contrasty (eg. brighter blue in soul sand valleys)**
– **The End has brighter beams (the fog-type thing) and more stars**
– **The End has a brighter blue-ish-purple sky**
– **Rain adds visible light rays to light-emmiting blocks (eg. nether portal)**
– **Modified pixelated shadows, included in the default profile.**

Our Developers say that they prefer the Reimagined style, as that is what Amethyst Shaders is based on, but there is an option for the Unbound visual style, like normal Complementary.

### Notice:
Though Amethyst Shaders is based on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), it **WILL NOT** be getting updates when Reimagined does, and the only updates that will be brought over from [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), is their updated license, though updates to the license are very rare. We include the Complementary License and follow it, but you must also agree to [**Our License**](https://github.com/gamerbenyt/Amethyst/blob/main/LICENSE)

### Don’t give us the credit!
**Amethyst Shaders is based on [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), and we have only modified it to our liking! Go support the [Complementary Team](https://www.patreon.com/emingt)!**

## Amethyst Shaders 2.3 Out Now!

## Compatibility
Amethyst Shaders was build and playtesting using [**Iris**](https://modrinth.com/mod/iris) but should have some compatibility with [**Optifine**](https://optifine.net/home), as [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined) works on [**Optifine**](https://optifine.net/home). We cannot guarantee that all features will be functional, or function correctly on [**Optifine**](https://optifine.net/home), but most people use [**Iris**](https://modrinth.com/mod/iris) nowadays anyways, so it should be no problem.

## Other Stuff
### **GET OUR FREE** [**WALLPAPERS**](https://drive.google.com/drive/folders/13FiIDOtwQOllx-MAMbBx9lLRw80YE5s9?usp=drive_link)!

Allium Shaders

# Allium Shaders

![Allium v2.1 Banner](https://cdn.modrinth.com/data/cached_images/8f62f572ef1603838ed0cde8f0069e111344bf80.jpeg)

Allium is an edit of [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) focused on bringing my creative vision to life. Emphasizing the beauty in colors and effects, all while staying as performant as it can be. With Allium, I hope to deliver a unique style and aesthetic that pushes my creativity to it’s limits.

v2.0 has received a massive overhaul on it’s overall look, feel and atmospherics. Even though this shader is fairly young and hasn’t received much updates, I began to feel as if the appearance was not going in a direction that I had originally intended. So I’ve spent the past couple of months revisioning what Allium should be, and what should have been. Although it’s not perfect, I have been fairly happy with how it has turned out and wanted to share it with you all. Cheers! 🙂

### Huge Thanks
– Emin for using [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) as the base shader
– Query for their wonderful LUT code from [MollyVX](https://rutherin.netlify.app/mollyvx.html)
– Xonk for their RTGI and RTAO implementation

### Disclaimer
This shaderpack includes code that was generated or assisted by Artificial Intelligence. While all code has been tested for functionality and performance, users should be aware that parts of the logic (e.g., GLSL functions or noise algorithms) were created with the help of generative AI tools.

## Beta & Release Versions
### Beta
Beta versions are the most recent builds and are released regularly for public testing. If you encounter any issues, please report them.

Beta Versions here on modrinth are also limited, as they are the most stable build I am able to give out, if you want the most up to date unstable versions for testing you can visit [Allium’s Github Page](https://github.com/clorece/Allium)

### Release
Releases are stable, polished versions that result from thorough testing and iteration during the in-development phase. These builds are intended for general use and offer the best balance of visuals, performance, and reliability.

There are no official releases yet…

## Bug Reporting
If you happen to find any bugs, please report them on the [Github Page](https://github.com/clorece/Allium) by:
### 1. Create a New Issue
– Go to the Issues section and click on “New Issue”.

### 2. Provide a Clear Title and Description
– Summarize the problem in the title.
– In the description, include as much detail as possible.

### 3. Attach Relevant Media and Logs
– Include screenshots or, if applicable, videos to illustrate the issue.
– Upload log files if applicable.

Aerosol

Aerosol is a very minimal shader that improves visuals with

– Sharp shadows
– Low cost reflections
– Custom sky and fog
– Basic subsurface scattering
– Basic filtering (exponential tonemapping, gamma correction, purkinje effect)