Armour Trim Abilities

# Tubm’s Armour Trim Abilities

## Overview

This Minecraft datapack enhances all armor trims with unique passive and active abilities. The abilities scale based on how many pieces of armor have the trim (1-3 pieces for basic effects, 4 pieces for full set bonuses). Mixing sets also work but do not give full set abilities.

### A Follow ❤️ will take me a long way!!

## Core Mechanics
– **Partial Set (1-3 pieces)**: Provides basic passive effects
– **Full Set (4 pieces)**: Unlocks enhanced passive effects and special active abilities
– **Sneak Abilities**: Many active abilities are activated by sneaking for a specific duration
– **Cooldown System**: Active abilities have cooldowns to prevent spam
– **Hunger Cost**: Active abilities consume hunger as a resource

## Armor Trim Abilities Table

| Trim | Partial Set (1-3 pieces) | Full Set Bonus (4 pieces) | Additional Ability | Cooldown |
|——|————————–|—————————|—————-|———-|
| **Bolt** | Speed I | Speed I + Electric particles | **Lightning Rod Beam**: Right-click with lightning rod while having power → Shoots electric beam (6 damage, 30 block range). Uses Power system (max 100, regenerates from dealing/taking damage, 10 cost per shot) | – |
| **Flow** | None | None | **Flow Trim Slots**: Pressing Shift for 8 seconds activates the slots machine. Getting a failure(81% chance) gives you weakness and removes effects. Getting a **Compensation**(18% chance) gives level 3 effects while **JACKPOT**(1% Chance) gives level 5 effects. More information [here](https://modrinth.com/datapack/armour-trim-abbilities/version/1.6+mod) | 15s if failure, 4 minutes 11 seconds if jackpot or compensation. |
| **Coast** | Dolphins Grace II | Dolphins Grace II + Conduit Power IV. Strength 2 and Regneration when in rain or water. **Weakness when on fire** | – | – |
| **Dune** | Saturation | Saturation II + Desert Strength | Allows you to survive any explosions | – |
| **Wayfinder** | – | – | Pressing Shift for 30s Teleports you to position from where you placed your **last bell**, thus the bell acts as a waypoint. **Dying or getting rid of all the trims will remove the waypoint.** | 600s Cooldown |
| **Eye** | Night Vision + clears Darkness/Blindness | Same as partial | **Teleport**: Double-Shift, costs 6 hunger → Teleport 15 blocks forward + Speed V for 12s | 15s |
| **Rib** | Fire Resistance | Fire Resistance + Immunity to Wither/Poison + Soul flame particles + Wither II (15s) on melee hit + Strength 2 and Regeneration When on fire. +**Weakness when in rain or water** | – | – |
| **Sentry** | Resistance I | Same + Friendly to hostile mobs (zombies, skeletons, spiders, creepers, pillagers) | **Raid Summon**: Hold shift 30s (with loading bar), costs 3 hunger → Gain Bad Omen II (30s) + Raid horn sound | 5min |
| **Silence** | Reveals invisible entities with Glowing (6 block radius) and Gives Regeneration 2 | Scales Strength I-V based on light level (lower light = higher strength) + Warden particles & heartbeat sound + If the player is able to accumulate 500 damage then they will be given a 60 percent chance to get a Strength 5 and Regeneration 2 buff. The score is invisible and be lost if all trims are taken off. | – | – |
| **Snout** | Piglin neutrality | Same | **Piglin Saviour**: At ≤4 HP, hold shift 2s (with loading bar) → Summon 3 Piglin Brutes | 3min |
| **Spire** | Slow Falling when falling >1.5 blocks | Same + Disables enemy Eye trim abilities within 32 blocks | **Elytra Launch**: With elytra equipped, sneak 1s while airborne, costs 9 hunger → Breeze wind charge boost | 40s |
| **Tide** | Water Breathing + Slow Falling when falling >1.5 blocks | Same + Auto-enchants trident with “Tidal Power” (2.3x spin attack, 3x return speed, 2x damage, explosion on block hit) | **Tidal Thunder**: Hold shift 15s (with loading bar), costs 8 hunger → Summon 3 lightning bolts + Rain for 2.5min. When in rain or water, you will get Strength 3 and Regeneration. **You will get Weakness when on fire** | 5min |
| **Vex** | Jump Boost II + Speed I | Jump Boost II+ Speed I | **Totem Preservation**: 50% chance to preserve totem after use | – |
| **Ward** | Warden neutrality + Immunity to Darkness+Regeneration 2 | Scales Health Attribute I-V + Strength I based on light level (lower light = higher Health Attribute) | – | – |
| **Wild** | Jump Boost II | Jump Boost III + Speed II + Player scale 0.6x | **Dash**: Double-Shift, costs 3 hunger → Launch in look direction | 15s |
| **Shaper** | Jump Boost 3 | Block interaction range increased to 10 and Entity interaction range increased to 3 | – | – |

