Arsenal Crafting Recipes

# ❓What is this❓
– This datapack aims to bring recipes for the Scythe and Anchorblade weapons in [**RAT**](https://modrinth.com/user/RAT)’s [**Arsenal**](https://modrinth.com/mod/arsenal) mod! I tried to make the recipes as balanced as possible while also resembling the weapons themselves.
# 🛠️Recipes🛠️

Anchorblade

![anchor_craft](https://cdn.modrinth.com/data/T54LYESG/images/0a6c52a871b68ca400f126761975219fa86f4b31_350.webp) ![anchor_copper](https://cdn.modrinth.com/data/T54LYESG/images/47cc710f0752679b874d3c6e2091b069d0a9a95c_350.webp)

Scythe

![scythe_craft](https://cdn.modrinth.com/data/T54LYESG/images/8fbfbf2ff525a50fdd803fb87fd712c1eeadbcf2_350.webp)

# ❗IMPORTANT❗
– When creating your world, load this datapack on world creation to minimize the risk of the datapack not loading/working properly.

# ✨Other Things✨
If you like modpacks, here’s some that I’ve curated from my empty head for your liking.

[![funky_vanila](https://cdn.modrinth.com/data/G3Wo4Vx7/9a77d8bd9bfa00e14a811d1cc426ed38d43ebdb2_96.webp)](https://modrinth.com/modpack/funkyvanillapack) [![tpp](https://cdn.modrinth.com/data/qn3dYvVt/da4bb67365fee54d82c67bc0de5e6dc9c017bf4b_96.webp)](https://modrinth.com/modpack/thepersonalizedpack)

ArsCurios

This mod is a library dependency of [**ArsArms**](https://modrinth.com/mod/arsarms).
 

ArsCurios is a library mod which adds shared common code that mumu17’s mods use, this mod provides nothing of value without another mod activating it or using it.

[TaCZ] ArsArms – Ars Nouveau & Timeless and Classics Zero

![ArsArms Logo](https://cdn.modrinth.com/data/cached_images/7065f8d5cab1666348b9725da213887462cc0a6e.png)

## **ArsArms is an integration addon for TaCZ and Ars Nouveau.**

**This mod requires** **[ArsCurios](https://modrinth.com/mod/arscurios), [CastLib](https://modrinth.com/mod/castlib), [ArmsLib](https://modrinth.com/mod/armslib)**.

### **Highlights**

* You can now fire Ars Nouveau spells using TaCZ guns. Since the spells are launched from firearms, they shoot faster!
* To continuously cast spells beyond your current mana level, you can store mana in an ammo box in advance!
* Ars Nouveau spells are triggered via the _Reactive_ enchantment, so they do not interfere with TaCZ’s default firing modes. It’s safe to use.
* Spell power scales with the damage of the gun used! You can fine-tune the exact damage values in the config settings.

### **How to Use**

1. Use the Ars Nouveau enchanting apparatus to apply a **Reactive enchantment** with your desired spell to an **ammo box**.
⚠️ _Note: This can only be done using the Ars Nouveau enchanting apparatus. Additionally, make sure the spell’s starting glyph is set to **Touch**._

2. Insert ammunition into the ammo box.

3. Placing the ammo box in a **Curios slot** charges mana.

4. While the ammo box is in the **Curios slot**, reload your gun. The gun will switch to **magic mode**, allowing it to cast spells.
⚠️ _Note: For guns that do not require reloading, please fire them while holding the ammo box in the **Curios slot**_.

### **Notes**

* The enchantment must be applied using the **Ars Nouveau enchanting apparatus**. Other enchanting methods will not work.
* The spell you assign must **start with the Touch glyph**. This is required for proper activation.
* For guns that do not require reloading, please fire them while holding the ammo box in the **Curios slot**.

### **Settings**

* `damageMultiplier (Default: 1.0)`
The damage multiplier for bullets fired from TaCZ guns.
_Higher values result in increased damage._
* `damageAmplifier (Default: 15.0)`
The magic damage amplification value for bullets fired from TaCZ guns.
_Higher values result in **lower** damage._

ars_additions_codex_recipe

I made this mod for me but i share with other.

Why i made this? because i am bored for re-learn again everytime i start a new play with Ars Nouveau – + Ars Additions

## **You need have installed Ars Additions Mod**

Tested and work on 1.20.1 NeoForge

Ars Polymorphia

# Ars Polymorphia

;

Adds [Polymorph](https://www.curseforge.com/minecraft/mc-mods/polymorph) support for [Ars Nouveau](https://www.curseforge.com/minecraft/mc-mods/ars-nouveau)’s Storage Lecterns, allowing you to craft items that use the same ingredients from the Storage Lectern’s terminal.

