Ars Ocultas

![Ars Ocultas](https://cdn-raw.modrinth.com/data/Tsw8vbks/images/cdfdb7f66a1b8235bb2896cc2f158667647f7c2e.png)

[![Curseforge](https://img.shields.io/curseforge/dt/907843?style=for-the-badge&label=Curseforge&logo=curseforge&color=f16436)](https://www.curseforge.com/minecraft/mc-mods/ars-ocultas)
[![Modrinth](https://img.shields.io/modrinth/dt/Tsw8vbks?style=for-the-badge&label=Modrinth&logo=modrinth&color=1bd96a)](https://modrinth.com/mod/ars-ocultas)
[![Discord](https://img.shields.io/discord/743298050222587978?style=for-the-badge&label=Discord&logo=discord&color=404eed)](https://discord.gg/y7TMXZu)
[![License: LGPL v3](https://img.shields.io/badge/License-LGPL%20v3-blue.svg?style=for-the-badge)](https://www.gnu.org/licenses/lgpl-3.0)

Adds compatibility between [Ars Nouveau](https://modrinth.com/mod/ars-nouveau) and [Occultism](https://modrinth.com/mod/occultism)

### Features :
– Spirits can now be used from Containment Jars!
– Spirits automatically pull items around them in a 7×7 area and process them.
– Player can also right-click items on the jar to process them
– Containment Jars containing spirits has an Item Capability attached. In other words, Items can be piped into the Jar! (pipes, hoppers, starbuncles all work!)
– Janitor Spirits have a special functionality where it will automatically try pushing its contents into an inventory on top of the jar
– New recipes to make progression easier
– QoL changes 🙂

For a full overview, check the `Ars Ocultas` section of the Worn Notebook (Ars Nouveau Patchouli Guidebook)

#### Future :
Access Spirit GUI from with Jar
Maybe mix familiar system and armor perks?

Ars Magica: Legacy

![Banner](https://cdn.modrinth.com/data/hm4S7JIe/images/6d3d66ab7932808d1dbbe2652284fd53c1fb4650.png)
# Ars Magica: Legacy [![Discord](https://img.shields.io/discord/358283695104458752?color=%25235865F2&label=Discord&logo=discord&logoColor=%25235865F2)](https://discord.gg/GcFqXwX)

A renewed look into Minecraft with a splash of magic…

## Introduction
Ars Magica: Legacy is a port of Mithion’s [Ars Magica 2](https://mc-mods.cf/ars-magica-2) for 1.18.1+.

It features an exciting way of creating spells, which can be used in several ways to buff yourself, serve as a tool replacement, fight against mobs and much more!

As of now, the mod is still actively developed. This means that many features are not yet implemented and some may not work yet.

If you want to support the project, you can donate via [Patreon](https://www.patreon.com/minecraftschurli) or [Paypal](http://paypal.me/minecraftschurli). You can also join our [Discord Server](https://discord.gg/GcFqXwX).

The old mod’s potion bundles were moved into their own project: Potion Bundles ([CurseForge](https://mc-mods.cf/potion-bundles) / [Modrinth](https://modrinth.com/mod/potion-bundles)). Be sure to check it out too!

## Getting Started

**1.19 and above**

In plains and plains-like biomes, you will rarely find puddles of Liquid Essence. Craft an Arcane Compendium with a book and a Liquid Essence Bucket. It will then guide you through the mod.

**1.18 and below**

In the underground, you will find a variety of ores added by this mod. The most common of those is Vinteum Ore. Craft an Arcane Compendium with a book and a piece of Vinteum Dust. It will then guide you through the mod.

## Features
– A spellcrafting system that allows you to put together your own spell, letting you choose from over 100 unique spell parts
– Magic XP that increases with using spells, allowing you to perform more powerful spells the higher your level is
– A unique and balanced Mana & Burnout mechanic
– A total of 10 affinities to shift into, that each give you unique buffs and debuffs depending on how deep your shift is
– 10 bosses, one for each affinity, each with unique mechanics and animations
– A new fancy tree type that can be found rarely in dark forests
– In-game documentation via the Patchouli mod
– Customization via datapacks, allowing you to change dependencies and unlock costs of spell parts, alter mana and crafting costs of spell parts, add new materials for the crafting altar, and much more
– An extensive API for addon developers to build upon, allowing them to add new spell parts. affinities, skill points etc

## Planned Features

– Lots of blocks and items from the old mod

## Dependencies & Compatibility

This mod requires Patchouli ([CurseForge](https://mc-mods.cf/patchouli) / [Modrinth](https://modrinth.com/mod/patchouli)) version 1.18-58 or newer for the in-game documentation.
From version 1.2.0 onwards, this mod requires GeckoLib ([CurseForge](https://mc-mods.cf/geckolib) / [Modrinth](https://modrinth.com/mod/geckolib)).