Weakness Update details [Here](https://modrinth.com/datapack/armour-trim-abbilities/version/1.8.2)

## Any Problems?
Contact ***dripxy_*** on Discord

*Datapack by Tubm*

Armor Status

# 🛡️ Armor Status

Armor Status is a lightweight, client-side mod that displays your armor durability and status in real time with a clean, minimal HUD. No more surprise armor breaks — stay informed at a glance.

# ✨ Features

– Real-time armor durability display

– Clean and unobtrusive HUD

– Lightweight & performance-friendly

– Great for Survival, Hardcore, and PvP

– Client-side only

# 📜 License

Free to use. No modifying, selling, or reuploading.

# 🌐 Socials

– Modrinth: https://modrinth.com/user/MineBoost

– GitHub: https://github.com/ShirjeelPlays

– Discord: https://discord.gg/KbG9bs5pzQ

ArkOpsAi

# ArkOps-Ai

> 🏢 Copyright © DreamArk Studio

## Introduction

ArkOps-Ai is an AI-powered intelligent operations and management plugin for Minecraft servers, designed for PurpurMC/PaperMC. Through natural language interaction, it makes server management smarter and more efficient.

## ✨ Core Features

– **🤖 AI-Driven Operations**: Use the `/ops` command to manage the server via natural language, supporting complex multi-step tasks
– **💬 @ops Chat Feature**: Chat directly with AI in-game using `@ops`, visible to all players
– **🔌 Skill Extension System**: Modular plugin architecture allowing developers to extend AI capabilities with external Skills
– **👤 Player Information Retrieval**: View detailed player info such as held items, biome location, and target blocks
– **🧠 Context Memory**: Maintains conversation history per player with configurable settings
– **🔐 Four-Level Permission System**: Fine-grained permission control from player to super administrator
– **🌍 Internationalization Support**: Built-in English and Chinese language packs
– **📊 Comprehensive Server Management**: Restart, stop, reload, plugin management, player management, world management, and more

## 📋 Permission Levels

| Level | Description | Capabilities |
|——|——|———-|
| **DISABLED** | No permission | Cannot use any features |
| **PLAYER** | Default player | Basic queries, online player list |
| **ADMIN** | Administrator | Plugin, player, and world management, command execution, game settings |
| **SUPER_ADMIN** | Super administrator | Full permissions including server control, bans, and permission settings |

## 🚀 Quick Start

### Installation Steps

1. **Download Plugin**: Download the latest `ArkOps-Ai-2.0.0.jar` from the Releases page
2. **Deploy Plugin**: Place the jar file into the server’s `plugins` folder
3. **Start Server**: Start or restart your Minecraft server
4. **Configure Plugin**: Edit the `plugins/ArkOps-Ai/config.yml` file
5. **Add API Key**: Enter your AI API Key in the configuration file

### Requirements

– **Minecraft Server**: PurpurMC / PaperMC 1.20+
– **Java Version**: Java 21 or higher
– **AI API**: OpenAI-compatible services (e.g., DeepSeek, Alibaba Cloud DashScope, etc.)