When a group of ingredients matches more than one recipe, a button will appear above the output slot. Pushing this button will show a list of all possible results and selecting one will change the crafting output to match. Polymorph will also remember the last selection as long as the ingredients don’t change, so repeated crafting actions are possible on the same selection.

AR’s OreUI – Dark

# AR’s OreUI(AmongstReality’s OreUI) Dark

[![AR’s OreUI on Modrinth](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/modrinth@2x.png?raw=true)](https://modrinth.com/resourcepack/ars-oreui-dark)
[![AR’s OreUI on CurseForge](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/curseforge@2x.png?raw=true)](https://www.curseforge.com/minecraft/texture-packs/ars-oreui-dark)
[![amongstreality on Patreon](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/patreon@2x.png?raw=true)](https://www.patreon.com/c/AmongstReality)
[![amongstreality on Buy Me a Coffee](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/bmc@2x.png?raw=true)](https://buymeacoffee.com/amongstreality)

I’ve seen a [leak](https://x.com/xKingDarkYT/status/1873038637899890855) of a new ui for Bedrock, watched some videos and decided to make my own version of it.

Previews

![Preview 1 Dark](https://cdn.modrinth.com/data/SJlpTKqV/images/30e1f0be3359a83803588cb8b326a4870d4598e2.jpeg)
![Preview 2 Dark](https://cdn.modrinth.com/data/SJlpTKqV/images/21e7585143936bd619ff99027ec234380cfcb235.jpeg)
![Preview 3 Dark](https://cdn.modrinth.com/data/LWYaLBiL/images/2c423bd2bd69da69c55416501dac6f86dbbd6bfa.jpeg)
![Preview 1](https://cdn.modrinth.com/data/SJlpTKqV/images/ad0977b0053282460f83fb3701ad5c906380b3e2.png)
![Preview 2](https://cdn.modrinth.com/data/SJlpTKqV/images/3ab2debb3ff90c2c184c421eebaf723f136a191f.png)
![Preview 3](https://cdn.modrinth.com/data/SJlpTKqV/images/de93053e919543545d60cab641cdca7870087451.jpeg)

### Light mode

If you want a Light version of the pack, you can get it here – [AR’s OreUI](https://modrinth.com/resourcepack/ars-oreui).

> ❗ **Important:** the resource pack REQUIRES [OptiGUI](https://modrinth.com/mod/optigui). If you don’t use it, chest, trapped chest, ender chest and barrel will have the same generic texture.

> ⚠️ The resource pack itself is made for 1.21.2+ versions of Minecraft. It probably will work on 1.20.2-1.21.1, but since highlighted slot texture can’t be changed on these versions, it’ll look a little weird in this aspect. If you don’t care, then you can use it on 1.20.2-1.21.1.

> ⚠️ **Warning:** this resource pack is only available for download on Modrinth and CurseForge and has its own page on [Planet Minecraft](https://www.planetminecraft.com/texture-pack/ar-s-ore-ui-dark/). If you find it on any other platform – **do not download it** from them, because they redistribute it unofficially and unauthorized. The download links may lead to malicious websites and the content you download may contain viruses.

## You can support me and my projects here:

[![Patreon](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/labeled/patreon@3x.png?raw=true)](https://www.patreon.com/c/AmongstReality)
[![Buy Me a Coffee](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/labeled/bmc@3x.png?raw=true)](https://buymeacoffee.com/amongstreality)

## Mod Support

– [AppleSkin](https://modrinth.com/mod/appleskin)
– [Better Advancements](https://modrinth.com/mod/better-advancements)
– [Entity Texture Features](https://modrinth.com/mod/entitytexturefeatures)
– [Language Reload](https://modrinth.com/mod/language-reload)
– [Mod Menu](https://modrinth.com/mod/modmenu)
– [Shulker Box Tooltip](https://modrinth.com/mod/shulkerboxtooltip)

Terms of use

Copyright © AR’s OreUI Dark

Author AmongstReality

Links to pages of the author on different platforms:

– [Patreon](https://www.patreon.com/c/AmongstReality)
– [BuyMeACoffee](https://www.buymeacoffee.com/amongstreality)
– [CurseForge](https://www.curseforge.com/members/amongstreality/projects)
– [Modrinth](https://modrinth.com/user/AmongstReality)
– [Planet Minecraft](https://www.planetminecraft.com/member/amongstreality/)

When you can use my assets:

– In public Modpacks on Modrinth/CurseForge.
– If you want to add mod support as an addon for the resource pack. If you do that, you have to add clear credit that
includes links to the original resource pack.
– Any private modifications of the original resource pack.

