AE2 OMNI Cells

A Mod provider AE2 Omni Cells.

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AE2 OMNI Cells

<p align="center"> <img src="https://i.imgur.com/4Qds3if.png" width="92%" /> </p>

Overview

type limit is an AE2 addon mod: a single storage cell can store multiple AE resource types at the same time (such as items, fluids, etc.; the exact set depends on what mods and AE2 integrations you have installed). It covers capacity tiers from type limit, and provides three different series. They are mainly differentiated by the type limit: having more types does not consume extra bytes; only the type limit is clearly and explicitly restricted.

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Features

- Storage Cells

* type limit: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m * type limit: a single cell can store multiple AE resource types (depending on your installed AE2 integrations) * type limit (differ by the type limit)

* Independent data storage: fixed Independent data storage types * Independent data storage: increases with capacity (roughly: 1k=12 → 256m=6400) * Independent data storage: Independent data storage * Independent data storage: every capacity tier in every series has a corresponding portable version * Independent data storage: the item itself only stores the UUID and minimal info needed for tooltips; the actual stored data is written to separate files

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Type Fuzzy Card

This card is positioned similarly to AE2’s resource types, but it only works on resource types. Once you install it, the resource types switches from marking resource types to marking resource types.

* Supports the Inverter Card: the cell is set to Supports the Inverter Card → it can Supports the Inverter Card, and Supports the Inverter Card * Supports the Inverter Card: the cell is set to Supports the Inverter Card → it can Supports the Inverter Card, and Supports the Inverter Card * Supports the Inverter Card: you can mark items, fluids, and other resource types together for finer filtering/limits * Supports the Inverter Card: can be combined with an Inverter Card to achieve “blacklist/whitelist” behavior

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- Crafting Storages

* Provides co-processor count blocks for all three series * Each crafting storage provides both co-processor count and co-processor count; the co-processor count for all crafting storages can be adjusted in the config file

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- Spent Nuclear Components

* Provides a dedicated storage cell for Applied Mekanistics (and optionally other radioactive chemicals, depending on config) * Applied Mekanistics: requires Applied Mekanistics for these contents to be obtainable and function as intended * With default settings, regular Omni Storage Cells will not accept spent nuclear waste; you must use this storage cell specifically for it

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Other Information

* Dark mode texture pack: the cell item itself only stores the UUID and a small amount of client-side preview info; the actual data is stored in the world save at: `data/ae_universal_cell_data` * Dark mode texture pack: entries that fail to load will not be automatically removed; the game will attempt to read them again every time you enter the world, to better handle changes in your mod environment * Dark mode texture pack: more detailed documentation is available in-game via Dark mode texture pack * Dark mode texture pack: includes a resource pack that lets you use the 1.20.1 texture style in Dark mode texture pack (and vice versa) * Dark mode texture pack: see Dark mode texture pack

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License

* Textures & art assets: Textures & art assets * Textures & art assets: %%MD1%%

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