Arreglando Cobblemon
# **🟢 Arreglando Cobblemon**
¡Recupera la fluidez y la nostalgia de los juegos clásicos en tu mundo de Minecraft! Este Sidemod elimina la necesidad de gestionar manualmente las evoluciones y los ataques desde el menú del equipo, introduciendo Interfaces Gráficas (GUIs) inmersivas que aparecen en el momento exacto de la acción.
Este mod está diseñado para funcionar como un complemento natural de Cobblemon, mejorando la experiencia de juego sin romper la estética.
## **✨ Características Principales**
### 🧬 Evolución Automática e Inmersiva
Olvídate de recibir una notificación en el chat y tener que abrir el menú “M” para evolucionar.
• Activación Instantánea: Al igual que en los juegos de la saga principal o Pixelmon, cuando tu Pokémon alcanza el nivel o cumple los requisitos, el proceso de evolución comienza automáticamente.
• Tú tienes el control: Aparecerá una GUI emergente que te informará que tu Pokémon está evolucionando.
• Opción de Cancelar: ¿Quieres mantener a tu Pokémon en su forma actual? Simplemente presiona el botón de Cancelar en la pantalla para detener el proceso.

## ⚔️ Sistema de Aprendizaje de Movimientos
¡Se acabó el perder movimientos por accidente o que se descarten automáticamente!
• Gestión Inteligente: Si tu Pokémon intenta aprender un movimiento nuevo y ya tiene los 4 espacios ocupados, el juego se pausará y se abrirá una interfaz de selección.
• Selección Visual: Verás una lista clara con tus 4 ataques actuales y el nuevo movimiento.
• Decisión Estratégica: Haz clic simplemente en el ataque que deseas olvidar para reemplazarlo, o rechaza el nuevo movimiento si prefieres tu set actual.

## 🛠️ Requisitos e Instalación
• Requiere Cobblemon (versión 1.7+ recomendada para la 1.21.1).
• Instalación: Coloca el archivo .jar tanto en la carpeta de mods del Servidor como del Cliente (necesario para ver las interfaces).
ingles
🟢 Arreglando Cobblemon
Bring back the fluidity and nostalgia of the classic games to your Minecraft world! This Sidemod eliminates the need to manually manage evolutions and moves from the team menu by introducing immersive Graphical User Interfaces (GUIs) that pop up at the exact moment of the action. This mod is designed to work as a natural complement to Cobblemon, enhancing the gameplay experience without breaking the aesthetic.
✨ Key Features
🧬 Automatic and Immersive Evolution
Forget about receiving a chat notification and having to open the “M” menu to evolve.
• Instant Activation: Just like in the main series games or Pixelmon, when your Pokémon reaches the required level or meets the requirements, the evolution process starts automatically.
• You’re in Control: A pop-up GUI will appear to inform you that your Pokémon is evolving.
• Option to Cancel: Do you want to keep your Pokémon in its current form? Simply press the Cancel button on the screen to stop the process.
⚔️ Move Learning System
No more accidentally losing moves or having them automatically discarded!
• Smart Management: If your Pokémon tries to learn a new move and already has 4 slots occupied, the game will pause and a selection interface will open.
• Visual Selection: You will see a clear list with your 4 current moves and the new move.
• Strategic Decision: Simply click on the move you wish to forget to replace it, or reject the new move if you prefer your current set.
🛠️ Requirements and Installation
• Requires Cobblemon (version 1.7+ recommended for 1.21.1).
• Installation: Place the .jar file in both the Server and Client mod folders (necessary to view the interfaces).
Armstrong

