Artefact Smp

🌟 Artefact – RPG Items & Dynamic Arenas

Transform your server with 11 legendary artifacts, automatic PvE arenas, and a mystical fragment economy!

✨ Key Features
⚔️ 11 Unique Artifacts

3 Legendary Weapons: Bloody Sword (combo damage), Teleporting Bow, Void Blade (armor pierce + shadow strike)

3 Magical Armors: Sixth Sense Helmet (ESP), Wind Boots (double jump + no fall damage), Mirage Cape (invisibility dodge)

5 Mystic Items: Time Orb (slow enemies), Soul Amulet (regeneration stacks), Storm Staff (lightning + rain speed), Link Stone (waypoint teleport), Nature Heart (plant growth + passive regen)

🏛️ Dynamic Arena System

Auto-spawn every 30 minutes (50% chance)

5 progressive waves with custom-named mobs

Protected chest unlocks only after defeating all waves

Spectacular 4-phase particle animations

Auto-cleanup and terrain restoration

đź’Ž Fragment Economy

Earn Mystical Fragments from arena chests

Open Artifact Shop GUI by right-clicking a fragment

Artifacts are server-synced: once purchased, removed from all players’ shops

🎮 How It Works

An arena spawns randomly with a server broadcast

Players approach → wave system starts

Defeat 5 waves of mobs

Chest unlocks → collect fragments

Buy artifacts for 5 fragments each

Use your powers to dominate PvE & PvP

đź“‹ Commands
/giveartefact [item] # Give specific artifact
/giveartefact all # Give all artifacts
/arena # Force spawn arena (admin)
/togglecooldown # Toggle cooldowns (admin)
/reloadartefact # Reload plugin (admin)

⚙️ Requirements

Minecraft: 1.21.8

Server: Spigot or Paper

Dependency: WorldEdit 7.2.0+

Schematic: totem.schem (must contain a chest)

🚀 Installation

Download Artefact.jar

Install WorldEdit

Place totem.schem in plugins/WorldEdit/schematics/

Start your server

Customize chest loot inside the schematic

🎯 Perfect For

âś… PvE / Adventure servers
âś… Survival servers with progression
âś… Mini-game or Event servers

🔥 Highlights

No Pay-to-Win — all obtainable in-game

Lag-free particle animations

Full multi-world support

Anti-grief protection

Crash recovery (restores terrain)

Plug & play — zero configuration required

đź’¬ Support

Found a bug?
Open an issue including:

Plugin version

Minecraft version

Relevant logs

Version: 1.0.0
License: MIT
Developer: Ocer

Arte




Logo

Arte

Send server resource packs in spoon-sized bites!

Explore the docs »

View Demo
·
Report Bug
·
Request Feature

![Spigot][spigot-shield]
![Fabric][fabric-shield]
![No Forge][noforge-shield]

> **NOTE: Arte works only on Minecraft 1.20.3+**

Table of Contents
  1. About Arte
  2. Getting Started

  3. Usage
  4. Contact


## About Arte

So, what does it do? Simple! Let’s say you have a BIG server resource pack.
Every time you make a little change, you will have to manually re-host it somewhere, and players will have to fully re-download it.
This can get annoying. Arte splits the resource pack into parts (by namespaces), hosts it directly on your server
and sends each one as a different server resource pack!
> Q: How is this possible? There can only be one server resource pack loaded at one time!

> A: In 1.20.3 Mojang added a new feature that allows servers to send multiple server resource packs at a time!

Players will only re-download the parts that actually need updating, and apply other server packs.


## Getting Started

To set up Arte on your server follow these steps.

### Prerequisites

Different mod-loader require different dependencies!
#### On Fabric:
[![Requires Fabric API][fabric-api-shield]][fabric-api-url]

#### On Spigot:
* Requires nothing!

#### On Paper:
* Requires [ProtocolLib][protocol-url].

### Installation
[![Hangar][hangar-shield]][hangar-url]
[![GitHub][github-shield]][github-url]
[![Polymart][polymart-shield]][polymart-url]
[![Spigot][spigot-shield]][spigot-url]

_Download and install the mod or plugin from [Modrinth][modrinth-versions-url], [Hangar][hangar-versions-url], [Polymart][polymart-updates-url], [Spigot][spigot-updates-url] or [GitHub Releases][github-releases-url]._

1. Start your server
2. Open Arte’s config file
3. Set `address` to your server’s public address
4. Open the port specified in config (`1864`) or put already opened port in the `port` field in config.
5. Restart your server


## Usage

Put your resource pack source (not zipped) in the `arte/resourcepack/` folder and run `/arte reload`.
> Note: Arte folder can be different depending on your server! If you use Fabric or Quilt, it’s folder will be in server’s folder.
> If you use Spigot, then Arte’s folder will be located in `plugins/arte/`.