## ⚙️ Configuration

### config.yml

“`yaml
# Language (en, zh)
language: “zh”

# OpenAI-compatible API configuration
openai:
api-key: “YOUR_API_KEY_HERE”
model: “qwen3.5-plus”
api-url: “https://dashscope.aliyuncs.com/compatible-mode/v1/chat/completions”
timeout: 60
max-tokens: 2000
temperature: 1.0

# Rate limiting
rate-limit:
enabled: true
window-seconds: 60
max-requests-player: 5
max-requests-admin: 0
max-requests-super-admin: 0
max-requests-console: 0

# Context settings
context:
enabled: true
max-messages-per-player: 5

# Chat trigger
chat-trigger:
enabled: true
trigger: “@ops”

## 🎮 Usage Guide
### Basic Commands
/ops
/ops restart server
/ops stop server
/ops reload server
/ops hot-reload Essentials
/ops hot-unload PluginName
/ops hot-load PluginName
/ops list plugins
/ops execute command
/ops set game time to night
/ops set weather to clear
/ops set my gamemode to creative
/ops server status
/ops player info
/ops player detailed info
/ops teleport to
/ops give item diamond 64 to /ops kick player
/ops ban player
/ops set permission

### Chat Feature

Type @ops your question in the in-game chat to interact with AI. All players can see both the question and response.

“`bash
/ops restart the server please
/ops what plugins are installed?
/ops set the time to sunset
/ops give me 64 diamonds
/ops teleport me to the spawn
/ops who is online right now?
“`


## 📄 License

MIT License — free to use, modify, and distribute.

## 💬 Support & Feedback

– Submit issues on GitHub
– Feature requests welcome
– Pull requests encouraged

## 🤝 Contribution Guide

1. Fork the repo
2. Create a branch
3. Commit changes
4. Push branch
5. Submit a pull request

**DreamArk Studio** — Making Minecraft server management smarter 🚀

Aries Custom Messages

# Aries Custom Messages – Plugin – Concept ✨
## 📖 Description (Modrinth Page):

**Aries Custom Messages** is a lightweight plugin that adds custom join and death messages to your server. 🎉 Replace boring vanilla texts with funny, randomized, and fully customizable messages!

## ✨ Features:

– Randomized join messages.
– Custom death messages, with placeholders for player, killer, and cause.
– Simple config.yml for full customization.
– Reload support (/fcm reload).
– Permissions to bypass messages or reload configs.

Perfect for SMPs, minigames, or any server that wants some extra flavor!

arichat

![ARICHAT](https://github.com/kiraririria/arichat/blob/web/assets/images/logo_banner.png?raw=true)

[CurseForge](https://www.curseforge.com/minecraft/mc-mods/arichat) >>> [GitHub](https://github.com/kiraririria/arichat) >>> [Instruction](https://kiraririria.github.io/arichat/)

**Arichat** is a Minecraft mod for **1.12.2 forge** and **1.20.4 fabric**
Adds AI-RolePlay to Minecraft via Headless Automation of [Agnai](https://github.com/agnaistic/agnai) website

The following are 2 blocks: Description, Instruction

(The translation is available on the website)

## Description

Arichat – a mod whose task is to connect Minecraft with a site connected to AI.

(On the current version of the mod, this site – Agnai, which has connects its frontend interface, which simplifies the work with different with AI models, such as role model).
To put it simplistically, the mod adds Role-Play with Artificial Intelligence to the functionality of Minecraft

By creating a character card, uploading it to the site, you will be able to communicate with it within minecraft.
Using this mod in conjunction with others, you will be able to create a physical representation of the character in the game, and his behavior will be built with the help of Arichat, and therefore based on a neural network.
It is important to realize that Arichat is not a neural network model, but a connector.
The quality of the character will depend on which model you choose/purchase, and how you prescribe the character/schemes/scenarios.
If you describe the process in a complicated way, it goes like this: Agnai is a shell over the neuro-model, and Aricat makes a minecraft shell for the shell for the neuro-model. Simplified description: adding Ai characters to minecraft.
Please read the usage section before using the mod

### Warning: Arichat test mod to demonstrate features. Updates and support for the mod from the author will most likely be missing.
However, do not be upset, in the instructions I will tell you everything in detail. If you run the mod at all, you will be able to figure it out