This mod has optional integration with [JEI](https://mc-mods.cf/jei), [Curios](https://mc-mods.cf/curios) and [The One Probe](https://mc-mods.cf/the-one-probe).

This mod is not compatible with OptiFine or most similar mods, due to them breaking rendering internals.

## Bugs & Crashes
If your game crashes upon starting, please check if you have downloaded all dependencies in the right versions (see above) and if you are on the newest Forge version.

If it still crashes, please check if it is an incompatibility with another mod. To do that, remove all mods except Ars Magica: Legacy and the dependencies and re-add one mod by another. When you have found an incompatibility, create a [GitHub issue](https://github.com/Minecraftschurli/ArsMagicaLegacy/issues) (only if none with the same error does not exist yet) and put Incompatibility with <Mod Name> in the title.

If you found a bug in-game, please report it on [GitHub](https://github.com/MinecraftschurliMods/Ars-Magica-Legacy/issues) as well. Again, please check if a similar issue already exists first.

## Modpacks
You may use this mod in any modpack that meets the following conditions:

– A link back to this page is given
– The modpack does not require money to be played (Optional donations, such as Patreon, are fine)
– You give credit to the mod owner (Minecraftschurli)
– You do not claim that you made this mod or parts of it

## Fabric
We currently do not support Fabric and have not got the capacity to support it our selves. If you are interested in helping us making it work on Fabric, feel free to contact us on Discord.

## Legal disclaimer
Ars Magica is a trademark of Atlas Games®, used with permission.

Some textures used in this mod are property of D3miurge, used with permission.

Ars Magica 2.5

This is an unofficial fork of Ars Magica 2 by TCLProject with some bug fixes from Jss2a98aj;

Changes/New Features (TL;DR):
– Re-added Staffs
– Re-added Caster Blocks and Runes
– Re-added Moo Moo Farm
– Added New Components, Shape, Modifiers and Talents
– Added an enormous amount of new spell icons
– Added compat with Not Enough Items and Magic Bees
– Added recipes for multiple previously uncraftable items
– Added multiple new items, blocks and contraptions with utility
– Added and changed multiple core mod mechanics
– Re-added and implemented multiple lost and unfinished features
– Refined Altar, Burnout, Leveling and Bosses
– Improved/optimized startup time
– Fixed missing lang entries
– Fixed a plethora of bugs and crashes
– See in-game documentation or github for more details

Note: The screenshots are not entirely up to date. More content has been added since.

Original Description: A look into what Minecraft could become when you add a splash of magic…Ars Magica is a mod about casting powerful spells, fighting bosses, and having fun with magic! It features a unique spell creation system where you can create any spell you can imagine!

Arrow Entity Loot Drop






This mod makes Entities shot with Arrows drop them upon death!



Fabric API



Curseforge Modrinth GitHub

## 📖 About
This has always bugged me about Minecraft combat and makes Infinity feel like a requirement. Why does the game punish you for being accurate? Missed arrows can be recovered, why not hits? Please note Arrows which would not have been possible for the Player to pick up (e.g. Skeleton shot, Infinity, etc) will not be stored or dropped – this would be cheaty.

The current probabilities by default are (see config to change):
– 25% your arrow breaks (is not dropped when the entity is killed)
– 50% your arrow is dropped as a regular arrow
– 25% your arrow type is preserved too (keeps spectral or tipped)

NOTE: This mod makes no attempt to serialize the arrows contained by entities – as a result, server reboots will remove all entity-arrow data.

## ⚙️ Config
The mod is highly configurable and offers in-game config editing with ModMenu. See the current config [options here](https://github.com/Pepperoni-Jabroni/ArrowEntityLootDrop/blob/main/src/main/java/pepjebs/arrowentitylootdrop/config/ArrowEntityLootDropConfig.java)!