When you can **NOT** use my assets:

– Distribution on the Bedrock Marketplace.
– Locking behind a paywall (e.g. Patreon).
– Distribution of original/modified assets on any platforms.

Links to the resource pack’s pages on different platforms:

– [CurseForge](https://www.curseforge.com/minecraft/texture-packs/ars-oreui-dark)
– [Modrinth](https://modrinth.com/resourcepack/ars-oreui-dark)

AR’s OreUI

# AR’s OreUI(AmongstReality’s OreUI)

[![AR’s OreUI on Modrinth](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/modrinth@2x.png?raw=true)](https://modrinth.com/resourcepack/ars-oreui)
[![AR’s OreUI on CurseForge](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/curseforge@2x.png?raw=true)](https://www.curseforge.com/minecraft/texture-packs/ars-oreui)
[![amongstreality on Patreon](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/patreon@2x.png?raw=true)](https://www.patreon.com/c/AmongstReality)
[![amongstreality on Buy Me a Coffee](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/compact/bmc@2x.png?raw=true)](https://buymeacoffee.com/amongstreality)

GUI resource pack based on early look of OreUI update. You can look it up here [Minecraft Wiki – OreUI](https://minecraft.wiki/w/Ore_UI).

> ❗ **Important:** the resource pack REQUIRES [OptiGUI](https://modrinth.com/mod/optigui). If you don’t use it, chest, trapped chest, ender chest and barrel, etc., will have the same generic texture.

> ⚠️ **Warning:** this resource pack is only available for download on [Modrinth](https://modrinth.com/resourcepack/ars-oreui) and [CurseForge](https://www.curseforge.com/minecraft/texture-packs/ars-oreui) and has its own page on [Planet Minecraft](https://www.planetminecraft.com/texture-pack/ar-s-ore-ui-1-21-2-v1-0-early-access/). If you find it on any other platform – **do not download it** from them, because they redistribute it unofficially and unauthorized. The download links may lead to malicious websites and the content you download may contain viruses.

## You can support me and my projects here:

[![Patreon](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/labeled/patreon@3x.png?raw=true)](https://www.patreon.com/c/AmongstReality)
[![Buy Me a Coffee](https://github.com/AmongstReality/amongstrealitys-badges/blob/main/labeled/bmc@3x.png?raw=true)](https://buymeacoffee.com/amongstreality)

Terms of use

Copyright © AR’s OreUI

Author AmongstReality

Links to pages of the author on different platforms:

– [Patreon](https://www.patreon.com/c/AmongstReality)
– [BuyMeACoffee](https://www.buymeacoffee.com/amongstreality)
– [CurseForge](https://www.curseforge.com/members/amongstreality/projects)
– [Modrinth](https://modrinth.com/user/AmongstReality)
– [Planet Minecraft](https://www.planetminecraft.com/member/amongstreality/)

When you can use my assets:

– In public Modpacks on Modrinth/CurseForge.
– If you want to add mod support as an addon for the resource pack. If you do that, you have to add clear credit that
includes links to the original resource pack.
– Any private modifications of the original resource pack.

When you can **NOT** use my assets:

– Distribution on the Bedrock Marketplace.
– Locking behind a paywall (e.g. Patreon).
– Distribution of original/modified assets on any platforms.

Links to the resource pack’s pages on different platforms:

– [CurseForge](https://www.curseforge.com/minecraft/texture-packs/ars-oreui)
– [Modrinth](https://modrinth.com/resourcepack/ars-oreui)

Ars Ocultas

![Ars Ocultas](https://cdn-raw.modrinth.com/data/Tsw8vbks/images/cdfdb7f66a1b8235bb2896cc2f158667647f7c2e.png)

[![Curseforge](https://img.shields.io/curseforge/dt/907843?style=for-the-badge&label=Curseforge&logo=curseforge&color=f16436)](https://www.curseforge.com/minecraft/mc-mods/ars-ocultas)
[![Modrinth](https://img.shields.io/modrinth/dt/Tsw8vbks?style=for-the-badge&label=Modrinth&logo=modrinth&color=1bd96a)](https://modrinth.com/mod/ars-ocultas)
[![Discord](https://img.shields.io/discord/743298050222587978?style=for-the-badge&label=Discord&logo=discord&color=404eed)](https://discord.gg/y7TMXZu)
[![License: LGPL v3](https://img.shields.io/badge/License-LGPL%20v3-blue.svg?style=for-the-badge)](https://www.gnu.org/licenses/lgpl-3.0)