## Instructions

Arichat uses “test automation”, so the program will be driver-browser driven
I’ll outline the obvious limitations right away:You need internet
– You need a browser (The author recommends installing Chrome if Arichat does not work with your browser).
– In case of an error, there is a high probability that the driver will hang as a process. In that case, you can find it via Task Manager to disable it
– If everything is working correctly, the managed browser will store data such as: site data, themes, extensions
Since, many sites have ads in them, the author recommends installing the free adBlock Plus extension at the first startup
If you use the browser without a shell, ads should not interfere with the program in theory, however, there is a possibility that they will.

How does the automation work? When you start the client, the mod starts downloading a webdriver for your browser, after which it will be launched.

You will have a “clean” browser open, you can use it like normal browsers, however, it is completely controlled by the automation program.
Going to the site, clicking on buttons, filling in fields, getting data from the site. The important thing is that the browser shell visible to us is not mandatory for the program
When you want to move from development to testing, you should enable headless in the mod config, and then restart the game.
This way the interaction between the program and the browser will be invisible to you.

Okay, now we have a simple understanding of what Arichat does. Think of it as if you were working with a browser through the game.
Digression: there is a chatmod parameter in the mod config, if it is active you will be able to interact with characters via chat and commands.
However, originally the mod was created for the creators of minecraft maps, which means that assumes that you will work with it through scripts
(Examples of scripts later)

AREPEEGEE (RPG), an Origins Addon

![.](https://cdn.modrinth.com/data/cached_images/63e401e5b557fd0cb43a749c691b0537dfbc7107.jpeg)
### Huge credits to [mischievouspixel](https://modrinth.com/user/mischievouspixel), who helped me out greatly with the texture work. Do check out their sick [Origins Addon](https://modrinth.com/mod/origins-adventurer)!

### Select a class from one of 5 types.

Pick **CHARGE** classes to annihilate those in your way or **TANK** your way to victory.
**SUPPORT** your friends or **AMBUSH** your enemies.
Or perhaps you want to **UTILIZE** what you’re given instead?

![.](https://cdn.modrinth.com/data/cached_images/e9074ed7fe232cac5fd6ec6cbd6993be4554a3f8.jpeg)

The addon aims to add in a tiny bit of RPG aspect to Minecraft, featuring a functional allying system as well as simple but fun customizable “classes” with varying traits, able to cater to all sorts of playstyles.

**Also no, you don’t need Origins Classes.**

![.](https://cdn.modrinth.com/data/cached_images/435ae457406bc17062891402db1fab958cf76128.jpeg)

### -Can I add in other Origins add-ons/datapacks with this?
While it is possible, I don’t recommend adding other Origins add-ons/datapacks along side this, as it is meant to be a stand-alone addon. It may cause problems with the AREPEEGEE addon and could break some stuffs/make stuffs busted.

I’m not stopping you, though.

### -How can I reset my stats?
Stats are able to be reset through an item called “Tattered Pen”, more information can be found on the [Trello](https://trello.com/c/OfKfJpyL/31-list-of-recipes).

### -Can classes’ DMG and base stats be modified?
Yes, they can.
I tried my best to code it in a way so you can easily change numbers for balancing and what not.
Please contact me through Discord (**helian12**), if you need any additional help.

### -Are TANK classes coming?
yes they will please give me more time coding four classes is tiring theres only 2 people working on this rn

### -Will there be more classes?
Yes actually! I’m planning on adding a bunch of classes in waves, so stay tuned!!!

![.](https://cdn.modrinth.com/data/cached_images/aa251502bacc59284bef04b0e0f764b618a71509.jpeg)
– Need extra info? Check out the [Trello](https://trello.com/b/7j68orXl/arepeegee-project)!
– Have some feedbacks? Fill out this [Google Forms](https://forms.gle/7XA5536pgdAjD3no9)!
– Found a bug? Tell me with [Google Forms](https://forms.gle/SGCVfDrhgEVS1d65A)!
– Got a cool suggestion? Let me know through [Google Forms](https://forms.gle/9H4S2dm15m2Wqf8LA)!

