GUI Scale 4 Font

A stylized font for users of GUI Scale 4.

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GUI Scale 4 Font

The perfect font for 1440p.

Back when my computer had a 1080p monitor, I made a heavily stylized 3x Font, due to issues with scaling up/down 32x/64x fonts.

In the process of studying Minecraft's font system, I found there were several stylistic choices made in Minecraft's default font (and thereby other vanilla-inspired fonts) that I didn't particularly like, so I took the liberty of changing them when I created 3x Font.

When I recently switched to a 1440p monitor (and thus GUI scale 4) I decided I'd repeat the process for GUI Scale 4. Behold: the 4x Font project.

<img src="https://raw.githubusercontent.com/Obscure2020/Obscure-MC-ResPacks/main/4x%20Font/4x%20Font%20DEV/Splash001.png" style="image-rendering:pixelated;" alt="Crisp and professional.">

Comparison with Alternatives

4x Font: (this font) <img src="https://raw.githubusercontent.com/Obscure2020/Obscure-MC-ResPacks/main/4x%20Font/4x%20Font%20DEV/Splash002.png" style="image-rendering:pixelated;" width="100%" alt="{Zero72} in my own style.">

VanillaXBR: <img src="https://raw.githubusercontent.com/Obscure2020/Obscure-MC-ResPacks/main/4x%20Font/4x%20Font%20DEV/Splash003.png" style="image-rendering:pixelated;" width="100%" alt="{Zero72} in VanillaXBR's style.">

Faithful 64x: <img src="https://raw.githubusercontent.com/Obscure2020/Obscure-MC-ResPacks/main/4x%20Font/4x%20Font%20DEV/Splash004.png" style="image-rendering:pixelated;" width="100%" alt="{Zero72} in Faithful's style.">

Geometric Font: <img src="https://raw.githubusercontent.com/Obscure2020/Obscure-MC-ResPacks/main/4x%20Font/4x%20Font%20DEV/Splash005.png" style="image-rendering:pixelated;" width="100%" alt="{Zero72} in Geometric Font's style.">

Progress

<center> <img src="https://raw.githubusercontent.com/Obscure2020/Obscure-MC-ResPacks/main/4x%20Font/4x%20Font%20DEV/4x_Book.png" style="image-rendering:pixelated;" alt="ASCII book."> </center>

As of Version 1, only basic ASCII has been completed. Future versions will include support for accented characters and nonlatin European characters. I also plan to implement the "replace SGA with English characters" modification just for fun.

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