_For more examples, please refer to the [Documentation](https://projects.shardmc.su/arte)._


## Contact

[![Discord][discord-shield]][discord-url]



[spigot-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/spigot_64h.png
[fabric-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/fabric_64h.png
[noforge-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/unsupported/forge_64h.png

[rptweaks-url]: https://modrinth.com/mod/resource-pack-tweaks

[fabric-api-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/requires/fabric-api_64h.png
[fabric-api-url]: https://modrinth.com/mod/fabric-api
[protocol-url]: https://ci.dmulloy2.net/job/ProtocolLib//lastBuild/

[spigot-url]: https://www.spigotmc.org/resources/arte.114150/

[github-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/github_64h.png
[github-url]: https://github.com/ShardMC/arte
[hangar-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/hangar_64h.png
[hangar-url]: https://hangar.papermc.io/shardmc/arte
[polymart-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/polymart_64h.png
[polymart-url]: https://polymart.org/resource/plugin-arte.5242
[curseforge-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/curseforge_64h.png
[curseforge-url]: https://curseforge.com/minecraft/bukkit-plugins/arte-for-spigot
[spigot-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/spigot_64h.png
[spigot-url]: https://www.spigotmc.org/resources/arte.114150/

[modrinth-versions-url]: https://modrinth.com/plugin/arte/versions
[hangar-versions-url]: https://hangar.papermc.io/shardmc/arte/versions
[polymart-updates-url]: https://polymart.org/resource/arte.5242/updates
[curseforge-updates-url]: https://curseforge.com/minecraft/bukkit-plugins/arte-for-spigot/files
[spigot-updates-url]: https://www.spigotmc.org/resources/arte.114150/updates
[github-releases-url]: https://github.com/ShardMC/arte/releases

[github-issues-url]: https://github.com/ShardMC/arte/issues

[discord-shield]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/discord-plural_64h.png
[discord-url]: https://discord.gg/CqVAzakrqx

Arst Armor Hud

Show your armor in your hotbar!

You can customize this mod with the [Mod Menu](https://modrinth.com/mod/modmenu) mod. Available options now are:
1. Hide empty slots
2. Show gui slots

You can request for more features by [submitting an issue](https://github.com/arstnei0/arst-armor-hud/issues/new) in the github repo.

Arsenal (RPG Series)

![Arsenal title](https://cdn.modrinth.com/data/LiP9Q3KV/images/4ee8341d88d80f7b3f8b4be4988ee42207679de9.png “”)

## 🗡️ Legendary weapons from the past – not crafted, but conquered.

[![Modloader](https://img.shields.io/badge/Loader-Fabric%20|%20NeoForge-ecebe6?labelColor=263768&style=for-the-badge)](https://fabricmc.net/)
[![SpellEngine](https://img.shields.io/badge/Ecosystem-Spell_Engine-orange?style=for-the-badge)](https://modrinth.com/mod/spell-engine)
[![Discord](https://img.shields.io/discord/973561601519149057.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2&style=for-the-badge)](https://discord.gg/KN9b3pjFTM)

## ✨ Discover more of the RPG Series

[![Archers](https://cdn.modrinth.com/data/XIpMGI6r/images/cd19a95a79f1157b33f31818aa615a280b206912.png “Archers”)](https://modrinth.com/mod/archers “”)
[![Paladins](https://cdn.modrinth.com/data/XIpMGI6r/images/3f19359bfd7521ba17bec818f125e87e09ef277e.png “Paladins”)](https://modrinth.com/mod/paladins-and-priests “”)
[![Wizards](https://cdn.modrinth.com/data/XIpMGI6r/images/a7da965aa108daf95c10448c01423be49ce2338d.png “Wizards”)](https://modrinth.com/mod/wizards “”)
[![Jewelry](https://cdn.modrinth.com/data/XIpMGI6r/images/747102d582732b8defa50a2c925c7d5a6f87d009.png “Jewelry”)](https://modrinth.com/mod/jewelry “”)
[![Rogues](https://cdn.modrinth.com/data/XIpMGI6r/images/278d8c941af6dc763cf714b9f36f8b8366a60eb9.png “Rogues”)](https://modrinth.com/mod/rogues-and-warriors “”)
[![Relics](https://cdn.modrinth.com/data/XIpMGI6r/images/a62c4eb9400d2ee8349078125ba0ab8b22c4424e.png)](https://modrinth.com/mod/relics-rpg “Relics”)