ArenaFighter

# Arena Fighter

[![GitHub Release](https://img.shields.io/github/v/release/Garsooon/Arena-Fighter?label=release)](https://github.com/Garsooon/Arena-Fighter/releases/latest)
[![Downloads](https://img.shields.io/github/downloads/Garsooon/Arena-Fighter/total.svg?style=flat)](https://github.com/Garsooon/Arena-Fighter/releases)
[![GitHub Views](https://komarev.com/ghpvc/?username=Garsooon&label=Views&color=blue&style=flat)](https://github.com/Garsooon/Arena-Fighter)
[![GitHub Stars](https://img.shields.io/github/stars/Garsooon/Arena-Fighter?style=social)](https://github.com/Garsooon/Arena-Fighter/stargazers)

**Arena Fighter** is a Minecraft Beta 1.7.3 plugin built on [Project Poseidon](https://github.com/retromcorg/Project-Poseidon).
It enables players to duel each other in dedicated arenas, providing a seamless PvP experience.

## Features

– Challenge other players to 1v1 fights
– Spectator support
– Automatic teleportation of players to the arena and back after the duel
– Configurable punishments for combat logging and command usage
– Economy support for wagers and bets

## Requirements

– [Project Poseidon](https://github.com/retromcorg/Project-Poseidon)

## Installation

1. Download the compiled `ArenaFighter.jar` plugin.
2. Place the JAR file into your server’s `plugins` folder.
3. Ensure [Poseidon](https://github.com/retromcorg/Project-Poseidon) is also installed.
4. Restart the server to load the plugin.

## Usage

– Use `/arena create ` to set and create an arena, the data for which will be sent to
`pluginsArenaFighterarenas.txt` from there it can be edited
– Use `/fight challenge ` to challenge another player to a duel.
– Upon accepting the challenge, both players are teleported to the arena.
– When one player dies, both are teleported back to their original locations.

## Development

This plugin is designed specifically for Beta 1.7.3 Minecraft and uses [Poseidon’s](https://github.com/retromcorg/Project-Poseidon) event and plugin API for compatibility. It has not been tested on UberBukkit or any other forks of bukkit.

Contributing code is also welcome. When contributing please try to keep code readable by others by either keeping functions simple or commenting your code. You can find the current goals of the project at [Issue#1](https://github.com/Garsooon/Arena-Fighter/issues/1)

areas-hint

# 🏷️ Areas Hint Mod

**Add immersive area name popups to your Minecraft world!**
When entering custom regions, elegant area titles appear at the top of your screen. Supports multi-level nesting, dimension default names, and easy creation tools—making exploration feel truly meaningful.

## 📖 Overview

Areas Hint allows players to define regions (called “domains”) using polygons and display custom names upon entry. All calculations are handled client-side with multithreaded optimization, placing almost zero load on the server. Say goodbye to complex commands and use intuitive tools to mark your world with ease.

## ✨ Features

* **Player Customization**: Freely name regions, define boundaries and height.
* **High Performance**: Zero server load, with client-side optimization and multithreading.
* **Automatic Area Titles**: Enter places like “Elven Forest” or “Dark Castle” and see smooth title animations appear on screen.
* **Multi-level Regions**: Supports nested regions (e.g., “Kingdom” → “Throne Room”) with elegant transitions or combined displays.
* **Dimension Default Names**: Displays the dimension name (e.g., “Wilderness Continent”) when outside all regions.
* **Easy Creation Tool**: Use `/areahint easyadd` for an interactive setup—just walk and click to create areas.
* **Fully Customizable**: Modify names, colors, heights, split or merge regions anytime.
* **Beautiful & Smooth UI**: RPG-style title display (inspired by Genshin Impact), with adjustable styles and smooth animations.
* **No Claim Restrictions**: Mark any place freely—explore without limits.

## 🎯 Why Choose Areas Hint?

* **Player-Friendly**: No admin permissions required for creating area markers.
* **Optimized Performance**: Client-side processing keeps multiplayer smooth.
* **Plug and Play**: Install and start marking areas with simple commands.
* **Highly Compatible**: Works seamlessly with minimaps, shaders, and optimization mods.

