Arsenal (RPG Series)

## 🗡️ Legendary weapons from the past – not crafted, but conquered.
[](https://fabricmc.net/)
[](https://modrinth.com/mod/spell-engine)
[](https://discord.gg/KN9b3pjFTM)
## ✨ Discover more of the RPG Series
[](https://modrinth.com/mod/archers “”)
[](https://modrinth.com/mod/paladins-and-priests “”)
[](https://modrinth.com/mod/wizards “”)
[](https://modrinth.com/mod/jewelry “”)
[](https://modrinth.com/mod/rogues-and-warriors “”)
[](https://modrinth.com/mod/relics-rpg “Relics”)
# 📦 Installation
### Required
– [Spell Engine](https://modrinth.com/mod/spell-engine “”)
# 🗡️ Features
### 40+ Epic weapons, of 15 different types
– All of them have at least one passive spell built in
– Art style following the footsteps of Minecraft Dungeons
– Content inspired World of Warcraft classics







### 20+ Passive spells
– Mechanics inspired by Minecraft Dungeons (some of them are exact replicas: Swirling, Shockwave, Radiance….)
– Spells for all archetypes (melee spells, bow spells, magic damage spells…)



### Obtainable as loot only
– Dropped by bosses (Ender Dragon, Wither, Warden, and third party mod bosses)
– Contained in end game dungeon chests (such as End city chest)
Loot table injections are configurable in `config/rpg_series/loot_items.json`. Arsenal weapons are listed under tier 5 weapons tag.

Ars Nouveau’s Flavors & Delight
This mod adds 49+ food made with Ars Nouveau’s ingredient in the style of Farmer’s Delight.

Drygmy farming with Enchanter’s Knife

Adding 7 ingredients:
– Flourishing/Vexing/Cascading/Blazing barks
– Wilden meat dropped by killing wilden hunter with knife
– Chimera meat dropped by killing chimera with knife
– Chimera horn dropped by killing chimera with axe
Adding 5 effects:
– Blast Resistance: reduce incoming explosion damage.
– Freezing Spell: your spell damage inflict freezing effect.
– Flourishing: when you heals, restore mana at the same time
– synchronized Shield: when you heals, restore absorption at the same time, up to 4 hearts
– Wilden: increase max mana, mana restoration, and spell damage
Adding 10 block food:
– Feast: Wilden Salad
– Feast: Honey Glazed Chimera
– 4 Pie
– 4 Jelly




Adding 49 food, including:
– 10 block food (feasts, pie, jelly)
– 9 drinks
– 7 platters
– 4 soup/sauce
– 7 snacks
– 12 meat/skewers
Ars Unification
# Ars Unification
Lets Ars Nouveau take recipes from other mods.
Currently, the mod will take Crush and Cut type recipes and let the respective glyphs use them.
If [Not Enough Glyphs](https://www.curseforge.com/minecraft/mc-mods/not-enough-glyphs) is present,
processing capabilities will also be given to its Flatten glyph for Press type recipes.
I will **not** be adding multi-way recipe-stealing.
Recipes made specifically for Ars Nouveau will always take priority over ones from other mods.
Other mods’ recipes can have their priorities configured in the common config file.
Specific recipes can also be disabled from being taken by putting matching Regular Expressions in the config.
You can obtain a recipe’s ID using [EMI](https://modrinth.com/mod/emi).
Usage of [Almost Unified](https://modrinth.com/mod/almost-unified) is highly recommended, although it is not
required for the mod to function as it will reduce functionally duplicated recipes.
Supported mods:
– [Actually Additions](https://modrinth.com/mod/actually-additions) (Crusher)
– [Ender IO](https://modrinth.com/mod/enderio) (SAG Mill)
– [Farmer’s Delight](https://modrinth.com/mod/farmers-delight) (Cutting Board)
– [Immersive Engineering](https://modrinth.com/mod/immersiveengineering) (Crusher, Sawmill)
– [Integrated Dynamics](https://modrinth.com/mod/integrated-dynamics) (Squeezer/Mechanical Squeezer)
– [Mekanism](https://modrinth.com/mod/mekanism) (Crusher, Sawmill)
– [Modern Industrialization](https://modrinth.com/mod/modern-industrialization) (Macerator, Cutting Machine, Compressor)
– [Occultism](https://modrinth.com/mod/occultism) (Crusher Spirits)
Logo modified from Ars Nouveau’s Crush Glyph texture, which can be found [here](https://github.com/baileyholl/Ars-Nouveau/blob/main/src/main/resources/assets/ars_nouveau/textures/item/crush.png).
Ars Polymorphia
# Ars Polymorphia
;
Adds [Polymorph](https://www.curseforge.com/minecraft/mc-mods/polymorph) support for [Ars Nouveau](https://www.curseforge.com/minecraft/mc-mods/ars-nouveau)’s Storage Lecterns, allowing you to craft items that use the same ingredients from the Storage Lectern’s terminal.
When a group of ingredients matches more than one recipe, a button will appear above the output slot. Pushing this button will show a list of all possible results and selecting one will change the crafting output to match. Polymorph will also remember the last selection as long as the ingredients don’t change, so repeated crafting actions are possible on the same selection.
Ars Ocultas