# 📦 Installation

### Required

– [Spell Engine](https://modrinth.com/mod/spell-engine “”)
 

# 🗡️ Features

### 40+ Epic weapons, of 15 different types

– All of them have at least one passive spell built in
– Art style following the footsteps of Minecraft Dungeons
– Content inspired World of Warcraft classics

![sword](https://cdn.modrinth.com/data/LiP9Q3KV/images/db94f2b64069754e050b4cefef248ea8faa0cf0c.gif)
![hammer](https://cdn.modrinth.com/data/LiP9Q3KV/images/97796ebcea459b2d35e1781a6c9e4e719d1ba5ed.gif)
![staff](https://cdn.modrinth.com/data/LiP9Q3KV/images/d68178ec9d4bd5a21b763f1baa5d94980fb40a74.gif)

![shield](https://cdn.modrinth.com/data/LiP9Q3KV/images/831a34dd5758e37d0b1bb28632e4a0267b2c6d8d.gif)
![bow](https://cdn.modrinth.com/data/LiP9Q3KV/images/d7e2f2a0bbea4d84f495a52d71e13b155db51ede.gif)
![staff](https://cdn.modrinth.com/data/LiP9Q3KV/images/ca402044a39a82afba4c8eea9329f4a3fb5b828e.gif)

![Radiance](https://cdn.modrinth.com/data/LiP9Q3KV/images/d643dd17e3ccbd04773d1fa21b9bc8b0fe270654.png)

### 20+ Passive spells

– Mechanics inspired by Minecraft Dungeons (some of them are exact replicas: Swirling, Shockwave, Radiance….)
– Spells for all archetypes (melee spells, bow spells, magic damage spells…)

![Apolyon](https://cdn.modrinth.com/data/LiP9Q3KV/images/70e34ea4bdc343c47bce61265a8390c0c3314534.png)

![Staff](https://cdn.modrinth.com/data/LiP9Q3KV/images/4b1bb10cd7676aa94d32c45dbf40fe0b2acdfab7.png)

![Crossbow](https://cdn.modrinth.com/data/LiP9Q3KV/images/b8d4b153910dd8b2701a23e122b803cebc5e9d8c.png)

### Obtainable as loot only

– Dropped by bosses (Ender Dragon, Wither, Warden, and third party mod bosses)
– Contained in end game dungeon chests (such as End city chest)

Loot table injections are configurable in `config/rpg_series/loot_items.json`. Arsenal weapons are listed under tier 5 weapons tag.

![dragon drop](https://cdn.modrinth.com/data/LiP9Q3KV/images/97f3e32d7661d99ee4a5ad4cba9e3f60e0b7b918.png)

Arsenal Crafting Recipes

# ❓What is this❓
– This datapack aims to bring recipes for the Scythe and Anchorblade weapons in [**RAT**](https://modrinth.com/user/RAT)’s [**Arsenal**](https://modrinth.com/mod/arsenal) mod! I tried to make the recipes as balanced as possible while also resembling the weapons themselves.
# 🛠️Recipes🛠️

Anchorblade

![anchor_craft](https://cdn.modrinth.com/data/T54LYESG/images/0a6c52a871b68ca400f126761975219fa86f4b31_350.webp) ![anchor_copper](https://cdn.modrinth.com/data/T54LYESG/images/47cc710f0752679b874d3c6e2091b069d0a9a95c_350.webp)

Scythe

![scythe_craft](https://cdn.modrinth.com/data/T54LYESG/images/8fbfbf2ff525a50fdd803fb87fd712c1eeadbcf2_350.webp)

# âť—IMPORTANTâť—
– When creating your world, load this datapack on world creation to minimize the risk of the datapack not loading/working properly.

# ✨Other Things✨
If you like modpacks, here’s some that I’ve curated from my empty head for your liking.

[![funky_vanila](https://cdn.modrinth.com/data/G3Wo4Vx7/9a77d8bd9bfa00e14a811d1cc426ed38d43ebdb2_96.webp)](https://modrinth.com/modpack/funkyvanillapack) [![tpp](https://cdn.modrinth.com/data/qn3dYvVt/da4bb67365fee54d82c67bc0de5e6dc9c017bf4b_96.webp)](https://modrinth.com/modpack/thepersonalizedpack)

Arsenal Chaos

Arsenal Chaos

A minecraft mod made using fabric api (1.21 version of minecraft supported only) that adds two diabolical weapons to the game

1. A bonk hammer that lets the player summon literally meteors from the sky when player hits any mob with the hammer

2. The meteor will blow up everything in the vicinity of 10 blocks of the player and the player will be immune to it while using the bonk hammer

3. Also, when the player uses the bonk hammer once, he gains access to the doom slayer sword for 30 seconds and the sword will cause an explosion, damaging the mob getting hit by the sword through the explosion.

