Agenta
# Agenta
A authserver and skin fix for legacy versions of minecraft.
# Compatibility
Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.)
If running this on Java 12 and newer, please add the following JVM argument: `–add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED`
1. As a mod: The same Jar will run on forge, bukkit and Risugami’s modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
2. As a JavaAgent: Add the following JVM argument: `-javaagent:{path}/agent.jar` (replace path with the location of the agent.jar)
3. Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out `{mainClass}` as needed depending on which minecraft version you are launching: `-Dagenta.main.class={mainClass}`
4. As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.2_01)
# JVM/Congig settings
Non of these are needed to launch Agenta. The available contexts are
“*” => ALL
“static” => When Agenta is launched as the main class with the expectation of chainloading another class manually.
“config” => Only appears in the config file.
| Context | property | Argument | description |
|---|---|---|---|
| * | agenta.assets.fml | -Dagenta.assets.fml={value} | A link to an archive Agenta should forward legacy forge download requests to |
| * | agenta.assets.index | -Dagenta.assets.index={value} | The URL for the asset index Agenta should use as a base |
| * | agenta.assets.routing | -Dagenta.assets.routing=true | Should agenta reroute requests the mojang’s asset servers? (default: “true”) |
| * | agenta.assets.url | -Dagenta.assets.url={value} | The URL for the resource server Agenta should pull assets from | * | agenta.prt.color | -Dagenta.prt.color=false | Pass the value ‘false’ to disable colour printing. |
| * | agenta.prt.debug | -Dagenta.prt.debug=false | Should agenta show debug messages? |
| * | agenta.save.file | -Dagenta.save.file=saves.json | When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: “saves.json”) |
| * | agenta.skin.resize | -Dagenta.skin.resize=true | Should agenta try to resize skins from 64×64 to 64×32 for better compatibility? (default: “true”) |
| * | agenta.skin.merge | -Dagenta.skin.merge=true | Should Agenta take multi layered skins and attempt to flatten the layers down? (default: “true”) |
| * | agenta.skin.cache | -Dagenta.skin.cache=true | Should agenta cache skin lookups? (default: “true”) |
| config | agenta.config.version | The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file | |
| static | agenta.main.class | -Dagenta.main.class={value} | The class Agenta should try to load next when running in static/inline mode |
# Fixes
– Skin support for pre 1.7.10 versions
– Cape support for pre 1.7.10 versions
– Sound for versions of the game that predate 1.6
– World savings for certain pre-alpha builds (experimental)
– Forge 1.5.2 being unable to fetch it’s library files (experimental)
# Note
– The same jar will work for almost every version of minecraft that predates Release 1.8
– Any miscellaneous fabric based modloader _should_ be supported.
– NilLoader can load Agenta. (Agenta doesn’t meet the criteria of a [NilLoader mod](https://git.sleeping.town/Nil/NilLoader#:~:text=A%20NilLoader%20mod%20includes%20a%20complete%20copy%20of%20NilLoader%20within%20itself))
– Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod.
– LiteLoader inforces compatibility checks and so can never be fully supported