[](https://www.curseforge.com/minecraft/mc-mods/ars-ocultas)
[](https://modrinth.com/mod/ars-ocultas)
[](https://discord.gg/y7TMXZu)
[](https://www.gnu.org/licenses/lgpl-3.0)
Adds compatibility between [Ars Nouveau](https://modrinth.com/mod/ars-nouveau) and [Occultism](https://modrinth.com/mod/occultism)
### Features :
– Spirits can now be used from Containment Jars!
– Spirits automatically pull items around them in a 7×7 area and process them.
– Player can also right-click items on the jar to process them
– Containment Jars containing spirits has an Item Capability attached. In other words, Items can be piped into the Jar! (pipes, hoppers, starbuncles all work!)
– Janitor Spirits have a special functionality where it will automatically try pushing its contents into an inventory on top of the jar
– New recipes to make progression easier
– QoL changes 🙂
For a full overview, check the `Ars Ocultas` section of the Worn Notebook (Ars Nouveau Patchouli Guidebook)
#### Future :
Access Spirit GUI from with Jar
Maybe mix familiar system and armor perks?
Ars Nouveau
Ars Nouveau is a magic mod inspired by Ars Magicka that allows players to craft their own spells, create magical artifacts, perform rituals, and much more. Documentation is provided entirely in-game by Patchouli. To get started with this mod, craft the Worn Notebook using a book and 1 Lapis Lazuli. You can also consult the wiki below.
https://www.arsnouveau.wiki/
Introduces custom spell crafting – build a spell to fit your needs, anywhere!
Craft powerful new baubles and trinkets.
Power magical machines.
Automate your base with adorable magical servants!
Ars Magica: Legacy

# Ars Magica: Legacy [](https://discord.gg/GcFqXwX)
A renewed look into Minecraft with a splash of magic…
## Introduction
Ars Magica: Legacy is a port of Mithion’s [Ars Magica 2](https://mc-mods.cf/ars-magica-2) for 1.18.1+.
It features an exciting way of creating spells, which can be used in several ways to buff yourself, serve as a tool replacement, fight against mobs and much more!
As of now, the mod is still actively developed. This means that many features are not yet implemented and some may not work yet.
If you want to support the project, you can donate via [Patreon](https://www.patreon.com/minecraftschurli) or [Paypal](http://paypal.me/minecraftschurli). You can also join our [Discord Server](https://discord.gg/GcFqXwX).
The old mod’s potion bundles were moved into their own project: Potion Bundles ([CurseForge](https://mc-mods.cf/potion-bundles) / [Modrinth](https://modrinth.com/mod/potion-bundles)). Be sure to check it out too!
## Getting Started
**1.19 and above**
In plains and plains-like biomes, you will rarely find puddles of Liquid Essence. Craft an Arcane Compendium with a book and a Liquid Essence Bucket. It will then guide you through the mod.
**1.18 and below**
In the underground, you will find a variety of ores added by this mod. The most common of those is Vinteum Ore. Craft an Arcane Compendium with a book and a piece of Vinteum Dust. It will then guide you through the mod.
## Features
– A spellcrafting system that allows you to put together your own spell, letting you choose from over 100 unique spell parts
– Magic XP that increases with using spells, allowing you to perform more powerful spells the higher your level is
– A unique and balanced Mana & Burnout mechanic
– A total of 10 affinities to shift into, that each give you unique buffs and debuffs depending on how deep your shift is
– 10 bosses, one for each affinity, each with unique mechanics and animations
– A new fancy tree type that can be found rarely in dark forests
– In-game documentation via the Patchouli mod
– Customization via datapacks, allowing you to change dependencies and unlock costs of spell parts, alter mana and crafting costs of spell parts, add new materials for the crafting altar, and much more
– An extensive API for addon developers to build upon, allowing them to add new spell parts. affinities, skill points etc
## Planned Features
– Lots of blocks and items from the old mod
## Dependencies & Compatibility
This mod requires Patchouli ([CurseForge](https://mc-mods.cf/patchouli) / [Modrinth](https://modrinth.com/mod/patchouli)) version 1.18-58 or newer for the in-game documentation.
From version 1.2.0 onwards, this mod requires GeckoLib ([CurseForge](https://mc-mods.cf/geckolib) / [Modrinth](https://modrinth.com/mod/geckolib)).
This mod has optional integration with [JEI](https://mc-mods.cf/jei), [Curios](https://mc-mods.cf/curios) and [The One Probe](https://mc-mods.cf/the-one-probe).
This mod is not compatible with OptiFine or most similar mods, due to them breaking rendering internals.
## Bugs & Crashes
If your game crashes upon starting, please check if you have downloaded all dependencies in the right versions (see above) and if you are on the newest Forge version.
If it still crashes, please check if it is an incompatibility with another mod. To do that, remove all mods except Ars Magica: Legacy and the dependencies and re-add one mod by another. When you have found an incompatibility, create a [GitHub issue](https://github.com/Minecraftschurli/ArsMagicaLegacy/issues) (only if none with the same error does not exist yet) and put Incompatibility with <Mod Name> in the title.
If you found a bug in-game, please report it on [GitHub](https://github.com/MinecraftschurliMods/Ars-Magica-Legacy/issues) as well. Again, please check if a similar issue already exists first.
## Modpacks
You may use this mod in any modpack that meets the following conditions:
– A link back to this page is given
– The modpack does not require money to be played (Optional donations, such as Patreon, are fine)
– You give credit to the mod owner (Minecraftschurli)
– You do not claim that you made this mod or parts of it
## Fabric
We currently do not support Fabric and have not got the capacity to support it our selves. If you are interested in helping us making it work on Fabric, feel free to contact us on Discord.
## Legal disclaimer
Ars Magica is a trademark of Atlas Games®, used with permission.
Some textures used in this mod are property of D3miurge, used with permission.
Ars Énergistique
# Ars Énergistique
Ars Énergistique is an add-on mod providing integration between [Applied Energistics 2](https://modrinth.com/mod/ae2) and [Ars Nouveau](https://modrinth.com/mod/ars-nouveau), allowing for deeper interaction between ME networks and Ars magic setups.
**Features:**
– Dedicated ME Source storage (+ cells)
– Full compatibility between ME network devices and Source-based machines
– **ME Source Acceptor**: Allows for the conversion of Source to AE energy for *powering* networks
– Support for budding Certus Quartz blocks and clusters for the Amethyst Golem
– …and more still to come.
Ars Elixirum