**Armstrong** is a simple plugin that utilizes [Lunar Client](https://lunarclient.com)’s [Apollo API](https://github.com/LunarClient/Apollo).
**Found a bug or have a feature idea?** Use the [issue tracker](https://github.com/Vaption/Armstrong/issues)!
[](https://modrinth.com/plugin/armstrong)
[](https://github.com/Vaption/Armstrong/releases/latest)
[](https://github.com/Vaption/Armstrong/blob/main/LICENSE)
## ⚖️ Armstrong vs. LunarUtility
Originally the goal was just to migrate the codebase to use Apollo rather than the old BukkitAPI.
During the migration, I noticed that Apollo (on its own) now does some of what this plugin once did.
So, the waypoints & disabled-mods module have been removed from this plugin (now configurable in Apollo).
The cooldown module implementation was also removed, but will come back to it at a later time!
## 🙌 Credits
Armstrong is based off of [LunarUtility](https://github.com/RefineDevelopment/LunarUtility). All credit to the original developers!
👨💻 **Contributors**
– 🏙️ [Dubai](https://github.com/GamerRealm) – Original Author
– 🛠️ [Komek](https://github.com/Komeek) – Maintainer
– 💡 [kayalust](https://github.com/kayalust) – Contributor
## 📥 Installing
1. Download the jar from [releases](https://github.com/Vaption/Armstrong/releases)
2. Download LunarClient’s Apollo API jar from [here](https://github.com/LunarClient/Apollo/releases)
3. Drop **both** jars into all your servers
4. Edit the configuration files to your liking
## 📜 Terms of Use
– No selling or claiming this project as your own
– Please respect & credit the developers
## ✨ Features
🏷️ Nametag
Enabled by default, configurable in `config.yml`.

🔒 Require Lunar Client
Disabled by default. Enable by setting `REQUIRE-LUNAR` to `true` in `config.yml`.

🛡️ Staff Mods
Requires `armstrong.staff` permission. Toggle with `/lsm `.

🌙 Player on Lunar Client
Requires `armstrong.players` permission. Check if someone is using Lunar Client with `/lc `.

📋 All Players on Lunar Client
Requires `armstrong.players` permission. Get a list of players on Lunar Client with `/lc players` (or `list` / `users`).