## 📃 Changelog
Changelogs are available [at the GitHub Releases section](https://github.com/Pepperoni-Jabroni/ArrowEntityLootDrop/releases)

## 📸 Media
![2022-11-15_17 24 33](https://user-images.githubusercontent.com/17690401/202060344-1dfed3d7-bdf3-44c0-9fe7-bf83e3464a0a.png)

Arrow Ding│箭矢叮

# Function│功能
When an arrow fired from a bow or crossbow hits a mob, both the mob that fired the arrow and the mob that was hit will hear a “Ding” sound. │當一枚由弓或弩發射的箭矢擊中生物,發射箭矢的生物和被擊中的生物會聽到「叮」的聲音。
# Source of inspiration│靈感來源
This datapack was inspired by [ProjectileDing](https://modrinth.com/mod/projectile-ding). However, this datapack has one less bug than that mod: even if the enderman teleports away at the moment before the arrow hits and does not actually hit, a sound will still be made.│該資料包的靈感來自於[ProjectileDing](https://modrinth.com/mod/projectile-ding)。不過這個資料包比那個模組少了一個bug:即便末影人在箭矢擊中的前一刻瞬移走,並沒有真的擊中,也會發出聲音。
# Usage example video│使用示例影片

Arrow Despawner

This datapack changes the max inGround value for Arrows to 10 seconds (200 ticks).

The vanilla arrow despawn time is a minute, which was causing severe lag combined with the mods [Guard Villagers](https://modrinth.com/mod/guard-villagers-(fabricquilt)) and [Traben’s 3D Arrows](https://modrinth.com/resourcepack/trabens-3d-arrow-models), during Raids and such. I imagine this datapack will also help people who use mods where they recruit villagers such as [Villager Recruits](https://modrinth.com/mod/villager-recruits)

![awesome sauce](https://cdn.modrinth.com/data/cached_images/4245cd38ee1956b8fadc2226d19d65a1b64755bc_0.webp)

If you want to adjust the amount of time arrows stay stuck in the ground, unzip the datapack, go to this file path:
arrow_despawner/data/arrow_timer/functions/tick.mcfunction

and adjust the command:
“execute as @e[type=arrow,tag=stuck_arrow,scores={arrow_timer=200..}] at @s run kill @s”

You can change the {arrow_timer=200..} to 600 ticks, which is 30 seconds, or even past the vanilla 1200 ticks (1 minute).

By default I have kept arrows shot by the player from despawning until 6000 ticks–5 minutes–which is the vanilla default. But you can of course change this value as well.

**This was created for 1.20.1, but should work for all the other versions listed.**

Happy mine and crafting!

Arrested Development

***This project is end-of-life** due to being [Sherlocked](https://en.wikipedia.org/wiki/Sherlock_(software)#Sherlocked_as_a_term) by Tiny Takeover’s Golden Dandelion. If you encounter a problem with this datapack pre-26.1, please [open an issue!](https://github.com/OpenBagTwo/ArrestedDevelopment/issues/new)*

# Arrested Development: Prevent Your Baby Mobs From Growing Up

This is a “vanilla-plus” datapack which allows the player to
prevent baby mobs from aging into adults.

## How to Use

Download the latest release
and download it to your world’s “datapacks” folder.

Once installed, grab a nametag and name any newly-bred mob “baby”. That mob should
then glow for a second. After that, you’re free to rename the mob, and it will have
its age constantly reset to keep it from growing into an adult.

If you later on decide that you would like your eternal child to grow into an adult mob,
you can nametag it “grow”, and it will begin ageing as usual (it should take about 20 minutes
to grow up, unassisted). Again, once the mob stops glowing, you’re free to give it a different
name.

### Uninstalling

To uninstall the datapack, simply remove it from your world, and mobs will resume ageing normally.

## Compatibility

This datapack has been tested on versions:

– 1.21.11
– 1.21.9
– 1.21.7
– 1.21.1
– 1.20.6
– 1.20.4
– 1.16

and should work on all versions in between.

