Arc
A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!
### Features
– HDR
– Full PBR support
– Dynamic, direct, colored block lighting
– Volumetric fog/lighting
– Automatic exposure
– Screen-space reflections
– Water waves & refraction
– Supports distorted and cascaded shadow mapping.
– Depth-of-Field
– Bloom
Also contains special support for [PhysicsMod](https://www.curseforge.com/minecraft/mc-mods/physics-mod) ocean waves & snow!
### Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is “vanilla”, which hard-codes a limited set of PBR material values for the original Minecraft textures.
The recommended resource pack is [Patrix](https://www.patreon.com/patrix); when used make sure to set the shader setting for Material Format to “Patrix”, as it uses a special combination of OldPBR and LabPBR formats.
### Compatibility & Support
For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the [ShaderLabs Discord](https://discord.gg/9CRwrfYU).
Aragorn’s Light Shader
# ARAGORN’S LIGHT SHADER
This is a simple, lightweight shader based on Iris that adds realistic anti aliasing shadows and realistic water and clouds. It is not resource-heavy and is ideal for most users.
IMPORTANT: Kindly disable clouds through ‘Options > Video Settings’ as the shader includes a custom cloud engine.
Amethyst Shaders
## What are Amethyst Shaders
[](https://modrinth.com/shader/amethyst-shaders) [](https://modrinth.com/shader/amethyst-shaders)
[](https://curseforge.com/minecraft/shaders/amethyst-shaders)
[](https://curseforge.com/minecraft/shaders/amethyst-shaders)
Based on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined)
Supports Distant Horizons AND PBR!
[WIP] Amethyst Shaders are a modified version on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), with quite a few tweaks to suit our visual style. **It is an Official Amethyst Group Project, made by gamerbenyt.**
**Amethyst Shaders** is in a **very Early Alpha state**, and has many bugs. If you encounter any bugs, please [**create a ticket**](https://github.com/gamerbenyt/amethyst-shaders/issues/new) on the **Amethyst Shaders Support Github**.
**Modifications:**
– **Daytime sky is more blue**
– **Clouds have a thick shiny outline to them (does not reflect world outline preferences)**
– **All blocks are more vibrant**
– **The Nether is more contrasty (eg. brighter blue in soul sand valleys)**
– **The End has brighter beams (the fog-type thing) and more stars**
– **The End has a brighter blue-ish-purple sky**
– **Rain adds visible light rays to light-emmiting blocks (eg. nether portal)**
– **Modified pixelated shadows, included in the default profile.**
Our Developers say that they prefer the Reimagined style, as that is what Amethyst Shaders is based on, but there is an option for the Unbound visual style, like normal Complementary.
### Notice:
Though Amethyst Shaders is based on [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), it **WILL NOT** be getting updates when Reimagined does, and the only updates that will be brought over from [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined), is their updated license, though updates to the license are very rare. We include the Complementary License and follow it, but you must also agree to [**Our License**](https://github.com/gamerbenyt/Amethyst/blob/main/LICENSE)
### Don’t give us the credit!
**Amethyst Shaders is based on [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), and we have only modified it to our liking! Go support the [Complementary Team](https://www.patreon.com/emingt)!**
## Amethyst Shaders 2.3 Out Now!
## Compatibility
Amethyst Shaders was build and playtesting using [**Iris**](https://modrinth.com/mod/iris) but should have some compatibility with [**Optifine**](https://optifine.net/home), as [**Complementary Reimagined**](https://modrinth.com/shader/complementary-reimagined) works on [**Optifine**](https://optifine.net/home). We cannot guarantee that all features will be functional, or function correctly on [**Optifine**](https://optifine.net/home), but most people use [**Iris**](https://modrinth.com/mod/iris) nowadays anyways, so it should be no problem.
## Other Stuff
### **GET OUR FREE** [**WALLPAPERS**](https://drive.google.com/drive/folders/13FiIDOtwQOllx-MAMbBx9lLRw80YE5s9?usp=drive_link)!