Adaptive Range Mob Spawner
# Adaptive Range Mob Spawner (ARMS)
The Adaptive Range Mob Spawner (ARMS) plugin dynamically adjusts the activation range of spawners in Minecraft based on the server’s TPS (Ticks Per Second), ensuring optimal performance while maximizing mob spawn rates. It improves gameplay by maintaining a balance between efficient mob farming and server stability, even during high player activity.
## Key Features
Dynamic Activation Range Adjustment:
Automatically adjusts the spawner’s activation range between a low and high threshold based on the server’s TPS.
When TPS is high, the range increases to maximize mob spawning.
When TPS drops below the configured threshold, the range decreases to reduce server load.
### Player-Defined Range Control:
Initial, low, and high ranges can be defined in the configuration to meet server needs.
Set a custom initial range for placed spawners.
Automatically revert to a vanilla range for naturally generated spawners (optional).
### Intelligent Chunk Management:
Only updates chunks near active players to reduce unnecessary processing.
Preexisting spawners can optionally be treated as player-placed for backward compatibility.
### Auto-Update on Chunk Load:
Ensures spawners update dynamically when a chunk is loaded or when the TPS status changes.
### Persistent Player-Placed Spawner Tagging:
Spawners placed by players are marked with persistent data, ensuring that only marked spawners retain adjusted ranges while natural spawners can be left unaffected.
### Startup and Manual Update Options:
Automatically updates all loaded chunks on server startup.
Force-update all spawners manually with a command.
## Configuration Options
The plugin offers an extensive configuration file to customize its behavior:
### Range Settings:
initial-spawner-range: Initial range for player-placed spawners.
spawner-range-high: Range when TPS is high.
spawner-range-low: Range when TPS is low.
### TPS Thresholds:
tps-threshold-low: TPS level to reduce the range.
tps-threshold-high: TPS level to restore a higher range.
### Chunk Management:
only-update-near-players: Limit updates to chunks near active players.
player-chunk-radius: Radius of chunks around players to monitor.
### World Control:
disabled-worlds: List of worlds where the plugin should be disabled (e.g., the_nether, the_end).
### Spawner Update Policies:
affect-naturally-generated: Whether to update naturally generated spawners.
update-preexisting-spawners: Whether to update preexisting spawners without a player-placed marker.
## Commands
/adaptivespawner — View the current TPS, range, and status of the plugin.
/adaptivespawner reload — Reload the configuration file without restarting the server.
/adaptivespawner debug — Toggle debug mode to enable verbose logging.
/adaptivespawner update — Force a manual update of all loaded spawners.
## Permissions
block4block.admin — Grants access to plugin commands and configuration reloading.
## Use Cases
– Farms and Grinders: Maximize mob spawns while protecting TPS during high server load.
– Survival and Faction Servers: Dynamic range adjustment ensures that high mob spawning does not cause server lag.
– Creative and Custom Worlds: Fine-tune mob spawn mechanics to suit the specific needs of your server.
## Performance Impact and Safety
Optimized for minimal impact using chunk caching and efficient TPS checks.
Asynchronous chunk processing where supported (for Paper servers) ensures smooth updates even during peak hours.
Debug mode for detailed logging and troubleshooting.
## Installation and Setup
Download and place the plugin .jar file in the server’s plugins folder.
Start or reload the server.
Customize the config.yml to fit your server’s requirements.
Use /adaptivespawner reload to apply changes without restarting.
## Compatibility
Compatible with Bukkit, Spigot, and Paper ( Paper is recommended for best performance).
Supports Minecraft versions 1.13 to 1.21+.
Fully configurable to adapt to various server types and world environments.
With Adaptive Range Mob Spawner, you can ensure efficient mob spawning, maintain optimal TPS, and provide a seamless experience for your players.
Armour Limiter
Ever wanted to make your minecraft server difficult by disabling player from crafting certain armours?
I got you!!
This Datapack stops players from acquiring specific armours and tools.
Usage:
After Installing the datapack, Follow the tips below to start the datapack:
1. Write “/Functions ” and then press TAB to get the list of available commands.
2. Write “/Functions start_stop:start” to start the datapack, Now the datapack will start to clear every
armour and tools in your inventory
3. To prevent certain armours and tools from getting cleared, Type “/Functions stop:” and then press TAB,
By doing this you will get the list of all the armours and tools that you can filter out, and select the
armour/tool family that you dont want to get cleared.
4. If you cannot find your desired armour or tools family in the list then find it in the list given below and
paste it in the place of ““, “/Function stop:”
List of the armour/tools family:
A. netharmour
B. nethtools
C. diaarmour
D. diatools
E. goldarmour
F. goldtools
G. ironarmour
H. irontools
I. leatherarmour
J. woodtools
K. chainarmour
L. stonetools
Armortip