###
Ars Elixirum is the ultimate extension of potion crafting, applications, and diversity. Through exploration and experimentation, you can create your own recipes to craft Elixirs – powerful replacements for potions – and save and customize them!
#
How to Start?
Simply follow the familiar potion brewing rules you know. The in-game hints and wiki will guide you through the important changes and innovative additions that await!
#
Features for Players
#### No rigid recipes, only boundless creativity:
– Hundreds of unique ingredients await, each possessing distinct alchemical properties. Experiment and combine them to unlock powerful new potions.
– Design your own potion masterpieces: Customize the appearance of your potions with a personal collection of recipes. Every potion you brew using these recipes will automatically reflect your unique style.
– Share your alchemy with the world: Package your favorite concoctions in a recipe book and share them with other players or display them on a lectern.
#### Beyond traditional potion use, delve into a world of alchemy’s potential:
– Event more potion effects to give you a situational advantage or weaken your enemies.
– Infuse food with magical properties. Enhance meals and unlock new culinary experiences.
– Craft Witch Totems of Undying. Harness the power of alchemy to extend your lifespan and defy death.
– Brew potent Aura Potions. Infuse yourself with enchanting effects and leave your mark on the world.
– And even more ways to use potions that you will discover for yourself!
#### Every world, a unique alchemical journey:
– Dynamic ingredient properties. The seed of your world determines the unique properties of each ingredient, making every adventure a fresh and exciting alchemical exploration.
#### Immerse yourself in the world of alchemy:
– Elaborate sound design and atmospheric effects transport you to a realm of bubbling cauldrons and mystical concoctions.
– Debugging commands empower you to explore and experiment, ensuring a smooth and satisfying alchemy experience.
*Not all planned features have been implemented at the moment, since Ars Elixirum was created for the CurseForge Mod Jam and was limited in time.*
#
Features for Mod-Pack Creators
#### Seamless integration with vanilla:
– Designed for Data-Packs: Leverage the familiar and powerful vanilla Data-Pack system for complete and stable customization.
– Full Control: Customize every aspect of Ars Elixirum, from effects generation to ingredients properties. Even manually tweak each ingredient to your liking.
– Mod Compatibility: Integrate Ars Elixirum with any potion effects from other mods. Configure how these effects are generated within your ingredients.
– Global Data Pack Compatibility: Utilize the Global Data Packs mod to ensure your custom settings automatically apply to every world.
*A wiki with guidance on customizing every aspect of the mod will appear here soon!*

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Ars Creo
# Ars Creo is an addon for Ars Nouveau and Create!
Ars Creo currently adds the following blocks and behaviors:
– **Starbuncle Wheel** – Generates SU from pure starbuncle energy!
– **Spell Turrets** can be used on Create Contraptions
– **Timer Turrets** – Fire on an interval on a contraption
– **Basic Spell Turret** – Fire when interacted with on a contraption
– **Enhanced Spell Turret** – Fire per new block position
– **Source Jars** – can be part of a contraption and used by other turrets
Additional content is planned, including integrations with Ars Nouveau summons, additional Ars Nouveau block support on contraptions, and more!

This mod requires Ars Nouveau, Create, and those mods dependencies.
For questions, support, or feature requests, join the Ars Nouveau discord!
[https://discord.gg/y7TMXZu](https://discord.gg/y7TMXZu)