Alpha Piscium
# Alpha Piscium
High-quality realistic Minecraft shaderpack featuring global illumination, volumetric clouds, atmospheric scattering, and stunning visual effects.
Official Website link: https://alphapiscium.org/
Discord server link: https://discord.gg/E2Uq2MmHgq

## Features
– **Real-time Global Illumination**
– [*Reservoir-based SpatioTemporal Importance Resampling*](https://arxiv.org/pdf/2301.11376) (ReSTIR) based Screen-Space Global Illumination
– [*ReBLUR*](https://doi.org/10.1007/978-1-4842-7185-8_49) based denoising
– Realistic, real-time, and fast **Atmospheric Scattering**
– [*Unreal Engine Sky Atmosphere Rendering Technique*](https://sebh.github.io/publications/egsr2020.pdf)
– [*Epipolar Sampling*](https://gdcvault.com/play/1018227/Practical-Implementation-of-Light-Scattering)
– Real-time **Volumetric Clouds**
– [*Nubis*](https://www.guerrilla-games.com/read/nubis-evolved)
– High-quality adaptive **Shadows**
– [*Rectilinear Texture Warping*](https://www.cspaul.com/publications/Rosen.2012.I3D.pdf) (RTWSM)
## Installation
1. Download the Alpha Piscium shaders for Minecraft from [Modrinth](https://modrinth.com/shader/alpha-piscium) or [GitHub Release](https://github.com/Luna5ama/Alpha-Piscium/releases).
2. Install [Iris](https://www.irisshaders.dev/download) shader loader.
3. Open the Minecraft launcher and choose the Iris profile you just created with the version you’re playing.
4. Launch Minecraft.
5. Go to **Options** → **Video Settings** → **Shader Packs**, then click **Open Shader Pack Folder**.
6. Move the downloaded ZIP file into this folder (`.minecraft/shaderpacks`).
7. In-game, select the newly installed pack from the shaders list. (If you select a shader pack using Iris, its filename will turn yellow.)
8. Click **Done** or **Apply** and the shader will be loaded.
## FAQ
– **No lighting at night**: Please use PBR resource packs. For vanilla style, SPBR is recommended. Otherwise, try Patrix.
– **Can’t load shaderpack**: Please use Iris with version 1.7 or higher.
– **Everything goes dark when turning back**: This is due to the limitations of screenspace techniques. There isn’t a perfect way to fix this.
– **Intel GPU**: Alpha Piscium uses cutting-edge graphics technology. Unfortunately, Intel doesn’t maintain their OpenGL driver well, so Intel GPUs are not supported.
– **AMD GPU**: Check if your GPU driver is newer than 22.7.1. If older, please update your driver.
– **Other loading errors**: Press Ctrl+D in Iris’s shaderpack selection screen, then reload the shaderpack. Make an [issue](https://github.com/Luna5ama/Alpha-Piscium/issues) with the error message and the relevant files in `.minecraft/patched_shaders` as shown in the error message.
## Roadmap
### 1.8 Diffuse GI
– Diffuse GI improvement
– Denoiser overhaul
– ReSTIR Diffuse “GI”
– Shadow/SSS blur fix
– Optimize PCSS for both quality and performance
### 1.9 Specular GI
– Add specular GI
### 1.10 Voxy support
– Add voxy support
– Epipolar sampling screen space shadow
– Address shadow map light leaks
### 1.11 More Volumetrics
– Clouds in sky lighting
– Fog
– Cloud shadows
### 1.12 Parallax Mapping
– Add steep/smooth parallax mapping
– Add parallax mapping shadow
### 1.13 More Cloud?
– Improve cirrus cloud modeling
– Mid altitude clouds (altocumulus)
## License
Files under the `scripts` directory are licensed under the MIT License. All other files are licensed under the GNU General Public License v3.0.