4. The doom slayer sword also has a signature move in which when player right clicks any mob, every mob near the player gets bombarded with sword sweep slashes along with the mob the player right clicks on.

5. There is a 5 minute cooldown after the doom slayer sword timer expires.

6. The meteor summoned by the big bonk hammer causes a massive explosion that even causes blocks to fly high up in the sky, imitating real world physics.

ars_additions_codex_recipe

I made this mod for me but i share with other.

Why i made this? because i am bored for re-learn again everytime i start a new play with Ars Nouveau – + Ars Additions

## **You need have installed Ars Additions Mod**

Tested and work on 1.20.1 NeoForge

Ars Ocultas

![Ars Ocultas](https://cdn-raw.modrinth.com/data/Tsw8vbks/images/cdfdb7f66a1b8235bb2896cc2f158667647f7c2e.png)

[![Curseforge](https://img.shields.io/curseforge/dt/907843?style=for-the-badge&label=Curseforge&logo=curseforge&color=f16436)](https://www.curseforge.com/minecraft/mc-mods/ars-ocultas)
[![Modrinth](https://img.shields.io/modrinth/dt/Tsw8vbks?style=for-the-badge&label=Modrinth&logo=modrinth&color=1bd96a)](https://modrinth.com/mod/ars-ocultas)
[![Discord](https://img.shields.io/discord/743298050222587978?style=for-the-badge&label=Discord&logo=discord&color=404eed)](https://discord.gg/y7TMXZu)
[![License: LGPL v3](https://img.shields.io/badge/License-LGPL%20v3-blue.svg?style=for-the-badge)](https://www.gnu.org/licenses/lgpl-3.0)

Adds compatibility between [Ars Nouveau](https://modrinth.com/mod/ars-nouveau) and [Occultism](https://modrinth.com/mod/occultism)

### Features :
– Spirits can now be used from Containment Jars!
– Spirits automatically pull items around them in a 7×7 area and process them.
– Player can also right-click items on the jar to process them
– Containment Jars containing spirits has an Item Capability attached. In other words, Items can be piped into the Jar! (pipes, hoppers, starbuncles all work!)
– Janitor Spirits have a special functionality where it will automatically try pushing its contents into an inventory on top of the jar
– New recipes to make progression easier
– QoL changes 🙂

For a full overview, check the `Ars Ocultas` section of the Worn Notebook (Ars Nouveau Patchouli Guidebook)

#### Future :
Access Spirit GUI from with Jar
Maybe mix familiar system and armor perks?

Ars ‘n Spells

![Ars n Spells](https://i.imgur.com/b8uZcmW.png)

# Ars ‘n Spells

**Ars ‘n Spells** bridges [Ars Nouveau](https://www.curseforge.com/minecraft/mc-mods/ars-nouveau) and [Iron’s Spells ‘n Spellbooks](https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks) into one seamless magic experience. Unify your mana, share progression between spell systems, and scale your power across both mods — all fully configurable.

Works with **Minecraft 1.20.1** on **Forge**.

***

## Requirements

| Mod |Required? |
| —————————————– |———————————————— |
| Ars Nouveau (4.12.7+) |Yes |
| Iron’s Spells ‘n Spellbooks (3.15.x) |No — falls back to native Ars behavior if absent |
| Covenant of the Seven (Sanctified Legacy) |No — enables LP and aura ring systems |
| Blood Magic |No — optional LP source for Ring of Seven Curses |

***

## Mana Unification

The core of Ars ‘n’ Spells: **five configurable modes** that control how the two mana pools interact.

| Mode |How it works |
| ——————— |——————————————————————————— |
| ISS Primary (default) |Iron’s mana is the single source of truth. Ars reads and drains from Iron’s pool. |
| Ars Primary |Ars mana is authoritative. Iron’s spells drain from Ars mana. |
| Hybrid |Shared bidirectional pool. Choose which HUD bar to display. |
| Separate |Independent pools. Cross-mod casts split costs between both (configurable split). |
| Disabled |No integration — each mod uses its own pool. |

Conversion rates between the two mana systems are fully configurable.