## Contributing

Find a bug? Have a suggestion or a question? Want to contribute a new feature or enhancement?
[Open an issue!](https://github.com/OpenBagTwo/ArrestedDevelopment/issues/new)

## License

All code and assets in this project are licensed by me (@OpenBagTwo) under the
[GNU Affero General Public License](https://github.com/OpenBagTwo/ArrestedDevelopment/blob/main/LICENSE)
and, broadly speaking, may be used, modified and re-distributed freely,
on servers, in modpacks or in any other derivative works, so long as:

1. You credit the authors of this project (@OpenBagTwo and any other contributors)
1. You make the **full source code** of this project (including any modifications)
available to _everyone_ using the datapack (including players on servers where this
pack is installed)
1. Any redistributions of this project or distributions of any modified works
**retain this license.**

Arthropod Phobia Expansions + Horror Bosses / Arachnophobia

# ARTHROPOD PHOBIA EXPANSIONS 

ArPhEx – THE ULTIMATE ARTHROPOD HORROR MOD WITH POWERFUL BOSSES + STALKERS + REALISTIC INSECTS, ARACHNIDS, CENTIPEDES, CHELICERATES, AND NON-ARTHROPOD WORMS – GECKOLIB REQUIRED. OVER 7 MILLION DOWNLOADS ON CURSEFORGE

## This is a huge mod, so transferring the full description between sites is challenging. For the full mod details, see its Curseforge page here: [https://www.curseforge.com/minecraft/mc-mods/arphex](https://www.curseforge.com/minecraft/mc-mods/arphex)

ArPhEx Wiki!: https://arphex.miraheze.org

The incredible ArPhEx Discord server!
[https://discord.gg/sQQPZQSEpS](https://discord.gg/sQQPZQSEpS)

Feel free to use this mod in any modpacks. Highly configurable, the spider moth dweller can be disabled entirely if preferred, or adjusted in health/spawnrate – For further configuration options, I recommend the compatible “In Control” mod. (credit to srfoloso for suggestion). All mob spawns are uncommon, optimised as much as possible for a surprisingly lightweight/unobtrusive mod. Suggestions very welcome – you can contact me at v4ll4x@gmail.com , on discord (username vllaxa), or in the Curseforge comments.

Proudly sponsored by BisectHosting – Do you want to experience arthropod phobia expansions with friends? BisectHosting provides all your gaming server needs – New customers can use code PHOBIA to save 25% on the first month – 24/7 support available for a seamless gaming experience. Supports the development of this mod!
https://bisecthosting.com/phobia

[CLICK FOR A LIST OF ALL SPAWNING INFO/BIOMES](https://docs.google.com/document/d/1gZ6q6Sei4xtk2C3VCtAvwMkSOwrZ1kuLvfDlRCq97y8/edit?usp=sharing)

VIDEOS PLAYLIST

[https://youtube.com/playlist?list=PL2ZZY4UiOMQgcKe1kRxDlMQzieOydDdi1&si=CKeZFga6rYNO6oZy](https://youtube.com/playlist?list=PL2ZZY4UiOMQgcKe1kRxDlMQzieOydDdi1&si=CKeZFga6rYNO6oZy)

Arox’s Favorite Mod

**This is the everything mod!**
A lot of the stuff in this mod originated from jokes in AroxAgain’s Discord server, hence the name.

So far; this mod adds 3 dimensions, several new consumable items, 3 new gear sets, 2 new wood sets, some new mobs, a new villager profession, a new boss, guns, etc. Perfect for kitchen sink modpacks!
**Disclaimer: You will need to install Alex’s Mobs to be able to craft any items that require a banana. Also, going in any dimensions added by this mod with shaders enabled will destroy your FPS.**

Subscribe to my YouTube channel! https://www.youtube.com/@therealGecko_KingYT

Aromatic

![logoWide](https://cdn.modrinth.com/data/cached_images/ef68483e95efbb789353de6bd14e8edd8e4a15e5_0.webp)

![titleDescription](https://cdn.modrinth.com/data/cached_images/0940f8dd2d2256dba01257326d65f72dec0f3311_0.webp)

**Aromatic** is a small mod that adds a number of neat cinnamon features.

![CinnamonSapling](https://cdn.modrinth.com/data/cached_images/9d18083ff59b8774db1e1a190eef0427843bde7d_0.webp) **Cinnamon Rainforest** is an uncommon biome that is often adjacent to jungles, it is the biome where the cinnamon trees grow and caddles dwell.

