Arc
A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!
### Features
– HDR
– Full PBR support
– Dynamic, direct, colored block lighting
– Volumetric fog/lighting
– Automatic exposure
– Screen-space reflections
– Water waves & refraction
– Supports distorted and cascaded shadow mapping.
– Depth-of-Field
– Bloom
Also contains special support for [PhysicsMod](https://www.curseforge.com/minecraft/mc-mods/physics-mod) ocean waves & snow!
### Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is “vanilla”, which hard-codes a limited set of PBR material values for the original Minecraft textures.
The recommended resource pack is [Patrix](https://www.patreon.com/patrix); when used make sure to set the shader setting for Material Format to “Patrix”, as it uses a special combination of OldPBR and LabPBR formats.
### Compatibility & Support
For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the [ShaderLabs Discord](https://discord.gg/9CRwrfYU).
Allium Shaders
# Allium Shaders

Allium is an edit of [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) focused on bringing my creative vision to life. Emphasizing the beauty in colors and effects, all while staying as performant as it can be. With Allium, I hope to deliver a unique style and aesthetic that pushes my creativity to it’s limits.
v2.0 has received a massive overhaul on it’s overall look, feel and atmospherics. Even though this shader is fairly young and hasn’t received much updates, I began to feel as if the appearance was not going in a direction that I had originally intended. So I’ve spent the past couple of months revisioning what Allium should be, and what should have been. Although it’s not perfect, I have been fairly happy with how it has turned out and wanted to share it with you all. Cheers! 🙂
### Huge Thanks
– Emin for using [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) as the base shader
– Query for their wonderful LUT code from [MollyVX](https://rutherin.netlify.app/mollyvx.html)
– Xonk for their RTGI and RTAO implementation
### Disclaimer
This shaderpack includes code that was generated or assisted by Artificial Intelligence. While all code has been tested for functionality and performance, users should be aware that parts of the logic (e.g., GLSL functions or noise algorithms) were created with the help of generative AI tools.
## Beta & Release Versions
### Beta
Beta versions are the most recent builds and are released regularly for public testing. If you encounter any issues, please report them.
Beta Versions here on modrinth are also limited, as they are the most stable build I am able to give out, if you want the most up to date unstable versions for testing you can visit [Allium’s Github Page](https://github.com/clorece/Allium)
### Release
Releases are stable, polished versions that result from thorough testing and iteration during the in-development phase. These builds are intended for general use and offer the best balance of visuals, performance, and reliability.
There are no official releases yet…
## Bug Reporting
If you happen to find any bugs, please report them on the [Github Page](https://github.com/clorece/Allium) by:
### 1. Create a New Issue
– Go to the Issues section and click on “New Issue”.
### 2. Provide a Clear Title and Description
– Summarize the problem in the title.
– In the description, include as much detail as possible.
### 3. Attach Relevant Media and Logs
– Include screenshots or, if applicable, videos to illustrate the issue.
– Upload log files if applicable.
aesyin’s shaders


# About
aesyin’s shaders is a shaderpack that aims to cartoonify and stylize Minecraft’s look, developed for Minecraft: Java Edition. It’s bright and vibrant.
_Resource Pack used is Bare Bones_
This shader includes:
– Realtime Shadows
– Bloom
– Motion Blur
– Entity Outlines
– and Customisable Water.
_**This shader supports [Voxy](https://modrinth.com/mod/voxy)**_
# AGREEMENT
This shaderpack is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).
You are free to share and modify the pack as long as you:
– Credit the original creator (aesyin)
– Do not use it for commercial purposes
– License modified versions under the same terms
# INSTALLATION
– Download and install Optifine or Iris
– Download the shaderpack
– Put the shaderpack inside .minecraftshaderpacks
– Launch Minecraft
– Open Options, Video Settings, Shaders
– Choose aesyin’s shaders