The mod automatically hides the redundant mana bar so your HUD stays clean.

***

## Gear & Spell Integration

* **Gear perks cross over** — Ars armor bonuses apply to Iron’s mana pool (and vice versa), depending on your active mode.
* **Spell scaling** — Ars spell potency scales with Iron’s spell power attributes. Elemental bonuses are applied based on your first glyph.
* **Enchantments** — Mana-related enchantments from both mods are respected regardless of which pool is active.

***

## Resonance

When your mana is nearly full (above 95% by default), you gain a **Resonance bonus** that boosts Iron’s spell damage. A reward for mana-efficient play.

***

## Cross-Mod Progression & Affinity

* **Progression sharing** — Casting Ars spells grants Iron’s school progression, and vice versa.
* **Affinity tracking** — The mod tracks your spell school usage over time, with optional decay for unused schools.

***

## Unified Cooldowns

An optional system that groups similar spells across both mods into shared cooldown categories. Prevents spell spam by locking out related spells when one is cast. Disabled by default.

***

## Covenant of the Seven Integration

When **Covenant of the Seven** (Sanctified Legacy) is installed, two powerful ring systems unlock.

### Ring of Seven Curses — Life Point Casting

Wearing the Cursed Ring converts all mana costs into **Life Points (LP)**.

* **Blood Magic Priority** _(default)_ — Draws LP from Blood Magic’s Soul Network first, falls back to player health.
* **Blood Magic Only** — Soul Network only.
* **Health Only** — Always costs health (100 LP = 5 hearts).

If you run out of LP:

* **Safe Mode** _(default)_ — Spell is cancelled, you take 1 heart of damage.
* **Death Mode** — The spell casts… but it kills you.

LP costs scale with configurable base multipliers and per-tier scaling.

### Ring of Seven Virtues — Aura Casting

Wearing the Virtue Ring converts mana costs into **Aura**, a custom resource that regenerates over time (default: 10/sec, 1000 max pool). Aura persists through death and dimension changes. If you run dry, the spell simply fails.

### Blasphemy Curios — School Discounts

Thirteen Blasphemy curio variants (Fire, Ice, Lightning, Holy, Ender, Blood, Evocation, Nature, Eldritch, Aqua, Geo, Wind, Dormant) each provide:

* **15% base mana discount** on all spells
* **+10% bonus** when the spell’s school matches the curio’s element (25% total)

Discounts stack multiplicatively with ring costs. A fully kitted setup can reach up to **40% off**.

***

## Scroll Cost Enforcement

Iron’s Spellbooks scrolls now respect your resource costs:

| Mode |Behavior |
| ————– |———————————————————————— |
| Full (default) |Scrolls consume mana and LP/aura like normal casting. |
| LP Only |Scrolls are mana-free, but LP is still consumed for Cursed Ring wearers. |
| Free |No resource cost for scrolls (LP from Cursed Ring still applies). |

***

## Configuration

Everything is configurable via `config/ars_n_spells-common.toml`. Major options include:

* **Master toggles** for mana unification, resonance, cooldowns, progression, and affinity
* **Mana conversion rates** and dual-cost split percentages
* **LP system** — source mode, death penalty, base/tier multipliers, minimum costs
* **Aura system** — max pool, regen rate, tier multipliers
* **Curio discounts** — base discount, matching bonus, stacking behavior
* **Scroll cost mode**
* **Debug mode** for troubleshooting

All options ship with balanced defaults — install and play, or fine-tune to your liking.

***

## Commands

| Command |Description |
| —————————- |——————————— |
| /ans mana setdefault <value> |Set the default max mana |
| /ans mana getdefault |View the current default max mana |

***

## FAQ / Troubleshooting

**Q: Ars mana isn’t changing in ISS Primary mode.** A: Make sure Iron’s Spells ‘n Spellbooks (3.15.x) is installed. Check logs for mixin load failures.

**Q: I see two mana bars.** A: Verify your mana mode is set correctly. Check for overlay conflicts from other UI mods.

**Q: “Insufficient LP” even though I have enough hearts.** A: Make sure `lp_source_mode` isn’t set to `BLOOD_MAGIC_ONLY` without Blood Magic installed. The default (`BLOOD_MAGIC_PRIORITY`) falls back to health.