Adds compatibility between [Ars Nouveau](https://modrinth.com/mod/ars-nouveau) and [Occultism](https://modrinth.com/mod/occultism)

### Features :
– Spirits can now be used from Containment Jars!
– Spirits automatically pull items around them in a 7×7 area and process them.
– Player can also right-click items on the jar to process them
– Containment Jars containing spirits has an Item Capability attached. In other words, Items can be piped into the Jar! (pipes, hoppers, starbuncles all work!)
– Janitor Spirits have a special functionality where it will automatically try pushing its contents into an inventory on top of the jar
– New recipes to make progression easier
– QoL changes 🙂

For a full overview, check the `Ars Ocultas` section of the Worn Notebook (Ars Nouveau Patchouli Guidebook)

#### Future :
Access Spirit GUI from with Jar
Maybe mix familiar system and armor perks?

Ars Nouveau x Tensura: Reincarnated Compatibility

This datapack adds a compatibility for Ars Nouveau (and Ars Elemental) x Tensura: Reincarnated by adding EP to tools and gear, skills and ep to entities and other miscellaneous stuff.

**Ars Nouveau**

Added EP to all of its tools and gears. 
Added the Wilden Chimera as a non possessable, non charmable entity, as a boss for hero awakening and counting for boss kills for race requirements. 
Wilden Chimera, Guardian and Stalker drops Medium Quality Crystals when killed.
Added a loot table for the Wilden Boss to drop:
– 1 High Quality Crystal
– 1 Elemental Essence
– 8 Monster Leather A

Added EP and skills to entities:
– **Amethyst Golem** (2500-3000 EP + Magic Resistance)
– **All the Weald Walkers** (6000-9000 EP + Magic Resistance)
– **Drygmy** (2500 – 3000 EP + Magic Resistance, Universal Perception and Thought Acceleration)
– **Starbuncle** (2500 – 3000 EP + Magic Resistance and Thought Acceleration)
– **Whirlspring** (2500 – 3000 EP + Magic Resistance and Thought Acceleration)
– **Wilden Guardian** (3000 – 4500 EP + Magic Resistance, Water Breathing, Strenghten Body and Thought Communication)
– **Wilden Hunter** (3000 – 4500 EP + Magic Resistance, Coercion and Thought Communication)
– **Wilden Stalker** (3000 – 4500 EP + Magic Resistance, Sense Soundwave and Thought Communication)
– **Wilden Chimera/Boss** (175000 – 265000 + Pain Resistance, Physical Resistance, Paralysis Resistance, Self-Regeneration. Abnormal Condition Nullification, Strenghten Body, Steel Strenght, Magic Resistance, Ultra-Instinct and Berserker)

**Ars Elemental**
_Not required for the datapack to work._

Added EP to its armors (min EP: 225.000 and max EP: 750.000)

_Do leave feedback if specifics parts of the datapack are unbalanced.
Do leave suggestions._

Ars ‘n Spells

![Ars n Spells](https://i.imgur.com/b8uZcmW.png)

# Ars ‘n Spells

**Ars ‘n Spells** bridges [Ars Nouveau](https://www.curseforge.com/minecraft/mc-mods/ars-nouveau) and [Iron’s Spells ‘n Spellbooks](https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks) into one seamless magic experience. Unify your mana, share progression between spell systems, and scale your power across both mods — all fully configurable.

Works with **Minecraft 1.20.1** on **Forge**.

***

## Requirements

| Mod |Required? |
| —————————————– |———————————————— |
| Ars Nouveau (4.12.7+) |Yes |
| Iron’s Spells ‘n Spellbooks (3.15.x) |No — falls back to native Ars behavior if absent |
| Covenant of the Seven (Sanctified Legacy) |No — enables LP and aura ring systems |
| Blood Magic |No — optional LP source for Ring of Seven Curses |

***

## Mana Unification

The core of Ars ‘n’ Spells: **five configurable modes** that control how the two mana pools interact.

| Mode |How it works |
| ——————— |——————————————————————————— |
| ISS Primary (default) |Iron’s mana is the single source of truth. Ars reads and drains from Iron’s pool. |
| Ars Primary |Ars mana is authoritative. Iron’s spells drain from Ars mana. |
| Hybrid |Shared bidirectional pool. Choose which HUD bar to display. |
| Separate |Independent pools. Cross-mod casts split costs between both (configurable split). |
| Disabled |No integration — each mod uses its own pool. |

Conversion rates between the two mana systems are fully configurable.

