AdvancedManhunt
A fully automated, high-stakes Manhunt engine featuring smart cross-dimension tracking, team chat, and competitive logic.
AdvancedManhunt
🏹 Advanced Manhunt
Stop playing manually. Start hunting professionally.
Advanced Manhunt is a high-performance, fully automated engine designed for competitive speedrun chases. No more "honor system" tracking or manual restarts—this plugin handles the roles, the timers, the dimensional logic, and the game flow for you. Whether you're running a 1v1 or a massive team chase, this is the definitive framework for Minecraft 1.21.x.
---
✨ Core Features
* ⚙️ In-Game GUI Setup: Skip the config files. Use `/manhunt setup` to open a visual control panel. Toggle alerts and cycle tracker cooldowns (1s to 10s) with a single click. * Settings changes are displayed in chat for clarity, while game events use titles for immersion.
* last used portal * last used portal Pings the nearest Runner * last used portal Hot-swap between Runners in team games * last used portal Automatically locks onto the last used portal if your target leaves the dimension
* 🛡️ Anti-Throw & Fair Play: * Hunters are blocked from damaging the Ender Dragon *(configurable)* * If a Hunter steals the kill, the Runners win instantly
* "Runners are now Running!" * Runners are placed in the center, surrounded by Hunters in a "Runners are now Running!" * A full "Runners are now Running!" displays on-screen: * *"Game Starting"* → "Runners are now Running!" * Runners launch at "Runners are now Running!" * Hunters remain frozen based on selected delay rules * When the first Runner moves, Hunters receive: "Runners are now Running!"
* Hunter Freeze Delay: * Hunter Freeze Delay: Toggle whether Hunters can damage the dragon * Hunter Freeze Delay: * None → Wait for Move → 5s → 10s
* 🔄 Reconnection System: Server crash or disconnect? Player roles and states are saved and restored instantly upon rejoin.
* 🔊 Tactical Alerts: Optional Action Bar notifications and audio cues notify Runners when they are being tracked.
* HH:mm:ss:CS (centiseconds) * Precision HH:mm:ss:CS (centiseconds) for winners * HH:mm:ss:CS (centiseconds) stat for eliminated Runners * Time format: HH:mm:ss:CS (centiseconds) → example: `00:00:00:00`
* 👻 Auto-Spectator: Eliminated Runners automatically switch to Spectator mode to watch the finale. ---
⌨️ Commands
Main Command: `/manhunt` (Alias: `/mh`) | *Requires OP*
| Command | Description | | :--- | :--- | | `/manhunt setup` | Open the GUI configuration menu | | `/manhunt start` | Initiates teleport, formation, and countdown | | `/manhunt restart` | Full stop and reset with a short delay | | `/manhunt pause / resume` | Freeze or unfreeze the game state | | `/manhunt addhunter / addrunner` | Assign players to teams | | `/manhunt remove <player>` | Remove player from all roles | | `/manhunt status` | View teams, live timer, and game state *(now shows player names with color-coded roles)* | | `/msgh <msg>` | Private chat for Runners | | `/msgr <msg>` | Private chat for Runners |
---
⚙️ Technical Specs
* Swartzz 1.18 – 1.21.11+ * Swartzz Designed by Swartzz