## 🛠️ Features Overview

* Polygon-based region definition with multi-level domains (top-level / subdomains).
* Ray-casting detection to determine player position.
* Multiple rendering methods (CPU, OpenGL, Vulkan).
* Rich subtitle style customization.
* Full command system for configuration and management.
* Interactive domain creation tool **EasyAdd**, designed for ease of use.

## 📋 Command System

### Basic Commands

| Command | Description | Permission |
| —————— | —————————— | ———- |
| `/areahint help` | Show all commands and usage | Everyone |
| `/areahint reload` | Reload config and domain files | Admin |

### View & Manage Domains

| Command | Description | Permission |
| —————— | —————————— | ————————— |
| `/areahint check` | Show all combined domain lists | Everyone |
| `/areahint delete` | Interactive domain deletion | Everyone (own domains only) |

### Create & Edit Domains

| Command | Description | Permission |
| ———————- | ——————————— | ———- |
| `/areahint easyadd` | Start interactive domain creation | Everyone |
| `/areahint rename` | Start interactive rename | Everyone |
| `/areahint expandarea` | Expand domain interactively | Everyone |
| `/areahint shrinkarea` | Shrink domain interactively | Everyone |
| `/areahint dividearea` | Split domain interactively | Everyone |

### Vertex Editing

| Command | Description | Permission |
| ———————- | —————————– | ———- |
| `/areahint addhint` | Add vertices interactively | Everyone |
| `/areahint deletehint` | Delete vertices interactively | Everyone |

### Style & Display Settings

| Command | Description | Permission |
| ————————– | —————————————- | ———- |
| `/areahint recolor` | Recolor domains | Everyone |
| `/areahint sethigh` | Set domain height | Everyone |
| `/areahint subtitlerender` | View/set render mode (cpu/opengl/vulkan) | Everyone |
| `/areahint subtitlestyle` | Choose subtitle style interactively | Everyone |
| `/areahint subtitlesize` | Choose subtitle size interactively | Everyone |

### Dimension Domain Management

| Command | Description | Permission |
| ——————————- | ———————————— | ———- |
| `/areahint dimensionalityname` | Manage dimension names | Everyone |
| `/areahint dimensionalitycolor` | Manage dimension colors | Everyone |
| `/areahint firstdimname ` | Set name on first entry to dimension | Everyone |
| `/areahint firstdimname_skip` | Skip first-time naming | Everyone |

### Other Features

| Command | Description | Permission |
| ——————————— | ———————————- | —————————- |
| `/areahint replacebutton` | Interactive keybinding replacement | Everyone |
| `/areahint boundviz` | Toggle boundary visualization | Everyone |
| `/areahint language` | Choose language interactively | Everyone |
| `/areahint debug` | Toggle debug mode | Admin |
| `/areahint frequency <1-60>` | Set detection frequency | Everyone |
| `/areahint serverlanguage ` | Set server log language | Console (permission level 4) |

---

## 🏰 Use Cases

* **RPG Servers**: Name towns, dungeons, and wilderness areas to enhance immersion.
* **Adventure Maps**: Add story-driven area titles or hidden location names.
* **Building Servers**: Label large builds with names or authors.
* **Singleplayer Worlds**: Mark your base, farms, mines—create your own journey log.

---

## ✅ Compatibility

Areas Hint is fully compatible with the following mods (tested):

*(Keep your original compatibility list as-is, since mod names remain unchanged.)*

---

## 🌟 Final Words

Areas Hint is more than just a mod—it’s the “place naming system” of your Minecraft world. It makes every journey feel meaningful and immersive. Whether you're building an epic RPG server or documenting your personal creations, it adds a whole new layer of experience.

**Try it now and give your world its own identity!**

Arcturus

## ⭐ Arcturus

**Arcturus** is a modern all-in-one **Paper utility & management plugin** for Minecraft **1.21+**, focused on moderation, quality-of-life features, and server systems — all built using Paper’s modern APIs.