![CinnamonLog](https://cdn.modrinth.com/data/cached_images/a88f0b67e8af70113f727d52ebb5f1be0b504c3a_0.webp) **Cinnamon Wood** is a new yellow-coloured wood type which also has thin versions.

![Cinnamon](https://cdn.modrinth.com/data/cached_images/0e0ed8c10af0f251fa21d405f94a7193750a9e6f.png) **Cinnamon Bark** can be obtained by stripping cinnamon logs and can be smelted to be used as an ingridient in foods.

![Caddle](https://cdn.modrinth.com/data/cached_images/a5ccc4aa3d7b53bdb3f50f62ff4958c6185b5f84_0.webp) **Caddle** (_[/kædl/](https://en.wikipedia.org/wiki/International_Phonetic_Alphabet_chart)_) is a scrunkly animal that lives in cinnamon forests, can be bred with cinnamon berries, and can be sheared to get cassia flowers.

![Cassia](https://cdn.modrinth.com/data/cached_images/d330b4e52b6e78fd49b88f96cd8bf4f2a4aa401f.png) **Cassia** is a mainly decorative flower that can be also smelted to be used to get anosmia.

![Anosmia](https://cdn.modrinth.com/data/cached_images/0ee7db162cd8529c4f5b36c1d3658f64f679cb74_0.webp) **Anosmia** is a status effect that makes any food eaten give the same amount of hunger points during its duration.

![CinnamonBundle](https://cdn.modrinth.com/data/cached_images/30246fd76a0ff3fbb9afecf7be0757d9724305c6_0.webp) **Cinnamon Bundles** can be used to stun any attacking arthropod.

![Barkjam](https://cdn.modrinth.com/data/cached_images/78925e279fa7782ecd80537000f29c89d4d2a0b1.png) **Barkjam** is a new music disc that can be obtained by stripping cinnamon logs.

![separationAromatic](https://cdn.modrinth.com/data/cached_images/f89a5f24b5feba22eb24c92fb04b3f1b6e068143.png)

![titleTranslations](https://cdn.modrinth.com/data/cached_images/183015f1caddcc112cf1b0dd18403e6baa7015f9_0.webp)

![flagArabic](https://cdn.modrinth.com/data/cached_images/069076b7174e4d08da0dec0e1a8cb451c468a59f.png) Arabic (by ItsHamza)

![flagBelarusian](https://cdn.modrinth.com/data/cached_images/f4ec5c2ee34393872890a9907ec8913e2b845e9c.png) Belarusian (by Quixotic Critter)

![flagBreton](https://cdn.modrinth.com/data/cached_images/0e8cf6658d17ec57773d7ed4426d9321bf987630.png) Breton (≥1.0.3) (by Quixotic Critter)

![flagFrench](https://cdn.modrinth.com/data/cached_images/20cc5c2d6aa9a8cbdd63cede46196020a3fc7bf3.png)
French (≥1.0.3) (by Lyof)

![flagHungarian](https://cdn.modrinth.com/data/cached_images/259937cd58cfb74b246d717e255af3d928611f22.png) Hungarian (by Gyula)

![flagSpanish](https://cdn.modrinth.com/data/cached_images/714de0647b5478e24d2dfdc0a0951cb951d30579.png) Spanish (≥1.0.1) (by DaricrahDev)

![flagUkraine](https://cdn.modrinth.com/data/cached_images/a9f26b279d1b09c7da95c23a898bb87a73d8a87c.png) Ukrainian (by Quixotic Critter)

![flagYiddish](https://cdn.modrinth.com/data/cached_images/4291fe384de22502ef8ff8644547fc6948a046f8.png) Yiddish (by Quixotic Critter)

![separationAromatic](https://cdn.modrinth.com/data/cached_images/f89a5f24b5feba22eb24c92fb04b3f1b6e068143.png)

![titleRequirements](https://cdn.modrinth.com/data/cached_images/d0123898c812bd23d0a5169a051a224b7d56abed_0.webp)

[Geckolib](https://modrinth.com/mod/geckolib) is required to run this mod.

![separationAromatic](https://cdn.modrinth.com/data/cached_images/f89a5f24b5feba22eb24c92fb04b3f1b6e068143.png)