Allium Shaders
# Allium Shaders

Allium is an edit of [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) focused on bringing my creative vision to life. Emphasizing the beauty in colors and effects, all while staying as performant as it can be. With Allium, I hope to deliver a unique style and aesthetic that pushes my creativity to it’s limits.
v2.0 has received a massive overhaul on it’s overall look, feel and atmospherics. Even though this shader is fairly young and hasn’t received much updates, I began to feel as if the appearance was not going in a direction that I had originally intended. So I’ve spent the past couple of months revisioning what Allium should be, and what should have been. Although it’s not perfect, I have been fairly happy with how it has turned out and wanted to share it with you all. Cheers! 🙂
### Huge Thanks
– Emin for using [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) as the base shader
– Query for their wonderful LUT code from [MollyVX](https://rutherin.netlify.app/mollyvx.html)
– Xonk for their RTGI and RTAO implementation
### Disclaimer
This shaderpack includes code that was generated or assisted by Artificial Intelligence. While all code has been tested for functionality and performance, users should be aware that parts of the logic (e.g., GLSL functions or noise algorithms) were created with the help of generative AI tools.
## Beta & Release Versions
### Beta
Beta versions are the most recent builds and are released regularly for public testing. If you encounter any issues, please report them.
Beta Versions here on modrinth are also limited, as they are the most stable build I am able to give out, if you want the most up to date unstable versions for testing you can visit [Allium’s Github Page](https://github.com/clorece/Allium)
### Release
Releases are stable, polished versions that result from thorough testing and iteration during the in-development phase. These builds are intended for general use and offer the best balance of visuals, performance, and reliability.
There are no official releases yet…
## Bug Reporting
If you happen to find any bugs, please report them on the [Github Page](https://github.com/clorece/Allium) by:
### 1. Create a New Issue
– Go to the Issues section and click on “New Issue”.
### 2. Provide a Clear Title and Description
– Summarize the problem in the title.
– In the description, include as much detail as possible.
### 3. Attach Relevant Media and Logs
– Include screenshots or, if applicable, videos to illustrate the issue.
– Upload log files if applicable.
aesyin’s shaders


# About
aesyin’s shaders is a shaderpack that aims to cartoonify and stylize Minecraft’s look, developed for Minecraft: Java Edition. It’s bright and vibrant.
_Resource Pack used is Bare Bones_
This shader includes:
– Realtime Shadows
– Bloom
– Motion Blur
– Entity Outlines
– and Customisable Water.
_**This shader supports [Voxy](https://modrinth.com/mod/voxy)**_
# AGREEMENT
This shaderpack is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).
You are free to share and modify the pack as long as you:
– Credit the original creator (aesyin)
– Do not use it for commercial purposes
– License modified versions under the same terms
# INSTALLATION
– Download and install Optifine or Iris
– Download the shaderpack
– Put the shaderpack inside .minecraftshaderpacks
– Launch Minecraft
– Open Options, Video Settings, Shaders
– Choose aesyin’s shaders
Aerosol
Aerosol is a very minimal shader that improves visuals with
– Sharp shadows
– Low cost reflections
– Custom sky and fog
– Basic subsurface scattering
– Basic filtering (exponential tonemapping, gamma correction, purkinje effect)
3D Displacement Test Shader
This shader uses Screen Space Displacement as an alternative to POM.
As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.
**Use a POM resource pack.** [Rotr blocks](https://modrinth.com/resourcepack/rotrblocks) is shown.
This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.
Do not expect changing any other options outside the ‘Displacement” menu to not break things, again, this is an experimental test shader. (it is built over the ‘Just Colored Lighting’ shader)
Please give me feedback here & on discord, if you want this to get better.
If you want, you can support me & my projects on Patreon & Youtube
Have Fun!
2KS
Makes your Minecraft world look like it was filmed with an old 2000s camera – nostalgic vibes and retro atmosphere 🙂
I’ve been doing my projects and stuff, but at some point I fell in nostalgia, remembering these days playing with old cameras as a kid and these records with a lot of bloom and noise…
I decided to quickly make a Minecraft shader doing similar thing.
I hope, I’ve done my job!