## This mod shows you how the armor looks on you!
### ABOUT
Armortip makes it easier than ever to see what an armor looks.
### FEATURES
– See your Armor on your skin as u hover over it.
– See ArmorTrims Preview on your Armor.
– See Animal Armor as u hover over it.
### MISC
Feel free to include Armortip in your Modpack.
# [Feel the drip now!](https://modrinth.com/mod/armortip)
ArmorStandChunkLimit
# ArmorStandChunkLimit
Required Plugin: https://modrinth.com/plugin/kotlinplugins
– Allows to set the max limit of ArmorStands for all chunks.
– Usage: “`/armorstandchunk “`
– Required permission to use this command: “`armorstandchunklimit.set“`
– Players with op (/op nickname) have this required permission by default.
– The purpose of this plugin is to improve server performance.
– Check out other plugins: https://modrinth.com/user/Winlyps
Armorstand Commands
# Armorstand Commands
## How To Use
To make an armorstand a command stand run: “`/execute as run function ascmd:make_command_stand“` – this will make the armorstand a ‘command stand’ (this changes the uuid for future commands, however the main armorstand is still the same).
To add a command to your command stand run: “`/execute as run function ascmd:add_cmd {type:”“,cmd:”“}“` interact will be for right click and attack will be for left click. The cmd will be run whenever the specified event (attack or interact) occurs to that command stand, you can remove a command by setting the cmd to be “”.
To remove a command stand run: “`execute as run function ascmd:remove_command_stand“` this will remove the interaction, leaving just an armorstand
To uninstall the pack run: “`ascmd:uninstall“` this will remove all traces of the datapack (NOTE: on older versions this does not exist and you have to manually remove the stands)
If you ever forget how to use this pack just run: “`/function ascmd:help“`
## How To Install
Just place the zip file in the datapacks folder of your world and type “`/reload“` or reload the world.
ArmorSafe
### 🛡 ArmorSafe
ArmorSafe is a lightweight, fully client-side Fabric mod that helps prevent armor, tools, and Elytra from breaking during gameplay.
—
### ✨ Features
– Numeric durability HUD
– Color-coded durability warnings
– Drag-and-drop HUD positioning
– Optional visual and sound alerts
– Automatic armor unequip before breaking
– Curse of Binding protection
– Inventory safety checks
– Cooldown-based protection (no spam)
—
### 🔒 Safety
– 100% client-side
– No server installation required
– Works on vanilla and modded servers
– No item duplication or deletion
—
### ⚙ Configuration
All settings are configurable via **ModMenu**:
– Enable / disable automatic armor unequip
– Adjust durability warning thresholds
– Toggle visual and sound alerts
– Customize HUD behavior and position
—
### 🎮 How to Use
1. **Install the mod**
– Install Fabric Loader
– Install Fabric API
– Install ModMenu (recommended)
– Place ArmorSafe in your `mods` folder
2. **Open settings**
– Launch Minecraft
– Click **Mods → ArmorSafe** (via ModMenu)
3. **Toggle the HUD**
– Press **`H`** (default keybind) to enable or disable the durability HUD
– Keybind can be changed in Minecraft Controls
4. **Move the HUD (Beta)**
– Enable **HUD Edit Mode** in ModMenu
– Join a world
– Press **`E`** to open your inventory
– **Left-click and drag** the HUD to reposition it
– Disable HUD Edit Mode when finished
5. **Automatic Armor Protection**
– Enable auto-unequip in ModMenu
– Set the **armor durability threshold**
– When armor reaches the threshold, it will be unequipped and moved to your inventory before breaking
6. **Fine-tune options**
– Adjust warning colors and alert types
– Enable or disable individual features as needed
—
Perfect for **survival**, **hardcore**, and **SMP** players.
ArmorGlance
**Armor Glance** lets you keep an eye on your gear at all times with a clean, minimal armor display right next to your hotbar.
Each equipped armor piece is shown with a durability bar and optional percentage or number readout — so you always know when it’s time to repair before it breaks mid-fight.
Features:
Displays all four armor slots with live durability tracking
Toggle between percentage (%) or raw durability numbers
Vertical or horizontal layout options
Adjustable position offset and spacing
Optional slot boxes with configurable transparency
Fully configurable via Mod Menu
No bloat, no fuss just a quick glance at your armor, right when you need it.
Armor Status
# 🛡️ Armor Status
Armor Status is a lightweight, client-side mod that displays your armor durability and status in real time with a clean, minimal HUD. No more surprise armor breaks — stay informed at a glance.
# ✨ Features
– Real-time armor durability display
– Clean and unobtrusive HUD
– Lightweight & performance-friendly
– Great for Survival, Hardcore, and PvP
– Client-side only
# 📜 License
Free to use. No modifying, selling, or reuploading.
# 🌐 Socials
– Modrinth: https://modrinth.com/user/MineBoost
– GitHub: https://github.com/ShirjeelPlays
– Discord: https://discord.gg/KbG9bs5pzQ