The mod automatically hides the redundant mana bar so your HUD stays clean.

***

## Gear & Spell Integration

* **Gear perks cross over** — Ars armor bonuses apply to Iron’s mana pool (and vice versa), depending on your active mode.
* **Spell scaling** — Ars spell potency scales with Iron’s spell power attributes. Elemental bonuses are applied based on your first glyph.
* **Enchantments** — Mana-related enchantments from both mods are respected regardless of which pool is active.

***

## Resonance

When your mana is nearly full (above 95% by default), you gain a **Resonance bonus** that boosts Iron’s spell damage. A reward for mana-efficient play.

***

## Cross-Mod Progression & Affinity

* **Progression sharing** — Casting Ars spells grants Iron’s school progression, and vice versa.
* **Affinity tracking** — The mod tracks your spell school usage over time, with optional decay for unused schools.

***

## Unified Cooldowns

An optional system that groups similar spells across both mods into shared cooldown categories. Prevents spell spam by locking out related spells when one is cast. Disabled by default.

***

## Covenant of the Seven Integration

When **Covenant of the Seven** (Sanctified Legacy) is installed, two powerful ring systems unlock.

### Ring of Seven Curses — Life Point Casting

Wearing the Cursed Ring converts all mana costs into **Life Points (LP)**.

* **Blood Magic Priority** _(default)_ — Draws LP from Blood Magic’s Soul Network first, falls back to player health.
* **Blood Magic Only** — Soul Network only.
* **Health Only** — Always costs health (100 LP = 5 hearts).

If you run out of LP:

* **Safe Mode** _(default)_ — Spell is cancelled, you take 1 heart of damage.
* **Death Mode** — The spell casts… but it kills you.

LP costs scale with configurable base multipliers and per-tier scaling.

### Ring of Seven Virtues — Aura Casting

Wearing the Virtue Ring converts mana costs into **Aura**, a custom resource that regenerates over time (default: 10/sec, 1000 max pool). Aura persists through death and dimension changes. If you run dry, the spell simply fails.

### Blasphemy Curios — School Discounts

Thirteen Blasphemy curio variants (Fire, Ice, Lightning, Holy, Ender, Blood, Evocation, Nature, Eldritch, Aqua, Geo, Wind, Dormant) each provide:

* **15% base mana discount** on all spells
* **+10% bonus** when the spell’s school matches the curio’s element (25% total)

Discounts stack multiplicatively with ring costs. A fully kitted setup can reach up to **40% off**.

***

## Scroll Cost Enforcement

Iron’s Spellbooks scrolls now respect your resource costs:

| Mode |Behavior |
| ————– |———————————————————————— |
| Full (default) |Scrolls consume mana and LP/aura like normal casting. |
| LP Only |Scrolls are mana-free, but LP is still consumed for Cursed Ring wearers. |
| Free |No resource cost for scrolls (LP from Cursed Ring still applies). |

***

## Configuration

Everything is configurable via `config/ars_n_spells-common.toml`. Major options include:

* **Master toggles** for mana unification, resonance, cooldowns, progression, and affinity
* **Mana conversion rates** and dual-cost split percentages
* **LP system** — source mode, death penalty, base/tier multipliers, minimum costs
* **Aura system** — max pool, regen rate, tier multipliers
* **Curio discounts** — base discount, matching bonus, stacking behavior
* **Scroll cost mode**
* **Debug mode** for troubleshooting

All options ship with balanced defaults — install and play, or fine-tune to your liking.

***

## Commands

| Command |Description |
| —————————- |——————————— |
| /ans mana setdefault <value> |Set the default max mana |
| /ans mana getdefault |View the current default max mana |

***

## FAQ / Troubleshooting

**Q: Ars mana isn’t changing in ISS Primary mode.** A: Make sure Iron’s Spells ‘n Spellbooks (3.15.x) is installed. Check logs for mixin load failures.

**Q: I see two mana bars.** A: Verify your mana mode is set correctly. Check for overlay conflicts from other UI mods.

**Q: “Insufficient LP” even though I have enough hearts.** A: Make sure `lp_source_mode` isn’t set to `BLOOD_MAGIC_ONLY` without Blood Magic installed. The default (`BLOOD_MAGIC_PRIORITY`) falls back to health.

**Q: Scrolls are casting for free.** A: Check that `scroll_cost_mode` is set to `full` (the default).

***

## License

GNU GPLv3