**Q: Scrolls are casting for free.** A: Check that `scroll_cost_mode` is set to `full` (the default).

***

## License

GNU GPLv3

Ars Magica: Legacy

![Banner](https://cdn.modrinth.com/data/hm4S7JIe/images/6d3d66ab7932808d1dbbe2652284fd53c1fb4650.png)
# Ars Magica: Legacy [![Discord](https://img.shields.io/discord/358283695104458752?color=%25235865F2&label=Discord&logo=discord&logoColor=%25235865F2)](https://discord.gg/GcFqXwX)

A renewed look into Minecraft with a splash of magic…

## Introduction
Ars Magica: Legacy is a port of Mithion’s [Ars Magica 2](https://mc-mods.cf/ars-magica-2) for 1.18.1+.

It features an exciting way of creating spells, which can be used in several ways to buff yourself, serve as a tool replacement, fight against mobs and much more!

As of now, the mod is still actively developed. This means that many features are not yet implemented and some may not work yet.

If you want to support the project, you can donate via [Patreon](https://www.patreon.com/minecraftschurli) or [Paypal](http://paypal.me/minecraftschurli). You can also join our [Discord Server](https://discord.gg/GcFqXwX).

The old mod’s potion bundles were moved into their own project: Potion Bundles ([CurseForge](https://mc-mods.cf/potion-bundles) / [Modrinth](https://modrinth.com/mod/potion-bundles)). Be sure to check it out too!

## Getting Started

**1.19 and above**

In plains and plains-like biomes, you will rarely find puddles of Liquid Essence. Craft an Arcane Compendium with a book and a Liquid Essence Bucket. It will then guide you through the mod.

**1.18 and below**

In the underground, you will find a variety of ores added by this mod. The most common of those is Vinteum Ore. Craft an Arcane Compendium with a book and a piece of Vinteum Dust. It will then guide you through the mod.

## Features
– A spellcrafting system that allows you to put together your own spell, letting you choose from over 100 unique spell parts
– Magic XP that increases with using spells, allowing you to perform more powerful spells the higher your level is
– A unique and balanced Mana & Burnout mechanic
– A total of 10 affinities to shift into, that each give you unique buffs and debuffs depending on how deep your shift is
– 10 bosses, one for each affinity, each with unique mechanics and animations
– A new fancy tree type that can be found rarely in dark forests
– In-game documentation via the Patchouli mod
– Customization via datapacks, allowing you to change dependencies and unlock costs of spell parts, alter mana and crafting costs of spell parts, add new materials for the crafting altar, and much more
– An extensive API for addon developers to build upon, allowing them to add new spell parts. affinities, skill points etc

## Planned Features

– Lots of blocks and items from the old mod

## Dependencies & Compatibility

This mod requires Patchouli ([CurseForge](https://mc-mods.cf/patchouli) / [Modrinth](https://modrinth.com/mod/patchouli)) version 1.18-58 or newer for the in-game documentation.
From version 1.2.0 onwards, this mod requires GeckoLib ([CurseForge](https://mc-mods.cf/geckolib) / [Modrinth](https://modrinth.com/mod/geckolib)).

This mod has optional integration with [JEI](https://mc-mods.cf/jei), [Curios](https://mc-mods.cf/curios) and [The One Probe](https://mc-mods.cf/the-one-probe).

This mod is not compatible with OptiFine or most similar mods, due to them breaking rendering internals.

## Bugs & Crashes
If your game crashes upon starting, please check if you have downloaded all dependencies in the right versions (see above) and if you are on the newest Forge version.

If it still crashes, please check if it is an incompatibility with another mod. To do that, remove all mods except Ars Magica: Legacy and the dependencies and re-add one mod by another. When you have found an incompatibility, create a [GitHub issue](https://github.com/Minecraftschurli/ArsMagicaLegacy/issues) (only if none with the same error does not exist yet) and put Incompatibility with <Mod Name> in the title.

If you found a bug in-game, please report it on [GitHub](https://github.com/MinecraftschurliMods/Ars-Magica-Legacy/issues) as well. Again, please check if a similar issue already exists first.

## Modpacks
You may use this mod in any modpack that meets the following conditions:

– A link back to this page is given
– The modpack does not require money to be played (Optional donations, such as Patreon, are fine)
– You give credit to the mod owner (Minecraftschurli)
– You do not claim that you made this mod or parts of it

## Fabric
We currently do not support Fabric and have not got the capacity to support it our selves. If you are interested in helping us making it work on Fabric, feel free to contact us on Discord.

## Legal disclaimer
Ars Magica is a trademark of Atlas Games®, used with permission.

Some textures used in this mod are property of D3miurge, used with permission.