## ✨ Features

### 🏷️ Rank System
A built-in rank system with commands and configuration support.

– **`/rank add `** – Assign a rank to a player
– Default ranks:
– `vip`
– `mod`
– `admin`
– `manager` *(operator-level, not customizable)*

– **Customizable ranks**
– `vip`, `mod`, and `admin` can be fully customized
– View and edit options with:
– **`/rank config `**

### 🏠 Homes System
– Set and teleport to homes
– Custom **GUI menu** for managing homes
– Clean and intuitive design

### 🛒 Shop & Economy
– Integrated **economy system**
– Custom shop interface
– **`/sell`** command to sell items instantly
– Every sellable item shows its **price directly on the item**

### 📊 Scoreboard
A persistent sidebar scoreboard showing:
– Server name
– Ping
– Kills
– Deaths
– Money balance

### 🧰 Utility Commands
– **`/echest [player]`**
Open your own or another player’s Ender Chest
Aliases: `/ec`, `/enderchest`

– **`/invsee `**
View another player’s inventory in real time

### 🛠 World Management
– **`/deletechunk`**
Clears the chunk you are standing in
✔ Fully undoable

– **`/undo`**
Undo the last destructive action

### 🌊 Environment Tools
– **`/drain`**
Fully implemented area-drain command

### 🕵️ Moderation
– **`/vanish`**
Toggle invisibility for staff members

## ⚙️ Technical Details
– Built **specifically for Paper**
– Uses **Paper’s modern command lifecycle system**
– No legacy Bukkit command registration
– Modular and extensible codebase
– Designed for performance and stability

## 📦 Requirements
– **Paper** `1.21+`
– Java **21**
– Might work on other verisions than 1.21.11 but you could try it because I have not yet tested it for other verisions than 1.21.11

> ❌ Not compatible with Spigot or Bukkit

## 🚀 Status
Actively developed and expanding.
Designed to serve as a **core plugin** for small and medium servers.

If you have any other questions I can try my best to answer them via discord and you can add me at @_marvex or by joing the [Discord](https://discord.gg/522d26PCaZ)

Arccraft City

**Arccraft** is a city-management plugin I created because I found Towny to be complex and difficult to set up. This is my take on the “Towny” concept wich is designed to be much simpler and more efficient. Please note that the plugin is still in a very early stage, so I cannot yet promise a completely bug-free environment.

This plugin is under testing and development on my own server, If you want to test it before download visit my server: **mc.arccraft.org**

For Placeholders, Economy and permissons to work you need Placeholder API, Vault or any permisson plugin on the server.

# **City Management**
– **/c create ** – Is used to found a city and claims the current chunk the player is in.
– **/c claim** – Claims the chunk the player is in and can only be used beside a already claimed city chunk.
– **/c unclaim** – Unclaims the chunk the player is in if it’s already claimed.
– **/c invite ** – Is used to invite players to the city.
– **/c info ** – Shows info of the city.
– **/c setrank MEMBER, INVITER, OFFICER** – Is used to set the rank of a player to the city.
– **/c delete ** – Is used to delete a city.
– **/c setspawn** – Is used to set the city spawn and when used the players current position in the city becomes spawn.
– **/c spawn** – Teleports the player to set spawn.
– **/c prot** – Is used to set protection to all the city claimed chunks.

# **Player Management**
– **/c kick ** – Is used to kick a player from the city.
– **/c ban ** – Is used to ban players from the city.
– **/c leave ** – Is used to leave a city.
– **/c join** – Is used to join a city.

# **Economy Management**
– **/c deposit ** – Is used to withdraw currency from city bank.

# **Placeholders and Permissions**

Placeholders:
– **%city_name%** – Returns the first city the player is in.
– **%city_count%** – Returns how many cities they are in (out of 3).
– **%city_bank%** – Returns the bank balance of the player’s first city.
– **%city_upkeep%** – Returns the computed upkeep for the player’s first city.
– **%city_current%** – Returns the name of the city they are standing in.

Permissions:
– **arccraft.admin** – Overrides all the cities protection and can be used to kick, ban and delete cities.